Prestige Class Conversion Notes for DS Games.

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#1

Kamelion

Jan 10, 2006 6:30:30
The following notes are from my own DS games and are given to players in order to provide suggestions on adapting prestige classes from published sources to the DS setting (specifically, prestige classes from the DMG, XPH and Complete X series). As this is drawn from my own campaign, you may find parts of this to be of varying degrees of utility, depending on how you run your own games. Use, refuse or abuse as you see fit ...


DUNGEON MASTER’S GUIDE
Arcane Archer:
Arcane archers are elite warriors from the elven tribes of the Tablelands. They have learned to meld their skill at sorcery with their abilities as archers. An arcane archer must decide whether his spell-like abilities are powered through defiling or preserving magic. If the arcane archer has access to an alternative source of spell energy (such as the Black or the Gray), he may use this alternative source instead.
Arcane Trickster: Although many arcane tricksters develop their abilities independently, some are also trained as operatives by the Veiled Alliance, the sorcerer-kings or their templarates. Operating as infiltrators, spies and assassins, these agents are much feared by those against their unwitting targets. Others act as scouts and border guards for nomadic or elven tribes.
Archmage: Archmages are extremely rare on Athas, as few possess the resources or security to pursue their arcane development to such a level. Many are arcanamachs sponsored by the sorcerer-kings, although a few figures of legend are rumoured to exist in the upper echelons of the Veiled Alliance.
Assassin: Much like the arcane trickster, most assassins are trained in their art by a powerful sponsor or organisation. More common than the arcane assassin are psionic assassins, who develop their abilities at one or more of Athas’ psionic schools. Consult your DM for details on the psionic variant of the assassin prestige class. A spellcasting assassin must decide whether his spell-like abilities are powered through defiling or preserving magic. If the assassin has access to an alternative source of spell energy (such as the Black or the Gray), he may use this alternative source instead.
Dragon Disciple: Certain defilers discover methods of personal transformation that lead to an advanced path of existence; some of these defilers become dragon disciples. Dragon disciples are hunted and hated by all who learn of their existence, save for those few who manage to find patronage with one of the sorcerer-monarchs. This is essentially a weaker, sub-epic version of the dragon prestige class that may have been discovered by other experimentation.
Duelist: These experts at personal combat are more common amongst the noble classes than elsewhere, although the city-state of Urik is renowned in general for its experts in the field. Training of this kind requires considerable resources, something that few Athasians can afford.
Dwarven Defender: The dwarves of the Tablelands preserve ancient traditions of loyalty and honour that still find expression in the ways of the dwarven defender. Most dwarven defenders hail from Kled or Ledopolus, the only remaining dwarven strongholds, although isolated dwarven communities also sometimes boast one or two of these stalwarts.
Eldritch Knight: Combining martial and arcane skills, eldritch knights are often found in service to Athas’ sorcerer-kings, although the Veiled Alliances as well as the noble and merchant houses have found it wise to develop such practices as well.
Horizon Walker: Horizon walkers are so rare as to be almost unheard of on Athas, due to the fact that Athasians seldom journey to the highly inhospitable planes of their cosmos. However, the abilities of a horizon walker can nevertheless be harnessed for use under the dark sun and this class is of considerable use on Athas itself. A horizon walker who possesses the Shifting planar terrain mastery draws the ability to cast dimension door from the Black.
Loremaster: Loremasters find many willing sponsors and allies, not least the great merchant and noble houses, for the loremaster offers to such groups a way to even the ground between them and their sorcerous overlords. It also goes without saying that the Veiled Alliance and the sorcerer-kings alike employ loremasters as often as they are able.
Mystic Theurge: It is rare for a practitioner of the arcane arts to find favour with the elements or the spirits of the land, but it does happen. However, the status of the arcane caster in question is of considerable importance in such a case. Preservers can only meld their abilities with the four principal elements of air, earth, fire and water, while defilers are limited to developing alliances with the four paraelements of magma, rain, silt and sun. Arcane casters who draw their spell energy from other sources (such as the Black or the Gray) are not limited in this fashion.
Shadowdancer: An athasian shadowdancer has been touched by the mysterious plane known as the Black and gained strange abilities as a result. Although not arcane casters, they can tap into the energies of the Black as can a Shadow Wizard. Shadowdancers are very rare and seldom trusted.

COMPLETE ADVENTURER
Animal Lord:
An animal lord develops a connection with the spirits that inhabit Athas and, through this connection, is bonded to one particular type of animal. They are more common amongst the halflings of the Forest Ridge and the tribes of the Crescent Forest than elsewhere, but animal lords bonded to Athas’ reptilian species are also found throughout the Tablelands.
Beastmaster: Beastmasters are relatively common on Athas, especially amongst half-elves, who have a natural affinity for the wilderness and its inhabitants. Barbarians, druids and rangers all find beastmasters amongst their ranks and such figures also find employ in the service of Athas’ gladiatorial arenas, seeking fresh beasts to bring back alive for the pleasure of the crowd. A beastmaster’s spell-like abilities come from Athas’ spirits of the land.
Bloodhound: Bounty hunters find many willing employers on Athas, primarily city-states, templarates and the great noble and merchant houses. Often, a bloodhound is a mercenary, selling his services on a case-by-case basis, changing employer as the tides of fate and fortune dictate. A bloodhound must decide whether his spell-like abilities are powered through defiling or preserving magic. If the bloodhound has access to an alternative source of spell energy (such as the Black or the Gray), he may use this alternative source instead.
Daggerspell Mage / Daggerspell Shaper: On Athas, the order known as the Daggerspell Guardians is an alliance between a group of druids and preservers, rumoured to have its base in a secret grove in the Hinterlands to the north of the Forest Ridge. Sponsored by the mythical Pyreen, they act as opponents to the sorcerer-kings and the defilers, acting both in secret and in the open to thwart the evil of their enemies. They are not connected to the Veiled Alliance in any significant fashion.
Dread Pirate: Athasian pirates sail the Sea of Silt and its connected estuaries. They often make their bases on one of the islands of the silt sea, but many are known to call ports such as Cromlin, Break Shore, Mytilene, and the aptly named Smuggler’s Rest home. Some few also spend time in the city-state of Balic, keeping their piratical identities under close cover.
Dungeon Delver: Dungeoneering as a career option does not exist on Athas in the classical sense, but the world of the dark sun has more than its fair share of ruins. Dungeon delvers are specialists in the exploration of the sunken ruins of former ages who learn some small tricks of magic to ease their way. A dungeon delver must decide whether his spell-like abilities are powered through defiling or preserving magic. If the dungeon delver has access to an alternative source of spell energy (such as the Black or the Gray), he may use this alternative source instead.
Exemplar: Exemplars are rare on Athas, principally because few have the dedication and high aspirations that allow such excellence to flourish. Nevertheless, there are those individuals who manage to drive themselves to great heights; inevitably they become highly renowned for their skill.
Fochlucan Lyrist: On Athas, this class is known as the Waverly Lyrist. Waverly was one of the most beautiful cities of Athas, located on an island in what is now the Sea of Silt. Before its destruction, one of its bardic circles escaped to the mainland and endures to this day, operating from a hidden base somewhere in the Tablelands. While Athas’ other bardic circles have become spymasters and assassins, the Waverly Circle claims that it holds true to lost bardic traditions from Athas’ distant past – a past it hopes one day to recapture.
Ghost-Faced Killer: Operating out of the city-state of Tyr, ghost-faced killers are members of a guild of assassins known as the Pale Chorus. Believed to have their base in the ruins of UnderTyr, the Pale Chorus are feared across the Tablelands as they are thought to have made pacts with the spirits of the Gray in order to gain their near-legendary powers.
Highland Stalker: Throughout Athas’ many mountain chains are those at home in such inhospitable climes. Some hail from the halfling tribes of the Forest Ridge, others are nomadic humans or elves and still others come from races such as the tareks or the gith. Highland stalkers are relatively common as a result.
Master of Many Forms: Druids who forge ever-stronger bonds with the spirits of the land, masters of many forms are uncommon but not unheard of. They use their powers to range far and wide, adapting and discarding forms as they see fit. They believe that through rejecting the concept of dwelling in a single body, they come closer to the panoply of existence typified by the spirits of the land.
Nightsong Enforcer / Nightsong Infiltrator: The Nightsong Guild makes its home in the city-state of Nibenay, where it operates in the field of espionage, assassination, infiltration and high-level theft. Believed to be sponsored by the venerable House Shom, some also suspect that the Guild enjoys the tacit approval of the Shadow King of Nibenay himself. A nightsong infiltrator must decide whether his spell-like abilities are powered through defiling or preserving magic. If the nightsong infiltrator has access to an alternative source of spell energy (such as the Black or the Gray), he may use this alternative source instead.
Shadowmind: Cousins to the psionic assassin, shadowminds are trained either by sorcerer-kings, noble and merchant houses or at one of Athas’ various psionic schools and monasteries. They are known to operate both independently and in service to powerful organisations or individuals.
Spymaster: With so many competing merchant houses, bardic circles and rival city-states scattered across the face of Athas, it comes as no surprise to learn that spymasters are well known, if not actually common. A spymaster must decide whether his spell-like abilities are powered through defiling or preserving magic. If the spymaster has access to an alternative source of spell energy (such as the Black or the Gray), he may use this alternative source instead.
Streetfighter: Streetfighters are extremely common on Athas, holding their own in the slums and warrens of the city-states. Many fight in back-street gladiatorial combats and others find their way into the great arenas to bleed and die for the pleasure of the masses. Whatever their fates, they usually enjoy some small amount of fame in their local neighbourhoods.
Tempest: These experts at two-weapon fighting find much use for their skills. Apart from the obvious combat use of these abilities, warriors who can fight well with twin weapons are met with bloodthirsty joy in Athas’ arenas.
Thief-Acrobat: In the city-states of the Tablelands, thief-acrobats are all too common, plying their larcenous trade wherever they can. Some are also employed as spies and infiltrators by the rival merchant and noble houses of the region.
Wild Plains Outrider: Wild plains outriders are primarily drawn from the ranks of rangers, but some particularly combative druids also find such a calling to be to their liking. Usually an outrider is a member of a nomadic tribe (elves are rarely outriders, as they do not deign to ride mounts) but merchant caravans also employ such individuals.

COMPLETE ARCANE
Argent Savant:
Specialists in force-based magic, argent savants are found wherever the security and resources can be found to allow them to pursue their studies in safety. City-states and the Veiled Alliances are therefore the most usual safe havens for these spellcasters.
Blood Magus: On Athas, the blood magus is a defiler who has learned the skills of tapping into the energies of life itself, specifically his own life, to power his spells. The defiler still defiles plant life as usual when casting, but can enhance the power of his spells by incorporating his own blood into the spell. An athasian blood magus need not have been killed and then returned to life, but must be a defiler and must have any one Raze feat in addition to the other listed prerequisites.
Effigy Master: Athasian effigies are not clockwork constructs; instead, they are fetishes crafted from rare woods and gems, anointed with expensive oils and unguents and imbued with an elemental spirit. Effigy masters are commonly found amongst the tribes of Gulg and the Crescent Forest, but are also known to the halflings of the Forest Ridge.
Elemental Savant: On Athas, elemental savants are almost always clerics who have found such favour with their patron element that they become with the element itself. The prerequisites for the athasian elemental savant replace Knowledge (arcana) with Knowledge (religion) and require the elemental savant to be able to cast 3rd-level divine spells instead of arcane spells.
Enlightened Fist: The Order of the Enlightened Fist is a secretive sect of Nibenese monks who work in alliance with the Veiled Alliance of that city. The Order of the Enlightened Fist combine the teachings of preserver magic with the monastic traditions of Nibenay to fuse the inner focus of the Way with the arcane energies of magic.
Fatespinner: Although Athas has no gods, a fatespinner has managed to tap into the raw energies of probability in order to exert control over his own destiny. Fatespinners often live lives of seclusion, acting as diviners and oracles for those who are able to seek them out.
Geometer: Writing is forbidden in many of the cities of Athas, as is magic; the geometer combines these two banned arts into a single whole. As a result, they are seen as harbingers of ill omen, even by the Veiled Alliances, although none can doubt the power which they command.
Green Star Adept: Known on Athas as an Adept of the Messenger, these spellcasters draw their power from the comet known as the Messenger, which visits Athas once every 45 years. Often accompanied by starfalls and meteorites, the visits of the Messenger are the very source of the Adept’s power.
Initiates of the Sevenfold Veil: Drawing upon arcane secrets known only to the upper echelons of the Veiled Alliances, these spellcasters master prismatic magic said to lie at the very heart of the organisation for which they are named. Their secrets are not taught to those who have not been accepted into the Alliance itself.
Mage of the Arcane Order: Known on Athas as a Mage of the Veiled Alliance, this class is composed of those spellcasters who are privy to the inner circles of that order. The prerequisites for entering this class do not include the 750 gp initiation fee, but instead require the character to possess the Alliance Secret class feature, thus restricting the class to those who are already a Veiled One.
Master Transmogrifist: A highly specialised path of learning, transmogrification is said to have its origins in the teachings of Athas’ spirits of the land. If so, it has long since passed beyond their purview, for preservers and defilers alike have been known to espouse its methodology.
Mindbender: On Athas, this is a psionic class, not an arcane class. The spellcasting requirement is replaced by the requirement to be able manifest psionic powers, including at least one telepathy power of 3rd level or higher. Also, the Spells per Day feature is replaced by a Powers per Day feature. All spell-like abilities are instead psi-like abilities.
Suel Arcanamach: Simply known as Arcanamachs, these spellcasters are powerful defilers in the service of a sorcerer-king. The class requirements of speaking Ancient Suloise and having read or studied with a reader of the Grimoire Arcanamacha are replaced by the requirement of having the King’s Library class feature (thus limiting this class to those who already have at least one level in the Royal Defiler class).
Wayfarer Guide: The Wayfarers Union does not exist on Athas; instead, this class represents the development of apportative magics by singular practitioners for personal reasons. Any spellcaster sufficiently motivated can become a Wayfarer Guide and the requirement of joining the Wayfarers Union is therefore dropped from this class.

COMPLETE DIVINE
Black Flame Zealot: A Black Flame Zealot is a cleric who has moved beyond his dedication to the elements and instead devoted his heart to the mysterious plane known as the Black. A black flame zealot discards his element and forges a pact with the Black, drawing spells from its shadowy essence. The black flame zealot loses any elemental domains and replaces them with an equivalent number of domains drawn from the following list: Darkness, Cold, Creation, Dream or Summoner. Remove the black flame zealot’s death attack, poison use, sneak attack and unholy immolation abilities. Add the following abilities, all as per the Shadow Wizard abilities of the same name: 1st level – chill touch, shadow casting, shadow taint; 2nd level – shadow illusion; 3rd level – shadow jump (20 ft.); 4th level – shadespeaker; 6th level – shadow jump (40 ft.); 8th level – shadow jump (60 ft.); 9th level – shadow jump (80 ft.); 10th level – shadow form.
Blighter: A blighter is a druid whose heart has been corrupted by dark desires or experiences and has been turned away from Athas’ spirits of the land. Although a blighter still draws upon the spirits of the land to power his spells, he does so without their permission, ripping the life energies from the land much as a defiler does. A blighter defiles in exactly the same way as a defiling wizard does when casting a spell.
Church Inquisitor: Known on Athas as Templar Inquisitors, these fearsome figures are the interrogators of the templarates and serve as the all-seeing eyes of the sorcerer-monarchs. The Special requirement of the prestige class is replaced by the requirement of having the Secular Authority class feature.
Contemplative: Followers of the elements or the spirits of the land, these figures have taken their religious devotion to almost monastic levels of purity. They leave the larger world behind and retreat into lives of secluded meditation, pondering the mysteries of the elements. The Special requirement of this prestige class is replaced by the requirement of having had direct contact with a spirit of the land or an elder elemental.
Divine Oracle: Most of these mystics have plumbed the depths of creation and are able to draw deep insights from the elements and the world around them. Others are templars who have spent so much time in communion with their sorcerer-monarch that they seem to possess something of their immortal overlord’s ageless vision.
Entropomancer: The entropomancer studies the interaction between the planes of Athas and the Hollow that lies at their heart. He sacrifices some of his advancement in his chosen faith in order to learn more of the Hollow, gaining entropic powers as a result. Entropomancers are seen as alien beings who have dabbled too deeply in the great nothing that lies at the heart of all things. The class has the additional prerequisite of Knowledge (the planes) 5 ranks.
Evangelist: Evangelists are relatively common amongst the elemental priests and templarate, and slightly less common amongst druids. Nevertheless, all religious callings on Athas are home to these consummate preachers; in a world without gods, naked faith is all the more powerful.
Geomancer: Geomancers have divined the truth at the heart of all spellcasting on Athas, that the spirits of the land bind all magic together. The elements, the energies of life – all are bound into a greater whole under the auspices of Athas’ living spirit. The geomancer infuses his spells with this wisdom, melding disparate magics together into a single whole.
Rainbow Servant: On Athas, this class is known as the Crimson Servant, and is composed of those few preservers who have found favour at the Crimson Shrine in UnderTyr. The devotion that they discover in that ancient place leads to abilities that hearken back to Athas’ Green Age, when belief in a pantheon of forgotten gods was still common across the land.
Sacred Exorcist: Undead are, unfortunately, quite common on Athas, and many cultures have devised methods of dealing with them. The sacred exorcist is a spellcaster who has learned special techniques that are inimical to the undead.
Sacred Fist: The Temple of the Sacred Fist is a monastic sect of clerics who have harmonised their divine devotion and their inner strength. Located in Raam, the Temple of the Sacred Fist accepts any who meet their stringent requirements; even templars of Badna are welcome here.
Stormlord: When a storm rages on Athas, it can change the lives of those caught within its tempest. Stormlords are elemental priests or druids who see in the storm a powerful representation of their faith upon the face of the world, either as a manifestation of the elements or as the living wrath of the spirits of the land. The requirement of having Talos as a patron deity is dropped from this class.
Temple Raider of Olidammara: On Athas, this class is called Templar Raider, and is comprised of specialists drawn from the ranks of the templarate. Trained in elite infiltration techniques and gifted with the magic of their sorcerer-king, the templar raiders act as spies, assassins and secret operatives for their monarchs.
Ur-Priest: An ur-priest has learned how to steal the energies of the elements from under their very noses. Although he does not receive access to any domains, the ur-priest is nevertheless able to siphon off enough elemental energy from the living world through ancient, heretical techniques. Unsurprisingly, the ur-priest is much reviled by other divine spellcasters.
Void Disciple: A void disciple is a spellcaster who has seen through the veil of Athas’ existence and glimpsed the Hollow at its heart. The void disciple dedicates himself to meditation on the nature of the Hollow, following an almost ascetic regime in order to hone his awareness. The class has the additional prerequisite of Knowledge (the planes) 10 ranks.

COMPLETE WARRIOR
Bear Warrior:
The bear warrior has developed a connection with the spirits of the land and been granted the power to take on one of its aspects. Athasian bears, in their natural state, are terrifying creatures to behold, and the bear warrior is afforded much respect as a result, even though the bear warrior takes extinct forms of the creature.
Bladesinger: Bladesingers follow ancient elven traditions of dance and warfare, combining the two in a deadly technique of martial and spellcasting excellence. A bladesinger can only practice his craft with an elven longblade. Accordingly, all requirements for and use of a rapier or longsword in the class description are replaced by the elven longblade.
Cavalier: Far from being a paragon of knightly virtue, the Athasian cavalier is a well-trained cavalryman, a vital component of many of the sorcerer-kings’ armies. They ride crodlu, inixes, kanks and other Athasian mounts, as necessity dictates. The class requirement for Knowledge (nobility and royalty) is replaced by a requirement for Knowledge (warcraft). The class does not gain the special mount ability.
Darkwood Stalker: On Athas, this class is known as the desert stalker. Racial hatreds run deep under the dark sun and few are as well evidenced as the hatred that exists between elves and thri-kreen. Whereas amongst elves there exist the fabled kreen slayers, amongst the kreen there are the desert stalkers – thri-kreen who dedicate themselves to hunting elves. The prerequisites for this class are changed as follows: the class is only open to those of the thri-kreen race and Speak Language (Orc) is replaced with Speak Language (Elven). The Ancient Foe and Death Attack abilities now apply to elves instead of orcs.
Dervish: Skill at arms is respected all across the Tablelands and those with the skill of the dervish are highly valued. The Slashing Blades ability of this class is not restricted to scimitars; it can be applied to a single slashing one-handed martial weapon.
Exotic Weapon Master: Favoured amongst gladiators and others who make their living in Athas’ arenas, the path of the exotic weapon master is fairly common on Athas. Mercenaries, bounty hunters and merchant captains all make use of these skills in order to give them the unexpected edge that they often need.
Frenzied Berserker: Driven to heights of insensate rage by any number of stimuli, frenzied berserkers are known throughout the Tablelands. Many are savage warriors from the nomadic tribes of the desert, while others are gladiators who have been driven into an almost permanent battle-lust. Some few are also found amongst the half-giant populace, much their fellows’ dismay.
Gnome Giant-Slayer: Known on Athas simply as the giant-slayer, this class is common along the length of the Estuary of the Forked Tongue and in the area around the Balican Peninsula, regions that are frequently plagued by rampaging giants. The racial requirement of being a gnome does not apply to the Athasian version of this class.
Halfling Outrider: The Athasian version of this class is known as the Outrider and is especially common in the Tablelands. The armies of the city-states, the merchant houses and the nomadic tribes of the wastes all number outriders amongst their ranks. The racial requirement of being a halfling does not apply to the Athasian version of this class.
Hulking Hurler: Half-giants in particular find this class to their liking, seeing in its abilities a reflection of the rock-hurling prowess of their giant ancestors. Indeed, few of the other civilised races of the Tablelands possess either the stature or the mentality to benefit from this approach.
Hunter of the Dead: On Athas, members of this class are drawn exclusively from the ranks of the templarate (other groups rely upon the sacred exorcist to deal with the undead) and act as agents of their sorcerer-king dedicated to dealing with those that will not succumb to the call of the Gray. The class has the additional requirement of the Secular Authority class feature.
Invisible Blade: Experts in lightly armed combat are always in demand in a world where good quality weapons and gear are scarce at best. The invisible blade is just such an expert. Be they gladiators fighting nearly naked in the arena, back-street assassins and hit-men or skilled bodyguards of high-born merchant kings, they are found wherever bloodshed is common – on Athas, that is almost anywhere.
Justiciar: Enforcers, bounty-hunters, lawkeepers and templars are all commonly found amongst the ranks of this class. Wherever there is a need to bring wrongdoers to heel, the justiciar finds his talents are in demand. On Athas, the alignment requirement for this class is dropped.
Master Thrower: Weapon specialists are found all over Athas, and the master thrower is no exception. And, with the dagger being such a commonplace weapon, there are many who find that they benefit greatly from gaining expertise in using it at range.
Master of the Unseen Hand: Extremely rare on Athas, masters of the unseen hand are telekinetic specialists who have developed mundane artistry in order to maximise their magical or psionic skill. The majority are found amongst the psionic schools of the Tablelands.
Mindspy: All organisations that are able to do so would be wise to take advantage of the services of a mindspy. On Athas, this class is a psionic class and the requirement to be able to cast the detect thoughts spell or use the detect thoughts spell-like ability is replaced by the requirement to be able to manifest the read thoughts power or use the read thoughts psi-like ability.
Nature’s Warrior: As Athas dies, the spirits of the land call more and more frequently upon those willing to defend the shattered world. Nature’s warriors are those who have answered this call and risen beyond being mere protectors of the environment to being warriors willing to die in its service.
Occult Slayer: Magic is a reviled force on Athas; beyond the almost universal hatred for arcane casters, there are even those who distrust the elements and plenty who feel the same about the templarate. Occult slayers are those who excel in combating magic of all forms. On Athas, these individuals are respected and applauded for their actions.
Order of the Bow Initiate: The Order of the Bow does not exist as an independent organisation on Athas. Instead, this class represents those who have taken their skill at archery to astounding heights. The arrow knights of Draj often develop these skills alongside their own, but specialists in bowmanship can be found throughout the Tablelands.
Rage Mage: Hounded and beset from all sides by those who would drive them to extinction, some spellcasters find an inner reserve of fury upon which they can draw in times of great need. Defilers and preservers alike can become rage mages, as can those who draw their magic from other sources.
Reaping Mauler: Skill at unarmed combat is a necessity under the dark sun, and the reaping mauler has capitalised upon this fact. Many find work as esoteric combatants in the arena, while others are found amongst Athas’ nomadic and primitive tribes. Still others make a living as back-street bruisers, plying their trade in the warrens of the cities.
Ronin: On Athas, ronin are those who once served a noble or dynastic merchant house but have since fallen from favour and lost the patronage of their former masters. Cast out from their privileged life, they must carve a living for themselves where they can. The class requirement for having left the service of a feudal lord is replaced by the requirement of having left the service of a noble house or dynastic merchant family.
Spellsword: Mingling arcane and martial excellence, spellswords are primarily found in the ranks of the Veiled Alliance or in service to one of the sorcerer-kings. Merchant and noble houses also sometimes employ spellswords, but they do so at the risk of the censure of their peers or their immortal overlords.
Tattooed Monk: On Athas, tattooed monks hail from the city-state of Raam, where they are members of the Brotherhood of the Burning Quill, a monastic sect that makes its home in that city. This is a psionic class in the Dark Sun setting, and all spell-like abilities are replaced by psi-like abilities of equivalent power.
Thayan Knight: Known on Athas as Lion Knights, these warriors serve as the elite guard of Hamanu, sorcerer-king of Urik. All references to zulkirs in the class description are replaced by Hamanu and the class requirement of having sworn allegiance to the Red Wizards of Thay is replaced by the requirement of having sworn allegiance to Hamanu.
Warshaper: Warshapers are those who have developed morphic powers to a high degree of finesse. Some are drawn from amongst the ranks of Athas’ druids – it was with them that the warshaping skills originated – but others have since learned how to master shape and form.

EXPANDED PSIONICS HANDBOOK
Cerebremancer:
Theorists of arcane and psionic energies postulate that, despite their many differences, both types of energy stem from the same source. Cerebremancers harness this fact in the melding of psychic and magical power. Tuition in the way of the cerebremancer is hard to find, as no psionic schools willingly admit practice or study of the arcane arts. The Potter’s School in Urik, already an illicit organisation, is rumoured to offer tuition in cerebremancy, as is the near-mythical Brotherhood of the Mind, who operate from a hidden monastery near the Lake of Golden Dreams.
Elocater: This discipline was developed at the King’s Academy in Urik and is primarily taught there to this day. The abilities of the elocater in combat did not escape the Lion King and the development of the class has flourished in Urik as a result.
Fist of Zuoken: On Athas, this class is known as the Fist of the Exalted Path. It is taught at the Monastery of the Exalted Path in Nibenay and combines psionic skill with monastic discipline. Other monasteries across the Tablelands also feature similar combinations of the psionic and monkish teachings, thus the Fist of the Exalted Path is just one example of such classes.
Metamind: The skills of the metamind are known wherever psionic learning reaches any appreciable level of development. The majority of psionic schools and instructors offer training as a Metamind; the Cerebran in Balic remains the premier location for such studies, however.
Psion Uncarnate: Most psions believe that Tarandas of Raam, who codified the modern system of psionic learning, passed on to other realms, discarding her mortal shell. This path of knowledge is referred to as that of the psion uncarnate. Unsurprisingly, the heart of its study is at the Psiumarkh in Raam, founded by Tarandas herself.
Pyrokineticist: On Athas, this class is known as the kineticist, and is not simply limited to the use of pyrokinetic abilities. Instead, athasian kineticists can specialise in the manipulation of any one of the five principal energy types: acid, cold electricity, fire or sonic energy. Consult your DM for further details on the kineticist variant class.
Thrallherd: The House of the Mind in Draj is the home to the incisive teachings of the thrallherds. With the direct sponsorship of the sorcerer-king of Draj himself, the powers of the thrallherd find much use in Draj, and elsewhere besides.
War Mind: Developed at the King’s Academy in Urik, this set of martial and psionic techniques has seen much use in Hamanu’s armies and templarate. The special requirement for having access to the teachings of the Talariic texts is dropped from the Athasian version of this class and is replaced by the requirement of having studied at the King’s Academy.
#2

darksoulman

Jan 10, 2006 15:48:19
:OMG!

Wow, that's amazing. Going to be a huge help for me in my campaign at least, thanks a bunch
#3

Kamelion

Jan 10, 2006 17:19:03
Thanks . It was fun to get under the hood, so to speak, and tinker with the classes here and there. When my DS games start up again in a few months (after a solid bout of Dragonlance), I'll be working on some more and will post them here.
#4

squidfur-

Jan 10, 2006 18:12:03
Nice Kam... very useful.

One thing that stuck out to me, though. The psionic school of Draj has always looked down upon the psionic discipline of telepathy (along with clairsentience - they are not combat heavy enough for the people of Draj), yet you have the thrallherd PrC (a decidedly telepathic path) as being taught there in great practice. I would think it more likely to be taught somewhere else instead, IMO either Gulg or Raam.
#5

Oninotaki

Jan 10, 2006 18:18:55
thats freaking bad ass!:D
#6

kalthandrix

Jan 10, 2006 22:03:14
Someone has had some time on their hands!

Nice job- I will have to spend more time looking it over sometime soon, most likely, if you do not mind, I will just copy it into a word doc to summon up when I desire. So thanks ahead of time. :D
#7

Kamelion

Jan 11, 2006 2:36:40
Someone has had some time on their hands!

Nice job- I will have to spend more time looking it over sometime soon, most likely, if you do not mind, I will just copy it into a word doc to summon up when I desire. So thanks ahead of time. :D

No worries - if you like I can send you it as a pdf or Word doc - the above post was pasted from one in the first place .
#8

flindbar

Jan 11, 2006 2:55:01
Ur-Priest: An ur-priest has learned how to steal the energies of the elements from under their very noses. Although he does not receive access to any domains, the ur-priest is nevertheless able to siphon off enough elemental energy from the living world through ancient, heretical techniques. Unsurprisingly, the ur-priest is much reviled by other divine spellcasters.

Almost a humanoid version of a living vortex - well nearly ;)

Just a thought :D
#9

Kamelion

Jan 11, 2006 3:15:14
Almost a humanoid version of a living vortex - well nearly ;)

Just a thought :D

:D
Like I said - heresy!!!

I kind of imagine the ur-priest as being derived from a Green Age sect who went around the place proclaiming things like "There are no gods, you suckers! Look! Otherwise, how could I do this to your head?" And then getting dumped into a pit of magma or something...

One thing that stuck out to me, though. The psionic school of Draj has always looked down upon the psionic discipline of telepathy (along with clairsentience - they are not combat heavy enough for the people of Draj), yet you have the thrallherd PrC (a decidedly telepathic path) as being taught there in great practice. I would think it more likely to be taught somewhere else instead, IMO either Gulg or Raam.

Yeah, I follow your point. I don't really go for the "If it ain't combat, it ain't Draji" angle in my games, though. The concept of the House of the Mind being home to sinister brainwashers, combined with the strongly hierarchical, dominator culture of the city led me to link the thrallherd to Draj rather than somewhere else. YMMV, and all that .
#10

Zardnaar

Jan 11, 2006 3:19:58
Thanx saves me some time anyway and gives me alot of ideas on handling the players guide to faerun conversion.