Need a little help.

Post/Author/DateTimePost
#1

darthsylver

Jan 08, 2006 18:33:01
This has probably been addressed somewhere already but here goes.

How does turning undead work if the character has levels in both Cleric & Paladin. Say he was a 5th level War Cleric and then he became a paladin and is now 10th level.

Does he combine his turn attempts per day, does he combine levels/ and what happens if he takes Extra turning? Does he get 4 extra per day, or 4 extra per day per class?
#2

clarkvalentine

Jan 08, 2006 18:58:18
Does he combine his turn attempts per day

The classes are handled seperately, I believe. He can turn as many times/day as a cleric (3+charisma bonus, independent of level), and additionally as many times/day as a paladin.

If he takes Extra turning? Does he get 4 extra per day, or 4 extra per day per class?

Just 4/day. Not per class.
#3

cam_banks

Jan 08, 2006 19:24:04
You add the effective turn undead levels together. A paladin turns undead as a cleric of 3 levels lower, so you add that to the levels in cleric to determine the character's overall cleric level for the purposes of turning undead. You don't get additional times per day.

See p59 of the Player's Handbook under "Class Features."

Cheers,
Cam
#4

clarkvalentine

Jan 09, 2006 12:53:31
In the special case of turning undead, both clerics and experienced paladins have the same ability. If the character’s paladin level is 4th or higher, her effective turning level is her cleric level plus her paladin level minus 3.

Well, hm. Looks like darthslyver and I failed to read the same portion of the book.
#5

darthsylver

Jan 09, 2006 13:00:21
While I have your attention Cam, clarify somethng for me. To acquire class skills cost 1 skill point for 1 rank for class skills, and 2 skill points for 1 rank in a cross-class skill.

With multi-class characters even though a skill is a class skill for one class, it still costs 2 skill points to increase by 1 rank if it is a cross-class skill for the 2nd class and you are spending skill points from the 2nd class. Yes or No.
#6

ozyburrfoot

Jan 09, 2006 13:30:43
While I have your attention Cam, clarify somethng for me. To acquire class skills cost 1 skill point for 1 rank for class skills, and 2 skill points for 1 rank in a cross-class skill.

With multi-class characters even though a skill is a class skill for one class, it still costs 2 skill points to increase by 1 rank if it is a cross-class skill for the 2nd class and you are spending skill points from the 2nd class. Yes or No.

Well I'm not Cam, but I have an answer for you anyways. Officially speaking when spending skill points you should worry soley about what skills are class for the class providing the skill points. ie. Bob the Dwarf, fighter/rogue wants to take another level in fighter, when spending the skill points from the level increase, only apply the fighter's list of class skills, not the rogue.

That being said, I dont worry about these things, once a character has proficiency in a skill, it doesnt matter to me. But thats my personal dming style, not the way the books say it works.
#7

cam_banks

Jan 09, 2006 14:32:54
As Ozy says, the level you are currently adding determines which skills are class skills and which are not. The reason you can't just assume all the skills from all of your classes are class skills is one of balance and common sense - if you're focusing on a specific set of training (i.e. fighter, rogue, wizard) it makes sense that appropriate skills are easier than those that aren't appropriate.

Do note that the skill cap for a skill is the best out of all of the classes you have, not the one you've added, so once a skill is a class skill for at least one of your classes the maximum number of ranks you may have in that skill is your character level +3.

Cheers,
Cam
#8

darthsylver

Jan 09, 2006 16:56:27
That is what I thought. And I know it will seem like I am constantly coming up with questions but here is another.

The krynnish Gnome (Tinker Gnome). The stats presented in the DLCS, do they replace the normal stats (as I think) or are they in addition to the normal gnome stats?

Same question for the Thinker gnomes.
#9

cam_banks

Jan 09, 2006 17:16:26
That is what I thought. And I know it will seem like I am constantly coming up with questions but here is another.

The krynnish Gnome (Tinker Gnome). The stats presented in the DLCS, do they replace the normal stats (as I think) or are they in addition to the normal gnome stats?

Same question for the Thinker gnomes.

They completely replace standard PHB gnomes.

Cheers,
Cam
#10

zombiegleemax

Jan 09, 2006 20:20:16
Has thhe difference between the 2 gnome types been explained?
#11

zombiegleemax

Jan 09, 2006 20:20:39
Has thhe difference between the 2 gnome types been explained for 3.5?
#12

cam_banks

Jan 09, 2006 21:52:57
Has thhe difference between the 2 gnome types been explained for 3.5?

It's in the DLCS.

Cheers,
Cam
#13

darthsylver

Jan 10, 2006 2:43:21
Thanks, everyone.
#14

darthsylver

Jan 13, 2006 18:50:39
Question: does the Dark Dwarves racial skill bonuses replace the dwarves normal skill bonuses on Appraise and Craft (stone or metal related) or are they in addition to.
#15

cam_banks

Jan 13, 2006 19:47:21
Question: does the Dark Dwarves racial skill bonuses replace the dwarves normal skill bonuses on Appraise and Craft (stone or metal related) or are they in addition to.

In addition to, by the wording of the racial traits description, but I'm unsure if we've ever done that in stat blocks. It's possible that the skills line in the DLCS replaces that of the PHB.

Cheers,
Cam
#16

zombiegleemax

Jan 14, 2006 10:41:52
Will these rules be clarified in the Races of Ansalon?
#17

cam_banks

Jan 14, 2006 14:42:18
Will these rules be clarified in the Races of Ansalon?

Everything racial will be clarified in Races of Ansalon.

Cheers,
Cam