Tomb of Horrors 3.5 free from WotC!

Post/Author/DateTimePost
#1

Amaril

Oct 31, 2005 6:16:21
Now, how cool is this?
http://www.wizards.com/default.asp?x=dnd/oa/20051031a
#2

Elendur

Oct 31, 2005 12:29:06
Pretty darn cool. Just having the original art in downloadable form is treat enough for me.
#3

gv_dammerung

Oct 31, 2005 12:32:40
This is a nice surprise.

I note it is for "9th Level Characters." Seems 3.5 characters are tougher than their predecessors.
#4

nightdruid

Oct 31, 2005 12:58:16
The foe at the end got nerfed big time, from a quick glance, and I think they nerfed a lot of the deadliest traps.
#5

Amaril

Oct 31, 2005 13:02:10
it's funny that you say that because in other forums, people are commenting on how much the original sucked because it was TOO difficult and was nearly impossible to complete.
#6

cwslyclgh

Oct 31, 2005 13:12:47
it's funny that you say that because in other forums, people are commenting on how much the original sucked because it was TOO difficult and was nearly impossible to complete.

that is because it took brains to complete rather then raw combat power or nifty character abilities... it was definatly a "problem solver" dungeon that gave hack-n-slashers, power gamers, and people just in it for the roleplaying experience a very dificult time.

it did not "suck", it just was not everybodies cup of tea.
#7

Amaril

Oct 31, 2005 13:16:17
that is because it took brains to complete rather then raw combat power or nifty character abilities... it was definatly a "problem solver" dungeon that gave hack-n-slashers, power gamers, and people just in it for the roleplaying experience a very dificult time.

it did not "suck", it just was not everybodies cup of tea.

Preaching to the choir. I've always loved puzzle solving and playing trapfinding rogues so an adventure like this is right up my alley.
#8

zombiegleemax

Oct 31, 2005 13:29:44
it's funny that you say that because in other forums, people are commenting on how much the original sucked because it was TOO difficult and was nearly impossible to complete.

There's always been good players and poor players. Guess which kind whines the most.
#9

ripvanwormer

Oct 31, 2005 14:12:21
Pretty darn cool. Just having the original art in downloadable form is treat enough for me.

The art is interesting. You could surmise a lot about Ur-Flannae mythology in Acererak's time - or possibly the state of Acererak's knowledge of the Lower Planes - using the illustrations as a guide.

For example, the dog-headed creatures on page 7 might be arcanaloths/arcanadaemons, civilized ancestors of gnolls, or jackal-headed psychopomps. The faces behind them, all along the edge of the ceiling, look like efreet. What is the horror on the ceiling with the lobster claws and hooves?

What's the Great Green Devil? An archdevil? Or just a barbazu?

Illustration #10 is more interesting: what is the falcon-headed creature? A god? Why does the "hydra" look like Tiamat?
#10

cwslyclgh

Oct 31, 2005 15:02:17
Why does the "hydra" look like Tiamat?

probably because it only has 5 heads, a look at the hydra illio in ToH and the hydra pic in the Monster Manual (1e) shows that it is defintaly a hydra (the ridged beak-like mouths give it away).
#11

Elendur

Oct 31, 2005 16:18:24
Looks like they actually beefed the demilich up. In the original, the adventurers could technically grab the treasure and leave, ignoring the meanacing skull thingy. Now it automatically attacks.
#12

ripvanwormer

Oct 31, 2005 23:20:11
The demilich in the conversion is a construct because the real Acererak is in the Negative Energy Plane, awaiting the conclusion of the Return to... module. He puts soul-eating constructs here and there in order to empower his final ritual.

Being a construct means it's immune to clerical turning and rebuking, which makes it slightly more fearsome and surprising to PCs who are expecting something undead.
#13

armitage

Nov 03, 2005 6:30:24
The foe at the end got nerfed big time, from a quick glance, and I think they nerfed a lot of the deadliest traps.

3rd Edition tend to shy away from the "You're dead, no Saving Throw" elements that were so common in 1st Edition. Most likely owing to its wargame origin, in which one side was competing against the other, there's a definite antagonism between DM and players encouraged in the early material.
#14

armitage

Nov 03, 2005 6:57:39
that is because it took brains to complete rather then raw combat power or nifty character abilities... it was definatly a "problem solver" dungeon that gave hack-n-slashers, power gamers, and people just in it for the roleplaying experience a very dificult time.

Actually, the Tomb of Horrors was specifically created to kill characters.
Gygax got tired of players approaching him at conventions and bragging about how tough their characters were. So he created the Tomb to run at cons and kill those characters.
The original tournament scoring was based on how many rooms you explored before your character died.
#15

the_serge7

Nov 03, 2005 8:35:46
Most interesting.
#16

Elendur

Nov 03, 2005 13:19:00
3rd Edition tend to shy away from the "You're dead, no Saving Throw" elements that were so common in 1st Edition.

Well, they left the famous 'gaping mouth' trap, at least.

Personally I wouldn't run my group through this with their normal characters. I'd be doing them (and myself) a disservice if a bunch of people didn't die heinously.
I might do it as a one shot some day, giving each player 2 characters to run.
#17

cwslyclgh

Nov 03, 2005 13:20:03
Actually, the Tomb of Horrors was specifically created to kill characters.

actually it was designed to kill characters of people who had no skill at playing the game yet had absurdly powerful characters anyway...the fact that there is a way to succeed shows that Gygax thought that somebody might do so.

The original tournament scoring was based on how many rooms you explored before your character died

based upon the way tournaments worked then, where each game was given a specific time limit, it is highly unlikly that anybodyu would have finished the module any way, so I would bet that the scoreing was based upon how many rooms you explored (whether you died or not).
#18

OleOneEye

Nov 04, 2005 23:29:20
Wow! I am currently running my party through the Tomb, and they just happen to be 9th level. This is the first time I've ever ran the Tomb, so I don't have any actual game experience with it, but it doesn't seem as impossible as some folks claim. If the party is careful and intelligent, they should be able to succeed. Though I am eliminating the whole nude angle since I don't like the concept.