Earthmoving 3.5

Post/Author/DateTimePost
#1

gm_wil

Aug 07, 2005 18:31:30
-

Are there any earthmoving spells or magic items in 3.5?

I recently ran my group through a village that had been hit by a volcanic eruption and buried . . . so they excavated their way around the village from building to building . . . and since i couldn't find spells or items, I created an earthmoving automoton (spelling is off) for it . . .

-
#2

mortellan

Aug 07, 2005 21:46:16
Hmm I'm sure there is some Move Earth type spells out there ;) but the questions is, is there any -greyhawk- items or spells out there?
#3

crag

Aug 07, 2005 22:21:04
I don't play 3.0 or 3.5 but back when dinosaurs walked the earth the Mattock of the Titans and Spade of Colossal Excavation were popular earth moving magical items. :D

If all else fails use a stone controlling Earth Elementals to summon one from the depths to do the digging for you. ;)
#4

Elendur

Aug 08, 2005 10:15:09
Mattock of the Titans: This digging tool is 10 feet long. Any creature of at least Huge size can use it to loosen or tumble earth or earthen ramparts (a 10-foot cube every 10 minutes). It also smashes rock (a 10-foot cube per hour). If used as a weapon, it is the equivalent of a Gargantuan +3 adamantine warhammer, dealing 4d6 points of base damage.

Move Earth

Transmutation [Earth]

Level: Drd 6, Sor/Wiz 6

Components: V, S, M

Casting Time: See text

Range: Long (400 ft. + 40 ft./level)

Area: Dirt in an area up to 750 ft. square and up to 10 ft. deep (S)

Duration: Instantaneous

Saving Throw: None

Spell Resistance: No

Move earth moves dirt (clay, loam, sand), possibly collapsing embankments, moving hillocks, shifting dunes, and so forth.

However, in no event can rock formations be collapsed or moved. The area to be affected determines the casting time. For every 150-foot square (up to 10 feet deep), casting takes 10 minutes. The maximum area, 750 feet by 750 feet, takes 4 hours and 10 minutes to move.

This spell does not violently break the surface of the ground. Instead, it creates wavelike crests and troughs, with the earth reacting with glacierlike fluidity until the desired result is achieved. Trees, structures, rock formations, and such are mostly unaffected except for changes in elevation and relative topography.

The spell cannot be used for tunneling and is generally too slow to trap or bury creatures. Its primary use is for digging or filling moats or for adjusting terrain contours before a battle.

This spell has no effect on earth creatures.

Material Component: A mixture of soils (clay, loam, and sand) in a small bag, and an iron blade.

The SRD is your friend. I use this link: http://www.systemreferencedocuments.org/35/theraven_stephenh/brief.html

However, you did the right thing. If you can't find it, make it up. Never let your imagination be constrained by the rules.