How Common Is Wild Talent?

Post/Author/DateTimePost
#1

terendel

Sep 17, 2005 17:20:21
Just curious about those of you who have campaigns running. How often do players take Wild Talent (or Hidden Talent if you allow it)? Most characters? Just a few? The reason I ask is that I'm playing around with some character designs, and I find myself not using Wild Talent or psionic feats with non-psions/psychic warriors. I just find other things I want to do with feats. Not in DS spirit, or do other people run the same way?
#2

ruhl-than_sage

Sep 17, 2005 17:45:52
Half of my players took a Wild Talent and the other half didn't. Some of those first level psion powers can be very usefull to an otherwise non-psionic character especialy: Call to Mind, Catfall, Conceal Thoughts, Demoralize, Distract, Empathy, Force Screen (a favorite of my players), Know Direction and Location, and Skate. I would personally rather take a wild talent then have one more feat, and as a bonus you then qualify as a psionic character if you want to take any psionic feats. Of course if taking a wild talent doesn't appeal to you than don't take one, the down side of taking one is that it slows you down in qualifying for PrCs and more advanced feats like Whirlwind Attack.
#3

woobyluv

Sep 17, 2005 17:47:31
In keeping with the theme of a high psionics game, I grant PC's a bonus feat at character creation from the following list: Hidden Talent, Closed Mind, or Open Minded. This is a legacy from the old 2nd edition where all PC's rolled for Wild Talents.
#4

seker

Sep 17, 2005 18:14:42
personally when using the 3.x rules, I give my players a bonus feat for taking wild talent/hidden talent. THus getting back into the spirit of the old 2ed rules....

one of the reasons I am making the wild talent feat a bit more interesting in my d20 modern campaign. (but then again I am using a balanced version of the 2nd edition psionics that I built up for the d20 system. and some wild talents if taken at 1st level cannot actually be used until the character becomes higher level, as many have a minimum manifester level to use.)

One of the optional rules I am making in the system is allowing all players to roll on the wild talent table for free 1 time at character creation.... (note this is done before anything else on character creation, even rolling attributes.) and by taking the feat (which can be taken more than once but only at 1st level) they can choose to either choose a power off the base table or roll and get a chance at getting to roll on the more powerful science table.....
#5

kalthandrix

Sep 17, 2005 21:13:00
I made the biggest leap back into 2e by having my players roll percentile dice to see if they had psionic ability and then again to see what power they had- I did not want them picking it due to the fact that it is WILD- ergo they had not formal training and it was just a "thing" they could do.
#6

xlorepdarkhelm_dup

Sep 18, 2005 0:15:39
Just curious about those of you who have campaigns running. How often do players take Wild Talent (or Hidden Talent if you allow it)? Most characters? Just a few? The reason I ask is that I'm playing around with some character designs, and I find myself not using Wild Talent or psionic feats with non-psions/psychic warriors. I just find other things I want to do with feats. Not in DS spirit, or do other people run the same way?

I actually have all the races be "naturally psionic" -- that is, they have between 1 and 3 power points automatically. I also let my players select an additional feat at 1st level from the following list: Freeman (my own design, needed for those who aren't slaves), Hidden Talent, or Psionic Schooling (from DS3).

Freeman can be taken as either of the starting feats the character gets if they want to be free (and is the requirement for taking the Noble feat I have as well), mainly it gives the characters in my campaigns the ability to be free, and thus actually own property (like, umm, starting wealth--slaves in my campaigns start with nothing but their clothes and other requirements for their class). Of course, since I start my campaigns at level 4, players in my campaigns get rather shocked when I only give them the starting money of a level 1 character (and generally keep the characters equipped with wealth levels for someone 3 levels lower than the characters really are). Of course, I also significantly restrict magic items and even have some restrictions on psionic items (especially higher level ones), resulting in my campaigns having characters who are quite...poor compared to other settings.