Psionics and More

Post/Author/DateTimePost
#1

zombiegleemax

Oct 18, 2005 14:47:44
I wanna know about if supplements such as the Magic of Incarnum, the Expanded Psionics Handbook and other supplemental core books affect the Dragonlance World. Do these things exist? Are they on Taladas? I love psionics and want to play a psionics campaign in Dragonlance. OPINIONS PLEASE!
#2

weasel_fierce

Oct 18, 2005 16:02:34
Originally, there was never any notion of it in Dragonlance. It may have been added later, as a 3.x thing.

Ultimately, if you are running a DL game, and you think there should be psionics, then there's psionics
#3

Dragonhelm

Oct 18, 2005 16:44:06
The position that Sovereign Press takes is that they won't address such things either way and it is up to the individual DM. I'm assuming this applies to Incarnum as well as psionics.

Here's an article I wrote regarding psionics in DL:

Psionics in Dragonlance

Hope that helps!
#4

zombiegleemax

Oct 18, 2005 22:14:24
Thanx. I liked the article. I've decided to include those abilities because of what Takhisis did. Until there is anything that is official printed, I will use them. Also, could a warlock or a warmage qualify for Wizard of High Sorcery? Could a favored soul be part of the Holy Orders of the Stars? I think that a spirit shaman could possibly be encountered as a form of heathen priest among tribal cultures like the Tarmaks and the Kagonesti.
#5

Dragonhelm

Oct 18, 2005 22:33:55
Thanx. I liked the article. I've decided to include those abilities because of what Takhisis did. Until there is anything that is official printed, I will use them. Also, could a warlock or a warmage qualify for Wizard of High Sorcery? Could a favored soul be part of the Holy Orders of the Stars? I think that a spirit shaman could possibly be encountered as a form of heathen priest among tribal cultures like the Tarmaks and the Kagonesti.

Warlocks and warmages tap into Wild Sorcery, not High Sorcery, so they wouldn't be able to become Wizards of High Sorcery. Favored souls typically are not part of the Holy Orders, though that's not always the case.

As it so happens, I have another article which can shed some light on the topic.

Expanded Base Classes in Dragonlance
#6

zombiegleemax

Oct 19, 2005 1:12:58
I have a new class that I created and will be more than happy to share with everyone. This class is perfect for elves, kender, halflings, and other creatures that have a high dexterity. It is called the Marksman. I will soon have it posted on my website at www.geocities.com/darenthar_shadowlord. This website is going to be dedicated to my home-brewed campaign setting Shaarthuus (eventually). THIS IS A SPOILER: Shaarthuus is a world where everything comes together: Draconians, drow, kender, halflings and others. Races that have never before met, now come together in one world, a world where humans are a minor species. Elves and orcs, dwarves and more have expansive kingdoms while humans are relegated to a few small locales. The gods walk freely among mortals, so that young golden-haired elf that attracts the eyes of all the ladies might actually be Cassidy, god of music, sound, and freedom. Beware that sinister figure lurking in the shadows of the tap room of the local tavern, it may be Koldar, Lord of Illusion and Assassin of Truth.
Enjoy my website, once I get it running that is.
#7

alakar

Oct 19, 2005 11:52:08
On the note of psionics, I would just like to say that I was thumbing through an old krynn space book from spelljammer. It confirms the exsistance of mind fliers (spelling?), so if that helps.......
#8

Dragonhelm

Oct 19, 2005 12:44:03
On the note of psionics, I would just like to say that I was thumbing through an old krynn space book from spelljammer. It confirms the exsistance of mind fliers (spelling?), so if that helps.......

And Unsung Heroes says that there are no psionics on Krynn. ;)

(in a teeny tiny paragraph in the intro... :P )

Just assume that when 3rd edition hit, the "reset" button was hit, and it's up to the individual DM. My article above has a lot of nifty thoughts on the topic, if that helps.
#9

cam_banks

Oct 19, 2005 12:59:27
Just assume that when 3rd edition hit, the "reset" button was hit, and it's up to the individual DM.

Psionics occupies that same sort of position as anything else that isn't core D&D - it won't be supported by Dragonlance products, but you can add it in if you like. This means that if you buy and run a Dragonlance adventure, nothing will be done in the adventure to specifically accomodate psionic characters, so there'll always be a little work to put into it if you're the DM.

Cheers,
Cam
#10

alakar

Oct 19, 2005 21:24:15
I see, ah well, I just thought I would drop a little insight. I looked it up, they where not on Krynn ( the planet), but the planet Reox, my bad.
#11

Dragonhelm

Oct 19, 2005 21:27:53
I see, ah well, I just thought I would drop a little insight. I looked it up, they where not on Krynn ( the planet), but the planet Reox, my bad.

The yaggol from Taladas are supposed to be spelljamming mind flayers who came to Krynn and they degenerated.

For some reason, at least according to the 2e Spelljammer cosmology, the planet Reorx didn't affect psionics, but Krynn did. I think the novel Beyond the Moons had a half-kender who gained psionic powers once she (I think it's a she at least) left the sphere, or at least the planet Krynn.
#12

caeruleus

Oct 19, 2005 23:57:13
Besides, you can have mind flayers without using the psionics system. Kinda like how in the 4th age, dragons use the magic that they have, even though you don't have sorcerers.
#13

zombiegleemax

Oct 20, 2005 0:28:59
How am I supposed to get to Reorx or any other planet? Use a gnome device? I may be fearless but I'm not stupid. I'd be blown to pieces and I can't that death would be much fun. Can I look at your helm? PLEASE!
#14

caeruleus

Oct 20, 2005 12:23:26
How am I supposed to get to Reorx or any other planet? Use a gnome device? I may be fearless but I'm not stupid. I'd be blown to pieces and I can't that death would be much fun. Can I look at your helm? PLEASE!

Use a spelljamming vessel. ;)

Speaking of which, is there any sort of official stance on spelljamming on Krynn? And off Krynn, I suppose... let's say in Krynn-space.
#15

cam_banks

Oct 20, 2005 13:06:16
Use a spelljamming vessel. ;)

Speaking of which, is there any sort of official stance on spelljamming on Krynn? And off Krynn, I suppose... let's say in Krynn-space.

Officially, there's no such thing.

In your games, there can be as much of it as you like.

Cheers,
Cam
#16

Dragonhelm

Oct 20, 2005 13:40:35
Speaking of which, is there any sort of official stance on spelljamming on Krynn? And off Krynn, I suppose... let's say in Krynn-space.

You might want to check out Dragonhelm's Guide to Krynnspace for more info.

Good lord, I write a lot of articles. :embarrass :D
#17

caeruleus

Oct 20, 2005 14:52:48
You might want to check out Dragonhelm's Guide to Krynnspace for more info.

Good lord, I write a lot of articles. :embarrass :D

But the few I've seen so far are quite good, so keep it up.
#18

zombiegleemax

Oct 20, 2005 17:18:44
You might want to check out Dragonhelm's Guide to Krynnspace for more info.

Good lord, I write a lot of articles. :embarrass :D

You might want to update, since Krynn has been found once more, and Scry is no longer a class skill.
#19

Dragonhelm

Oct 20, 2005 18:14:45
You might want to update, since Krynn has been found once more, and Scry is no longer a class skill.

Krynn was found by the gods, not by the mortals of other spheres. The hunt is still on!

As for scry, that is a 3.0 thing, but no biggie. I think people can figure it out. ;)
#20

zombiegleemax

Oct 20, 2005 22:14:47
On the "more" subject: Where does the feat Undead Battery come from? What does it do? Dalamar has it but I've never seen an entry for it.
#21

cam_banks

Oct 20, 2005 22:51:07
On the "more" subject: Where does the feat Undead Battery come from? What does it do? Dalamar has it but I've never seen an entry for it.

It's on page 209 of Age of Mortals, helpfully. It's associated with the skull totems, so it got included there.

Cheers,
Cam
#22

zombiegleemax

Oct 23, 2005 12:12:26
It's on page 209 of Age of Mortals, helpfully. It's associated with the skull totems, so it got included there.

Cheers,
Cam

THANX
Cheers!
#23

ozyburrfoot

Nov 08, 2005 11:57:36
As long as there's a thread going about these kinds of things, what's y'all's opinions on the Artificer class from Eberron? Warforged? Changelings?
#24

Dragonhelm

Nov 08, 2005 12:29:20
As long as there's a thread going about these kinds of things, what's y'all's opinions on the Artificer class from Eberron? Warforged? Changelings?

This time, I don't have an article on the subject. :D

Artificer - Just say that they use the magic of Wild Sorcery in a different way, tapping into the Realm of Enhancement.

Warforged - My first gut reaction is to say that gnomes created them in the War of the Lance. Another possibility would be to take an alternate reality approach, and say that the dragonarmies created warforged instead of draconians.

Changelings - *shrugs* I'm a little leery on adding new races to DL without finding some way of having them fit. You could explain them as a weird Graygem race or something.
#25

weasel_fierce

Nov 08, 2005 12:30:31
I'd avoid using Eberron stuff in Dragonlance.
#26

cam_banks

Nov 08, 2005 13:30:20
Artificers need a lot of attention paid to them. I think they'd probably tilt the balance a fair amount in Dragonlance, which doesn't typically have as much access to item creation as other settings do (although it's still a D&D setting and there aren't any changes to the core rules in that regard). Also, the artificer can do many things with any kind of magic, arcane or divine, so it confuses the issue somewhat.

Having played one, I think they're a little too powerful. They have a greater potential to become unbalanced very quickly with the right feats.

Cheers,
Cam
#27

zombiegleemax

Nov 09, 2005 18:44:12
One thing for sure, Artificer would be perfect as the preferred class for Tinker Gnomes. It suits them. Even if you don't have the other stuff there, Artificer is excellent option for gnome spellcasters as it combines magic with technology, since tinker gnomes generally ignore magic, unless they need it for research. Other things could exist. Taladas and Ansalon are the only known continents. No one's said if there are no others, yet. Find a big hole on the other side of the planet and go crazy! It's what I plan to do.
#28

Dragonhelm

Nov 09, 2005 18:53:02
One thing for sure, Artificer would be perfect as the preferred class for Tinker Gnomes. It suits them.

It's not a bad class for them thematically, but I think the master class from War of the Lance is the perfect fit. Fits the guilds perfectly. Had it been in the DLCS, I'm sure the tinker gnome favored class would be the master.

Taladas and Ansalon are the only known continents. No one's said if there are no others, yet.

Don't forget Adlatum.

Find a big hole on the other side of the planet and go crazy! It's what I plan to do.

Go for it!
#29

zombiegleemax

Nov 12, 2005 11:03:02
Don't forget Adlatum. [:QUOTE]



Where's that at, and where can I find a world map for all of Krynn?
#30

zombiegleemax

Nov 12, 2005 11:05:33
Don't forget Adlatum.

Where's that at and where can I get a world map of Krynn?
#31

Dragonhelm

Nov 12, 2005 13:28:06
North and west of Ansalon.

There's no world map of Krynn, but Tas' Map Pouch has a pretty snazzy one of Ansalon.
#32

zombiegleemax

Nov 13, 2005 20:06:03
Will there ever be one, or will things just come out in bits and pieces?
#33

ares

Nov 15, 2005 9:56:16
This time, I don't have an article on the subject. :D

Artificer - Just say that they use the magic of Wild Sorcery in a different way, tapping into the Realm of Enhancement.

Warforged - My first gut reaction is to say that gnomes created them in the War of the Lance. Another possibility would be to take an alternate reality approach, and say that the dragonarmies created warforged instead of draconians.

Changelings - *shrugs* I'm a little leery on adding new races to DL without finding some way of having them fit. You could explain them as a weird Graygem race or something.

interestingly enough, I decided to stat out BOOM! from those old short stories (kender, gully dwarves, and gnomes, I think) and am using him as a villian in my campaign. I have him creating clockwork machinations as foot soldiers and found the warforged to fit that pretty well....won't my players be surprised.....
#34

zombiegleemax

Nov 22, 2005 0:02:55
Here's an interesting idea.
Since Paladins are extremely rare, I think that it's perfectly feasible to use the Paladin prestige class from Unearthed Arcana. This would comply with the fact that only certain types of people qualify as paladins. This would also be good for the bard, which would pull it away from a Wild Sorcery class.
#35

cam_banks

Nov 22, 2005 7:38:05
This would comply with the fact that only certain types of people qualify as paladins.

Yes - those certain kinds of people would be characters with cleric levels. The prestige paladin requires protection from evil as a divine spell as one of its prerequisites and it features spell progression advancement rather than its own spells, unlike the standard paladin.

You would probably be better off flipping the abilities of the blackguard and letting people play one of those, I think.

Cheers,
Cam
#36

zombiegleemax

Dec 01, 2005 19:34:50
Anybody interested in some new things for campaign play, check out the Sonic domain, the Focused Attack feat, and the Marksman class on the Dragonlance Nexus. (BTW, any comments would be nice, thnx).