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#1zombiegleemaxDec 06, 2005 18:01:21 | let me introduce myself: I' m a C.O. board regular and old fan of D.S. (also not a first lenguage english speaker, so don't care my spelling) oK THE BASIC IDEA: The remote and misterious continent of Ur revelates itself, as after the first stages of Dregoth ascending trilogy great forces are on the move to investigate source of the Godhood spell and to stop it. Five powerful champions and former companions of the Sourcerer Kings return from their long forgotten strongholds: 16° Champion of Rajaat: Pennarin (now Abbathor), Centaur Crasher Cleansing successful in -Friend's Reverence,162nd King's Age (-2156) 17° Champion of Rajaat: Tristan (now Gamesha), Illithid Flayer, Hobgoblin Eater Cleansing interrupted as illitids proved theyr existence during the blue age, second Cleansing task successful in -Guthay's Defiance,160th King's Age (-2,310) 18° Champion of Rajaat: Helios (now Sunmaster), Bugbear Dread Cleansing not successful 19° Championess of Rajaat: Athena of Cambris (now Hautanee), Yuan-ti Inquisitor Cleansing not successful 20° Championess of Rajaat: Gestianae of Cambris Gnoll Impaler Cleansing still in progress this powerful defilers open permanent teleport chambers to invade the tablelands en masse with powerful armies (more to come) HYSTORY OF UR 8th World's Age (-14,014) -Ral's Defiance a group of elder brains arrived from the future (as described in Lord of Madness) and found themselwes blocked in a world that laked any suitable humanoid for conversion in Mind Flayers. Unable to use life shaping and desperately needing help they psionically influenced some decisions of halflings concurring to the creation of the brown tide. -Friend's Reverence then their agents provided that some of the new races created in the green age were suitable for conversion (this explains how the races of the green age where so similar to their counterparts in other wolds). the continent, far far west the Crimson Savannah, named Ur, BECAME their power base. (more to come) 164th King's Age (2,002) -Desert Vengeance As the other champions revolts against the Warbringher the five champions still in Ur fail to notice that distant event untill is too late. Still formally faithfull to their master, they don't dare to return the tablelands. Fearfull to meet the fate of Sacha of Arla and Wyan of Bodach they seek the help of the Elder Brains to fake a chataclism justifing their disapparence from the world. The price is to mantain the promise to never try to free Rajaat (having failed to even try to protect their master they were anyway not so eager ot see His retun and to face his wrath) thys is my modified version of the continent of Ur: Humans and four maior races domiate Ur, the other pristine races never permanently settled so far. Illithid civilization florish in the area around the central sea. Sun adoring Bugbears trives in the sothern jungles. Yuan-ti empire features the only big body of sweetwater in the whole planet, in the wast of the continent. demon worshipping Gnolls infest the north. |
#2ruhl-than_sageDec 06, 2005 18:56:25 | Oh, I'm sorry. What was that?... wait, who are you? |
#3zombiegleemaxDec 06, 2005 19:06:48 |
give me time to post all the stuff! |
#4ruhl-than_sageDec 06, 2005 22:55:25 | Sorry, that makes a lot more sense. |
#5zombiegleemaxDec 07, 2005 2:31:27 | Gnolls, the unforghiven Akin to Ebberon Shifters the demon worshipping Gnolls infest the north. Long before Gestianae of Cambris became the Gnoll Impaler, this race was condamned to suffer litteraly hell on earth. At the high of the green age the Black Diamound was discovered in the mines of nothen Ur, a stone of unsurpassed beauty and of the size of a child head. It was the creation of a powerful Demon-God of Abyss that tried to reach World of Athas and became his One God. The project was flawed by it's beginning since the demon god failed to cross himself the Gray before one of his many enimies managed to banish him forever. Meanwile the artifact had his own plans, it subdued an entire race of canine headed humanoids (the gnolls, I prefer to use the statistic of the Ebberon Shifters) and began his quest to seize the control of the world. tanks demons to his nature the Diamound rended possible to actually summon Tanarris trough the Gray and an abissal host was quicly assembled since demons once summoned remained trapped on Athas and even when destroied could not return to Abyss (this tend to pisss quite off the summoned outsider that, realized what happened will be not precisely well disposed trowards the summoner) The only force tha could stop the gnoll/abissal army was the Council of Elder Brains, ant it did it, at the cost of many of his members. The Black Diamound was shattered Black Diamound Shards are powerful sources of abissal magic, each one functions as a minor artifact capable of bestowing divine spells and contains only a fraction of the original will of the Diamound. Each Shard is convinced to be the original artifact and featuries a disturbed personality of his own (for love of semplicity this personalities are the same as theones of the demon princes of Abiss) and allows the existence of Thrall of" prestige classes and of the demonologist described in the BoVD as a core class in UR oddity: the only "clean" arcane magic present in UR is abissal and demonic in his nature since demons were never able to defile themselves and preserver magic were never theached by the Five Campions to their followers Five of the Shards were retrived by the Campions and binded using psionic enchantment allowing them to have templars in the way S.K. did (MORE TO COME) |
#6kalthandrixDec 07, 2005 10:40:59 | I do not mean to be negative- but while an interesting idea, I think that your ambition has exceeded your, well, ability to put the information down in a format that is really understandable. Sorry! Here is one issue I have- if the mindflayers were blocked from leaving- how did they enter? If you say that the barrier of the Grey and Black hel them in then I see no reason that it would not have stopped them from entering as well. More later |
#7SysaneDec 07, 2005 10:49:28 | Guarnasco, I actually have mindflayers as a major influance in my Sundered Regions project as well. Check link under my signature if your interested. |
#8zombiegleemaxDec 07, 2005 11:11:23 | Here is one issue I have- if the mindflayers were blocked from leaving- how did they enter? If you say that the barrier of the Grey and Black hel them in then I see no reason that it would not have stopped them from entering as well. never mind,no negativness detected! well this wole idea originated yesterday at 1 o'clok so it is oly for keeping the board warm... The mind flayers jumped in to the past from a far far future at the end of time, so no black/gray bloking their path! (this is actually canon since is described in lord of madness as the universal origin of all mind flayers) to Sysane: I really apreciate your map and the project is intriguig... u have only the titles or have alredy created some of this stuff? i LOVE the Scorpion Men Raiders and The Dark Cupola ideas. Seems to me the best place for our tentaculous friends, since is a good aproximation of the dear ole pet project the mind flayer always had to swich the sun off. Who is the sleeping beauty protochampion? |
#9SysaneDec 07, 2005 11:42:21 | to Sysane: Thanks. I'm looking to up date the map with some computer generated graphics like Brian,s at some point. I've only managed to come up with a rough outline but hope to actually write a fully developed supplement at some point. Time will tell. The protochampion is something I've been toying with for some time now. The basics of it is that Rajaat tried create a champion prior to the original ones by fusing the champion and dragon metamorphosis into one process which met with less than satisfactory results. |
#10zombiegleemaxDec 07, 2005 11:50:26 | Thanks. I'm looking to up date the map with some computer generated graphics like Brian,s at some point. I've only managed to come up with a rough outline but hope to actually write a fully developed supplement at some point. Time will tell. so do I for mine maps.. for instance, I'm tring to do some brainstorming whit you guys, anyone has any ideas about how the gnoll society will be? and about the bugbears? A shapechanging breed? |
#11ruhl-than_sageDec 07, 2005 18:38:47 | never mind,no negativness detected! The Lords of Madness book is by no means cannon in relation to Dark Sun. In fact, to my knowledge none of the races detailed in that book even officially exsist in the setting. That having been said it is plausible for them to have traveled back in time only in a world that allows that sort of time travel, and that still doesn't really explain their origin at all. They would need to exsist in the future to come back to the past, and thusly must have an origin in the future-past. In a highly psionic world a race like the mind-flayers is quite plausible, but at the same time unremarkable. for instance, I'm tring to do some brainstorming whit you guys, anyone has any ideas about how the gnoll society will be? I don't think you should find it too surprising that people aren't rushing to brainstorm ideas with you about races that though not specifically claimed to have been eliminated in the cleansing wars, were never mentioned as exsisting either. More so than that, I would recommend that you take a step back to see what other people on the boards are taking about and what they've come up with. You need to establish your credability as a real fan of the setting and show that you've got something to add to discussions about the setting before anyones very likely to take more than passing interest in the new ideas you present. Of course some ideas speak for themselves, but when you start going off the wall about major aspects of the setting. Inventing new histories that are far from those already in print, and dropping unheared of races into the setting, people are much less likely to take you seriously, especially if your posts are full of glaring grammatical and spelling errors. I'm not trying to hurt your feelings, or dissuade you from posting your ideas, just to give you some perspective on what other people might be thinking, but not saying. |
#12SysaneDec 07, 2005 18:46:55 | The Lords of Madness book is by no means cannon in relation to Dark Sun. In fact, to my knowledge none of the races detailed in that book even officially exsist in the setting. Psurlons ;) |
#13zombiegleemaxDec 07, 2005 19:16:49 | I'm not trying to hurt your feelings, or dissuade you from posting your ideas, just to give you some perspective on what other people might be thinking, but not saying. well you said a lot of things that i found rather offensive, it will be near the edge of the CoC under the optimization board standards, but now we are on Athas and the nature of the setting is more mean. :D The Lords of Madness book is by no means cannon in relation to Dark Sun. In fact, to my knowledge none of the races detailed in that book even officially exsist in the setting. That having been said it is plausible for them to have traveled back in time only in a world that allows that sort of time travel, and that still doesn't really explain their origin at all. They would need to exsist in the future to come back to the past, and thusly must have an origin in the future-past. In a highly psionic world a race like the mind-flayers is quite plausible, but at the same time unremarkable. tecnically is dark sun that is a setting of a larger game sistem, called dungeons and dragons, that features Lords of Madness as a generic supplement. But this is not the point, the point was to try new ideas for mine campaign under the Dark Sun, actually I'm SURPRISED of how many people wathced a post over a clearly unofficial material (UR is not even featured in DS material) I know my spelling is flawed, i'm sorry about it :surrender |
#14hunterccDec 07, 2005 20:21:55 | ...especially if your posts are full of glaring grammatical and spelling errors. Looks like you forgot your babelfish, Sage ;) guarnasco: Nobody is bashing you or your ideas, we're just trying to offer helpful criticism. It does hurt a little to read through spelling and grammatical errors, but I think most of us get the idea of what you're saying. Personally I don't have much interest in seeing shapechanging Gnolls and Bugbears in Dark Sun, but that's my preference. If you think you can make them work, then by all means go for it! Keep in mind though, Dark Sun was originally published as a 2nd edition setting so every 3rd edition source book not specifically for Dark Sun shouldn't be considered canon. The generic D&D setting doesn't take place on Athas. Of course that doesnt mean you can't adapt those books to your version of Athas... just don't call it canon ;) |
#15zombiegleemaxDec 07, 2005 20:41:01 | overall i'm glad others are starting to think of the civilizations and cultures in the far reaches of Athas. it's a big world out there! any idea is a good start in my book, though others have already touched upon illithid and their place and role on Athas. take a look at some of the older threads on the subject, no doubt it will inspire you as you flesh out your version of this area. many have debated the existence and presence of OTHER champions besides the known 16 of tablelands history. there has also been several discussions as to the possibilities and whereabouts of various remaining rogue generals of the Cleansing Wars. i think the fear of retribution from the renegade 16 champions (like what happened to Sacha and Wyan) as well as fear of Rajaat himself is also a great start to building upon this idea as well. thus, i feel that just because there was no mention of a race targeted for annihilation, or as a race before the Wars, it doesn't mean that it didn't exist prior in some small part. the use of standard AD&D races is a good start, but remember that when you bring them in to add that Dark Sun flavor to them. gnolls on Athas may be hairless and more scaly or more representative of another animal besides the standard hyena (maybe a lirre or the like). some races may have been so small and insignificant during the time of the Cleansing Wars as to have gone fairly unnoticed, maybe isolated in far corners of the world in small loose-knit tribal or nomadic groups with only a rudimentary grasp of tools and the like. after the Wars, perhaps they became the dominant creatures in their area, unchallenged they had time to advance in their culture and technology. so whatever race you decide on using keep these points in mind. perhaps they developed out of the shattered remnants of a greater civilization and see these now long-dead beings as idols or gods. Knolls developing an entire system of mythology off of the ruins of a Ogre or Troll city might actually make for an interesting hybrid of culture... someday i will begin to map the continent and area that you speak of, but i still have much area to cover on the main continent first! but i've always encouraged everyone to keep the ideas coming because it allows me to flesh out areas as i reach them. i also encourage you to do it on your own, so keep rollin' with the idea until you have something more concrete to present and try to keep in mind everyone's feedback as you move along. i'm a firm believer in the idea that anything can be adapted to the Dark Sun setting, and if done well, can make a really cool and interesting addition to the world overall. just keep in mind the themes and the history, do a lot of research into what the community has created so far like Rhul said, and you'll be on your way no problem. anyway, welcome to the boards and don't worry about the grammer and spelling thing, Rhul's a stickler for it and he does that to everyone! :P ;) :D |
#16zombiegleemaxDec 08, 2005 3:41:38 | overall i'm glad others are starting to think of the civilizations and cultures in the far reaches of Athas. this is a lot more similar to the policy of not disincuraging newbies I'v seen around other boards, tanks the basic flawour idea about Ur was to have a continent in a relativly better form by climatic standards but even more dangerous and unforgiving by evolutionary point of wiew. Jus by whatcing a map i casually (re)drawn i figured many things, hope, at least it will help at inspiring new ideas... |
#17greyormDec 08, 2005 9:51:24 | Sun-loving hobgoblins and demon-worshipping gnolls bounding an empire of yuan-ti...cool. Five new Champions who didn't rebel against Rajaat -- but don't really want to see him freed, either -- one of whom is still involved in destroying the race they were assigned...cool. However, it seems at least some of your ideas are of the "sharks...with lasers on their heads!" philosophy: that is, overwrought and unnecessarily complicated. Illithids, time-travel, and elder brains? Right. Whatever. Arcane magic that doesn't defile? Not cool: it breaks the integrity of the campaign setting: I would drop that immediately because it breaks canon (in fact, it makes the world /less/ dangerous rather than more). Shape-shifting gnolls: hell no. Make it a power given to Black Diamond Adepts or something, a benefit the priests (and thus rulers) of their society get, some sort of weird, infernal transformations that allow them to become really scary. Invading the Tablelands: oh gods...again? Really? No, seriously, really? How many times can the Tablelands be invaded by an overwhelming oppositional force that must be thrown back? Dregoth and his armies of dray, the thri-kreen empire's invasion, etc. Drop it, you have enough on the continent of Ur itself not to need to resort to a red herring like this. ----- Some additions or suggestions to the things you have set-up already: Huatanee isn't just the Yuan-ti Inquistor...no, instead she's traded up. She abandoned her task and became their goddess instead -- her tag-line would be: "Why serve in heaven when you can rule in hell?" -- perhaps because she saw the power that could be gained by becoming one of the yuan-ti, the greatest of all of them. Her agents are everywhere in her watery empire, ensuring the humans of her realm are doing as they are told, that the yuan-ti remain faithful to her rather than turning back to the false serpent gods of the ancient days. You get: secret, evil cults plotting the downfall of a goddess; a totalitarian police state with secret police (cold-war Russia with a serpent goddess); slavery and sorcery and weird, mass serpent-cult rituals; forbidden, sunken serpent cities along the edges of the sea; lost cities and ruins swallowed by the jungles, full of throw-backs and degenerates (and pagan serpent cults); yuan-ti halfbreeds as PCs. As well, given the centrality of the sea and how large it is, this would make the yuan-ti empire the center of a vast trade empire that everyone uses for trade. That size also means a very likely feudal system of government, with serpent barons and such and their broods ruling over men in the cities along the shore, using them as breeding stock and sacrifice. ----- Sunmaster set himself up as a god, too...or, maybe we have here this continent's Oronis. The shining sun-spirit of the bugbears: an avangion in the advanced stages of his transformation. Perhaps mixed cities of bugbears and humans, all serving Sunmaster, maybe the bugbears are elementalists and clerics, maybe they're second-class citizens longing for the freedoms that men have. ----- Unlike the other Champions, Gestianae is a peerless, immortal warlord still fighting the good fight against the gnolls of the north. She recruits from every other race on the continent of Ur, even the untrusthworrthy yuan-ti, because they all know the danger that the infernal gnolls and their black demon-gods represent. She even recieves yearly tribute from Huatanee, who has the most to lose if the gnolls break through, though the serpent queen often uses the war to play politics against members of her brood in the north. Gestianae isn't evil, at least not anymore. Over the years she has become neutral, and the only reason she's still fighting this war is because there is a need to combat the power of the gnoll nation and their demon overlords, not necessarily because she thinks the gnolls should be wiped out -- though maybe she does, but for different reasons, now. You get: war-priests (who pray to Gestianae); mixed-race campaigns against the gnoll-fiends; double-crosses and paybacks with the yuan-ti; war-torn cities contested by two armies; amazons and a woman-run army; battles against demonic incursion; chances to change the status quo, maybe drive the gnoll threat back, maybe eradicate it altogether; questions about absolute good and evil, and whether all the gnolls are evil; possibility of gnollish traitors, questions about their loyalty, and how to work with those you've always considered enemies; questions about what it means to be a soldier, following orders, corrupt commanders, when orders go too far. ----- If you really want the illithids in the setting, still, decentralize them. Drop them into cities in the deepest part of the sea. Make them terrible sea-demons the other races have forgotten about, but still speak of in legend: mind-eaters who charm sailors into the depths, responsible for lost ships and the drifting vessels that are sometimes found empty of crew. Maybe they're plotting to rise up and overthrow the yuan-ti, to take over the serpent's herds of men for their own purposes, or maybe even enslave the serpent-folk. Of course, Huatanee is no fool, perhaps she knows about all this ----- Gamesha rules over a small city of humans in the east, very India-like in architecture. She is the Elephant Goddess of the people, and has created a pantheon of other gods. She is quite possibly insane in this respect, believing she really is a goddess. Her legends tell of how she brought the world into existance by slaying the many demons who ruled it at the time, thus making it safe for her people. You get: wandering aesetics; yuan-ti plots; mysterious, mountainous jungles; forgotten hobgoblin ruins ("haunted cities of the jungle, ruled by the ghosts of the demons Gamesha slew"). ----- Abbathor, in the west, ruling over tribes of semi-nomadic humans, constantly skirmishing with the bugbears and yuan-ti of the dark cities-on-the-sea. Mongol-based culture. One big city from which Abbathor rules. ----- Well, that's it for right now. Use these ideas as you see fit, toss what you don't like, riff off what you do like, and so forth, but keep in mind the things I mentioned up top. |
#18zombiegleemaxDec 08, 2005 11:25:55 | Well, that's it for right now. Use these ideas as you see fit, toss what you don't like, riff off what you do like, and so forth, but keep in mind the things I mentioned up top. great minsds thinks akin... :D lets begin with the problems: 1 Illituids yes i needed something strong enough to both influence the halfling of the blue age and to shatter the invading demonic power of the Black diamound the elder brains could be also a really complex psionic network lifeshaped in the high of the blue age, as it seems unpopulale, i will drop my idea of a still operational mind flayer society aronud the Ocular Sea (as I now call the central sea) and leave the Elder Brain that survived the clash whith the demon armies something akin the Old Ones in Cthulhu Mytos, with a Rye’l like cithy emerging at the center of the Oculus... Why not having the Deep Ones Working with Athasian Beholders in the deep of the sea? Ok I like the idea of cthulhoid horrors that defended the green age Ur against armies of demons and sacrifice many of theyr own to win, it stresses over the grayness of good/evil concept. 2 Preserver demons Ok this is more triky, the demons were unable to defile the land, wile they loved to, they weren’t simply able to manage the plant based energy, they still destroied, but they did it for fee, this is the nature of the abissal host. Gray moral ground again, the only preservers were demon worshippers tougth wile the defiler where the wite (ok gray) hats. 3 The five champions invading the tablelands tey used armies only ‘cause I needed an easy way of communication to be recently created between Ur and the tablelands. But if only the Five went to confront the Deread Master they still could have left a permanent gate near the Pristine Tower AND mantained a degree of privacy about their identities... I like it more and it guarants thet if my charachters (my group, during the first episode discovered of the spell and actually tried to sabote the efforts of the S.k. against it, the fire cleric even tried to contact the big D. to switch alliance in favour of the future One God) do not stop Dregoth they will. And now the stuff i love more of your contribution: 1 Huatanee and Gestianae, the 2 sisters born in the ancient Cambris You really get the idea and represented them both the way i imagined them While Athena is still Evil (a Basilisk Emperor Godness of the serpent folks) her sister is now a neutral defiler wanting to get rid of ALL demonic influences in UR, even to the point of plotting against the other 4 to destroy theyr shards of the Black diamound. 2 Gamesha (Tristan, he is a male) Rules a small idian inspired empire on the eastern shoes of the ocular sea He was the one that actually reasoned with his chosen race and the mastermind of the quintet, the one responsabile of mediating beetween the other 4 and the cthulhoid orrors of the sea, he even obtained the servant race of the Mind Flayers (the hobgoblin) as a massive sacrice to please his master Rajaat 3 Helios I really love the idea of a netral/evil Avangion, protector of the evil bugbear druids that changed the forests in Toxic Jungle. The basic idea is to have the druid organized (no druid purge in Ur) around the more militant and evil of their kin to create a whole ecosistem enimical to non-toxic lifeforms, plant that actually poisons the life energy taken from them, coulds of caustic mists that consumes invaders, acid rains that pierce the roof of the houses.... About the bugbears i'll prefer the "eberron changeling" idea but the caste/persian/indian society fits really well with a top caste of braminian templars and bligth druidsand an untouchable cast of elemental clerics Dropped the idea of an Elder Brains confederation around the Ocular sea in favor of the Serpent Empire I'll swich Abbator to the south and Helios to the west I know that, in this manner, whe have a "C" shaped Serpent empire separating two indian inspired cultures, what if Hautanee actally was prophetized to arrive by the ancient serpent oracles to save the sepent people from the apocalypse to come (relocating it near the Ocular Sea)? thos rationalize the separation 4 Abbator I really loved the idea of an hunnish empire of sort in the south what about the defunct centaus? how would they looked like? What if Abbator is still served by his undead victims? (MORE TO COME) I really appreciate Your contribution Greyorm, thanks! |
#19SysaneDec 08, 2005 12:04:05 | I actually don't like the thought of the illithids being indigenous to Athas. I subscribe more to that they came from some where beyond Athas (planet, reality, plane of existence, etc..). This was visited in another thread some time ago, but if they were to be included I feel that they would have encountered the rhulisti some time during the Blue Age. It could be that the rhulisti did something with their lifeshaped technology that attracted the mindflayers to Athas which brought them in direct conflict with them. |
#20zombiegleemaxDec 08, 2005 12:33:47 | about the role of the Champions: Tristan (now Gamesha), Illithid Flayer, Hobgoblin Eater Helios (now Sunmaster), Bugbear Dread Athena of Cambris (now Hautanee), Yuan-ti Inquisitor this 3 champios conducted a different kind of war, less obious to the world: Both Yuan-ti and Atahsian Bugbears cold pass for humans if the wanted so "teir" champions relied less on an army and more on a sort of inquisition, secret police force. Tristan actually haven't even foght a war agains the hobgoblin, he made something akin horrible death factories (the really numerous bt relatively unoffensive slave race was sold ot by their masters to ensure peace) Pennarin (now Abbathor), Centaur Crasher Gestianae of Cambris Gnoll Impaler I acn see this 2 champions as actually fighting popular wars, with the active support of even good organizations, the gnoll were obviosly Vile wile for the centaurs we cand find a rationale, might be they originally invented the whole toxic forest idea and began to hunt all the humanoid races blamed for the destruction of the planet. so each champion had good reasons to keep a low profile or to never openly cooperate with the "official" forces of Rajaat... this would explain how the S.K. didn't taken their actions in account. A question to everyone: By now are the champions dragons (we alredy know Helios is an Avangion of sort) still only immortal or a new brand of advanced being? I'll like something akin Anathema or Basilisk, stressing an involvment of Illithid psionics, Yuan-ti magics in combination with the demonic BlacK Diamound Shards. to Sysane: What if a single Elder Brain Reached the Blue Age and was LIFE SHAPED by the rhulisti for being a sort of thinking macine? What if the "Brain net" rediscoverd his genetic drive and secretly began to betry his masters to engine the creation of the brown tide and the reborn races to be able to host teapodes and than mind flyers was again around.... Now we have something! |
#21SysaneDec 08, 2005 12:43:01 | to Sysane: That idea has merit. My own personal theory is that the rhulisti may have based most of their life-shaped technology on captured illithid items and maybe even the illithids themselves. Look at the life-shaped artifact of the Centennial Brain. It has some pretty striking similarities with Elder Brains |
#22zombiegleemaxDec 08, 2005 12:51:05 | That idea has merit. My own personal theory is that the rhulisti may have based there most of their life-shaped technology on the captured illithid items and maybe even the illithids themselves. Look at the life-shaped artifact of the Centennial Brain. It has some pretty striking similarities with Elder Brains This was exactly the point from that i derived the whole idea of a secret Illithid presence during the Blue Age. Good job and welcome to your ideas On Abbator: I love the idea of the centaurs tring to exterminate humanoids and the vile deifler seen as a saviour by a terrorized population that now he forged in a "Iron Horde" Lesser hordes, ruled by the Many sons and descendant of the Immortal Father(many of the openly monstruous in nature), ranomly raid the stantial community all over Ur, even the city of Abbator is nomadic in nature (yet to know how it does) On Helios and Gamesha I love the idea of the creating 2 fellow Phanteons of gods to rule their nations, if they are as it seems, advanced being far in the upper levels of transoformation might be they are the one secure enough to let their apprentices cast the methamorphosis spell... under survelliance of course. The Rage of the Dragon: If we introduce an alternative (Anatema or Basilisk) to Dragon is not a problem, if not, why in Ur it is less an issue? Illithid rage management tecnique? |
#23zombiegleemaxDec 09, 2005 7:29:39 | more about gnolls:[/ why the war against the gnoll took so many centries? apart from summoning horde unpon horde of abissal fiends I was thinking of adding an additional layer of horror: I recently seen Serenity, the movie and the Reavers, as a culture of sort, rally intrigued me... Wile Hautanee don't take prisoners the Gnolls do, and they torture them untill teir mind change then they swich the head of the helpless captive with the one of an animal (in the way Athasian giants do). how long the whole process will take? I want it to be long enough to be guersome an horrifing but it is intended as a mean of mass producing ready soliders for the War (now I kow what motivates the gnoll raids, they want to reproduce) So we have 2 kinds of gnolls (breading true gnoll between them), the natural Jakal/hyena headed ones and the other aniamal headed ones, let say it is an aquired template applicable to any humanoid... Anyone wanna propose a template raising cr/la +0 or +1 maximum? |
#24zombiegleemaxDec 12, 2005 2:35:44 | Ex Templar Sometime it happend that a templar HAVE to swich his loyalty from his former master, losing all spelcasting powers. This poor souls generally do not survive the event, or they find a new master to serve, but there are other options... It could happen when a S.K. dies or is rended unable to channel divine spells in the conventional way. It could happen in the unlikly situation of a templar surviving the displasure of his master. It happens a lot when templars of the Champions of Ur get captured by the Gnolls. In the latter case if his new Gnoll tribe serves one of the Rougue Shards of the Black diamound, the templar simply swich loialty and continue to gain spells from the new master, this is the ONLY way gnoll templars are created since the shards, per se, are unable to directly empower a mortal with the ability to recive divine spells and can only provide power to the ones already able to do it. If the gnoll tribe has not a shard to serve, if the templar simply lost his master, I need a prestige class that colud simulate the rapid convesion of abilities experienced by Tithian in te P.P., sothing converting templar casting in arcane defiler casting and/or psionic manifesting Any ideas? |
#25zombiegleemaxDec 26, 2005 2:37:54 | Two more feats useful to champions: REFORGED CHAMPION FOCUS [EPIC] Prerequisites: Champion of Rajaat template, direct intervention of Rajaat or reforging using the dark lens by an arcane caster level 40+ Benefit: This feat allows a Champion to swich all powers related to his chosen race (Ex: Genocidal Focus (Su))to another race of reforger choice. Normal: Once set the chosen race remains fixed. Special: When guaranted by Rajaat this feat comes for free. Only Hamanu (trolls to humans) and Gamesha (illithid to hobgoblin) are known to ever took this feat. and CHAMPION AT PEACE [EPIC] Prerequisites: Genocidal Focus (Su) ability, accredited of having completed the task of annichilation of chosen race. Benefit: This feat allows a Champion to sacrifie all powers related to his chosen race to obtain a permanent morale bonus of +10 on all his will saves. Normal: Once set the chosen race remains fixed. Special: Only Darksinor (goblins), Abbator (centaurs) and Gamesha (hobgoblin) are known to ever took this feat. |
#26zombiegleemaxJan 11, 2006 16:09:16 | The Sorceress Karabà is an optimal concept for one of the Sisters of Cambris Gestianae of Cambris Geastianae concept |