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#1kelanenprinceofswordsMar 18, 2006 21:02:19 | Yet another of the doughty saviors of Istiven. BEEK GWENDERS OF CROODLE (CR 13) Male half-elf ranger 13 CG Medium humanoid (elf) Init +7; Senses low-light vision; Listen +20, Spot +20 Languages Common, Elven, Giant, Gnoll, Gnome, Goblin, Halfling, Orc _____________________________________________________________________________ AC 25 (+6 Dex, +6 armor, +3 shield), touch 16, flat-footed 19 hp 114 (13 HD) Immune magic sleep effects Resist evasion, +2 on saving throws against enchantment spells and effects Fort +12, Ref +15, Will +7 _____________________________________________________________________________ Speed 30 ft. (6 squares) Melee +1 keen longsword +16/+11/+6 (1d8+3/17-20) Ranged +2 speed light crossbow +22/+22/+22/+17/+12 (1d8+2/19-20) with Improved Rapid Shot Base Atk +13; Grp +15 Atk Options favored enemy elves +2, favored enemy giants +4, favored enemy evil outsiders +4, Improved Precise Shot*, Improved Rapid Shot (CW), Manyshot*, Point-Blank Shot, Ranged Disarm (CW), Ranged Pin (CW), Rapid Shot* Combat Gear 5 pinches of dust of appearance, 5 pinches of dust of disappearance, 5 pinches of dust of tracelessness, 3 potions of cure serious wounds Ranger Spells Prepared (CL 6th): 3rd -- cure moderate wounds, darkvision 2nd -- barkskin (+3), protection from energy 1st -- entangle (DC 14), hide from animals (DC 14) _____________________________________________________________________________ Abilities Str 15, Dex 24, Con 18, Int 14, Wis 16, Cha 16 SQ animal companion, camouflage, link with companion, share spells, swift tracker, wild empathy +16 (+12 magical beasts), woodland stride Feats Endurance, Improved Buckler Defense (CW), Improved Precise Shot*, Improved Rapid Shot (CW), Manyshot*, Point-Blank Shot, Ranged Disarm (CW), Ranged Pin (CW), Rapid Reload, Rapid Shot*, Track * Combat style bonus feat. Skills Climb +10, Concentration +10, Hide +23, Jump +10, Knowledge (dungeoneering) +7, Knowledge (nature) +9, Listen +20, Move Silently +23, Ride +12, Search +9, Spot +20, Survival +8 (+10 in aboveground natural environments, +10 underground, +10 to find or follow tracks), Swim +6, Use Rope +9 Possessions combat gear plus +1 keen longsword, +2 speed light crossbow, 20 adamantine bolts, 20 cold iron bolts, 20 alchemical silver bolts, +2 mithral shirt, +2 mithral buckler, boots of elvenkind, cloak of elvenkind, gloves of dexterity +4 PERNIX, LIGHT WARHORSE COMPANION (CR --) N Large animal Init +2; Senses low-light vision, scent; Listen +6, Spot +6 _____________________________________________________________________________ AC 18 (-1 size, +2 Dex, +7 natural), touch 11, flat-footed 16 hp 52 (7 HD) Resist evasion, +4 on saving throws against enchantment effects Fort +8, Ref +7, Will +3 _____________________________________________________________________________ Speed 60 ft. (12 squares) Melee 2 hooves +8 (1d6+4) and bite +3 (1d3+2) Space 10 ft.; Reach 5 ft. Base Atk +5; Grp +13 _____________________________________________________________________________ Abilities Str 18, Dex 15, Con 17, Int 2, Wis 13, Cha 6 SQ 3 bonus tricks Feats Endurance, Improved Natural Attack (hoof), Run Skills Listen +6, Spot +6 |
#2zombiegleemaxMar 28, 2006 11:07:40 | Are you planning a background for these NPCs? Beek seems a likely follower of Phaulkon if his human half was Suel. I suppose Elhenestra works if he takes after his pointed ear parent. But the question remains, where is Croodle? |
#3MortepierreMar 28, 2006 11:44:50 | Hmm.. given the kind of places that team will be going to, I wouldn't have given Beek a horse companion but something smaller and more adapted to underground adventures. Like, say, a dire badger or a dire bat. Just my |
#4kelanenprinceofswordsMar 28, 2006 14:11:51 | Are you planning a background for these NPCs? I only plan to deal with stats, because I'm not aware that any actual canonic background exists for Beek, Fonkin, and the others, aside from what little is said in Dungeon 117 in the Istiven backdrop. As for Croodle, I have no clue about that either. Obviously its too small to merit being put on the maps. I'd place it either in Sterich, Geoff, or some other state near the Crystalmists. |
#5kelanenprinceofswordsMar 28, 2006 14:15:07 | Hmm.. given the kind of places that team will be going to, I wouldn't have given Beek a horse companion but something smaller and more adapted to underground adventures. Like, say, a dire badger or a dire bat. That makes sense, I hadn't really considered that. His favored enemies and what little is known about his adventures indicate alot of mountain and underground adventures, which would leave a horse out. (I doubt horses would be very useful in the Demonweb Pits either! ) |
#6the_black_oneMar 30, 2006 17:35:15 | Nice work man!!! Kinda scary I'm not even sure where Croodle is. LOL Anyway...I sent ya a message about the NPC's give it a gander and maybe we can talk via email as well. Cheerz, Rick "Duicarthan" Miller http://www.greyhawkonline.com/duicarthan http://www.oerthjournal.com |
#7zombiegleemaxMar 31, 2006 5:49:19 | Croodle could be a a small village anywhere along the Crystalmists from Geoff to the Yeomanry. Or perhaps in one of the Ulek, given he's half-olven. Perhaps we will not go to Croodle, though. It is a very silly place. :D |