True Ogres

Post/Author/DateTimePost
#1

zombiegleemax

Jan 30, 2006 2:56:10
Has there ever been a set of game statistics for the original, pre-fallen, Ogres? Perhaps during the old days of second ed? Any ideas whether we'll learn more about their descendants, the Irda, in the upcoming Races of Ansalon book?
#2

Charles_Phipps

Jan 30, 2006 21:08:04
Has there ever been a set of game statistics for the original, pre-fallen, Ogres? Perhaps during the old days of second ed? Any ideas whether we'll learn more about their descendants, the Irda, in the upcoming Races of Ansalon book?

It's a tough call.

The Irda I guess ARE True Ogres.

I think the Ogre Titans are just what Ogres THINK they're like.
#3

wolf72

Jan 31, 2006 15:01:01
you mean official? I don't think so ...

Here's some unofficial stats though:

High Ogre, medium giant

+2 str, +2 con, +4 cha

2d8 HD: 2+int mod x5 skill points (Climb, Listen, Spot). Base Attack +1, Base Fort +3, and 1 feat. Proficient with simple weapons, light armor, and any weapons in their description. They make take Hulking Brute (DLCS) as a 1st level or 1st HD feat.

Queen’s Favored: they may take this feat at first level only

High Ogres receive a +2 to intimidate and it is always a class skill for them.

+3 Natural armor class

Favored Class: Cleric or Noble. LA +1, ECL 3

Feat: Queen's Favored, you are one of the Dark Queen’s gifted.
Prereq: High Ogre (meant for Age of Dreams Ogres), must be taken at 1st class level
Benefit: you get to choose one power from the list below.
Special: taking this feat does not necessarily mean that you are evil or a follower of Takhisis, it is part of your racial heritage.

* (Ex) Single energy resistance 10 (fire, cold, acid, sonic, force, electricity)
* (Ex) Immunity to 1+cha mod number of spells (min one, later increases do not affect this power)
* (Sp) Fear aura 10 ft (DC 11 +cha mod, later increases/decreases do affect this), as the spell
* (Ex) Blindsight 30 ft
* (Ex) +3 save vs one school of spells (covers divine and arcane: evocation, necromancy, illusion, conjuration, abjuration, divination, enchantment, transmutation)
* (Sp) any one 1st lvl spell, usable 1+cha mod per day. min 11 cha, inc/dec of cha affects this ability. I would peg the original Irda as using disguise self, and later getting much better at it ...
* (Sp) any one 0th lvl spell usable 2+cha mod per day. As above, but min 10 cha.
* (Su) DR 5/silver
* (Ex) SR = HD+cha mod
* (Su) Telepathy: A creature with this ability can communicate telepathically with any other creature within 100 ft that has a language.
* Natural weapons: 2 claws melee, dmg 1d4 +str mod
* (Ex) Darkvision 90 ft
* (Ex) Chamaeleon skin, +4 racial bonus to hide checks
* (Su) Queen’s Champion, smite good 1 +cha mod/day, +2 dmg to good creatures
* (Ex) Gills and webbing, can breathe underwater and swim 30 ft (+8 to swim skill)
#4

brimstone

Feb 01, 2006 4:25:31
The Irda I guess ARE True Ogres.

I think the Ogre Titans are just what Ogres THINK they're like.

I'm not sure. I don't think the Irda are the original High Ogres. They don't seem like the same people depicted in The Irda.

That said, I think "titan" is just propoganda.

I think the truth is probably somewhere in the middle.
#5

Charles_Phipps

Feb 01, 2006 4:27:56
I'm not sure. I don't think the Irda are the original High Ogres. They don't seem like the same people depicted in The Irda.

That said, I think "titan" is just propoganda.

I think the truth is probably somewhere in the middle.

I think the Irda are pretty close enough, they just lack the magical and physical "oomph" but I take that as more soft living and the fall of their culture than anything real.
#6

zombiegleemax

Feb 01, 2006 16:55:50
I think the Irda are pretty close enough, they just lack the magical and physical "oomph" but I take that as more soft living and the fall of their culture than anything real.

I have to admit that is what I'm afraid of. One thing I am curious about is the mention in ToHS that the Irda had developed an advanced form of High Sorcery that has hybridized with their own natural spellcasting abilities. Any thoughts? I kind of think something like an Irda Mage prestige class where they learn to cast in a way similar to beholder mages: learn new spells as a wizard w/out the need of a spellbook, and cast them spontaneously as a sorcerer does.

Also thanx for the great stats on the Ogres, Wolf72. I may use that...
#7

wolf72

Feb 01, 2006 17:03:09
cool beans ... I tried to keep them tougher than humans (2hd and stats) and added some options
#8

darthsylver

Mar 17, 2006 18:14:03
The only thing I know for certain is that the original Ogres did not have the shapechange ability. This was bestowed on the Irda by Mishakel after they broke away so that they could hide from their enemies. The Sylvan Veil (saga rules) pg. 63. It is part of a lore description.

As far as the High Ogres go I would go with the physical description of the Irda as they are now, remove the Change Shape ability but add the following spell-like abilities. 3\day-darkness, Invisibility, 1\day-Charm person, Cone of Cold, Sleep (from the Ogre mage description).