Post/Author/DateTime | Post |
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#1caeruleusNov 29, 2005 20:29:12 | Remember the 3.5 update of Tomb of Horrors? Well, Andy Collins just said (in the Future Releases board, under "New Classics") that White Plume Mountain is next. Just thought some of you might like to know. (He said he has no idea when we'll actually see it, though.) |
#2AmarilNov 29, 2005 23:09:51 | Remember the 3.5 update of Tomb of Horrors? Well, Andy Collins just said (in the Future Releases board, under "New Classics") that White Plume Mountain is next. Just thought some of you might like to know. The map for it is already available. http://www.wizards.com/default.asp?x=dnd/mw/20051129a |
#3caeruleusNov 30, 2005 10:14:52 | Cool, I didn't realize that. |
#4ividNov 30, 2005 10:56:42 | Caeruleus, could you please post the exact link to the thread where you found this info? |
#5lincoln_hillsNov 30, 2005 14:03:19 | Also - is this the original Mountain, or the expanded complex revealed in Return to White Plume Mountain? Because - frankly - that's the one case where I feel the "Return to" module is far more entertaining than the original. Very epic feel to it... although it sometimes seems that only a character immune to disease can survive to the end. |
#6MortepierreNov 30, 2005 16:43:27 |
http://boards1.wizards.com/showthread.php?t=544107 |
#7zombiegleemaxNov 30, 2005 17:02:59 | YAY! I think I'll use Enid as the Sphinx in the triple fork. |
#8cwslyclghNov 30, 2005 17:30:07 | since the map is identicle (content wise) to the original module and does not iclude any of the extra areas added for return to... I would guess that it is the original that gets the update (much like Tomb of Horrors). (assuming of course that the map that they have put on thier websight is the same that is used for the module Andy refers to). |
#9caeruleusNov 30, 2005 21:57:02 |
I would, but Mortepierre beat me to it. ;) |
#10ividDec 01, 2005 1:51:42 | http://boards1.wizards.com/showthread.php?t=544107 Thank you, Morte! And Caeruleus too, for the good intention! :D This is really interesting! |
#11MortepierreDec 07, 2005 6:01:55 | Update: the revised adventure can now be downloaded (as well as some of the original pic it contained) http://www.wizards.com/default.asp?x=dnd/ag/20051207a http://www.wizards.com/default.asp?x=dnd/oa/20051207a |
#12ividDec 07, 2005 7:29:58 | :D :D :D Great! WPM had always been one the classics I wanted to own! |
#13caeruleusDec 07, 2005 19:22:07 | Legacy weapons? So we have to have Weapons of Legacy to run this? (I'm glad there are 3e stats in Arms and Equipment Guide to go by.) Edit: I'm still glad they did this, I don't wanna seem like I complain about any little detail, but it's still something worth pointing out. |
#14ripvanwormerDec 07, 2005 21:45:36 | I suppose they needed to justify the expense of converting the module somehow, and slipping an ad in it was as good as any. Their take on Blackrazor is really cool, I thought, though I admit I have no idea what a "least legacy" is, why it costs 40,000 gp to perform a ritual with the sword on the Negative Energy Plane, or why a PC would even think to do that (I suppose that's what Bardic Knowledge is for). It's a very interesting take on a Stormbringer-type weapon, though. |
#15zombiegleemaxDec 08, 2005 4:41:55 | I suppose they needed to justify the expense of converting the module somehow, and slipping an ad in it was as good as any. Their take on Blackrazor is really cool, I thought, though I admit I have no idea what a "least legacy" is, why it costs 40,000 gp to perform a ritual with the sword on the Negative Energy Plane, or why a PC would even think to do that (I suppose that's what Bardic Knowledge is for). It's a very interesting take on a Stormbringer-type weapon, though. From my (very brief) skim of WoL, legacies are essentially powers that activate (or are activated by a ritual) as the user to whom the weapon of legacy is bonded grows in experience. At least that's my very high level understanding. It's a neat idea, but hardly original - the GM in my home campaign has been using a form of this for the last 10 years (largely for the blade from which I take my moniker from). P. |
#16MortepierreDec 08, 2005 6:10:35 | Not to mention Swords of our Fathers, Staves of Ascendance, and Artifacts of the Ages: Rings by Rich Redman (The Game Mechanics). When WoL came out after those accessories, I immediately thought "rip-off" (yes, I am aware ther is a basic difference between the two products but the principle is the same) |
#17nightdruidDec 08, 2005 6:29:15 | Heck, its not all THAT different than the samuri blades from Oriental Adventures 3e (and possibly earlier; 3e OA was just the first time I saw them). |
#18cwslyclghDec 08, 2005 14:03:43 | Not to mention Swords of our Fathers, Staves of Ascendance, and Artifacts of the Ages: Rings by Rich Redman (The Game Mechanics). When WoL came out after those accessories, I immediately thought "rip-off" (yes, I am aware ther is a basic difference between the two products but the principle is the same) One of the Dragons from not long after 3.0 came out had an article about "leveled weapons" which is the earliest 3e version of this basic premiss IIRC. that article was adopted into the 3.5 Kensai class in CW nearly wholesale. |
#19sith_lord_vDec 09, 2005 8:47:35 | Well, I have to chime in here and say I really like the adventure re-write, but am deeply, deeply disappointed in the 3 famous weapons. So, here is my rant - First off, the use of Legacy Weapons, in my opinion, was a horrible choice. I don't like them to begin with, due to their massive penalties. These weapons were near-artifactual, now their just pathetic. Whelm's drawback of agoraphobia was REMOVED ! Yet Blackrazor's penalties were increased ! The Viscous Quality is terrible, and the fact that its Soul-Drinking ability doesn't stack, what the hell good is it ? I can get a better result with a Life Stealing weapon or the Death Knell Spell itself. They destroyed the true flavor of the weapon. OK, Rant over. Return to your regularly scheduled Message boards. |
#20zombiegleemaxDec 09, 2005 11:13:32 | Yeah the versions in the Arms & Equipment guide are a lot better (Why not update those to 3.5?). But if nothing else this reaffirms my commitment to skipping the Weapons of Legacy book. Despite this, the weapons are a small part of the module (especially if you use the hook that the players are simply returning them to the proper owners) and I appreciate the work put into the update and applaud the developers that otherwise put out an outstanding free product. |
#21CennediDec 10, 2005 8:26:01 | I just ignore the WoL tie in and updated the originals Also the concept of leveling artifact type weapons has been used in Dark age of Camelot for a few years now. |