Athasian Horizon Walker PrC Modifications

Post/Author/DateTimePost
#1

jesterjeff

Aug 11, 2005 0:20:23
I've thought about playing a Horizon walker for a Play by Post DS game but the planar abilities seem a bit off for the setting so here's a bit of a tweak for ya'll.


HORIZON WALKER
Hit Die: d8.
Requirements
To qualify to become a horizon walker, a character must fulfill all the following criteria.
Skills: Knowledge (geography) 8 ranks.
Feats: Endurance.
Special: Favored Terrain class feature.
Class Skills
The horizon walker’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Diplomacy (Cha), Handle Animal (Cha), Hide (Dex), Knowledge (geography) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Speak Language (none), Spot (Wis), and Survival (Wis).
Skill Points at Each Level: 4 + Int modifier.
<br /> [b]Table: The Horizon Walker[/b] [b] <br /> Level BAB Fort Ref Will Special [/b] <br /> 1st +1 +2 +0 +0 Terrain mastery <br /> 2nd +2 +3 +0 +0 Terrain mastery <br /> 3rd +3 +3 +1 +1 Terrain mastery <br /> 4th +4 +4 +1 +1 Terrain mastery <br /> 5th +5 +4 +1 +1 Terrain mastery
#2

zombiegleemax

Aug 11, 2005 1:00:29
Nice :D That's basically what I did to them for my homebrew campaign (without the Favored Terrain and Silt Seas bits, of course).
#3

jesterjeff

Aug 11, 2005 10:39:10
to follow up here's a few slightly modified DM PrCs

KNIGHT OF THE WAY
Hit Die: d6.
Requirements
To qualify to become an Knight of the Way, a character must fulfill all the following criteria.
Weapon Proficiency: Must be proficient with all martial weapons.
Powers: Able to manifest 3rd-level powers.
Class Skills
The knight of the way's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Jump (Str), Knowledge (psionics) (Int), Knowledge (nobility and royalty) (Int), Ride (Dex), Sense Motive (Wis), and Psicraft (Int).
Skill Points at Each Level: 2 + Int modifier.
[b]Table: The Knight of the Way<br /> Level BAB Fort Ref Will Special[/b]<br /> 1st +1 +2 +0 +0 Bonus feat<br /> 2nd +2 +3 +0 +0 +1 manifester level<br /> 3rd +3 +3 +1 +1 +1 manifester level<br /> 4th +4 +4 +1 +1 +1 manifester level<br /> 5th +5 +4 +1 +1 +1 manifester level<br /> 6th +6 +5 +2 +2 +1 manifester level<br /> 7th +7 +5 +2 +2 +1 manifester level<br /> 8th +8 +6 +2 +2 +1 manifester level<br /> 9th +9 +6 +3 +3 +1 manifester level<br /> 10th +10 +7 +3 +3 +1 manifester level
#4

zombiegleemax

Aug 11, 2005 11:22:14
Unfortunately the Knight of the Way is extremely weak when compared with this guy. Let's go through the list.

Hit Dice
- A Knight of the Way gets d6 + Con mod hit points per level.
- A Slayer (or Illithd Slayer, as seen in the XPH) gets d8 + Con mod hit points per level.

Requirements
- A character can qualify for the Knight of the Way PrC as a 6th-level character at the earliest.
- A character can qualify for the Slayer PrC as a 4th-level character at the earliest.
That's two (count em, two!) levels of difference.

Skills
- A Knight of the Way gets 2 + Int mod skill points per level, and 10 class skills to spend 'em on. However, some of these are extraneous.
- A Slayer gets 4 + Int mod skill points per level, and 8 class skills to spend 'em on. However, some key skills are missing from the list.
Overall, the Slayer is still a bit stronger here.

Feats
- A Knight of the Way gets one bonus feat at 1st level.
- A Slayer doesn't.
The difference is obvious. Knight wins out here.

Manifesting
- A Knight of the Way gets 9/10ths manifesting progression.
- A Slayer also gets 9/10ths manifesting progression.
No difference here.

Special
- A Knight of the Way gets no special class abilities. That's right, none.
- A Slayer receives powerful class abilities related to dealing with enemy manifesters, especially telepaths, and psionic creatures.
Again, the difference is obvious: Slayer wins by a longshot.

Overall, the Slayer gets more hp, more skill points, and special abilities which come into play in the average Dark Sun campaign very, very often. Perhaps most importantly, the Slayer gets all of his abilities much earlier.
#5

jesterjeff

Aug 11, 2005 11:35:08
yeah, I agree. this was the strict conversion of eldritch knight into psionics.
I was thinking about a full 10 manifester levels and adding 3 or 4 feats.


[b]Table: The Knight of the Way<br /> Level BAB Fort Ref Will Special[/b]<br /> 1st +1 +2 +0 +0 +1 manifester level, Bonus Feat<br /> 2nd +2 +3 +0 +0 +1 manifester level<br /> 3rd +3 +3 +1 +1 +1 manifester level<br /> 4th +4 +4 +1 +1 +1 manifester level, Bonus Feat<br /> 5th +5 +4 +1 +1 +1 manifester level<br /> 6th +6 +5 +2 +2 +1 manifester level<br /> 7th +7 +5 +2 +2 +1 manifester level, Bonus Feat<br /> 8th +8 +6 +2 +2 +1 manifester level<br /> 9th +9 +6 +3 +3 +1 manifester level<br /> 10th +10 +7 +3 +3 +1 manifester level, Bonus Feat
#6

zombiegleemax

Aug 12, 2005 1:00:25
yeah, I agree. this was the strict conversion of eldritch knight into psionics.
I was thinking about a full 10 manifester levels and adding 3 or 4 feats.

This version's a lot better. Then again, almost anything's better than the bland, boring IMAGE(http://www.elk-x.de/forum/images/smiles/barfonu%5b1%5d.gif) Eldritch Knight

No offense to you jesterjeff
#7

ruhl-than_sage

Aug 12, 2005 18:50:05
Unfortunately the Knight of the Way is extremely weak when compared with this guy.

The illithid Slayer should not be used as a benchmark for creating PrC. It is in fact the single most over powered PrC I have ever seen. The only reason I don't care? They have to hunt illithids
#8

jesterjeff

Aug 14, 2005 21:40:00
well if aram wants power, how's this?

KNIGHT OF THE WAY
Hit Die: d6.
Requirements
To qualify to become an Knight of the Way, a character must fulfill all the following criteria.
Weapon Proficiency: Must be proficient with all martial weapons.
Powers: Able to manifest 3rd-level powers.
Class Skills
The knight of the way's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Jump (Str), Knowledge (psionics) (Int), Knowledge (nobility and royalty) (Int), Ride (Dex), Sense Motive (Wis), and Psicraft (Int).
Skill Points at Each Level: 2 + Int modifier.
[b]Table: The Knight of the Way[/b]<br /> [b]Level BAB Fort Ref Will Special[/b]<br /> [b]1st[/b] +1 +2 +0 +0 Bonus Feat, Split Discipline, Eager student<br /> [b]2nd[/b] +2 +3 +0 +0 +1 manifester level<br /> [b]3rd[/b] +3 +3 +1 +1 +1 manifester level<br /> [b]4th[/b] +4 +4 +1 +1 +1 manifester level, Bonus Feat<br /> [b]5th[/b] +5 +4 +1 +1 +1 manifester level, Split Discipline<br /> [b]6th[/b] +6 +5 +2 +2 +1 manifester level<br /> [b]7th[/b] +7 +5 +2 +2 +1 manifester level, Bonus Feat<br /> [b]8th[/b] +8 +6 +2 +2 +1 manifester level<br /> [b]9th[/b] +9 +6 +3 +3 +1 manifester level<br /> [b]10th[/b] +10 +7 +3 +3 +1 manifester level, Bonus Feat
#9

zombiegleemax

Aug 15, 2005 0:56:02
well if aram wants power, how's this?

Khaine. Khaine wants power ;) I love it btw
#10

ruhl-than_sage

Aug 15, 2005 9:30:41
I should note, that despite my urging you not to reference the Illithid Slayer as a benchmark; I do agree that the Eldritch Knight is bland and boring (and just slightly on the weak side as well).

I think you guys need a better concept for this Knight of the Way. What is his/her place in the world of Athas? Why does he/she seek to combine psionics and warcraft? And how does this class differ from a Pyschic Warrior?

I know its just a tossed out idea, but why the hell would a PrC that splits their attention between warcraft and psionics gain acesses to multiple disciplines and bonus powers on other lists that they wouldn't normally have access too?
#11

methvezem

Aug 15, 2005 20:00:14
I think you guys need a better concept for this Knight of the Way. What is his/her place in the world of Athas? Why does he/she seek to combine psionics and warcraft? And how does this class differ from a Pyschic Warrior?

Perhaps you could take a look at the sensei kit from the Will and the Way for some ideas of how the martial aspect and psionic aspect can be blended together.