Steampunk!

Post/Author/DateTimePost
#1

zombiegleemax

Mar 31, 2006 14:32:37
Just a couple of stray thoughts I would like to discuss on these boards. I have been collecting materials from Privateer Press's Iron Kingdoms campaign setting and I was wondering how well the weapons, armor, gear and monsters would work in the SJ universe.

I am also thinking of adding Eberron's Warforged to the mix of races for SJ. How much potential is there for this particular race in SJ?
#2

greatamericanfolkhero

Mar 31, 2006 15:36:28
The biggest problem I can see with them is explaining where they came from, and why no one knows about them. Easy answer, don't call them warforged, call them Gnomeforged. You get to keep people's uneasiness around them (to most, it might just look like a bigger autognome) and get to keep there "outsider status."

As for the steampunk, just remember, the Tinker Gnomes will love the stuff, which should be enough to worry anyone else.
#3

Xorial

Mar 31, 2006 20:49:24
MM III has warforged in it, with a pretty (non world specific) explanation of orgin. They are not tech enough for tinker gnomes, so that wouldnt be a good explanation. Although, they would certainly pester a warforged character to the point that it wuld likely have it's first nervous breakdown, lol. I would just say it came from any sphere that has been at war for a long time. It could even come from the sphere from Under a Dark Fist that the Vodoni where playing all the warring factions of humans against eachother. That was at the end on the module & warned the DM that in about 100 years they could pose a greater threat to the known spheres than the Vodoni if they ever got a Gengis Kahn type leader.
#4

zombiegleemax

Apr 01, 2006 14:51:41
Heh, remember there were the autognomes in SJ but I concur about how the minoi would probably react. I have plans on a campaign in that I will be allowing two of the races and the new core class from Eberron as options as well as the Gun Mage, Junker and Arcane Mechanik from IK. I also like IKs trolls better than what is in the MM. I'm waiting on the Liber Mechanika and Monsternomicon 3.5 right now. Both will feature in what I am planning for SJ and my own homebrew.
#5

urial_angel_of_death

Apr 01, 2006 19:32:04
you could just add the eberron as a sphere with the other planes as moons orbiting a central planet, and say that the warforged come from there.
#6

Xorial

Apr 01, 2006 19:39:09
you could just add the eberron as a sphere with the other planes as moons orbiting a central planet, and say that the warforged come from there.

You could...but I really think that ANY spelljammer that comes to Eberron wouldnt make it offworld. IF they survived everybody trying to get the ship to study it for thier own military purposes, they would still have a whole continent of dragons that will propably not take kindly to any outside interference to the Draconic Prophecy.
#7

zombiegleemax

Apr 01, 2006 23:33:27
Well, who's to say somebody wouldn't think the ship in question was not part of the prophecy at least in one reading of certain facts. That prophecy can be pretty damn vague in places.
#8

Xorial

Apr 02, 2006 15:49:30
Well, who's to say somebody wouldn't think the ship in question was not part of the prophecy at least in one reading of certain facts. That prophecy can be pretty damn vague in places.

True, but you still have to contend with the fact that evrybod else will want a piece of you. The ship would be hard pressed to escape with the amout of magic that would be thrown at it in an attempt to steal it's secrets. I have used some Eberron in Spelljammer, but I always had it where they had gated to aother world first. hen had them get into wildspace from thier new world in an attempt to find their way home.
#9

zombiegleemax

Apr 03, 2006 10:38:52
Which makes me wonder how the neogi would be received or the giff
#10

juannavarro

Apr 04, 2006 6:50:58
I never really have a problem with getting some Eberron in my SPelljammer and some Spelljammer with my EBerron.
If anything, the Draconic Prophecies shouldn't scoff at flying ships right? I mean, what the is an airship?
Maybe it all a part of the prophecy? Maybe there the children of Siberys or something.
I would like to see more on the prophecy and such anybody got a link?
#11

zombiegleemax

Apr 04, 2006 11:43:47
Yeah, but they are right that House Cannith and every nation on Khorvaire will want a piece of the craft or crafts that lands. Of course if I run this the SJ ship in question will just as likely be a modified triop (fully submersible with an all anthro crew) or some neogi ship or a nautilloid or some combination of the three. Maybe the triop downs a mindspider while being pursued by the nautilloid...the lupin ranger captain of the triop has a passionate hatred of all mind flayers (in the original edition of the game his species enemy was mind flayers. now aberrations will get his highest Favored Enemy attack bonus). And for those of your that can appreciate the irony, in my stories for this motley crew, the captain is a chaotic good ranger pirate captain with a lawful good giff paladin as his first mate.
#12

juannavarro

Apr 05, 2006 6:53:53
And for those of your that can appreciate the irony, in my stories for this motley crew, the captain is a chaotic good ranger pirate captain with a lawful good giff paladin as his first mate.

Hehe, so then we'll have Captain Kirk rule breaker leader and a Straight laced Logical running Second in COmmand? Actually that would be cool....

Good chance for a group of adventurers on Eberron to go offworld too....

I, myself, am currently throwing every race I can find in my world, every posibility every type. Why? It makes it that more messed up! I'm going for the Mos Eisley feel of walking in, and going "What the hell is that?"

But I wish to know more on Spell jammer too....because there is also the moon! :D
#13

zombiegleemax

Apr 05, 2006 11:39:03
Heh, the captain is also a lupin, if you can imagine an anthro alsation (G.Shep) with tiger striped fur, you have a pretty good idea at what the captain looks like. Should a warforged ever join the crew, it will be the closest thing to a human there
#14

alchemyprime

Apr 27, 2006 18:04:23
Despite my not knowing much about Spelljammer, I do have a way around this whole "people are trying to steal my vessel" deal... though it would make for a good story arc! :P

Simply land it farther from the main lands, and go more towrds, say, the Lhaazaar Principalities. That way, you look more like an airship that works in water.

Unless it's a deathspider. Then, no. That won't work.

But, imagine a kalashtar and a warforged joining a spelljamming crew like the one he described... Interesting...
#15

zombiegleemax

Apr 28, 2006 1:02:22
Well, the Kalastar would be rejected for crew membership. The crew of the Dark Treasurer (if you know to whom this is in honor of, give yourself a cookie) is entirely anthro. Catfolk from Xen'Drik are welcome, Warforged are suspect but might be allowed but most other races would not be allowed. A tortle or one of the lizardfolk from Q'barra would have a better chance of becoming crew than a changeling, a shifter or a kalastar as they look "too human" to be allowed. Bastylle has no humans, no elves, no half-orcs, no halfling, no dwarves and no gnomes on his ship. Gnolls and flinds are welcomed as are hadozee although they would have to be screened by the first mate to prevent evil crew from serving aboard the ship. In the one story a reformed neogi sorcerer is accepted but he is more or less a redeemed villain (as per BoED) and thus he is an anathema to his own kind.
#16

zombiegleemax

May 14, 2006 12:39:53
You could...but I really think that ANY spelljammer that comes to Eberron wouldnt make it offworld. IF they survived everybody trying to get the ship to study it for thier own military purposes, they would still have a whole continent of dragons that will propably not take kindly to any outside interference to the Draconic Prophecy.

Been thinking about Eberron and Spelljammer myself as well, main decision that I've come to is that the Siberys Rings around the world do absolute crazy damage, requiring high skill and a very tough ship to make it through safely. Reason why no one on Eberron takes an airship and survival enhancements up to the rings to harvest crystals, and why there is no noted contact on or off world. Even if spelljamming and other worlds were heard of, the expense and training needed to make it out would be prohibitive enough not to heavily impact the setting. Good for getting adventurers in/out 'by lucky chance' to get them involved, and at higher levels being one of the few able to breach the sky.
Also been considering that the relationship between Eberron's planes and moons are more direct; crystal spheres of their own contained within the orbiting moons (and one rogue moon way out there)?
#17

wyvern76

May 15, 2006 11:02:42
Been thinking about Eberron and Spelljammer myself as well, main decision that I've come to is that the Siberys Rings around the world do absolute crazy damage, requiring high skill and a very tough ship to make it through safely. Reason why no one on Eberron takes an airship and survival enhancements up to the rings to harvest crystals, and why there is no noted contact on or off world. Even if spelljamming and other worlds were heard of, the expense and training needed to make it out would be prohibitive enough not to heavily impact the setting. Good for getting adventurers in/out 'by lucky chance' to get them involved, and at higher levels being one of the few able to breach the sky.

A ring is a ring, not a sphere. Can't someone just fly over/under it?

Wyvern
#18

bob_the_efreet

May 24, 2006 1:17:33
A ring is a ring, not a sphere. Can't someone just fly over/under it?

Maybe the rings produce hazardous fields.
#19

ripvanwormer

May 24, 2006 20:09:03
The biggest problem I can see with them is explaining where they came from, and why no one knows about them.

Maybe everyone already knows about them, and has known about them for centuries or millennia. Arcane space is a big place - theoretically infinite, in fact. There's plenty of room for anything you can imagine.

It'd be harder to justify why warforged and steamtech don't exist in some crystal sphere, somewhere.

If, in your campaign, you've already established that the predominate technology is medieval, you can limit the steamtech to a recently discovered crystal sphere.

Warforged don't need any explanation in any campaign but one that's limited to a few well-explored spheres. New races are easy to introduce to most Spelljammer campaigns - there are probably a dozen races no one's ever seen before at every spaceport worth the name.
#20

zombiegleemax

May 25, 2006 0:29:37
That's one thing I've always loved about SJ. Any race is fair game as it can always be explained as something that hasn't visited any major spaceports until your character came along.
#21

notwolf

Jun 01, 2006 2:08:56
Which makes me wonder how the neogi would be received or the giff

Neogi? ...in pieces.

Giff might stand a chance.
#22

zombiegleemax

Jun 01, 2006 4:09:19
Giff a large and can brawl with the best of them. They can be great characters for many power gamers.