New SpellJammer Ships

Post/Author/DateTimePost
#1

savant_warlord13

Nov 04, 2005 5:43:27
Please put any new SpellJammer ships you make in this thread. You can also put links to SpellJammer ship stats in.
#2

savant_warlord13

Nov 04, 2005 16:10:20
#3

zombiegleemax

Nov 05, 2005 3:51:31
Figure i will link 3 of ships to the thread ...
Angelfish ,
Crab-Ship ,
Sunfish
I have a few more to post in the near future....
#4

savant_warlord13

Dec 02, 2005 11:27:57
#5

zombiegleemax

Dec 13, 2005 3:26:10
To any and all who also have Bastion Prsess's Airships, I ask: Would the sample ships given make good SJ ships? Why or Why not?
#6

boerngrim

Dec 21, 2005 21:46:39
I really like the Angelfish and Sunfish designs. I imagine them as merchant ships like the Tradesman of old. Very nice though.
#7

zombiegleemax

Dec 21, 2005 23:13:59
I don't have the stats handy, but at one point I designed a hellacool Swordship, shaped like a giant shortsword, with a hilt-shaped sterncastle and bladelike bow that made for quite effective ramming.

We also conceived, but never finished designing, a Crossbow Ship, shaped like a giant crossbow, that could fire an enormous boarding pike at an enemy ship or simply use its main weapon as a titanic ballista against space beasts.

We were also trying to work out making the crossbow bolt a sort of boarding shuttle-ram, with a single-man cockpit near the feathers, so that you'd puncture the other ship's hull and then leap out to board the ship. The problem, of course, was going to all the trouble of having this giant crossbow bolt, just so that a single person could board the enemy. Plus, if you missed, your guy would go flying off into space.

We ultimately settled on a Flying Dagger, which was a highly maneuverable single-person fighter with a tactical helm in the pommel, that could zip around and cut the enemy's rigging before finally landing or ramming for boarding. We thought it would be cool for the enemy to suddenly see a squadron of giant daggers flying at them from across space.

And I'm not even going to mention the idea for a Gnomish Whirlygig, with its giant, pedal-driven eggbeater weapons out front...

*

On the related subject of ship design, has anyone ever mentioned the idea of a Helljammer, powered by infernal flames from the nether planes? (To traverse the Phlogiston, it would switch to a souljammer helm, which would suck the spirit force from a mortal in the same way that a lifejammer helm uses a creature's life force.)

One related idea was that there might even be a Helljammer (great ship) counterpart to the Spelljammer, which perhaps would be the husk of one of its deceased predecessors stricken by demonic possession (say, by a pit fiend or the like). I'd wanted to work that idea into my campaign for a long time, but never had the chance.

Pax,

Krad
#8

zombiegleemax

Dec 22, 2005 0:59:55
Figure i will link 3 of ships to the thread ...
Angelfish ,
Crab-Ship ,
Sunfish
I have a few more to post in the near future....

Very Nice all three, I really should try and convert the ships of SpellJammer to Airships and see what I can come up with.
#9

zombiegleemax

Jan 24, 2006 23:53:15
This one is not a completely new design, but is instead a new use for an old one. This is a very dangerous set-up I came up with for an enemy ship in my 1st 3rd Edition SJ campaign. The only reason the PCs survived being ambushed by this ship was because they outran the smaller attackers (the big ship wouldn't leave the little ones behind to chase the PCs' ship).

First, here's my quick conversion of basic ship stats:
Ship Hit Points = (10 + "material bonus") x tonnage
Ship Armor Class = 10 + "material bonus" + "size modifier" + "maneuverability bonus"

I came up with a small set of tables with the bonuses and modifiers so that smaller means harder to hit, more maneuverable means harder to hit, better material means harder to hit/damage (basically, more like regular AC). Better material also means more structural strength (hit points) for the ship.

The Hive

A hammership that looks like it is covered in canvas, with a dozen large holes in each side. Out of each hole flies a black and gold striped goblin blade!

Hive: Hammership
HP: 660; AC: 7 (dense wood); MC: D; SR: 5 (standard helm)
Gutted (+15 tons cargo space), Hull Thinned (+12 tons cargo space)
Armed with 2 heavy catapults (4d20 damage each), 1 heavy ballista (3d20 damage)
[decent sized ship, but not the real dangerous part of this set-up]

Hornet: Goblin Blade (24 of these are kept inside Hive)
HP: 30; AC: 23 (iron); MC: A; SR: 1 (tactical helm)
Armed with 1 light ballista (1d10 damage)
[slow, but incredibly maneuvable and incredibly hard to destroy while they pepper their target with dozens of ballista bolts]

IMAGE(http://www.amethyst-dragon.com/Aenea/TopFrame/aenea2.gif)
IMAGE(http://www.amethyst-dragon.com/Aenea/TopFrame/aenea.gif)

Original Spells: 362 and counting
Original Items: 27 and counting

www.amethyst-dragon.com/Aenea
IMAGE(http://www.amethyst-dragon.com/Aenea/TopFrame/aenea2.gif)
- All spells, items, and concepts in Aenea use 3.0 rules.
- Spells listing a domain are either domain spells or normal
spells that appear on the spell list of clerics with that domain.

IMAGE(http://www.amethyst-dragon.com/Aenea/TopFrame/aenea2.gif)
#10

frukathka

Feb 08, 2006 5:00:08
Whalecutter
#11

zombiegleemax

Feb 09, 2006 1:18:59
I couldn't get the link work for the Whale Cutter and just from the name I want to take a gander at them.