New to GH. Need Adventure Ideas

Post/Author/DateTimePost
#1

zombiegleemax

Jan 15, 2006 10:47:02
Hey all, I am getting ready to start my first GH campaign ever. I have decided on the shield lands as the initial location and some setup as to going in the occupied areas and recovering abandoned treasures. Some of this is independant work and some the group is hired to recover.

Anyway I have a Halfling rogue, Elven Wizard, Human Cleric and Dwarven fighter all of first level. Anyone have a clue on what I good kick off adventure would be?
#2

kelanenprinceofswords

Jan 15, 2006 11:59:29
Not killing off the whole party while still giving them a challenge is tricky at 1st level, but monstrous vermin and "rodents of unusual size" could infest an abandoned keep in the Shield Lands that one of the PCs (probably the human cleric) has inherited. The keep would make a defensible base from which to adventure, but the current inhabitants must first be "evicted". There can be some modest treasure forgotten in a vault beneath the keep, adjacent to a catacomb/family crypt where the biggest vermin await (perhaps a Large monstrous centipede or spider is the main threat). Alternately, the keep could be a fortified chapel of the cleric's deity, rather than an inheritance, and his church could hire the party to clear out the dangerous pests within so it can be reclaimed.

A former henchman of a heirarch of the Horned Society (his master was slaughtered in Molag by Iuz's fiends), perhaps a hobgoblin fighter or rogue of 3rd or 4th level, has gathered a band of hobgoblins (former Horned Society minions) and is rebuilding a raized village in the Shield Lands. The hobgoblins have claimed the village as their own, and have been raiding nearby settlements (some reclaimed by Shield Landers, others occupied by other refugees of the Horned Society, or by minions of Iuz). The PCs are hired to strike back at the hobgobs after they ambush, rob, and kill a knight of the holy shielding and one of two men-at-arms (the other barely escaped to tell the tale).

The PCs are hired onto a merchant ship as security, and must protect the ship from pirates (low-level pirates!) as it skirts the coast of the Nyr Dyv en route to Dyvers or Willip. One pirate ship is tattered and looks like a (can't remember the term used for an abandoned ship), but is actually crewed by animated skeletons and zombies under the command of an evil cleric or necromancer (privateer serving Iuz or the Horned Society). The captain would have to be at least a 5th level cleric (or 7th level necro) to cast animate dead, so this adventure might be more appropriate for characters of about 3rd level.
#3

qstor

Jan 17, 2006 10:44:20
I would sugguest downloading the $4 .pdf of the 2e Marklands from Paizo or elsewhere.

There should be plenty of material to use for a long campaign.

You might start the PC's off against some lower level foes like and orge and a group of orcs or goblins lead by a human evil wizard or cleric of Iuz.

thanks

Mike
#4

zombiegleemax

Jan 19, 2006 13:55:57
Hey all, I am getting ready to start my first GH campaign ever. I have decided on the shield lands as the initial location and some setup as to going in the occupied areas and recovering abandoned treasures. Some of this is independant work and some the group is hired to recover.

Anyway I have a Halfling rogue, Elven Wizard, Human Cleric and Dwarven fighter all of first level. Anyone have a clue on what I good kick off adventure would be?

Well there's always old reliable: a bar fight at in one of the "Dragon" Inns in the Free City. Zero level opponents followed by quick incarceration by Greyhawk's Finest.