Xlorep's Athasian Paladin Write-up revised.

Post/Author/DateTimePost
#1

xlorepdarkhelm_dup

Dec 15, 2005 12:52:18
After a bit of work, I've made some significant modifications to my Athasian Paladin write-up, making them much less front-loaded, far more rounded out, and fitting into specific roles within the setting. I've integrated some of the features of the Marshal class, and well... I just plain like this version better. Please check it out at the following link: http://darkhelm.org/tiki-read_article.php?articleId=2 and let me know what y'all think.
#2

nytcrawlr

Dec 15, 2005 13:17:05
You still have "deadly touch" listed in the Abilities section.

There's also a few small spelling errors.

Other than that it seems better. I will have to compare to the older one though.

Nice touch on the Code of Conduct, makes this class a bit more playable then it was before.

Great work!
#3

xlorepdarkhelm_dup

Dec 15, 2005 13:26:11
Fixed, fixed, and fixed. I even went through to correct the spelling errors I could. I'm still toying with the idea of including the sidebar on Paladin mounts in the article or not.

I'm pretty certain I have the fluff information all updated to the new version as well, and I think I got the levels for each of the abilities the Paladins get corrected.
#4

csk

Dec 15, 2005 13:32:28
Are you missing the number of auras known at each level or am I just dense?
#5

nytcrawlr

Dec 15, 2005 13:36:00
I'm still toying with the idea of including the sidebar on Paladin mounts in the article or not.

I say add it.

Need more options than just the three listed in the article IMO.
#6

xlorepdarkhelm_dup

Dec 15, 2005 13:36:13
Are you missing the number of auras known at each level or am I just dense?

Maybe..... (shuffles through papers)...

Edit: fixed. Sorry about that.
#7

nytcrawlr

Dec 15, 2005 13:36:42
Are you missing the number of auras known at each level or am I just dense?

Good spot.

I seriously doubt they know them all. ;)
#8

Oninotaki

Dec 15, 2005 14:53:02
very cool class, much better then I was expecting. I myself was originally planning on reverseing blackguards and paladins on athas so that the black guard was the base class and paladin was the prestige class, but I think I may like your idea better:D
#9

Pennarin

Dec 15, 2005 15:18:00
For the first time since I've looked at your other versions do I think this looks good and possible. Kudos! (Plus the topnotch visual presentation helps too.)
#10

xlorepdarkhelm_dup

Dec 15, 2005 16:30:03
very cool class, much better then I was expecting. I myself was originally planning on reverseing blackguards and paladins on athas so that the black guard was the base class and paladin was the prestige class, but I think I may like your idea better:D

I originally started with the idea of using a Blackguard, then when Unearthed Arcana came out, it had variant paladins for Lawful Evil, Chaotic Evil, and Chaotic Good. Plus Complete Warrior had a non-spellcasting variation. So, I took ideas from those, and came up with my first run of this class. However, it always seemed a bit clunky, and needed some streamlining. I bounced some ideas off of Nytcrawler as I was working on it, and eventually decided to go with including some more of the Marshal class elements into it, as well as removing some of the regular Paladin features I felt really don't fit well. Thus, this was born.

Glad you like it.

For the first time since I've looked at your other versions do I think this looks good and possible. Kudos! (Plus the topnotch visual presentation helps too.)

Thanks!

My only worry is that people will read the words "Athasian" and "Paladin" together, visualize putting a Players Handbook Paladin into Athas (which simply does not belong). In fact, it was because of the inclusion of the Paladin into the Dim Sun articles that spurned this whole idea. I had considered changing the name of the class as to get around the kneww-jerk reaction of "Paladins don't belong in Athas!" that many of the Dark Sun fans feel, but decided to leave Paladin -- just like with many other things in this setting, the Paladins are a bit.... different.

Of course, I have been trying, with the fluff for the class, to explain why Paladins hadn't really been written about anywhere before. I'm hoping it gives the impression that they could have been around all along, just never were the focus of attention -- easily mistaken as templar bodyguards, military commanders, or even possibly confused with templars themselves.
#11

xlorepdarkhelm_dup

Dec 15, 2005 19:49:33
Bah, there's something wierd going on with tables on my site currently, so the class tables are all scrambled right now.

Edit: fixed. TikiWiki apparently broke one of the Table format codes, so I had to revert to the other code. Tables are now correctly displayed on my Dark Sun articles.
#12

Oninotaki

Dec 16, 2005 0:09:54
i love the write ups of paladin in each city state so much that i have to ask. Can we um get write ups for paladins in city states that lost their monarchs both before and after.
#13

nytcrawlr

Dec 16, 2005 8:06:59
i love the write ups of paladin in each city state so much that i have to ask. Can we um get write ups for paladins in city states that lost their monarchs both before and after.

Give me some time and I will start working on that, probably after the holidays.

I still run during the first campaign box set so I will be writing these up at some point. Xlorep runs his campaign after the revised box set, so that is why he didn't include the other Monarchs.
#14

xlorepdarkhelm_dup

Dec 16, 2005 11:16:07
i love the write ups of paladin in each city state so much that i have to ask. Can we um get write ups for paladins in city states that lost their monarchs both before and after.

I might eventually, but as Nyt said, I run after the Revised boxed set -- so I don't have as many. I'll be doing Oronis and Daskinor for sure, as well as Dregoth, but the thing is -- my players aren't given any knowledge of those Sorcerer-Kings' existance, their city-states, or anything else, much less their Paladins. But I'll have them done up, so then if/when my players discover some, and during a "create a replacement character" session, would have new possibilities available.

For the record, I see Daskinor's Paladins as chaotic, bloodthirsty brutes that have completely succumbed to slaughter, and the only thing keeping the people of Eldaaritch relatively safe fom them, is that they tend to fight each other as much, if not more than others. I see Oronis' paladins as being people who had taken it upon themselves to defend Oronis, New Kurn, and the such -- despite Oronis prefering that they'd just go about their own lives. Out of a concern for their safety, he's granted them the abilities of Paladins, since no amount of pleading would make them stop anyway. And Dregoth's would be, well.... Dray.
#15

cnahumck

Dec 16, 2005 15:09:56
This is fantasitic. the idea is great and this new class fits a role that has been missing in the setting. i have found it hard to do a campaign that includes templars, given the restraints and the fact that they are seen as evil, but in a post dragon world, were the SK need to find new direction, and the focus is no longer maintaining the status quo, then maybe the SK's can have a party that works towards good. that would be my only question about the class, do they have to be evil. i can understand the lawful part, as they follow the will of their SK, who's word is law. But in the just plain pavek series there are templars who are neutral, or even good. i am thinking about the black elf who was the champion of urik. he was a good guy and helped pavek, who was also a good guy. we all assume that all templars are evil, but i don't think that this is the case. i think that maybe this is something we should check out in another thread maybe. anyway... keep up the good work, this is good stuff man.
#16

xlorepdarkhelm_dup

Dec 16, 2005 17:32:07
This is fantasitic. the idea is great and this new class fits a role that has been missing in the setting. i have found it hard to do a campaign that includes templars, given the restraints and the fact that they are seen as evil, but in a post dragon world, were the SK need to find new direction, and the focus is no longer maintaining the status quo, then maybe the SK's can have a party that works towards good. that would be my only question about the class, do they have to be evil. i can understand the lawful part, as they follow the will of their SK, who's word is law. But in the just plain pavek series there are templars who are neutral, or even good. i am thinking about the black elf who was the champion of urik. he was a good guy and helped pavek, who was also a good guy. we all assume that all templars are evil, but i don't think that this is the case. i think that maybe this is something we should check out in another thread maybe. anyway... keep up the good work, this is good stuff man.

Well, I say yes, they have to be Evil, if their Sorcerer-King is evil. They have to match their Sorcerer-King's Alignment (or, in my use of the d20 Future Allegiances, have the same moral and ethical allegiances as their monarch) -- this helps match the loyalty aspect of them. I did tear down a lot of the other issues, but honestly... the SK's haven't suddenly changed their stripes. They are still ruthless, cruel, and very evil. Only one isn't, and as such, his paladins wouldn't be either.

Understand that I'm not proposing the Paladins are a new thing -- I'm actually proposing that they've always been there, it's just they stayed in the background more or less.