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#1methvezemApr 18, 2006 8:59:59 | I created these kreen racial substitution levels after reading Jackmojo's question about existing racial substitution levels for DS races. Thri-kreen sorely lacks specific PrCs, and this is a way of bringing uniqueness to kreen PCs. I based this one off the Kalak kit in TKoA. As always, your comments are welcome . Kalak (ranger) substitution levels “The soft-shell will not escape for long.” - Dommkak, Kalak of the Ithok-kek pack Kalak - seeker in the kreen language - are the specialized scouts of the thri-kreen packs roaming the wastelands of Athas. They are true nomad to the heart, growing restless when stopping in one place for too long. They find prey that will be run down later by the hunters of the pack, and are always on the look-out for water and the other basic necessities of kreen life. While scouting, they also keep watch for enemies and large predators that could endangers their clutch-mates, being the far-reaching eyes and ears of the pack. They are often slightly smaller and quicker than most other thri-kreen, making up by excelling at hunting and tracking prey. While rare, most pack will have one or two Kalak in their ranks. Hit Die: d8. Requirements To take a Kalak substitution level, a character must be thri-kreen ranger about to take his 3rd, 4th, or 6th level of ranger. Class Skills Kalak substitution levels have the class skills of the standard ranger class. Skill Points at Each Level: 6 + Int modifier. |
#2SysaneApr 18, 2006 9:19:28 | Nice. My only complaint is the name "Kalak". Its the name of Tyr's deceased SK which I know you know, but still, another name would benefit this greatly |
#3methvezemApr 18, 2006 9:45:00 | Yeah, every time I wrote it I was tempted to double-check the word, since I couldn't bring myself to see Kalak's name used this way. I only let it that way because it is the word used in the kreen lexicon and as the original kit's name in TKoA. |
#4xlorepdarkhelm_dupApr 18, 2006 10:29:04 | The name will definitely throw people off. Otherwise, it seems to be a pretty cool idea. |
#5monastyrskiApr 18, 2006 10:47:16 | The name will definitely throw people off. The same name in Thri-Kreen of Athas, p. 6, had thrown off nobody. Vice versa, it had added some new flavour to the SK Kalak name. |
#6SysaneApr 18, 2006 10:57:17 | Even if were spelled "Kalek" I'd be fine with it. However, its your creation do what you see fit |
#7ruhl-than_sageApr 18, 2006 11:05:56 | I have no problem with it being spelled the way it has always been spelled. These things happen, in different languages. I wouldn't change it just because it happens to be a SK's name also. :P |
#8SysaneApr 18, 2006 11:23:39 | I have no problem with it being spelled the way it has always been spelled. These things happen, in different languages. I wouldn't change it just because it happens to be a SK's name also. :P If this was for Grey Hawk or the Forgotten Realms I'd be cool with it. Look at it this way. Would people be as complacent if "Hamanu" was also the halfling word for "dung crawler". |
#9xlorepdarkhelm_dupApr 18, 2006 11:41:20 | If this was for Grey Hawk or the Forgotten Realms I'd be cool with it. You mean that it isn't? |
#10SysaneApr 18, 2006 11:48:50 | You mean that it isn't? Ha...it is now. I can see Urik's halfling legion now. "Okay men, these orders come from Lord Hamanu himself. What in Ral's name are you all snickering about!" -High Templar of Hamanu addressing Urik's halfling army |
#11SysaneApr 18, 2006 12:31:20 | Nowhere to Hide (Su): At 6th level, the Kalak can find and decipher spoors that any other tracker would miss. The Kalak can find or follow the tracks made by a subject of a pass without trace spell or similar ability that make it physically impossible to track a creature. I feel this ability needs a bit more to it. Giving up an improved combat style and it being a 6th level ability I think it should offer more of a benefit. What about the ability to detect or pin point invisible opponents with a successful spot check or something to that effect. |
#12methvezemApr 18, 2006 17:25:30 | I feel this ability needs a bit more to it. Giving up an improved combat style and it being a 6th level ability I think it should offer more of a benefit. What about the ability to detect or pin point invisible opponents with a successful spot check or something to that effect. The Nowhere to Hide ability was the hardest to come up with, and I didn't know if it was balanced for the level, too high or too low in level, etc. I like your idea, I'll look into the invisibility and Spot rules and try to come up with a revised version to this ability. Thanks. |
#13methvezemApr 18, 2006 18:26:07 | I've expanded the Nowhere to Hide feature. If you want to see the difference see Sysane above post (no 11) where the original feature is quoted. |
#14ruhl-than_sageApr 18, 2006 22:34:26 | I heardly think that scout is an offensive term. It wouldn't bother me at all if Hammanu meant green or somesuch in the Halfling language, but Dung Crawler is an entirely different matter. |
#15jackmojoApr 19, 2006 8:27:02 | Woohoo, I inspired cool stuff Looks groovy, although I tend to agree that trading out the free improved multi-weapon feat is tough to balance (as it is arguably over powered), since that's what most kreen players dig on (at least ours loves doing his best blender impersonation), although I can't think of anything good to swap it out for instead(maybe evasion). You're rewrite is very cool (although is the DC 20 spot a free action?) though and might convince some to not go the blender route. So now what do you got for my half-giant rogue and mul druid? :D :D Jack |
#16SysaneApr 19, 2006 8:48:24 | Nowhere to Hide (Ex): At 6th level, the Kalak can find and decipher spoors that any other tracker would miss. The Kalak can find or follow the tracks made by a subject of a pass without trace spell or similar ability that make it physically impossible to track a creature. A Kalak cannot use this benefits while using the swift tracker class feature. I think your on the right track, but I now I feel its a bit to good. Personally, I'd change two things. First, take a look under the rules for pin pointing an invisible opponent under the SRD: A creature can generally notice the presence of an active invisible creature within 30 feet with a DC 20 Spot check. The observer gains a hunch that “something’s there” but can’t see it or target it accurately with an attack. A creature who is holding still is very hard to notice (DC 30). An inanimate object, an unliving creature holding still, or a completely immobile creature is even harder to spot (DC 40). It’s practically impossible (+20 DC) to pinpoint an invisible creature’s location with a Spot check, and even if a character succeeds on such a check, the invisible creature still benefits from total concealment (50% miss chance). I'd suggest changing a few things about the ability based on this. First, I'd change it from being a free action to move action. Second, instead of a straight up DC why not have it be a bonus in order to notice and pin point invisible creatures. Something like a +10 competence bonus. Third, change the miss chance from 50% to 20% maybe even 10% . I feel with these changes the ability would be more or less balanced. I could be dead wrong though. If so, anybody is more than welcome to chime in |
#17SysaneApr 19, 2006 8:56:55 | Looks groovy, although I tend to agree that trading out the free improved multi-weapon feat is tough to balance (as it is arguably over powered), since that's what most kreen players dig on (at least ours loves doing his best blender impersonation), although I can't think of anything good to swap it out for instead(maybe evasion My thri-kreen paragon class offers evasion ;) |
#18jackmojoApr 19, 2006 9:05:44 | My thri-kreen paragon class offers evasion ;) Heh, you misunderstand, rangers get evasion at 9, I was suggesting moving the third substitution up to level 9, so that thri-kreen multi-weapon blenders don't lose their extra attacks Jack |
#19SysaneApr 19, 2006 9:11:05 | Heh, you misunderstand, rangers get evasion at 9, I was suggesting moving the third substitution up to level 9, so that thri-kreen multi-weapon blenders don't lose their extra attacks My B. :P |
#20methvezemApr 19, 2006 18:45:28 | Thanks for the tips Sysane. Here is another version of the ability, which I based off the see invisibility (Brd3/Wiz2) spell. I want the ability to really enable the Kalak to ''see'' where invisible creature are with its great perception senses. I changed the level to the 9th, which is 2 level before the ranger gains the ability to cast 3rd level spells (with a high-enough Wisdom). Tell me what you think of it. Nowhere to Hide (Ex): At 9th level, the Kalak can find and decipher spoors that any other tracker would miss. The Kalak can find or follow the tracks made by a subject of a pass without trace spell or similar ability that make it physically impossible to track a creature. A Kalak cannot use this benefits while using the swift tracker class feature. Jackmojo, with your thread you gave me a reason to do another (beside the slave-warrior) racial substitution levels. :D Do you have any concept ideas for those two players of yours. For the mul druid, I'm thinking about a Restless racial substitution levels, like some kind of nomad druid. For the HG rogue, I am more at a loss. |
#21nytcrawlrApr 19, 2006 19:03:46 | Your Nowhere to Hide ability is still way too much. You are taking it from "nearly impossible" to "instant success" and that's totally broken, even at 9th level. What Sysane suggested is good. Give them a bonus (I wouldn't go no more than (+10 personally) and reduce the 50% miss chance to 25% and call it good. Still pretty cool ability. If you insist on keeping the former at least change it from Ex to Su. Making it Ex makes no sense and just seems even more overpowered. |
#22methvezemApr 19, 2006 19:42:21 | Here's another try :D I thinks it's less broken this way, thanks to your comments Sys and Nyt: Nowhere to Hide (Ex): At 9th level, the Kalak can decipher spoors that any other tracker would miss. The Kalak can find or follow the tracks made by a subject of a pass without trace spell or similar ability that make it physically impossible to track a creature. A Kalak cannot use this benefits while using the swift tracker class feature. |
#23SysaneApr 19, 2006 20:57:33 | Here's another try :D Good stuff. One more minor tweak. You need to add that the +10 competence bonus also applies to pin pointing an invisible creature as well as to noticing it. They are two different checks/actions. |
#24nytcrawlrApr 19, 2006 21:02:22 | I would also change the 20% miss chance to a 25% miss chance, that wasn't a typo on my part, heh. That's probably more of a nitpick though, just feels cleaner dropping the penalty by one half and keeping with the whole double of a doubling rule but in reverse. |
#25methvezemApr 20, 2006 9:31:41 | The final version? :D Nowhere to Hide (Ex): At 9th level, the Kalak can decipher spoors that any other tracker would miss. The Kalak can find or follow the tracks made by a subject of a pass without trace spell or similar ability that make it physically impossible to track a creature. A Kalak cannot use this benefits while using the swift tracker class feature. Nyt, the reason I kept the 20% is because normal concealment offer by default 20%, while total concealment (like invisibility) offers 50%. Why concealment at first do not give 25%, but 20%, is anyone guess, since it is listed as such in the PHB, and I can't see a rational or link for those two numbers myself (from 20% to 50% ). But for the sake of having the same numbers as in the rules, I use 20% too and say the creature benefits only of normal concealment. |
#26jackmojoApr 20, 2006 10:00:20 | Jackmojo, with your thread you gave me a reason to do another (beside the slave-warrior) racial substitution levels. :D I'll toss up a new thread for them so as not to derail this one. (and trust me the half giant rogue leaves most of us at a loss :P ) As to the Ranger ability, how about replacing it with some defined range (30ft?) of tremorsense (to keep the whole earthy connection going) IIRC that should let them pinpoint the enemy's square and put them down to the 20% concealment chance. Jack |
#27nytcrawlrApr 20, 2006 15:42:31 | Nyt, the reason I kept the 20% is because normal concealment offer by default 20%, while total concealment (like invisibility) offers 50%. That's my bad, keep forgetting that they dropped from 50% to 20% (shows how much I have played or read the rules recently). Also I agree with Jack, you need a range with this thing. Bringing it back to 30ft. should do it. |
#28methvezemApr 23, 2006 15:02:54 | Thanks for the feedback on this! I edited the Nowhere to Hide ability in the original post to reflect all the ideas, including the 30 feet range. Other than that, I hope it now looks more balanced. |