What would you like to see in Legends of the Twins?

Post/Author/DateTimePost
#1

zombiegleemax

Aug 15, 2005 18:03:44
What would interest me the most would be incredibly detailed time travel rules. I don't even think any other game has taken a shot at it, and just as the DLCS featured the first ever D&D aerial combat rules, it'd be cool if LotT was the first product to detail dealing with time paradoxes, alternate future/pasts, changing your own history, etc.

My group has had so much fun turning Krynn inside out and upside down over the years with time travel that it'd be awesome to see an official perspective reflected in the rules.

What are you most hoping will be in this new book?
#2

zombiegleemax

Aug 15, 2005 18:13:27
Fistandantilus

Fizban in Green Robes

some dragons, etc.
#3

raistlinrox

Aug 16, 2005 2:19:33
Fistandantilus is in the Towers of High Sorcery book.

I'm hoping to see Ladonna, Justarius, Crysania, Tas, and Caramon, Kharas, Par-Salian, the gladiators + Arack and the 1/2 ogre (forget his name), some of the clerics from the temple (Denubis, Loralon, Quarath), Steel-Toe...and I'm sure I'm missing some. I love character stats, and if there is anywhere near the amount found in WotL, then I'm going to be a very very happy fanboy! Hopefully it'll be out in early november so I can get it for a birthday present.

Besides those that we know will be in there-Raistlin & the Kingpriest..
#4

brimstone

Aug 16, 2005 10:08:37
I'm looking forward to a nice comprehensive explination of the different Rivers of Time we flowed through during the novels. Essentially an expanded version of what Tracy wrote up in the Annotated Legends book. That'd be cool.
#5

zombiegleemax

Aug 16, 2005 10:23:48
It would be great to see the NPCs and their stats. Of course, to see Raistlin at the height of his power is one of the main reasons I will be purchasing the book when it comes out.
#6

kalanth

Aug 16, 2005 11:23:05
My interest was peaked by the idea of going through the Test of Twins adventures. I always prefered those books to the chronicles and this is a great chance to put people through them. As for other things, well, the rules on times travel would be nice to have, kind of like an update to the old Chronomancer book back in the 2nd ed days. Overall, I would rather know more about locations that are affected by this time travel. The idea of a family line being changed becuase of something, thats normal in all time stories, but what if one pebble you moved way back when ends up preventing the city of Palanthas to be built in the future?
#7

zombiegleemax

Aug 19, 2005 21:31:02
What would interest me the most would be incredibly detailed time travel rules. I don't even think any other game has taken a shot at it, and just as the DLCS featured the first ever D&D aerial combat rules, it'd be cool if LotT was the first product to detail dealing with time paradoxes, alternate future/pasts, changing your own history, etc.

My group has had so much fun turning Krynn inside out and upside down over the years with time travel that it'd be awesome to see an official perspective reflected in the rules.

What are you most hoping will be in this new book?

You know what I think would be fun for doing time travel in DL, is making a sort of "How Many DeLoreans Were In Back To The Future In 1955 At One Time" scenario. The answer by the way, is 4: The one Marty took back in the first, the one Biff stole from the future to give the book to his younger self, the one Marty and Doc took back to steal the book back, and the one that Doc had hidden in the mine shaft for 70 years.
The point is, time paradoxes are fun :D
#8

caeruleus

Aug 19, 2005 23:26:38
I'd love to see game mechanics on how to handle addiction. There was something to that effect on Caramon's alcoholism in the 1e Dragonlance Adventures hardcover.
#9

darthsylver

Aug 25, 2005 21:22:05
They have something that does this in the Book of Vile darkness, and Villains of Faerun (I think this is not the right title, but it is close).
#10

wolffenjugend_dup

Aug 25, 2005 22:01:21
What would interest me the most would be incredibly detailed time travel rules.

Been there, done that. It was done in a 2E generic D&D product called Chronomancer.

From what I recall (which isn't much :D ), the rules weren't all that bad and gave a creative outlook on time travel.
#11

raistlinrox

Aug 25, 2005 22:05:35
You know what I think would be fun for doing time travel in DL, is making a sort of "How Many DeLoreans Were In Back To The Future In 1955 At One Time" scenario. The answer by the way, is 4: The one Marty took back in the first, the one Biff stole from the future to give the book to his younger self, the one Marty and Doc took back to steal the book back, and the one that Doc had hidden in the mine shaft for 70 years.
The point is, time paradoxes are fun :D

I posted a question similar to this on the DLforums boards. Were there 2 Dragonorbs of Istar in existance at the same time? The one that Lorac took and had in Silvanesti at the time and the one that Raistlin had that he took from Silvanesti 300 years later...wonder what would have happened if they were brought together
#12

aliothefool

Aug 25, 2005 22:27:31
I posted a question similar to this on the DLforums boards. Were there 2 Dragonorbs of Istar in existance at the same time? The one that Lorac took and had in Silvanesti at the time and the one that Raistlin had that he took from Silvanesti 300 years later...wonder what would have happened if they were brought together

That's an interesting topic raistlinrox. That is a big thing in all sci-fi, the whole "Change nothing, leave nothing behind, take nothing back" thing. Ironically, there is a movie I saw the commerical for last night that deals with this topic. (I can't recall the name, but I think it has something to do with dinosaurs.)

It would be very interesting to see this material handled in the book. I for one, am hoping for some more info on Raist and Fisty. It would be nice to see their stats, side by side, both at their height of power. That would finally end the argument about who was better...wouldn't it? ;)
#13

Sysane

Aug 26, 2005 7:14:26
I hope some aspects of the old 2e book The Complete Chronomancer are consulted. There was some great material to come from that over looked book.
#14

frostdawn

Aug 26, 2005 8:38:23
That's an interesting topic raistlinrox. That is a big thing in all sci-fi, the whole "Change nothing, leave nothing behind, take nothing back" thing. Ironically, there is a movie I saw the commerical for last night that deals with this topic. (I can't recall the name, but I think it has something to do with dinosaurs.)

I remember reading a sci-fi short story about 15 years ago or so about a hunting expedition that would go back to the time of dinosaurs and hunt them. The trick was, the agency saw ahead a little, and discovered which dinosaurs were going to die anyway, so those were marked 'ok' to kill. They established paths that people were not allowed to walk off of at any time, and under no circumstances were people allowed to kill anything except what they were told to. One person accidently stepped on a butterfly or something while back in time, and when they returned to the present, the group discovered that all languages were altered to the point where they could no longer understand it. Neat story, wish I could remember the name of it...
#15

Sysane

Aug 26, 2005 8:42:09
I remember reading a sci-fi short story about 15 years ago or so about a hunting expedition that would go back to the time of dinosaurs and hunt them. The trick was, the agency saw ahead a little, and discovered which dinosaurs were going to die anyway, so those were marked 'ok' to kill. They established paths that people were not allowed to walk off of at any time, and under no circumstances were people allowed to kill anything except what they were told to. One person accidently stepped on a butterfly or something while back in time, and when they returned to the present, the group discovered that all languages were altered to the point where they could no longer understand it. Neat story, wish I could remember the name of it...

Wasn't that a Halloween episode of the Simpsons?
#16

kalthandrix

Aug 26, 2005 9:02:54
I remember reading a sci-fi short story about 15 years ago or so about a hunting expedition that would go back to the time of dinosaurs and hunt them. The trick was, the agency saw ahead a little, and discovered which dinosaurs were going to die anyway, so those were marked 'ok' to kill. They established paths that people were not allowed to walk off of at any time, and under no circumstances were people allowed to kill anything except what they were told to. One person accidently stepped on a butterfly or something while back in time, and when they returned to the present, the group discovered that all languages were altered to the point where they could no longer understand it. Neat story, wish I could remember the name of it...

I remember that show- I think it was a Twilight Zone episode IIRC.

But the canon of DL says only one of the Chaos Races can change or alter the River of Time- the other races do not effect events drastically enough to alter events in the long run.
#17

cam_banks

Aug 26, 2005 10:16:51
I remember reading a sci-fi short story about 15 years ago or so about a hunting expedition that would go back to the time of dinosaurs and hunt them.

It's a relatively famous short story called "A Sound of Thunder" by Ray Bradbury and is the basis for the movie that Alio is referring to.

Cheers,
Cam
#18

brimstone

Aug 26, 2005 10:25:55
That would finally end the argument about who was better...wouldn't it?

But why would you want to do that? That'd be like creating a tournament bracket for NCAA Division I football. LOL!

Seriously though, it's always been somewhat ambiguous who actually took over whom. I'm not sure I want that spelled out specifically. (of course, I haven't finished Annotated Legends yet, so may have already been spelled out.
#19

zombiegleemax

Aug 26, 2005 11:40:15
Is the Annotated Legends out in paperback yet?
#20

zombiegleemax

Aug 27, 2005 10:05:32
Quote from the Products section of the Dragonlance website on Legends of the Twins:

"The sourcebook will offer rules for character traits to further deepen the roleplaying experience..."

I really hope this is done well. Though on the whole I thought Unearthed Arcana was a great book, I thought the Character Traits section in it was rubbish - stuff like Hardy, Quick, Saddleborn, and Spell-gifted are not character traits, they're munchkin excuses to boost your power level and have little or no bearing on roleplaying, despite the banale attempts to do so in the background text.

IMO, Character Traits should be about personality, behavioural idiosynchrasies, passions, obsessions, goals, and background history. Not physical traits like Hard of Hearing or Near-sighted, which merely become irritating after a short period of roleplaying. One of the better attempts on the subject was actually in a DL book - the Saga Companion - some of which I still use for my DL campaigns today.

And I hope there is sound advice about deepening the roleplaying experience for the DM as well as the player in there, too, not just the old +1 benefit, -1 penalty crunch. Give us some good fluff, and encourage better roleplaying - depth of character, and the stories that grew out of the characters' personalities, was probably the main thing that drew me to DL over any other setting.

I would hope to see advice on designing adventures/scenes that encourage roleplaying (i.e. morally ambiguous), using character backgrounds to design later twists in adventures, and advice on encouraging an atmosphere where people can feel comfortable in roleplaying in-game (and when to know that players are just not up for it).

Please do this important aspect justice.

Simon Collins
#21

aliothefool

Aug 27, 2005 10:16:14
Quote from the Products section of the Dragonlance website on Legends of the Twins:

"The sourcebook will offer rules for character traits to further deepen the roleplaying experience..."

I really hope this is done well. Though on the whole I thought Unearthed Arcana was a great book, I thought the Character Traits section in it was rubbish - stuff like Hardy, Quick, Saddleborn, and Spell-gifted are not character traits, they're munchkin excuses to boost your power level and have little or no bearing on roleplaying, despite the banale attempts to do so in the background text.

IMO, Character Traits should be about personality, behavioural idiosynchrasies, passions, obsessions, goals, and background history. Not physical traits like Hard of Hearing or Near-sighted, which merely become irritating after a short period of roleplaying. One of the better attempts on the subject was actually in a DL book - the Saga Companion - some of which I still use for my DL campaigns today.

And I hope there is sound advice about deepening the roleplaying experience for the DM as well as the player in there, too, not just the old +1 benefit, -1 penalty crunch. Give us some good fluff, and encourage better roleplaying - depth of character, and the stories that grew out of the characters' personalities, was probably the main thing that drew me to DL over any other setting.

I would hope to see advice on designing adventures/scenes that encourage roleplaying (i.e. morally ambiguous), using character backgrounds to design later twists in adventures, and advice on encouraging an atmosphere where people can feel comfortable in roleplaying in-game (and when to know that players are just not up for it).

Please do this important aspect justice.

Simon Collins

Very well articulated suggestions. This would actually be a great book to see done by WotC. Instead of a DMGII, how about a Player's Guide to Role-Playing. (I haven't checked out the "Complete" series, so maybe they have taken an approach to this already. However, I just finished the Book of Vile Darkness, and am now reading over Fiend Folio. The thing that upsets me those books is their handling of Demons and Devils. There are writeups for all of the majors, but not much in the background sections. They seem to concentrate on skill sets, and basic abilities above all else. This just makes games hack'n'slash, which irks me. Did you know Mephistopehles has a Tumble of +30? Umm...who cares!!!)

Sorry for the rant, and the OTness of it. I just hope that these things are approached in a better manner by the upcoming products like Holy Order of the Stars and Legends. I totally agree that some good RP character background is needed, and desired! :D
#22

caeruleus

Aug 27, 2005 12:57:31
They have something that does this in the Book of Vile darkness, and Villains of Faerun (I think this is not the right title, but it is close).

I've seen the one in BoVD. Wasn't too impressed.
#23

zombiegleemax

Sep 06, 2005 12:23:30
It's a relatively famous short story called "A Sound of Thunder" by Ray Bradbury and is the basis for the movie that Alio is referring to.

Cheers,
Cam

Rolled a 20 on your knowledge check, eh Cam
#24

cam_banks

Sep 06, 2005 12:25:28
Rolled a 20 on your knowledge check, eh Cam

I took 10 on a Google check. But only to confirm it - I read the story back in high school along with all of Bradbury's other stories.

Cheers,
Cam