Post/Author/DateTime | Post |
---|---|
#1kalthandrixApr 14, 2006 12:35:36 | Okay- I came up with this critter because I am currently reading the House of Serpents Trilogy (set in FR) - which is totally heavy with psionic usage so I highly recommend it for reading. Any way, as you can see form the name, I took the yuan-ti name and switched it around and added the di- I was looking for a usage of two or doe and came up with this. The name is pronounced TEE die-yawn. It is also influenced by the marilith, with a twist. Anyway...as always I would like your input and feedback (sorry Nyt, but I was itching to post this and did not send it to you to look over first). I think there may be an error on the attacks- I am thing (?) the attack bonuses are correct but I am sure that the damage from their strength is wrong - especially for their tentacles and second pair of arms. In my defense I did 99% of this at work with only the SRD to reference (it has really slowed down for me here). Enjoy and let me know what you think.
|
#2terminus_vortexaApr 14, 2006 13:53:06 | I am saying this too often on these boards - Kalthandrix, you are THE MAN! That's an awesome take on the Yuan-Ti snake-man concept, with a cool Athasian twist. Great work, O Dread Flayer of Halflings! |
#3elonarcApr 14, 2006 14:19:09 | /rule master mode on Hit Dice: 13d8+78 (136 hp) Very minor nitpicking about how average hp are calculated. Base Attack/Grapple: +13/ +24 13 BAB + 7 Str + 4 Size = 24 Attacks: Bone greatsword +19 melee (3d6+8) or alhulak +19 (1d8+7) or tentacle +19 melee (1d10+7) or stinger +19 melee (1d6+7 and poison) Remember these are large weapons. The greatsword gets -1 damage because it is made of bone. Space/Reach: 10 ft/10 ft (15 ft with tentacles) Should be 10 ft. Special Qualities: DR 10/bludgeoning or metal Should this really be "or"? A monster of this CR should perhaps have a "and" instead. I did not check the skills, these are actually easier do redo than they are to check if someone else made them. Believe me, I did check a lot of stat blocks. /rule master mode off |
#4kalthandrixApr 14, 2006 16:03:06 | /rule master mode on Thanks Terminus Vortexa and Elonarc- As for your comments Elonarc- 1. The hp I rounded up- no reason why but I did- it is fixed. 2. The grapple I calced as if they had Improved Grapple, because originally I had that as a bonus feat for them- I thought that Improved Grab would work simulary so I did not change it. Does anyone know if it does ot does not? If not then I will give the Improved Grapple as a bonus racial feat. 3. As for the weapon- they are only large if I say they are...which I was going to do but forgot to change. The -1 to damage for the bone was calculated in there though (+7 for Str +3.5 for two handed = 10.5 rounded down to +10 -1 for inferier materials = +9 damage :D So I win that one :P 4. As for the Space/Reach- I was pretty sure that you could have a creature that took up a 15' space if they were long. This critter is about 20' long from heads to tip of tail. If some one knows for certian then let me know but I think that you can have it 15' if they are long. Someone might know the answer to this one. 5. I am torn with the DR- one one hand the reason I have it 10/ bludgeoning or metal is because of how I see the serpent body structure (I did the same thing of the morterren asp). I see most bladed weapons sliding off of the thick scales, kind of like a kights armor in the middle ages. Metal could bite deeper into the creatures scales and bludgeoning would...well crush them. How about making the DR 15/ bludgeoning or metal instead of 10/ bludgeoning and metal? As for the skills- the only one I am unsure of are Hide and Move Silently - I think that large creatures get a size penality for those two skills. I also need to add languages that the creature speaks too. |
#5rjtrotterApr 14, 2006 20:19:58 | Nice work Kal. Any idea how say a city-state made of Ti-diyaun and other lizard folk say on the other side of the sea of silt might work? It might be a cool stop, if not lethal stop, for a group of pc's I have! |
#6kalthandrixApr 14, 2006 21:44:54 | The ti-diyuan would never, or would most likely never, band together. They are too territorial and violent to work with another of their kind for very long before they began to kill each other off- now that is not to say that it had always been like this, but at least for the last...hummm...lets say a thousand years. Now there could be ruins of a city-state like society across the Sea of Silt that these creatures once ruled by, like all good things, it came to an end...most likely a violent and bloody end. I have not really delved too much into the idea of taking the ti-diyuan to a larger level - it would really depend on how, or IF, the yuan-ti have a place within Athas. It would be interesting and i might be persuaded into coming up with more critters and/or additional material for the ti-diyuan if there was enough interest. Thanks rjtrotter for the praise and I hope your PC's hate me for what you are about to unleash on them- I know mine will :D I do have an idea for a high level one of these, a ti-diyuan with seven levels as an egoist with the metamorphosis power- it could be very interesting to see how a group of players would deal with a situation if they were manipulated into leading a large caravan in to this creatures territory by a woman who is actually the ti-diyuan, and when the players learn that the people they thought were being led to safty come up all dead, then the players would be hell bent on finding out who did it- onlt to discover later that they had been played by this powerful creature and that they (the PCs) were the ones kind of responsible for leading all of those people to their deaths. I am an evil S.O.B. :evillaugh |
#7Ramar_AulinvoxApr 14, 2006 23:55:06 | Nice work. A couple of things: 1. large creatures get a -4 to hide checks but no penalty to move silent. 2. how much of a presence do yuanti have in DS? I remeber that they were listed as an appropriate monster in the old box sets but i have never seen any reference to them beyond that. 3. do you have access to the FR product Serpent Kingdoms? I found myself flipping back and forth to that book while reading the House of Serpents series. It has a lot of feats, items, and spells (with a little work, one could convert them to psionic powers pretty easily) that could be transfered to DS. 4. I'd like to hear anymore lore on the ti-dayuan. |
#8kalthandrixApr 15, 2006 1:01:48 | Cool- Thanks for the research on the hide thing- I will fix that. As for the serpents book- let me check....nope. I thought I had it in PDF. As for yuan-ti presence in DS- of that I am unsure. It has been debated but nothing solid has ever been said- I could be wrong though. As for more lore on the ti-diyuan...I will see what I can do. |
#9rjtrotterApr 15, 2006 9:39:30 | K, then a ruined city-state with paragon ti-dayuan fighting each other for control of the ruin. But in the background an athasian version of a Sarrukh Psion leading some of them but not all. Looking for a green age psionic version of the Nether Scolls from FR but for DS. I think I would be like the ruins of Myth Drannor but for DS.... Ideas? |
#10cnahumckApr 15, 2006 14:16:30 | maybe these things are reamnants of the Cleansing Wars, and were used against the champions by the yaun ti. maybe there is a yaun ti city somewhere, and these things are outcasts from it, to violent, to agressive to be good for the rest of society. the yuan ti had a champion who was against them, but they managed to fend of the champion in some way. one of the things i loved about RaFoaDK was the description of Boyrs as a replacement Champion because the dwarves killed the first one. could be something similar with the yaun ti, who are off somewhere else minding there own business, or fighting the Kreen. just an idea. |
#11kalthandrixApr 15, 2006 21:50:09 | No - I think I will leave the CW and Champs out of this one- that idea has been done to death, along with the transformative technology of the Halflings. No, the history of the ti-diyuan will be very different. In fact, an idea come to me about a half an hour ago that I think I will use. That is all you are getting for now :D I will let my creative juices to continue to flow with this idea and I will hopefully have a write up of additional history, location of origin, and the "how" they came to be- it will be Legendary! |
#12kalthandrixApr 19, 2006 15:10:12 | Okay- I have made a few tweaks and added some more stuff to the Advancement area and to the Society area. I will also be adding a not in the advancement that when making the creature Huge it gains +4 Str, +4 Dex, and +4 Con instead of the usual +8 Str and +4 Con- these creatures get kind of leaner and swifter instead of bulkier. And there will be more to come with origin information. |
#13zombiegleemaxApr 19, 2006 21:51:21 | i like the idea that the creature becomes quickler and agile as it increases in size...thumbs up all the way. |
#14greyormApr 20, 2006 15:18:50 | Here, I wrote this up a few months ago when we were having discussing yuan-ti was all the rage, but I never finished it. Maybe you can get something out of it for use with this. ----- The Cultists of Yeshlem Nestled in the broken folds of a black land, beneath almost perpetually gray skies and the towering triple peaks of long-smoldering volcanoes, lies the terrible city of Yeshlem. Here, the serpent-god rules, and his coils wrap tightly around the people of the land. The greener lands around the city, far from the smoking calderas, are populated by numerous destitute villages, who fear the snakes that rule the land, for the serpents demand tribute and raid mercilessly for human cattle, slaves and breeding stock. Raids are led by the Cultists of Yeshlem: human madmen enslaved to the will and pleasure of the serpent-god, cattle uplifted and glorified in their service and given strange powers to strike down those who defy the serpents' will. This is the world, for beyond these lands lie nothing more than the endless, deadly plains of gray ash where unquiet spirits dwell and the frozen fields of poisonous ice, from which flows the unclean river of Sseshtos...except for the legend of a better life in the fabled paradise known as the Valley of Tears, where no serpent dwells and men live under the protection of benevolent gods. The City of Glorious Scales The city of Yeshlem-above lies mostly in ruins, populated by half-breeds and human slaves who are bred into the squalor of its broken streets, while the serpent-blessed have burrowed tunnels and chambers deep into the heated ground of Yeshlem-below. This is their city, carven from the volcanic stone skillfully, if hellishly and inhumanly. These are not crude tunnels burrowed in the earth, but works of art and architectural design worthy any intelligent, civilized race. Featuring rounded tunnels and circular chambers with numerous quiet nooks, gently curving and spiraling layouts, the whole is the domain of the serpent-blessed, and only tread occasionally by the human feet of cultists come to see their god. ----- As you can see, I did not get very far in this write-up, and it needs some editing, but there are some bits to build on in there, and some implied conflicts as well. |
#15kalthandrixApr 20, 2006 16:45:49 | Very interesting greyorm- I may use some of it in my write up. Thanks a bunch! |