Critter Competition Discussion

Post/Author/DateTimePost
#1

zombiegleemax

Jul 24, 2005 7:58:23
This is the place to discuss the critters posted in the New Critter Competition.
(Hopefully this catches on, otherwise I'll look really stupid )
#2

kalthandrix

Jul 24, 2005 8:40:40
I will have to find it, but I once made up a race of creatures that had been used during the Green Age to hunt psionicists. They had a high resistance to psionics, naturally blended into their environment, and really loved their work. Due to their high resistance to psionics, those psionicists who made them also created collurs to put on them that kept an open link between the controlling psionicist and the creature so the psionicist's powers would work on it- this was to keep the creature from turning on its master.

I will have to look around to see if I still have it- though I wrote it like 8 years ago foe 2e.

BTW- your critter looks pretty cool.

? Is there a timeline your are shooting for or is this just going to be an on-going contest?
#3

Kamelion

Jul 24, 2005 9:40:08
Cool idea - I'll have to see if I can up with something fun

Don't mean to nitpick (well, not much, anyhow), but I think there might be a couple of glitches in the stats for the Quarex. Smack me if I am missing something here...
Its bite damage should be 2d4+1 plus poison, imho. Although creatures with a single natural attack get Str bonus x 1.5, a +1 Str bonus still rounds down to +1.
Also, I don't see how the save DC for the poison is 17. The formula is 10 + 1/2 HD + Con modifier, 11 in this case. Ability Focus gives +2, for a DC of 13.
Also, Will should be +3 (base +1, +2 Wis).
Other than that, I like the creature. Nice, understated concept that can easily see use in-game without unbalancing things, but while still adding cool flavour .
#4

zombiegleemax

Jul 25, 2005 1:45:28
Uh-oh Kal, now you owe us a critter to replace you oops (and keep the thread nice & tidy)

I will have to find it, but I once made up a race of creatures that had been used during the Green Age to hunt psionicists. They had a high resistance to psionics, naturally blended into their environment, and really loved their work. Due to their high resistance to psionics, those psionicists who made them also created collurs to put on them that kept an open link between the controlling psionicist and the creature so the psionicist's powers would work on it- this was to keep the creature from turning on its master.

I will have to look around to see if I still have it- though I wrote it like 8 years ago foe 2e.

Nice!

BTW- your critter looks pretty cool.

? Is there a timeline your are shooting for or is this just going to be an on-going contest?

Thanx. As for the timeline, I don't have anything in mind, maybe a couple-three months (or until we get bored of it). Hopefully, all the board regulars get involved. The main idea is to generate as much new stuff as possible. Conversions are great, but like Sage said (kinda) in another thread, to take Athas forward we (the DS community) are going to have to break new ground too. The guys at athas.org are doing that, but every little bit helps.

Ideally, I would love it if the guys at the Monster Templarate would give out the prize - the top entry (or entries) being included in a new monster book or something maybe. But all I can manage for prizes is cookies
#5

zombiegleemax

Jul 25, 2005 1:53:17
Cool idea - I'll have to see if I can up with something fun

Yay! Glad to have you on board

Don't mean to nitpick (well, not much, anyhow), but I think there might be a couple of glitches in the stats for the Quarex. Smack me if I am missing something here...
Its bite damage should be 2d4+1 plus poison, imho. Although creatures with a single natural attack get Str bonus x 1.5, a +1 Str bonus still rounds down to +1.
Also, I don't see how the save DC for the poison is 17. The formula is 10 + 1/2 HD + Con modifier, 11 in this case. Ability Focus gives +2, for a DC of 13.
Also, Will should be +3 (base +1, +2 Wis).
Other than that, I like the creature. Nice, understated concept that can easily see use in-game without unbalancing things, but while still adding cool flavour .

Thanks much for the help and the praise! Seriously, when I first posted it, I had forgotten to even do the saves I knew there was a formula for things like poison DC, but I couldn't remember where. Made all the necessary changes
#6

ruhl-than_sage

Jul 25, 2005 9:25:49
Sorry for posting something other than a monster on the other page. I forgot you had set this one up
#7

korvar

Jul 25, 2005 12:11:26
Do beasties have to have stats? I don't speak D&D very fluently, you see Or at all! :D

And how new do they need to really be? Ages ago, I submitted some beasties for an Ecology of Athas Net-Project, never to be seen again. I could put them up...
#8

Kamelion

Jul 25, 2005 12:27:29
Ideally, I would love it if the guys at the Monster Templarate would give out the prize - the top entry (or entries) being included in a new monster book or something maybe. But all I can manage for prizes is cookies

Well, it might be possible to have the winning entry included in the next release of Terrors of Athas, which is currently undergoing edits, having monsters and artwork added etc. I can't promise anything, but I like the idea and will mention it to the appropriate folks .

(If that turns out to be the case, I probably shouldn't involve myself in the competition beyond lending rules assistance on a basic level. So much for my dire phrenic cactus drake...)

On the topic of the advanced verril, I haven't looked at the stats in any depth, but if it's Int goes above 2, it can no longer be an animal and would most likely be classified as a magical beast. This will change a number of its statistics and this should probably be noted in the text.
If you prefer not to have this kind of change, keep the Int at 2. You can still add the additional psi-like abilities, skills and bonus feat.
Also, my gut feeling is that the CR is too high. For comparison, a 1st-level human warrior would be CR 1/2, and is clearly superior to the verril. I would recommend lowering the CR to 1/4 for the base verril and 1/2 for the advanced. Playtesting might suggest even lower CRs, however.
#9

ruhl-than_sage

Jul 25, 2005 16:40:35
Do beasties have to have stats? I don't speak D&D very fluently, you see Or at all! :D

And how new do they need to really be? Ages ago, I submitted some beasties for an Ecology of Athas Net-Project, never to be seen again. I could put them up...

Well, If you just post an idea maybe someone else will come up with stats for you :D
#10

flip

Jul 26, 2005 9:53:41
Do beasties have to have stats? I don't speak D&D very fluently, you see Or at all! :D

And how new do they need to really be? Ages ago, I submitted some beasties for an Ecology of Athas Net-Project, never to be seen again. I could put them up...

Not completely lost.

http://www.geocities.com/Area51/Vault/2549/ecocolor.pdf

It's a geocities site, I'll have a mirror up tonight.
#11

korvar

Jul 26, 2005 13:38:59
Darn, looks like mine didn't make the cut.

Well, I'll put mine on here, someone can stat 'em, and between us make an entry for the other thread...

These aren't "monsters" as such, but things that add some interest and colour

The Lalusti

In those infrequent times when the rains come, the desert blooms. And in the new ponds and streams, you will see strange creatures that obviously can only live in or near the water. Where do these creatures come from? And where do they go when the ponds dry up?

Well, they burrow deep down, and encase themselves in mucous so their precious moisture isn't lost, and hibernate, waiting for the next rains.

One of these creatures is the lalusti, which when it's active looks like a fat green lizard with a soft, smooth wet skin. When it's hibernating, it's covered in a thick, cloudy skin, with the lalusti barely visible within.

Obviously, such a source of moisture in the desert requires defence, and the lalusti has two. One is a passive Psionic invisibility. Even if a predator digs down the 6-10 feet required to find one, the lalusti's power will keep it hidden.

If that fails, and the lalusti is disturbed, it will lash out with it's active power - an illusion of the thing most likey to cause its attacker to run away - not necessarily its greatest fear. It wouldn't do for a predator to freeze in place.

However, the lalusti is not a powerful creature, and if its power is resisted, then the backlash will likely kill it.

The lalusti's flesh is succulent and tender, and is considered a rare delicacy amongst those few people who know of it.

The Heppa Plant

The Heppa Plant is a tough, fibrous plant with broad, white-tinged leaves that grows best near oases that contain tainted water. The plant draws up the poison and concentrates it in its leaves, using it as a defence against being eaten. Animals quickly learn not to eat the otherwise tasty-looking plants.

The desert nomads have uses for the heppa plant. Firstly, it marks out the oases with bad water - where there are heppa plants, there is danger. Secondly, the plant's leaves, if pounded flat and left to dry, act as water filters - water strained through them will have any organic poison or taint removed. However, this does not work with mineral poisons.

Thirdly, in order to spread itself throughout the desert, the heppa plant sends its seeds on the wind covered in fluffy, sticky fibers, that catch onto animals and drop off near waterholes. These sticky fibers, if collected at the right time of year from seedpods about to burst, can be used as bandages, sticky enough to bind small to moderate wounds closed (like modern-day stitches).

Fourthly, the plant's natural taint concentration ability can be used to create and refine poisons.

The Weomre Bush and Jeipug Mites

Found deep in the Crescent Forest, these bushes have thick, triangular leaves up to three feet long. The leaves contain astringent, thick sap. An entire leaf, if eaten, will increase psionic abilities. Two will give a greater increase, but will cause debilitating nausea after an hour. The sap can become addictive if taken too often.

The weomra bush has developed a symbiotic relationship with tiny jeipug mites. Thousands live in galls (swellings) under the main body of leaves, where they consume the sap of the plant. Each mite has a very minor psionic power - essentially it can activate one nerve ending in a creature a few feet away.

While individually hardly even noticable, multiplied by the thousands of mites on a bush, and augmented by the psionic enhancement of the sap, this creates an agonizing burning sensation, able to drive away the most determined plant-eater. Any being trying to eat the plant will trigger an attack from the mites. Not only that, but the attack leaves a psionic "scent", that will provoke attack by any jeipug mite within ten feet. More than one animal has been found dead, trapped between a grove of weomre bushes, unable to escape the pain.
#12

zombiegleemax

Jul 27, 2005 0:37:35
Sorry for posting something other than a monster on the other page. I forgot you had set this one up

Bad Sage, bad Sage! Now you owe us a critter too
#13

zombiegleemax

Jul 27, 2005 0:42:00
Do beasties have to have stats? I don't speak D&D very fluently, you see Or at all! :D

And how new do they need to really be? Ages ago, I submitted some beasties for an Ecology of Athas Net-Project, never to be seen again. I could put them up...

I guess we could count the stuff from Ecology, since that's been a while (if that's cool with everyone else). Also, I would say yes, all critters have to be fully stated, but that doesn't mean you can't get someone else to do it for you
#14

ruhl-than_sage

Jul 27, 2005 0:47:02
Bad Sage, bad Sage! Now you owe us a critter too

OK, I wanted to give everyone else a chance, but if you insist :88E:
#15

zombiegleemax

Jul 27, 2005 0:59:45
Well, it might be possible to have the winning entry included in the next release of Terrors of Athas, which is currently undergoing edits, having monsters and artwork added etc. I can't promise anything, but I like the idea and will mention it to the appropriate folks .

(If that turns out to be the case, I probably shouldn't involve myself in the competition beyond lending rules assistance on a basic level. So much for my dire phrenic cactus drake...)

Good deal Of course, if that does become the prize of this exercise, judging the critters would be turned over to the Monster Templarate (in my opinion).

On the topic of the advanced verril, I haven't looked at the stats in any depth, but if it's Int goes above 2, it can no longer be an animal and would most likely be classified as a magical beast. This will change a number of its statistics and this should probably be noted in the text.
If you prefer not to have this kind of change, keep the Int at 2. You can still add the additional psi-like abilities, skills and bonus feat.
Also, my gut feeling is that the CR is too high. For comparison, a 1st-level human warrior would be CR 1/2, and is clearly superior to the verril. I would recommend lowering the CR to 1/4 for the base verril and 1/2 for the advanced. Playtesting might suggest even lower CRs, however.

Yeah, thought about that. I think I'll go with the Int 2 option instead, since they were intended as just normal critters. You're right on with the CRs (the CR for the advanced vlerryl is a typo). Is there anything lower than a 1/4 CR?

Question - Is it alright to have normal vlerryls available as familiars? Not sure since they have psionics (even such minor ones), but they were originally intended as familiar creatures.
#16

zombiegleemax

Jul 27, 2005 2:23:28
Check out the end of my quarex entry for some art that just got e-mailed to me out of the blue (or should I say olive?)!
#17

Kamelion

Jul 27, 2005 4:47:08
Good deal Of course, if that does become the prize of this exercise, judging the critters would be turned over to the Monster Templarate (in my opinion).

Hmmm. That's an interesting point. I'm not sure we in the Bureau have the time to be judging competition at present, although we could possibly exercise some oversight of the matter by ensuring that creatures are legal, balanced and fit the DS flavour. I quite like the idea that the community runs this competition, including voting on which creature should be considered the winner. The community involvement is part of the appeal, imho. I'll get that mail sent out and see what the consensus is.

Yeah, thought about that. I think I'll go with the Int 2 option instead, since they were intended as just normal critters. You're right on with the CRs (the CR for the advanced vlerryl is a typo). Is there anything lower than a 1/4 CR?

Yes, MM has bats and toads with CR 1/10, rats and tiny monstrous centipedes with CR 1/8, donkeys, lizards, monkeys and ravens with CR 1/6, so there is ample precedence for CRs below 1/4. Have a look and compare power levels.

Question - Is it alright to have normal vlerryls available as familiars? Not sure since they have psionics (even such minor ones), but they were originally intended as familiar creatures.

My feeling on this is that standard familiars should not have magical or psionic powers. However, they would make good choices for low-level Improved Familiars.
#18

korvar

Jul 27, 2005 8:25:50
I guess we could count the stuff from Ecology, since that's been a while (if that's cool with everyone else). Also, I would say yes, all critters have to be fully stated, but that doesn't mean you can't get someone else to do it for you

I've checked that Ecology PDF, and nothing from me's in there. So I feel entirely justified in trying again!
#19

zombiegleemax

Jul 27, 2005 8:47:09
Hmmm. That's an interesting point. I'm not sure we in the Bureau have the time to be judging competition at present, although we could possibly exercise some oversight of the matter by ensuring that creatures are legal, balanced and fit the DS flavour. I quite like the idea that the community runs this competition, including voting on which creature should be considered the winner. The community involvement is part of the appeal, imho. I'll get that mail sent out and see what the consensus is.

Cool

Yes, MM has bats and toads with CR 1/10, rats and tiny monstrous centipedes with CR 1/8, donkeys, lizards, monkeys and ravens with CR 1/6, so there is ample precedence for CRs below 1/4. Have a look and compare power levels.

Yeah, I checked the MM after I asked

My feeling on this is that standard familiars should not have magical or psionic powers. However, they would make good choices for low-level Improved Familiars.

Vlerryls with Improved Familiar: Class level 3rd, must have food
#20

Kamelion

Jul 27, 2005 15:08:55
Good news The winning entry of the critter competition will be included in the next release of Terrors of Athas (currently in preparation). Members of the Monster Bureau are excluded from taking part in the competition, but we will lend advice on stats, balance and DS flavour where required.

I'm not 100% sure on a timeframe, but my suggestion would be to run the competition until the end of August (so just over a month). We can always amend this timeframe if needed. Following this deadline, no more entries would be admitted and the community could vote for a week or so. The entry with the most votes would win. What do you folks think? Sound good?
#21

kalthandrix

Jul 27, 2005 15:16:39
Good news The winning entry of the critter competition will be included in the next release of Terrors of Athas (currently in preparation). Members of the Monster Bureau are excluded from taking part in the competition, but we will lend advice on stats, balance and DS flavour where required.

Can I submit my Athasian creature template in the contest- or you could just be really nice and add it to the next release of Terrors of Athas willingly [using supreme mental powers to influence decision and make you my willing pawn]
#22

Kamelion

Jul 27, 2005 15:33:43
Can I submit my Athasian creature template in the contest- or you could just be really nice and add it to the next release of Terrors of Athas willingly [using supreme mental powers to influence decision and make you my willing pawn]

:D
Well, go ahead and submit it to the competition - it can't hurt. If you are really keen on getting it into ToA, though (the competition notwithstanding), email me or Jon the finished version and I'll send it around the Bureau mailing list for consideration. (In other words, treat it like any submission for consideration by athas.org). I absolutely can't promise anything as the decision involves more folks than just me and the Bureau, but nothing ventured, nothing gained .
#23

ruhl-than_sage

Jul 27, 2005 20:18:23
:D good, I'm glad templates are submissable. I was thinking about submiting a template :D , one that the setting is sorely lacking. I can't more lest my idea get stolen before I complete it.
#24

zombiegleemax

Jul 28, 2005 6:49:54
Good news The winning entry of the critter competition will be included in the next release of Terrors of Athas (currently in preparation). Members of the Monster Bureau are excluded from taking part in the competition, but we will lend advice on stats, balance and DS flavour where required.

I'm not 100% sure on a timeframe, but my suggestion would be to run the competition until the end of August (so just over a month). We can always amend this timeframe if needed. Following this deadline, no more entries would be admitted and the community could vote for a week or so. The entry with the most votes would win. What do you folks think? Sound good?

DUDE! SWEET!
#25

zombiegleemax

Jul 31, 2005 14:46:34
Here's one based off the description given by Korvar, in the critter discussion thread:

Jeipug Mite Swarm
Fine Vermin (swarm, psionic)

Love it! Especially the new drug, new drugs are always great
#26

methvezem

Jul 31, 2005 14:48:17
I love adding those... :D
#27

zombiegleemax

Jul 31, 2005 15:06:43
I love adding those... :D

Now your making me wonder if we need to start work on a Drugs of Athas article ...
#28

methvezem

Jul 31, 2005 15:09:25
Now your making me wonder if we need to start work on a Drugs of Athas article ...

Count me in if you ever do.
#29

zombiegleemax

Jul 31, 2005 15:42:47
Count me in if you ever do.

[Darth Maul voice] Soon we will reveal ourselves to the message boards, soon they will know our drugs. [/Darth Maul voice]

#30

kalthandrix

Aug 02, 2005 12:49:39
Question- If you have a 9 HD creature with 12 character levels and a level adjustment of +2, would it have epic status,21 HD, or would it be considered a 23 HD creature for considering epic status?

I know level adjustments do not give hit points, I just want to know about its status as an epic creature.
#31

Kamelion

Aug 02, 2005 13:50:08
Question- If you have a 9 HD creature with 12 character levels and a level adjustment of +2, would it have epic status,21 HD, or would it be considered a 23 HD creature for considering epic status?

A 9 HD creature with 12 character levels and a +2 level adjustment is considered as an epic character in all cases. For the purposes of experience points required and wealth it is treated as a 23 HD creature. For all other purposes it is treated as a 21 HD creature.
#32

kalthandrix

Aug 02, 2005 14:06:44
A 9 HD creature with 12 character levels and a +2 level adjustment is considered as an epic character in all cases. For the purposes of experience points required and wealth it is treated as a 23 HD creature. For all other purposes it is treated as a 21 HD creature.

Cool and thanks.

Check out the creature I have posted for the critter competition!
#33

bengeldorn

Aug 02, 2005 19:13:36
Waterseeker
Large Magical Beast (Fire, Psionic)
Hit Dice: 9d10+27 (76)
Initiative: +2 (Dex)
Speed: 40ft
AC: 19 (-1 size, +2 Dex, +8 natural), touch 11, flat-footed 17
Base Attack/Grapple: +9/+17
Attack: Talons +12 melee (2d6+4), or obsidian long sword +11 melee (1d8+3)
Full Attack: Talons +12 melee (2d6+4), bite +10 melee (1d8+2), horn +10 melee (1d6+2), tail +10 melee (1d8+2) or obsidian long sword +11/+6 (1d8+3)
Face/Reach: 5ft/10ft; 5ft.
...
Cone of Heat (Sp): The Waterseeker can fire a cone of pure heat acting as a polar opposite to the Cone of Cold spell, with a range of 45ft, once every three rounds causing 9d6 points of heat damage, reflex save for half (DC 17).
Psionics (Sp): At will—...
.....
They stand 6ft tall at the shoulder, and are 9ft long from their head to the tip of their tail. They are bipedal, walking on two muscular legs.....

Nice creature...really. I like the description, the drawing and mostly the Ecology passage (allways missed that one in 3.0/3.5). I even would consider to use it in my campaign, but there are some parts I would change, before I'd use it. Mostly just little things about the format.

1. The type should be changed to Monstrous Humanoid, Magical Beasts are only proficient with natural weapons (MM 311). (Therefor the HD would change to 9d8+27 (67 hp))
3. I don't quite understand the Full Attack entry...allthough the entry could be very long, you should change the entry something like this (this is just an example, as I said before I didn't understand this entry):
Full Attack: 2 Talons +12 melee (2d6+4) and bite +10 (1d8+2); or 2 Talons +12 melee (2d6+4) and horn +10 melee(1d6+2); or 2 Talons +12 melee (2d6+4) and tail +10 melee (1d8+2); or obsidian long sword +11/+6 melee (1d8+3) and bite +10 (1d8+2).......
2. Face/Reach:....Well Reach is ok, but the standard entry for monsters is space/reach...and btw. I don't undestand the second 5ft.
3. What is the Save DC of the Cone Shape ability based on?
4. The abbreviation (i hope that is the right word) for Psi-like abilities is Ps not Sp.
5. IMHO the descriptions lets the waterseeker look more like a medium-sized rather than large-sized, because bipedes up to 8 ft. are medium sized, and the description says "6 ft tall at the shoulder". Unless Waterseeker haven't 2-3 ft tall heads the size should be medium IMO.

So keep on designing new monsters...I'd like to see more :D

Please post your comments on the Critter Competition Discussion thread and not on this one!

I moved it and from here . Better now?
#34

kalthandrix

Aug 03, 2005 10:03:59
Okay, I have totally updated the Mir'iseth and included some add information about their society and mir'iseth as a character.

Please, please, please let me know what you think of this ceature. I have never play tested this version in 3.5 so i do not know if everything works the way I have it written.
#35

zombiegleemax

Aug 07, 2005 16:33:52
Okay, I have totally updated the Mir'iseth and included some add information about their society and mi'iseth as a character.

Please, please, please let me know what you think of this ceature. I have never play tested this version in 3.5 so i do not know if everything works the way I have it written.

I like, I like! Remind me of the yaun-ti, but that's a good thing (I love my snake folk)
#36

zombiegleemax

Aug 11, 2005 9:25:49
Egads! I hadn't read the thread beforehand, and am now looking over the Mir'iseth. Kal, are you sure we're not actually multiple personalities or something? Seriously, this is freaky. They're both lawful evil reptilian humanoids with dark green to black skin and a racial weapon created by rhulisti life-shaping. Come to think of it, I think we may have both had the same inspiration and taken slightly different directions with it. Have you ever read Terry Goodkind's Sword of Truth novels?
#37

nytcrawlr

Aug 11, 2005 11:20:52
The Mir’iseth is awesome btw, definately gets my vote.

A couple of things:

As far as making it official you might have to get rid of the "can't be any psionic class" restriction since D&D d20 allows any race to be any class.

Now personally I think it's cool and I would keep it, but on the official level it might have to go, unless of course there are some monsters out there officially that break this rule that I am not aware of. I haven't been keeping track of all the endless books coming out recently.

The LA probably is closer to a +3, but I'm still analyzing that one.

Overall, great job, definately unique.

I will at least use it in my games.
#38

Pennarin

Aug 11, 2005 13:41:43
Sorry guys if I haven't commented on the last 2 monsters, happens I have a strong dislike of ancient living weapons created using long-lost rhulisti knowledge and used as weapons of war that eventually rebel against their masters.

And no, it's not your fault, its the fault of a guy in the '90s who imagined these kreen-like inventions of Rajaat, meant to replace the Champions because "Rajaat had never fully trusted his Champions". Reading the rest of the material, it all went downhill from there...
When I found that on the Net, it gave me my first taste of bad fan-made DS material, and although yours is not bad (far from it), anything that remotely follows the same conceptual lines leaves a sour taste in my mouth.
#39

kalthandrix

Aug 11, 2005 18:59:03
Egads! I hadn't read the thread beforehand, and am now looking over the Mir'iseth. Kal, are you sure we're not actually multiple personalities or something? Seriously, this is freaky. They're both lawful evil reptilian humanoids with dark green to black skin and a racial weapon created by rhulisti life-shaping. Come to think of it, I think we may have both had the same inspiration and taken slightly different directions with it. Have you ever read Terry Goodkind's Sword of Truth novels?

Who???

No just kidding- I have all of his book. My original idea came from watching too much Predator.

When I first read over your creature Aram I though you decided to just adapt my creature- but I now realize that we had the same inspiration. The Mir'iseth as Lawful due to their very close knit society- Neutral or Evil because they basically hate everyother creature that come with in the range of their bladed talid :D

As for Nytcrawler's comment on the non-psionic class restriction- I made this comment due to the fact that they get Psionic Hole as a racial feat- which automatically bars them from taking any psionic related classes.
#40

nytcrawlr

Aug 11, 2005 19:12:29
As for Nytcrawler's comment on the non-psionic class restriction- I made this comment due to the fact that they get Psionic Hole as a racial feat- which automatically bars them from taking any psionic related classes.

My bad, I totally forgot what psionic hole did.

That should work then.
#41

kalthandrix

Aug 11, 2005 21:05:33
Here are some comments on the creatures that have been entered into the competition so far:

Khaine-Quarex & Vlerryl.

I have nothing for you bro- I like both of your little beasties as they are and cannot see anything that I would change.

Cyrian- Waterseeker.

This critter is a little baffling- the name is Waterseeker- but all of the creatures abilities are fire and heat based. On top of that, they also wield swords. Overall, I do not think that this creature would get my pick. The only siggestion I can make at this point is look up the fire drake, and then model more of the freature in that direction- mention perhaps that it is a non-native of Athas from the Plane of Fire, related to the drakes. I would also either remove the sword information or change it type to Monsterious Humaniod- if cannot recall a time that I have ever seen a magical beast with the ability to wield weapons- on that same not I would also reduce the Int of the creature unless you change if to something other than magical beast.

Bengeldorn- Rizzitik.

Nothing again. I like this one a lot too. The only thing I would adjust is perhaps noting that listen checks to hear the creature coming- I just think of the noise that a fly or wasp makes and increase it- I think that would be something pretty easy to hear coming.

Methvezem- Jeipug Mite Swarm.

Sorry Meth- but gain I have no comments on any corrections or edits- I just like it as is :D

Aram- Scrae'Aylith

Well the first thing I would ask is to change the text font to something other than papyrus- it is really hard to read.
Other notes- the type should also include the psionic subtype due to their natural psionic abilities and they should also have naturally psionic in their special qualities.
Chill touch should be listed seperatly in its abilities and not in the shadow affinity- it just makes it easier to find.
The Preserver Allegiance I really do not like- sorry. I just do not see that a trait like this would be bred into a creature.

-----------------------------------------------
Nothing personal to anyone or their ideas- I think that it is great that people actually took the time to write something up for this competition- I hope that the comments are taken in the spirit that they were given- it is just some friendly advice and all my opinion.
#42

zombiegleemax

Aug 12, 2005 0:41:15
Here are some comments on the creatures that have been entered into the competition so far:

Khaine-Quarex & Vlerryl.

I have nothing for you bro- I like both of your little beasties as they are and cannot see anything that I would change.

Thanx
#43

korvar

Aug 14, 2005 13:20:44
Methvezem- Jeipug Mite Swarm.

Sorry Meth- but gain I have no comments on any corrections or edits- I just like it as is :D

As the originator of the Jeipug Mite Swarm, that makes me feel good Thanks to Methvezem for the stats and mechanics - a great job.

Where's the "smug" smiley? :D
#44

methvezem

Aug 15, 2005 17:00:11
Thanks to Methvezem for the stats and mechanics - a great job.

Why thanks, it was a pleasure to do it. :D
#45

bengeldorn

Aug 15, 2005 18:15:27
Bengeldorn- Rizzitik.

Nothing again. I like this one a lot too. The only thing I would adjust is perhaps noting that listen checks to hear the creature coming- I just think of the noise that a fly or wasp makes and increase it- I think that would be something pretty easy to hear coming.

Well, I thought it was coverd with the penalty -8 on Move Silently and Hide checks, when they fly. Rizzitiks fly only if they are engaged in or start a combat, otherwise they prefer to stay on the ground. I could increase the penalty, but I'm actually not a fan of grantig other creatures bonuses for somthing another cretures does. What do you think would be a acceptable amount for the penalties? -10? -15? or even mor?
#46

kalthandrix

Aug 15, 2005 18:50:31
Well, I thought it was coverd with the penalty -8 on Move Silently and Hide checks, when they fly. Rizzitiks fly only if they are engaged in or start a combat, otherwise they prefer to stay on the ground. I could increase the penalty, but I'm actually not a fan of grantig other creatures bonuses for somthing another cretures does. What do you think would be a acceptable amount for the penalties? -10? -15? or even mor?

Nevermind-- I guess it did not see that part :D
#47

kalthandrix

Aug 16, 2005 15:03:59
Soooooo.....

Anyone else have a critter that they want to enter- or should we just declare me the winner :D

Seriously though- I was hoping that more people would want to throw in their creative juices- figuratively speaking of course.

I will be adding stats for the Khan of the Mir'iseth soon and I have been told that the artwork of the creature will soon be done too- Thanks Chris. Khaine will host the pics on his website, but I will add a link to it in the mir'iseth posting.

BTW- I have also been told that we will have a pic of an Athasian Lion too very soon- I will post that on the Athasian Lion thread.
#48

kalthandrix

Aug 16, 2005 15:14:35
Here is a question-

When figuring a creatures CR do you add the LA to their HD. For example, the mir'iseth are a 9HD creature with a LA of +2 (though I may be upping this to a +3- any thoughts). So would their CR be 11 or just 9.

I could not find any area in the DMG or MM that could satisify this question so I thought some of you on the message board might have a better handle on this concept then I do.
#49

Kamelion

Aug 16, 2005 18:47:23
CR is a tricky stat to nail down but no, it isn't just HD + LA (that would be the creature's ECL, though). CR is a measure of a creature's challenge over the short term (often in a combat situation, but other types of challenge are also valid), whereas ECL is a measure of the creature's long-term effectiveness as a character. Page 302 of the Monster Manual has some decent advice on assigning CR, with other good insight on pages 293-294. Basically it comes down to assessing the stats and playtesting.
#50

zombiegleemax

Aug 19, 2005 9:44:40
Well the Scrae'Aylith are now done, and I've had another idea which I'm working on now. Meanwhile - Kal, since your feedback is all I've received so far, I've kinda taken it to heart.

Well the first thing I would ask is to change the text font to something other than papyrus- it is really hard to read.

Makes sense - done.
Other notes- the type should also include the psionic subtype due to their natural psionic abilities and they should also have naturally psionic in their special qualities.

Also makes sense, and also done.
Chill touch should be listed seperatly in its abilities and not in the shadow affinity- it just makes it easier to find.

Easily accomplished.
The Preserver Allegiance I really do not like- sorry. I just do not see that a trait like this would be bred into a creature.

Done. I've come up with another means for the Scrae'Aylith to have once been controlled - although they've now turned it to their own use. This opens up a lot of possibilities, such as a Sorcerer King or even just any old bloke finding an ancient stash of Tokens and using them to take control of a Scrae'Aylith army for their own personal gain.
#51

kalthandrix

Aug 19, 2005 10:26:15
I am glad that I was able to help you out a little bit Aram. Your beastie looks good BTW

I am a little disappointed that this endeavor has not drawn more support from the community- All of the ideas posted were good but everything could have been improved if more people would have taken an interest.
#52

zombiegleemax

Aug 19, 2005 11:45:11
I'm having a little trouble deciding on the type for a creature I'm putting up. The creature, known as the Arran Phoenix, is a conglomeration of the excess life force of an area which was collected from all living being in the area for the purpose of allowing an individual to ascend immediately to full advanced being status. Basically everything living in the area died instantly and crumbled to defiler ash as all the life force was gathered to a central location. The excess energy slowly bled off from the being gathering the power as he used what he could in order to shape his spell; what was left formed itself into forms of energy in a bird-like shape and took on a malevolent intelligence. All that's left in the area is mile upon mile of defiler ash, and these guys. I can't decide whether they should be aberrations, oozes, undead, magical beasts, or outsiders. Can anyone help me out?
#53

Kamelion

Aug 19, 2005 12:36:34
I'm having a little trouble deciding on the type for a creature I'm putting up. The creature, known as the Arran Phoenix, is a conglomeration of the excess life force of an area which was collected from all living being in the area for the purpose of allowing an individual to ascend immediately to full advanced being status. Basically everything living in the area died instantly and crumbled to defiler ash as all the life force was gathered to a central location. The excess energy slowly bled off from the being gathering the power as he used what he could in order to shape his spell; what was left formed itself into forms of energy in a bird-like shape and took on a malevolent intelligence. All that's left in the area is mile upon mile of defiler ash, and these guys. I can't decide whether they should be aberrations, oozes, undead, magical beasts, or outsiders. Can anyone help me out?

I would say either a magical beast or an undead. Aberration might work, but it's not quite close enough to other aberration types for it to be a good fit. Definitely not an ooze or an outsider (as it is native to Athas). I would say that it would now depend on what the creature's powers are. At the moment I would tend towards undead, but magical beast would be a better choice if it has no undead-like abilities.

I am a little disappointed that this endeavor has not drawn more support from the community- All of the ideas posted were good but everything could have been improved if more people would have taken an interest.

Well, don't be downhearted - it has been a great initiative and there have been some quality ideas submitted so far. There is still some time before the end of the month. And, as I mentioned earlier, we can always extend the deadline a bit if there is still enough interest from folks who have idea but haven't put them together yet .
#54

kalthandrix

Aug 19, 2005 14:17:11
Well, don't be downhearted - it has been a great initiative and there have been some quality ideas submitted so far. There is still some time before the end of the month. And, as I mentioned earlier, we can always extend the deadline a bit if there is still enough interest from folks who have idea but haven't put them together yet .

Maybe they are just afraid that the Mir'iseth will eat them :evillaugh

As for extending the deadline- why haven't I won already :D
#55

zombiegleemax

Aug 19, 2005 14:28:14
As for extending the deadline- why haven't I won already :D

Because I'm putting up at least two more creatures, plus a symbiotic ecology based on PP transfer. The Mir'iseth should perhaps be a tad less confident of their meals. :D
#56

zombiegleemax

Aug 20, 2005 15:14:29
Because I'm putting up at least two more creatures, plus a symbiotic ecology based on PP transfer. The Mir'iseth should perhaps be a tad less confident of their meals. :D

I've got at least one more trick up my sleave too, but I don't know if that calls for an extended deadline. I'm neutral on that subject, so I'll leave it up to the rest of you guys.
#57

kalthandrix

Aug 25, 2005 12:54:06
Khaine- did you get the picture of the Mir'iseth that I sent to you- once you have it on your website just e-mail me the link and I will add it to the post for my critter.

Thanks
#58

zombiegleemax

Aug 25, 2005 23:46:35
Khaine- did you get the picture of the Mir'iseth that I sent to you- once you have it on your website just e-mail me the link and I will add it to the post for my critter.

Thanks

Yup, got it. I'll get the link to you by morning.
#59

kalthandrix

Aug 26, 2005 8:56:50
Yup, got it. I'll get the link to you by morning.

Thanks Khaine!

Go to the Mir'iseth post and click the link to see the picture!

Khaine has been kind enough to host the picture on his website Under the Dark Sun
#60

kalthandrix

Aug 26, 2005 9:16:04
Oh BTW- let me know what you think of the picture so I can let Chris know. He is also doing a picture of the Athasian Lion which is in progress.
#61

ruhl-than_sage

Aug 26, 2005 9:45:05
I am an artist with a critical eye, so please don't take my comments too harshly.

First of all praises:

You pose is well rendered and believeable. I get a real sense of the characters wieght and balance, which is pretty impressive considering the fact that he is balancing on balls of his feet while crouching.

Your basic color scheme is solid with a good balance of the colors. To see what I mean note the distribution of yellow and white (the brightest colors in the drawing), the yellow eyes of your creature are well balanced by the yellow claws on his feet and the white strikes a broken path through the picture leading the eye torward the more interesting upper and lower portions of the composition.

Second, Critiques:

Your picture has a uniformly gainy texture which does not imply the actual texture of the scales/skin or other surfaces portrayed in the pictures. Add terxture to your picture to show the quality of the various surfaces.

You need to further develop you shading, determine a specific light source. Its very good in some places, but lacking in others.

There are some lines you have included in your drawing, denoting the musculature, that would be better represented through shading.

The yellow sploches at the tips of the blades, at the top of the picture don't look right to me (just instinct on that one).
#62

zombiegleemax

Aug 26, 2005 9:45:15
Thanks Khaine!

No prob! And as I said before, this picture ROCKS!
#63

kalthandrix

Aug 26, 2005 9:56:56
I am an artist with a critical eye, so please don't take my comments too harshly.

First of all praises:

You pose is well rendered and believeable. I get a real sense of the characters wieght and balance, which is pretty impressive considering the fact that he is balancing on balls of his feet while crouching.

Your basic color scheme is solid with a good balance of the colors. To see what I mean note the distribution of yellow and white (the brightest colors in the drawing), the yellow eyes of your creature are well balanced by the yellow claws on his feet and the white strikes a broken path through the picture leading the eye torward the more interesting upper and lower portions of the composition.

Second, Critiques:

Your picture has a uniformly gainy texture which does not imply the actual texture of the scales/skin or other surfaces portrayed in the pictures. Add terxture to your picture to show the quality of the various surfaces.

You need to further develop you shading, determine a specific light source. Its very good in some places, but lacking in others.

There are some lines you have included in your drawing, denoting the musculature, that would be better represented through shading.

The yellow sploches at the tips of the blades, at the top of the picture don't look right to me (just instinct on that one).

The overall design followed closely with my concept, but of course the picture is Chris' interpretation of my discription. Overall I was really happy with the final product and I think that if Chris would have had more time he would have done more, but school is strating again for him and he wanted to get it out to me.

Like I said though- I like the picture and I think it will give people a close look at the general makeup of the Mir'iseth.
#64

nytcrawlr

Aug 26, 2005 11:46:56
Oh BTW- let me know what you think of the picture so I can let Chris know. He is also doing a picture of the Athasian Lion which is in progress.

It's not bad for a first attempt, but it does need some improvements.

I'll agree with pretty much all that Sage recommended.
#65

kalthandrix

Aug 26, 2005 22:33:42
I have edited my original post to include Serith, the Khan of the Mir'iseth, Slayer of the Fire Drake.

Here's the LINK

Take a look at him and let me know what you think :D.

Oh- I also added some text on the mir'iseth life span and birth rate and stuf in the area on Mir’iseth Society.
#66

kalthandrix

Aug 28, 2005 8:56:17
Okay people- if you are going to submit a beastie for this competition you got like three days until the end of the month- of course I am going to win anyway :D so i can understand that you see this and have obstained from having my mir'iseth sneak into you camp and slaughtering your critter while they sleep :evillaugh

BTW- anyone have anything to say about Serith- is he too powerful? Too cool? Written correctly? What! I know that the background is kind of bare on him but I will write up some more on him later.

I have also thought about noting- briefly- some of the other notables of the mir'iseth, like the Voice- the king's advisor and chief historian who is a 9th level druid (18HD ECL 20).

I am also thinking about moving the location of where they live from the Forest Ridge and Ringing Mountains to some place a little more remote- north of the Tablelands (the TL are getting crowded and I also have written that the Janissary Order makes their base in the southern area of the Ringing Mountains). Any suggestions?
#67

zombiegleemax

Aug 31, 2005 2:00:00
Okay people- if you are going to submit a beastie for this competition you got like three days until the end of the month-

OK y'all, we need to make a decision: extend the deadline (til Sept 15 say?) or end the contest on now. Chime in everyone!
#68

kalthandrix

Aug 31, 2005 6:45:46
I say that we end this one and maybe in a month or two we could start up another little contest or something- I think that everyone who is going to participate has already done so.
#69

Kamelion

Aug 31, 2005 14:27:20
I'd agree that we should close the competition and get down to voting. Like Kalthandrix says, it looks like everyone who is going to participate has already done so. So unless anyone is planning a last-minute entry and just hasn't had the time to post it (holler if this is you!) then we should call it a day.

I'd recommend that we have a week in which to vote. All votes should be in by midnight GMT on September 7th. Vote once for your choice of winner. Competition participants and athas.org Monster Bureau members are excluded from voting, of course, but participants may pimp their entries shamelessly if they so wish.

The entries are:
Quarex
Vlerryl
Jeipug Mite Swarm
Waterseeker
Rizzitik
Mir'iseth
Scrae'Aylith

All can be found in this thread. The winning entry will be included in the next release of Terrors of Athas (with the necessary polish, of course ;)...)

Good luck!
#70

nytcrawlr

Aug 31, 2005 15:50:40
The entries are:
Quarex
Vlerryl
Jeipug Mite Swarm
Waterseeker
Rizzitik
Mir'iseth
Scrae'Aylith

All can be found in this thread. The winning entry will be included in the next release of Terrors of Athas (with the necessary polish, of course ;)...)

Good luck!

I would just like to extend that most of these entries are good, and have a place somewhere on Athas with little work. So don't feel bad if you don't win, and try, try again.

I wish we could have gotten a few more entries too, but what can you do, time is precious these days and not everyone feels comfortable designing.

Best of luck to everyone!
#71

ruhl-than_sage

Aug 31, 2005 16:26:03
I really like the Quarex, Vlerryl, and Rizzitik. But, I'm casting my vote for the Quarex. I really like the part about its skin being used for artistic purpooses
#72

squidfur-

Aug 31, 2005 16:35:00
So unless anyone is planning a last-minute entry and just hasn't had the time to post it (holler if this is you!) then we should call it a day.

Ok, I was planning to do just that, but that's only because I haven't given myself the time to do the write-up.. Realistically though, I don't see this happening anytime soon, so I'll agree with the closing and simply cast my vote.
The entries are:
Quarex
Vlerryl
Jeipug Mite Swarm
Waterseeker
Rizzitik
Mir'iseth
Scrae'Aylith

From these entries, the one that, in my mind, best enhances the setting is....



Jeipug Mite Swarm
#73

Pennarin

Aug 31, 2005 18:44:16
Vote: Jeipug Mite Swarm
#74

zombiegleemax

Sep 01, 2005 8:29:37
my vote would be for the mir'iseth. IMO they are the best developed and most interesting creatures to be selected from
#75

Kamelion

Sep 01, 2005 9:48:03
my vote would be for the mir'iseth. IMO they are the best developed and most interesting creatures to be selected from

Cool - thanks for your input. Pennarin started a separate thread for votes here. I'll add your vote to that thread .
#76

zombiegleemax

Sep 02, 2005 1:51:16
I really like the Quarex, Vlerryl, and Rizzitik. But, I'm casting my vote for the Quarex. I really like the part about its skin being used for artistic purpooses

Thanks Sage! The funny part is, created the quarrex cause I needed an interesting medium for the spellbook of one of my NPCs. The rest of the critter came from the outside in, so to speak.
#77

kalthandrix

Sep 02, 2005 7:27:42
Okay- I have thought about putting the Mir'iseth back into the competition and, with several PM's to me from members in the community and with urging from me gaming group, I have decided to keep the Mir'iseth in the competition. Thank you to everyone who PMed me to give me their support.

Sorry all- I got into a huff yesterday and removed the post of the critter but it will be going back up shortly.

Now I would like to issue a call to arms for everyone in the Wizards Community- if you are a fan of role playing and really cool creatures and have some experience with the Dark Sun world- I would ask that you cast your vote [for my Mir'iseth]. If you are not a member but you visit these boards I would ask that you come out and make your voice heard. You could have a real effect on this game by casting a vote [for the Mir'iseth].

The use of psionics is huge on Athas and only though the addition of the Mir'iseth can we hope to give the powerful mindbenders of this scorched world something to fear. So come in and vote [for the Mir'iseth].

[*Note- if you are reading this then you have already fallen under my influence and will enter you vote for the Mir'iseth- most awesome creature to be added to the Terror of Athas material yet. So go my slaves and cast your vote for the Mir'iseth]
#78

nytcrawlr

Sep 02, 2005 8:22:55
Okay- I have thought about putting the Mir'iseth back into the competition and, with several PM's to me from members in the community and with urging from me gaming group, I have decided to keep the Mir'iseth in the competition. Thank you to everyone who PMed me to give me their support.

Good man, thanks for keepng it in.

:bounce:
#79

zombiegleemax

Sep 03, 2005 16:00:57
Okay- I have thought about putting the Mir'iseth back into the competition and, with several PM's to me from members in the community and with urging from me gaming group, I have decided to keep the Mir'iseth in the competition. Thank you to everyone who PMed me to give me their support.

Thanks Kal! :D

(I'd say vote Mir'iseth, but abandoning my own "babies" would be in poor taste. Plus social services might get all legally on me ;) )
#80

lastard

Sep 03, 2005 18:43:15
hi! let's see if this post gets through - got trouble posting here. Hence, so little posts from me....

I have a few 'critters' if you want, but they are not really suitable for the competition as i lack the latest source materials to create proper stats. But they can maybe serve as inspiration & people can take & leave whatever they want

will try to post them within the next hour...

lastard >8)
#81

lastard

Sep 03, 2005 19:08:13
ok. seems to work.

it's gonna be four posts i'm afraid... ;)

this one is based on the original roper tree of which i have lost the stats


Athasian Roper Tree

Ranek was shocked to see the scale of the devastation. It must have been many moons ago that a fire had destroyed the forest he once knew. He wondered if it would ever be possible to revive it. Deep in thought he did not see the sling of ‘dead’ material lashing out at him until it lifted his off his mount…

The Athasian roper tree is a carnivorous plant which looks like a dead or defiled tree. Its shade varies between grey and olive grey. It is between 15 and 20 feet tall and hides among "real" dead or defiled trees.

Huge Plant
Hit Dice: 14d8
Initiative: +0
Speed: 10 ft.
AC: 16
Base Attack/Grapple: ?
Attack: ?
Full Attack: ?
Face/Reach: 10 ft. x 10 ft min, 50 ft x 50 ft. max
Special Attacks: Blood drain: 1d3/round, ‘poison’
Special Qualities: plant traits
Saves: Fort +12, Ref +?, Will +?,
Abilities: STR 28, DEX 9, CON 20, INT -, WIS ?, CHA ?
Feats: Multidexterity, …
Environment: Dead forests
Organization: Solitary
Challenge Rating: 10
Treasure: none/standard
Alignment: neutral
Advancement: 13-18 (Huge)

Combat: Roper Trees are sensitive to tremors. They wait until something passes them
and then leash out with whip-like strands. The strands are rough and once they
grab a victim, tiny spikes move into the victim's flesh and drain the victim's blood and life energy. Some of the spikes also inject the victim with a substance which liquifies the rest of its body so that the tree can consume and digest all of it. Sometimes, other animals are attracted by the smell blood during the devouring process and –zzzzt- a new strand shoots out to wrap up the next victim...
The normal diet of a Roper Tree are small to medium-sized mammals, but it is extremely appreciative of larger ones… :D

A roper has 3d4 strands. Sometimes a strand gets chopped, bitten or burnt
off and the Roper Tree has to grow a new one. This way the strands can be different lengths. The longest can grow to about 50 ft.

Attach: When a Roper Tree leashed out and manages to grab and pierce a victim, it does 1d3 points of damage. It will try to either scoop up the victim or, if it is too heavy,
try to drag it towards it to get it within reach of smaller strands. It moves the victim 10 ft. closer each round if it fails to break free (Escape Artist or Strength check, but also Willpower and Constitution check, because the victim has to pull free from the spikes which can be very painful. If the victim fails the Constitution check it is in such pain that it is either unable to do anything in the next round or has fainted).

Drain: A roper drains 1d3 of life energy per round.
A single attack with a slashing weapon which does at least 15 points of damage severs a strand.

Ecology: Roper trees hardly ever stand in groups as food supply and suitable terrain is usually rare. If both is readily available, there is a chance that there is more than one of them…
#82

lastard

Sep 03, 2005 19:11:05
erm, this one is not supposed to be a defiled creature or a guardian but something else - a riddle maybe ;)

Athasian Banshee Tree

Ditra was amazed. She had expected a small waterhole or maybe a larger puddle of some sort – but this was beyond anything she had hoped for. She could hear the birds and the trickle of the well – and there was this beautiful tree! They were all so exhausted from travelling under the sun – it would be a treat to have a nap in the shade of its large leaves…

The palmtree-like banshee trees are found in oases and near small bodies of water which have in some way been affected by defiling magic. They are the nightmare version of a guardian of an oasis. People believe they are undead druids or twisted nature spirits trapped in defiled trees, however, a banshee tree does not show the characteristic signs of an undead creature…
Without their illusions, banshee trees appear as grey-looking palm trees with ghostly palm leaves hanging down in a rather unhealthy manner.

Huge Plant
Hit Dice: Hit Dice: 12d8
Initiative: +0
Speed: -
AC: 16
Base Attack/Grapple: ?
Attack: Psionic Attacks/Defenses
Full Attack: ?
Face/Reach: 10 ft/ 10ft. (mental attack)
Special Attacks: Psi-like abilities, PSP drain, charisma drain, wail,
Special Qualities: Detect psionics, plant traits
Saves: Fort +12, Ref +?, Will +?,
Abilities: STR -, DEX -, CON 16, INT 16, WIS 15, CHA 12
Feats: Alertness, Iron Will, (Psionic feats)
Environment: small bodies of water
Organization: solitary
Challenge Rating: ?
Treasure: standard
Alignment: neutral (evil?)
Advancement: ?

Psionics: Detect Psionics, Read Thoughts, Psionic Attacks/Defenses, PSP/charisma drain



Combat: The banshee tree has the ability to create illusions to lure its victim
into its reach. Once within reach, the banshee tree can use its psionic ability to create a bone-chilling shriek that either paralyses its victims (and makes their ears bleed) or makes them go into a berserker rage that is directed at anything else but the tree (usually fellow party members who attack the banshee tree).
Banshee trees seek to consume a victim's PSP and also drain their charisma once they are finished with their PSP. They aim destroy non-psionic attackers with the use of psionics, but they cannot get access to them to drain their charisma.

Ecology: Banshee trees are solitary creatures. They come alive when a psionically active creature is within 500 feet of their dwelling place.
#83

lastard

Sep 03, 2005 19:19:42
and here are my two 'harmless' contributions to Athasian ecology... well, more or less...

Athasian Dragon Plant

Areel was a talented student, Maruk thought. He had made a right monster out of that tiny plant. The Sorcererking would probably be pleased if he asked him to introduce it to his gardens. It would certainly be handy to scare those street kids away that always tried to steal fruit from the orchard…

This fairly small and relatively innocent plant is a feature of many Athasian gardens as it
keeps a lot of unpleasant critters away. It is a wild plant and quite difficult to breed and transport, but as most gardens are kept by noblemen anyway, they have got the resources to maintain them.
Dragon plants are carnivores which catch insects with long sticky tongues which shoot out and pull the
insect into an acid which enables the plant to digest it.

Diminutive (to Large) Plant
Hit Dice: depending on mutation
Initiative: depending on mutation
Speed: depending on mutation
AC: depending on mutation
Base Attack/Grapple: depending on mutation
Attack: depending on mutation
Full Attack: depending on mutation
Face/Reach: depending on mutation
Special Attacks: depending on mutation
Special Qualities: depending on mutation
Saves: depending on mutation
Abilities: depending on mutation
Feats: depending on mutation
Environment: Mostly gardens of sorcerermonarchs, nobles, defilers, sometimes with druids…
Organization: Usually solitary
Challenge Rating: depending on mutation
Treasure: none
Alignment: neutral
Advancement: depending on mutation

Ecology: Dragon plants grow as 'twin plants'. However, if one half dies, they keep
on living. Usually dragon plants are found on their own (due to competition for food),
but in areas like cities are able to exist in groups.

Combat: ordinary dragon plants do not engage in combat unless you count the struggle with small to large-ish insects. Mutations will fight with any means given...

Special: Why dragon plants deserve mentioning is that they are a favourite in defilers' experiments. They seem to inspire those kind of people a great deal – you should see the dragon plant mutations in any dragonmonarch's garden…


Queen of the Well

Chuah stood next to the well. When they had arrived at the oasis many moons ago the water had been unlike any water they had ever tasted – it was so clear and pure. Now it was braggy and tiny things - worms, larvae, disease - lived in there that made people sick. What had brought about the change?
Suddenly Chuah felt a presence next to her. “You took away the ‘weeds’, didn’t you?” A woman she had never seen at the oasis before stood next to her. “You mean those plants with the large black flowers?” Chuah tried to figure out who this woman was. It was impossible for her to tell whether she was a large dwarf, a stocky half-elf, a small mul or maybe a mix of all three… “Yes, they looked after your water. They filter it and repel those insects that are making you sick.” Chuah looked at the woman even more surprised. “Can we make it grow back?” The woman now looked directly at Chuah. “No, but I’ll see what I can do…” With that she vanished and Chuah hoped she would see her again…


The Queen of the Well can be found on the surface of clean waters. In fact, it is the reason why that particular water is so clean. People who don’t know about this tend to see the plant as a parasite or obstacle and remove it – only to find out a few days later that the water has become a carrier of real parasites and disease.
On the surface, the Queen of the Well resembles a black scary version of a water lily mixed with sea-weed with twisted and slightly puffy leaves. On the underside is looks like a cross between the same seaweed and a jellyfish with long roots dangling into the water.


Small Plant
Hit Dice: 1 d8
Initiative: +0
Speed: -
AC: ?
Base Attack/Grapple: -
Attack: -
Full Attack: -
Face/Reach: -
Special Attacks: Only against tiny water-dwelling creatures
Special Qualities: Water purification
Saves: Fort, Ref, Will ?
Abilities: STR - , DEX - , CON 10, INT -, WIS ?, CHA ?
Skills: -
Feats: -
Environment: Water
Organization: Solitary
Challenge Rating: -
Treasure: -
Alignment: neutral
Advancement: -


Ecology: The Queen of the Well does not have any defense mechanisms apart from a sweet smelling insect repellant which is contained in its flowers on the surface. On the underside the plant does just the opposite and consumes nasties through its ‘roots’ in the water.
#84

Pennarin

Sep 04, 2005 0:52:09
Hi Lastard!

I like your Athasian ropper, seems to be quite the brutal type.
Here's some feedback (I never read the MM's ropper description though):
For a 14HD creature, inflicting 1d3 damage, even if multiplied by 3d4 strands, is not representative.
I never saw Reach being variable like that, although its a good idea. You should think about adding a speed at which the strands travel, like say 10.
Drop the life energy drain, what you want for a plant creature without any weird subtypes, like this one, is water or blood or fluid drain. Basically spikes pierce the skin and you drain what's underneat. Life energy is reserved for mystical stuff, usually related to undead or magic, since there's nothing else AFAIK that can manipulate life energy.

Queen of the Well: The name doesn't sound Athasian to me, but the creature is imaginative, exactly the kind of mechanism evolution would shell out on Athas. You could add an ability to it, called Symbiosis, which would allow the plant to have some ranks in Handle Animal so that animals who come in to drink from the oasis don't eat the creature up.

I don't much care for the Athasian Banshee Tree.

As for the Athasian Dragon Plant, since you added the word Athasian before it...I assume it means its a monster from another setting or MM? Because you didn't explain the "depending on mutation" bit.
#85

huntercc

Sep 04, 2005 9:45:04
Lastard - I love your Roper tree! I would very much like to see it developed more and finished, I see several of the stats are incomplete, and the details of the poison appear to be lacking. Great work so far though!
#86

lastard

Sep 04, 2005 13:05:01
thanks for the feedback! as i mentioned earlier, i haven't got many of the source books (only the DS books) so up to date stats are a bit of a problem. might ask a friend to lend me some

i am not sure whether i've ever come across liquifiying poisons in a D&D book. it was actually inspired by a pest control leaftlet on beg bugs :D

will see what i can do otherwise i'm happy for suggestions...

if i'm correct, the original roper tree is in one of the official MCs.

drawings of plants are on http://www.geocities.com/lastard/monsters.htm

lastard >8)
#87

korvar

Sep 04, 2005 15:31:54
Now that it's probably too late to influence the vote (curses! My Jeipug mites shall prevail in the end! You haven't heard the last of me!), a couple of quiestions about the Mir'iseth:

How does the oil they secrete help them with their camouflage skills? Presumably it changes colour somehow? How can it do this when it's covering their clothing or whatever?

My initial thoughts were that any armour they wear would have to be porous (to allow the oil to seep through) - preferably made of leather.

And then, because I am both sick and evil, I would decide that only leather made from the hide of other Mir'iseth will take the camouflage oil properly. So they have a tradition where the skins of famous warriors are passed down from generation to generation, and it believed that the skill and courage of the original ancestor is carried within his hide.

Hm... Maybe the bones of the honoured dead could also used, for bone and leather/bone armours...
#88

nytcrawlr

Sep 04, 2005 15:43:33
Awesome idea Korvar!
#89

kalthandrix

Sep 04, 2005 16:18:02
Now that it's probably too late to influence the vote (curses! My Jeipug mites shall prevail in the end! You haven't heard the last of me!), a couple of quiestions about the Mir'iseth:

How does the oil they secrete help them with their camouflage skills? Presumably it changes colour somehow? How can it do this when it's covering their clothing or whatever?

My initial thoughts were that any armour they wear would have to be porous (to allow the oil to seep through) - preferably made of leather.

And then, because I am both sick and evil, I would decide that only leather made from the hide of other Mir'iseth will take the camouflage oil properly. So they have a tradition where the skins of famous warriors are passed down from generation to generation, and it believed that the skill and courage of the original ancestor is carried within his hide.

Hm... Maybe the bones of the honoured dead could also used, for bone and leather/bone armours...

I had thought about the whole armor issue alot when first making the mir'iseth. I should have written down a bit more on it, but until now I have gotten zero feedback on this creature. I agree the the armor should be porous- and I think that I will add this, that the armor can only be made of natural material (ie leather, hide, chitin, bone) and only light or medium armor or their natural camo ability is reduced to like +5.

I have thought about changing their alignment more to neutral in that evil just kind of conflicts with the idea that there is almost no intertribal fighting.

About the whole wearing others skin thing I can really say that I am not a fan of the idea. But hey, if you like the idea then by all means use it in your campaign- BTW have any of you guys playtested these fellows yet? I plan on doing so in the near furure (so DarkMul and Shatter Star be scared- this will be better then the pack of trin attacking you camp for four nights running :evillaugh !!), but my players are not in the area that I want to introduce the mir'iseth yet. Still thinking about moving them to the north somewhere.
#90

korvar

Sep 04, 2005 17:33:25
I have thought about changing their alignment more to neutral in that evil just kind of conflicts with the idea that there is almost no intertribal fighting.

Well, they can be evil to other people... :D

About the whole wearing others skin thing I can really say that I am not a fan of the idea.

I do belive I mentioned that I was sick and evil
#91

kalthandrix

Sep 04, 2005 19:44:53
Is there anything else that anyone has to say about my critter- I have been BEGGING for feedback and I truely do want it (even if you do not like the critter or the concept-Pennarin ;) )

Anywho- let me know if there is anything I could make better either on the mir'iseth or on Serith.
#92

Pennarin

Sep 04, 2005 19:48:41
I just want to reiterate that I don't like or dislike the critter, I dislike the concept. Big difference. The concept, believe it or not, is not "your own", i.e. it was done before by others in the '90s, badly I might add.
#93

kalthandrix

Sep 07, 2005 8:14:49
I have done some thinking about the nature of the Mir'iseth and how they came to be and I believe that I will change it slightly. The new bit will be that the psionicist used his own epic level owers to change elves into mir'iseth (which is the reason that they have pointed ears) and then he also created the control collars to keep them under his thumb.

I think that the use of the life-shaper technology has been over done and an epic spellcaster or psionicist would have no problem creating a creature using their own powers.

I will also have them speak not only an ancient form of common, but also an old form of elvish too.
#94

Sysane

Sep 07, 2005 8:30:27
I think that the use of the life-shaper technology has been over done and an epic spellcaster or psionicist would have no problem creating a creature using their own powers.

I don't understand why people feel this way. Canon wise, life-shaping has been barely covered or touched.
#95

kalthandrix

Sep 07, 2005 9:04:32
I don't understand why people feel this way. Canon wise, life-shaping has been barely covered or touched.

So are you saying that you would like to see that the material as I have is now for the Mir'iseth creation remains the same?

I am actually split between the two and would be willing to shape the background information to fit with how the community would like it.
#96

Sysane

Sep 07, 2005 9:14:58
So are you saying that you would like to see that the material as I have is now for the Mir'iseth creation remains the same?

I am actually split between the two and would be willing to shape the background information to fit with how the community would like it.

You may do what you like with your creation. After all, its your idea ;)

I just find it puzzling that people find that life-shaping is over done. Yes people here on the board try to come up with interesting ideas that involve it, but thats due to the lack of canon material on it.
#97

zombiegleemax

Sep 07, 2005 9:30:41
So are you saying that you would like to see that the material as I have is now for the Mir'iseth creation remains the same?

I am actually split between the two and would be willing to shape the background information to fit with how the community would like it.

Hi all :D I am sort of a new poster here, but I have been following the discussion and I think that the material should be left as is Kalthandrix. I think that this critter [the mir'iseth] rock. I hope to see more information on them later. BTW, have you decided where they are going to be placed. I had read before that you were going to move them and I think a great place would be either the Trollgrave place in the north. Thanks!
#98

lastard

Sep 07, 2005 9:36:59
I have actually developed some life-shaped 'critters' most of whom are some form of parasite/symbiot though, e.g. an intelligent life-shaped battle suit. In my campaign some twisted life-shapers have involved some fellow halflings for experiments to produce 'augmented' halflings (a bit like genetic engineering) and all sorts of other things... sometimes one of their failed experiments manages to escape & causes havoc...

maybe should put some stuff up on the board or my website, but, again, it will probably be with incomplete stats if you don't mind ;)

lastard
#99

kalthandrix

Sep 07, 2005 10:02:10
Hi all :D I am sort of a new poster here, but I have been following the discussion and I think that the material should be left as is Kalthandrix. I think that this critter [the mir'iseth] rock. I hope to see more information on them later. BTW, have you decided where they are going to be placed. I had read before that you were going to move them and I think a great place would be either the Trollgrave place in the north. Thanks!

Thanks :D

I will have to look at a map to refresh my memory of where the place you are talking about (at work now) but I do think that the Tablelands is not really a good place for these creatures and the Forest Ridge and Ringing Mountains, while a good fit, has halflings that I do not think are all that willing to share their home!

And remember everyone- vote Mir'iseth ;)
#100

ruhl-than_sage

Sep 07, 2005 19:20:17
I have done some thinking about the nature of the Mir'iseth and how they came to be and I believe that I will change it slightly. The new bit will be that the psionicist used his own epic level owers to change elves into mir'iseth (which is the reason that they have pointed ears) and then he also created the control collars to keep them under his thumb.

I think that the use of the life-shaper technology has been over done and an epic spellcaster or psionicist would have no problem creating a creature using their own powers.

I will also have them speak not only an ancient form of common, but also an old form of elvish too.

Pointed ears? You need to explain pointed ears through a connection to elves! I know people with pointed ears, are they related to elves? Plus what Sysane said. :P
#101

kalthandrix

Sep 07, 2005 21:27:05
Pointed ears? You need to explain pointed ears through a connection to elves! I know people with pointed ears, are they related to elves? Plus what Sysane said. :P

I would not say related- but instead twisted into a new form is more like it. The psionicist creator of the mir'iseth used elves in his experimentation (humans-beings having failed to survive the change). It is due to this factor that the mir'iseth have the pointed ears (I beleive it is in the description) and long life-span. I thought it was a nice twist and helped me keep their numbers lower due to the low birth rate, which is also an elven trait.
#102

nytcrawlr

Sep 07, 2005 22:28:31
Eh, I say leave it alone. I like it just the way it is. :P
#103

zombiegleemax

Sep 08, 2005 2:34:36
Eh, I say leave it alone. I like it just the way it is. :P

What Nyt said. Besides, the life-shaped routine has barely been touched. Now the Predator-bit, on the other hand :P
#104

kalthandrix

Sep 08, 2005 7:10:00
I have kept them as life-shaped- Kam has a copy of the doc and you should be getting a copy soon Nytcrawlr.

My background on the origin of the mir'iseth that they were elves has always been how I thought of them and I think it is a cool twist.

I have moved the location that they are located in. They now have a home in the Somber Woods and the surrounding mountains in the far north- near Godshome or Godsrest(?)- by the Lava Gorge (?). Not to say that there are no small clans of the mir'iseth within the Tablelands, but I wanted a place for them that had not already been really used and that was realitively secluded. I also think that the most northern region of the Forest Ridge, north of Ogo, would be a pretty ideal place for a group of them.

Of the total population of Mir'iseth. Well I would say that there were no more then 5,000, with a majority (3,500-4,000) making their home in the Somber Woods area.
#105

jon_oracle_of_athas

Sep 08, 2005 8:19:28
Nobody posted the stats for the Silly Frog entry? :P

I was robbed.
#106

kalthandrix

Sep 08, 2005 8:21:42
Nobody posted the stats for the Silly Frog entry? :P

I was robbed.

I had to deep-fry his frog legs because he did not vote for me :evillaugh. It was good eats!!
#107

kalthandrix

Sep 08, 2005 8:57:47
IMAGE(http://instagiber.net/smiliesdotcom/contrib/sz/4moredead.gif)= Silly Frog :P
#108

zombiegleemax

Sep 09, 2005 0:53:06
I had to deep-fry his frog legs because he did not vote for me :evillaugh. It was good eats!!

And you didn't even share...