Athasian Troll. Updated Stats for Grave Circumstances Adventure

Post/Author/DateTimePost
#1

Zardnaar

Feb 11, 2006 15:17:19
The revised Dark Sun boxed set hints that deep in Troll Grave Chasm the last remnants of the Trolls survive. Dungeon 56 had the adventure Grave Circumstances which had a survivng mutant two headed Troll which was similar to the traditional D&D Troll. Rise and Fall of a Dragon King depicted Trolls as large intelligent creatures who worshipped the elements and worked stone. Myron failed to wipe them out and the task was completed by Hamanu. My stats and background history will try and bridge the two contradictions.

The Final Cleansing

Around 3500 years ago Rajaat unleashed the holocaust known as the Cleansing Wars on Athas. Armies of humans lead by the Champions of Rajaat were assigned races to destroy. Ancient tales all but lost to the current era of Athas hints that the champions were actually dragons while other tales indicate that they were transformed later. The truth lies buried like so many ancient ruins in the Silt Sea. For close to 1500 years the Trolls managed to survive the champions onslaught. Myron of Yorum was in no hurry to destroy the Trolls and Rajaat replaced him with Manu of Deche- the future Hamanu Lion of Urik.

Hamanu was more aggressive the Myron and the full horrors of the Cleansing Wars were unleashed on the Trolls. Generations of humans had fought them and the Trolls were skilled warriors lead by Windreaver the last leader of their race. For over 70 years Hamanu lead the human assault on the Trolls which was aimed at exterminating them. In the final decade of Hamanus war Windreaver spilit his forces and sent them into a verdent chasm where they were to hide from Hamanus forces while Windreaver lead the main Troll to the north hopefully drawing away Hamanus forces.

Hamanu sent his main force north to pursue Windreaver and the Trolls while over a thousand humans lead by powerful defilers descended into the chasm to wipe out the smaller Troll forces whch were lead by Skyradience a mighty Troll champion. Skyradience heart was already broken. In addition to the imminent destruction of his race one of the last Troll children like Rajaat was deformed- a mutant. The child had a rubbery hide and could regenerate his flesh. Then as now the Pristine Towers fell legacy of mutation was in effect.

Despite everything Hamanus task force managed to find the Trolls and eliminated them using dread magic. Skyradiences child managed to survive and witnessed the destruction of his family as the Defilers unleashed power magics tha warped his body and mind further. Why he survived is unknown but is likely due to his regeneration and the fact he wasn't recognisably a Troll. The magic unleashed combined with his mutation effectively made him immortal.

Windreaver and the rest of the Troll survived a few more years before Hamanu trapped them. Rather than fight the humans the remnants of the Troll races threw themselves into the sea. Their bones now lie buried in the Silt Sea and Hamanus task was complete. The last Troll of Athas was left alone in the chasm now known as Troll Grave Chasm. left alone here over the centuries he has effectively become insane. Over the years he has added additional body parts to his body and managed to grow another head.

The "Last Troll"

Skyradiences child still exists to this day. In the months following the Dragons death a band of adventurers managed to defeat him but lacked the knowledge to destroy him. Retreating while they battle Esturren the Defiler his regenerative powers saved him. The adventurers hacked him to pieces which failed to kill him. Also each piece managed to regenerate into a new Troll (use standard Trolls in the monster manual). The new Trolls lack that ability but are able to breed true. See the adventure Grave Circumstances in Dungeon 56 for more detail or PM me. I'm still crunching out the monsters saving throws.

Patch Work Troll

Large Giant, Unique

Hit Dice: 12d8+96 (154 hp)
Initiative: +7
Speed: 30
Armor Class:29(-1 size,+17 natural,+3 Dex),touch 12, flat footed 26
Base Attack/Grapple:+9/+20
Attack: Claw +21 melee 1d8+ 11
Full Attack: 2 Claws +21 melee 1d8+11 and 2 bites +20 melee 1d6+5
Space/Reach 10ft/10ft
Special Attacks: Rend
Special Qualitiesdarkvision 90,low light vision,regeneration 10,SR/PR 23, superior multi attack
Saves:
Abilities:Str 32,Dex 16, Con 30,Int 8,Wis 12, Cha 8
Skills: Listen+10, Spot +11
Feats Alertness,Improved Initiative,Iron Will, Multiattack, Weapon Focus: Claws
Enviroment: Troll Grave Chasm
Organization: Solitary
Challenge Rating:11?
Treasure: Special
Alignment: Chaotic Evil
Advancement:By character class
Level Adjustment -

Combat

The mutant Troll generally rushes into combat and rips the opponent apart. he tends to focus on any humans first or arcane spell casters of any description. In some ways in its own mind the Troll is still fighting the Cleansing Wars.

Rend (Ex): Any opponent hit by both claw attacks takes an extra 2d8+16 damage.

Regeneration (Ex): Fire and acid deal normal damage to the Troll. If the Troll loses a limb or body part it will regrow in 3d6 minutes, The creature can reattach the severed member by holding it onto the stump.In addition any severed body parts not reattached will grow into a normal Troll withen 1d4 days.

Superior Multiattack: Because each of its 2 heads controls and arm the Troll doesn't take an attack penalty on attack or damage rolls.
#2

Kamelion

Feb 11, 2006 16:03:32
Cool conversion . Way back whenever, I did a direct conversion of the troll from the module over to 3.5 stats (bare bones, no fluff). I have no idea where the thread is, but here are the stats that I came up with:

Large Giant
Hit Dice:
10d8+70 (115 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 17 (-1 size, +1 Dex, +7 natural), touch 10, flat-footed 16
Base Attack/Grapple: +7/+19
Attack: Claw +14 melee (1d6+8)
Full Attack: 2 claws +14 melee (1d6+8), 2 bites +12 melee (1d8+4)
Space/Reach: 10 ft. / 10 ft.
Special Attacks: Rend 3d6+12
Special Qualities: Darkvision 90 ft., lowlight vision, regeneration 5, scent
Saves: Fort +14, Ref +4, Will +4
Abilities: Str 26, Dex 12, Con 24, Int 10, Wis 9, Cha 6
Skills: Climb +12, Knowledge (ancient history) +1, Listen +7, Search +4, Spot +7, Survival +4
Feats: Alertness, Iron Will, Multiattack, Track.
Environment: Troll Grave Chasm
Organization: Solitary
Challenge Rating: 8
Treasure: Nil
Alignment: Chaotic Evil
#3

kalthandrix

Feb 11, 2006 20:20:02
IMO he should have four claw attacks- it did give the description of it having two heads and four arms IIRC.
#4

Kamelion

Feb 11, 2006 20:34:13
IMO he should have four claw attacks- it did give the description of it having two heads and four arms IIRC.

Yes, the description does note several extra limbs (there are three on the picture on the cover). However, the creature's stats only give two claw attacks and two bite attacks, so I went with those as I was going for a direct mechanical conversion. You can easily add some extra claw attacks in there, though...
#5

Pennarin

Feb 11, 2006 20:38:08
Cool attempt at reconciliation. I'll use it in my mind from now on.

Its not a stretch to imagine that the Troll Grave Chasm was a sea during the Green Age, and that it was over its ledge that the last trolls jumped.

Troll Grave Chasm is, after all, an immense basin, so it could have been a sea.
#6

Zardnaar

Feb 19, 2006 3:03:54
What do people think about the CR of the Troll beastie? My PCs are only level 6-7 and I don't think they could handle it- TPK?