Post/Author/DateTime | Post |
---|---|
#1greatamericanfolkheroMar 21, 2006 23:23:39 | I'm about to start a Spelljammer campaign for my group, and I have a player who loves the Dragonlance setting. Now, I have no problem with it myself, but, according to him, the gods of that setting have moved Krynn somewhere else. He was wondering how I was going to deal with that in game. My question is, where did the gods move it to? And would it be a disservice to that player if I just ignored that part or called it the "Krynn-B universe" ala Infinite Crisis? |
#2havardMar 22, 2006 2:08:57 | I'm about to start a Spelljammer campaign for my group, and I have a player who loves the Dragonlance setting. Now, I have no problem with it myself, but, according to him, the gods of that setting have moved Krynn somewhere else. He was wondering how I was going to deal with that in game. My question is, where did the gods move it to? And would it be a disservice to that player if I just ignored that part or called it the "Krynn-B universe" ala Infinite Crisis? They moved it somewhere far away. Krynn-B is an option. Another is simply to say that these events have not happened yet, and use the classic era Krynn, before things are complicated by all this moving. Another is simply to say that yes, Thakisis moved Krynn, but it is still accessible through SpellJamming (just not in the Crystal Sphere it used to be). OR, the Gods moved it back again after they found out what Thakhisis did (By the end of the War of Souls). Not sure if the new Mina trilogy goes much into these cosmology things, but I'd guess it won't HÃ¥vard |
#3DragonhelmMar 24, 2006 20:57:06 | You need to check out Dragonhelm's Guide to Krynnspace. Krynn has been transported through some sort of portal system to a new location in the universe. It orbits a new sun. The constellations have returned, but they're new stars. Not sure if the moons are new ones or old, or if the planets representing the gods of neutrality are new or old. From a Spelljammer perspective, Krynn was basically moved to a crystal sphere that was sealed off from the rest of the universe. Presumably, this sphere would have opened up with the return of the gods. Check out my guide above for more details. |
#4ripvanwormerMar 25, 2006 19:45:38 | Keep in mind that all this happens something like two generations after the events in the War of the Lance. In your Spelljammer campaign, it might be decades off yet. |
#5bigmacMar 28, 2006 2:23:49 | Keep in mind that all this happens something like two generations after the events in the War of the Lance. In your Spelljammer campaign, it might be decades off yet. I believe that the 3rd Edition version of the Forgotten Realms campaign setting is set only a year or two after the 2nd Edition version. I'm not sure what Living Greyhawk have done with their campaign setting, but as Spelljammer is tied to FRCS and GHCS as well as Dragonlance, the Spelljammer campaign setting can only advance as fast as the slowest of these 3 campaigns. So unless you have a specific reason to not use the established crossover-timeline the 3e DLCS (and Dragonhelm's Guide) should be future events. If I was GM of the campaign, I'd talk to the player and let them know that those events are future events. However, I'd let their character be somehow given a vision of the future. This would be for three reasons: 1) It avoids appearing to ignore the player, 2) Giving the character the same info as the player makes it easier for them to remember what their character knows and 3) You can turn a problem into an adventure idea. |
#6old_sageApr 21, 2006 2:41:05 | I believe that the 3rd Edition version of the Forgotten Realms campaign setting is set only a year or two after the 2nd Edition version. Actually, the last 2e FR product Cloak & Dagger ends at the 1370-1371 DR point in the timeline with the 3e FRCS picking up in 1371-1372 DR. |