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#1zombiegleemaxFeb 04, 2006 14:19:49 | What poisons are allowed for the bard to use in DS. Seeingg as it is a major feature of the PC I was wondering if a master list or a custom creation system for making some? -update: Added list that was linked below in a code box |
#2kalthandrixFeb 04, 2006 20:27:05 | These is a great list that was done by Meth a while back, letme see....here it is Posion Pricing Feedback now it is a post I made but I was just putting the format and spacing for the collums- the list was all a produce of Methvezem's skilz. Hope this helps. |
#3methvezemFeb 04, 2006 20:41:57 | Yes, take a look at the thread Kal posted, it should help you. You can also see here if you want to help with some poison's description. |
#4KamelionFeb 05, 2006 6:38:51 | ...the list was all a produce of Methvezem's skilz... :D Not strictly true, that. Methvezem has done superb work on the pricing of the various poisons. The list is actually my work, however, derived from the entries in ToA and TotDL, which are the produce of the very hard-working designers in the Monster Bureau... ;) |
#5kalthandrixFeb 05, 2006 7:01:28 | :D Oh - my bad Kam. I stand corrected then. :embarrass Should of known- List=Kamelion. |
#6KamelionFeb 05, 2006 7:11:25 | Now all I need is a monkey emoticon... |
#7flindbarFeb 05, 2006 7:29:37 |
ascii version ?? --> @(^_^)@ :D |
#8flindbarFeb 05, 2006 7:35:42 | or a bigger ascii version. kam the list monkey well that disn't work ! |
#9ruhl-than_sageFeb 05, 2006 19:22:30 | I never been satisfied with D&D poison systems. As I see it there are a lot more factors that go into the utility/price of a poison then it effect. On top of that one immediate effect followed by a secondary, which is always one minute later doesn't make much sense. Also, the system of all or nothing saves bothers me as does the fact that being exposed to different doses of a poison isn't at all dealt with. Now, you can't expect to cover everything without bogging the system down, but some of these things can be addressed at least. 1. The value of poisons should be partially based on how easily detected they are. An oderless, tasteless, colorless poison (like the one in Princess Bride ;) ) would be far more valueable then a poison that was bright red and smelled like rotting eggs. 2. The value of a poisons should partially be based on how large a dose is required to poison someone. This doesn't seem to be dealt with at all. All poisons just seem to have the same doseage. 3. Some poisons should be more/less effective against different races and creatures. It happens in the real world, different biological/physiological makeups make something deadly to one creature but harmless to another. It is quite feasible that there would be a poison out there that would wreak havok on half-giants, but be relatively harmless to elves. 4. Poisons should have different onset times, both from poison to poison and dependant on the method of administration. 5. Poisons should have more interesting effects. Why do all poisons do ability damage or sleep. Is it not possible that one poison makes you temporarily lose your vision or hearing and make you dizzy with an end result of con damage; while another makes you vomit uncontrolably for 10 minutes then leaves you fatigued. Also, I think a lot of drugs could easily fall into the poison category if used in that fashion, so you could have a poison that causes an intense fear effect or hallucinations. Anyway, its something to think about. |
#10megatherionFeb 06, 2006 2:16:39 | Anyway, its something to think about. Erm, noone ever stopped you to craft your own poisons as a DM. The ones in PHB are crafted to be simple, and unimaginative. In fact all the info in PHB and DMG is very simple, and very unimaginative. If I was crafting poisons I'd make them do a hellova pallete of wonderous special effects, from a diheria that lasted 72 hours (quite possibly deadly due to dehydration) to a mummy rot equivalent. |
#11ruhl-than_sageFeb 06, 2006 7:00:46 | Erm, noone ever stopped you to craft your own poisons as a DM. The ones in PHB are crafted to be simple, and unimaginative. In fact all the info in PHB and DMG is very simple, and very unimaginative. If I was crafting poisons I'd make them do a hellova pallete of wonderous special effects, from a diheria that lasted 72 hours (quite possibly deadly due to dehydration) to a mummy rot equivalent. I wasn't complaining. I frequently do use house rules for poisons. :P |
#12megatherionFeb 06, 2006 7:15:43 | I wasn't complaining. I frequently do use house rules for poisons. :P Forgot to add sexual-diseases-in-a-bottle. |