Post/Author/DateTime | Post |
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#1methvezemNov 05, 2005 15:01:35 | I have recently finished pricing the various poisons found in ToA and TotDL (thanks Kamelion for the original compilation), and i would like to have your opinion on them: I've put the price in bold, so they are easy to see for each poison. (Sorry about the look of the table, its about the best I can do) |
#2zombiegleemaxNov 10, 2005 1:10:38 | Edited for stupidity I found what I was asking about |
#3PennarinNov 10, 2005 2:09:16 | After all that time clamoring for poisons and their prices, no one has anything to say? Where are the posters who rooted for this material? |
#4zombiegleemaxNov 10, 2005 3:41:20 | I didn't ask for it but its a good thing to have i pulled it into a excel sheet so i can print off the ful list and lists by type |
#5methvezemNov 10, 2005 10:07:15 | Guess those price are alright since nobody has anything to say against them. :P Kam, what do you say, do they seem more balanced now? |
#6nytcrawlrNov 10, 2005 10:10:44 | Yeah, Kam is the man with the master plan when it comes to balancing out any sort of equipment pricing. As for the poisons, good job Meth! I'm glad someone was able to get something like this out, always thought there weren't enough poisons in the core rules. The prices look good too, but I'm not a big balance guru in this area. |
#7KamelionNov 10, 2005 10:54:10 | Guess those price are alright since nobody has anything to say against them. :P :embarrass I haven't actually had the time to look at them since you posted them. I am madly busy the latter half of this week with some other athas.org projects and have only really been idling here on the boards. I'd like to sit down and compare your list to the stuff in the DMG when I am done with my current assignment, though, so I'll have some feedback for you this weekend, most likely. |
#8KamelionNov 10, 2005 10:59:13 | Yeah, Kam is the man with the master plan when it comes to balancing out any sort of equipment pricing. :D Heh, actually, I put the list together with prices from the poison calculator on Gab's site. Meth then took the list and balanced those prices, as some of them seemed a bit off in places. Thanks for the nice compliments and all, but in this case they should probably be swapped over... ;) |
#9kalthandrixNov 10, 2005 11:17:56 | Really nice work Methvezem- I have no excuse for not commenting previously- I read it over but did not post anything. If you want I could repost the chart so all of the columns are lined up to make amends for my transgression ! |
#10kalthandrixNov 10, 2005 11:27:49 | Oops |
#11nytcrawlrNov 10, 2005 11:34:36 | Still a bit off, but nothing you can do about that. Tables don't seem to post well to the forums. |
#12kalthandrixNov 10, 2005 11:55:23 | Actually I accidently hit the submit button- I almost have it formatted |
#13nytcrawlrNov 10, 2005 12:03:16 | Actually I accidently hit the submit button- I almost have it formatted Sweet. |
#14kalthandrixNov 10, 2005 12:16:46 | Ooops again- sorry |
#15nytcrawlrNov 10, 2005 12:22:54 | Much better. |
#16kalthandrixNov 10, 2005 12:29:20 | Here is the version with everything lined up. |
#17SysaneNov 10, 2005 12:37:11 | How about a craft DC for each poison type? Maybe not feasible for this, but what about for man made poison types? |
#18nytcrawlrNov 10, 2005 12:43:35 | :D Ok...my bad, heh. :embarrass Good job on the prices Meth! |
#19PennarinNov 10, 2005 14:24:00 | That's what I wonder about poisons: do natural poisons, those extracted from poison sacks, for example, require a Craft check at all? I presume that anything else that requires of a character to mix and add or heat up or whatever, will require a Craft check. Maybe Jon could tell me since he's dabbled with poisons before though his Poisonmaster PrC. |
#20SysaneNov 10, 2005 14:29:45 | That's what I wonder about poisons: do natural poisons, those extracted from poison sacks, for example, require a Craft check at all? I presume that anything else that requires of a character to mix and add or heat up or whatever, will require a Craft check. I'd still think that it would require some sort of skill check in order for the character effective extract the poison so it doesn't lose its potency. |
#21nytcrawlrNov 10, 2005 14:36:45 | I'd still think that it would require some sort of skill check in order for the character effective extract the poison so it doesn't lose its potency. Probably Knowledge (Monster) with synergy bonuses from Craft sort of check. In the official case it would be Knowledge (Nature) since the Knowledge skill doesn't break down more than it should IMO. |
#22methvezemNov 10, 2005 23:32:47 | Thanks all for the good comments! :D Like I said in the first post, the original compilation is from Kam, I ''merely'' compared the various strenght of the poisons with those already found in the DMG to come with somewhat balanced price. Thanks Kal for the new, aligned table. Your forgiven. As NytCrawlr said, I too think that Knowledge (nature) is the applicable skill for someone who wish to 'milk' a creature of its poison or harvest the glands from a dead one. I think I'll give it a try to give a try and put DC where applicable, so that bard have some real athasian poison to use. |
#23zombiegleemaxNov 11, 2005 10:58:23 | Great job, Meth, and thank you Kal for lining things up I agree for a Knowledge(Nature) check to harvest poison from beasties. A comprehensive listing of the craft(poison) DC's would also nicely complete this list IMO. Thanks again! |
#24PennarinNov 15, 2005 16:55:49 | So i'm to understand you guys want one check to be made relative to obtaining poison: a Knowledge (nature) check to harvest any natural poison. But what about the Craft (poisonmaking) skill? What is its use? |
#25methvezemNov 15, 2005 23:22:29 | So i'm to understand you guys want one check to be made relative to obtaining poison: a Knowledge (nature) check to harvest any natural poison. I'd say that Knowledge (nature) is used for natural poison that are harvested from creatures and used as is. Like those found on the list above. Craft (poisonmaking) should be used for special poisons or poisons derived from natural sources, like the bugdead kank broy and the concentrated kivit musk. |
#26kalthandrixNov 16, 2005 6:25:49 | I'd say that Knowledge (nature) is used for natural poison that are harvested from creatures and used as is. Like those found on the list above. I agree with Meth- man-made craft (poisonmaking), harvesting from critter knowledge (nature)- I think that the latters DC should be like 15+ creatures HD because the higher the HD the more potent the venom is usually so they need to take additional care to not poison themselves. Meth- if you come up with the DCs e-mail me them and I will add them to the chart if you would like- I believe you have my gmail address but if not PM me and I will send it to you. |
#27methvezemNov 16, 2005 7:00:10 | Meth- if you come up with the DCs e-mail me them and I will add them to the chart if you would like- I believe you have my gmail address but if not PM me and I will send it to you. Thanks for the offer Kal, I'm currently working on these. :D |
#28PennarinNov 16, 2005 13:32:27 | Reading Jon's poisonmaster PrC, it keeps refering to "manufacturing a poison" in several of its abilities, and has the Craft (poisonmaking) skill as a prerequisite. Jon, can you tell me how you see the interaction of skill checks with the utilization/creation of poisons? Should all poisons be considered to be manufactured, and require a Craft check, or only some poisons? Where would those poisons be? What about harvesting? Is that worth mentionning at all? Would one check be required to harvest the poison, and one check to "create" ? All current poisons are ToA/TotDL creature poisons, thus extracted. Yes, the kivit poison can be enhanced into a more potent form by a druid, but the entry says there is a creation DC (no specific skill mentionned) that needs to be made to successfuly create the enhanced version. Could the enhanced kivit poison actually be the only poison that can be manufactured? |
#29jon_oracle_of_athasNov 16, 2005 15:28:20 | Craft (poisonmaking) is used to create a poison from scratch using raw materials - just as any other Craft check. All poisons can be crafted unless the DM rules otherwise. I don't think we got as far as individual poison Craft DCs, but there are some poison rules in d20 Modern we were considering using (I haven't seen them myself). I would say Knowledge (Nature) would give a +2 synergy bonus. I have deliberately avoided poison extraction rules, since they are a special case which some DMs allow and others don't, and because they're a difficult area. Now that you have me cornered, I'd say you would use Knowledge (Nature) for extracting poisons, with a +2 synergy bonus from Craft (poisonmaking). As for DCs for both extraction and creation, I'll make a tentative rule on the fly and set the DC equal to the poison's save DC +5. |
#30PennarinNov 16, 2005 16:29:51 | This is of great help, Jon. Thanks for the info. Btw, the "proper" way of using the words are... Craft (poisonmaking) Profession (poisonmaker) ;) |
#31SysaneNov 16, 2005 16:34:46 | The 3.0 Arms & Equipment Guide had prices and save DCs for more poisons. I think it even had craft DCs for man made poison. Might be worth checking that out. That is if you already haven't done so. |
#32dirk00001Mar 17, 2006 18:47:08 | I just flipped through the A&C Guide, and yup, it's got Craft DCs for all of the poisons from the DMG (well...the 3.0 DMG at least, haven't done a comparison yet) as well as rules regarding how to Craft works w/ poisons - you don't convert from gold to silver, for one, and if the raw materials are "readily available" (i.e. harvested from a creature, as has been discussed) then it costs 1/6th the market price to make, otherwise it's 3/4ths and difficult to find the components (These rules are basically a recap from the Song and Silence book). (Methvezem: check your PMs please) |