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#1pringlesMay 01, 2006 14:21:22 | I downloaded a Dungeon & dragon (original D&D, not 3 edition) module from 1990 called Legions of Thyathis, and I **** you not, the cover is by Brom, and its a mule, with a trident and the belt of Rank. At his feet, there a dead warrior in scale mail. The background look Athasian. Its an official release. I didnt read all the module, but as far as I can tell, its gladiator oriented, there a coliseum map. The interior artwork are not by Brom or Brax, and its classic D&D artwork (dwarf with beard, normal elf etc). I have every Dark sun book, but its the first time I see this. Its look like the Dark sun pilot. It was released way before the first DARK SUN boxset and its look like a mixe of Dark sun and normal D&D. |
#2pringlesMay 01, 2006 14:25:51 | Here it is, in all its mysterious glory |
#3jon_oracle_of_athasMay 01, 2006 14:49:17 | From pen-paper.net: Notes: DDA2 "Legions of Thyatis" an Official Game Adventure. This module is a stand-alone sequel to DDA1 "Arena of Thyatis". It is designed especially for the DM who wants to sharpen his interactive skills. Recommended for 4 to 6 characters, levels 3-4. Includes fold-out color maps. The Thyatis and Alphatia boxed-set gazetteer "Dawn of the Emperors" is useful for setting background. Requires Dungeons & Dragons Basic and Expert set rules. Credits: Name Credit John A. Nephew Design Jon Pickens Editing Bruce Heard Product Manager Gerald Brom Cover Artist Gaye O'Keefe Typography |
#4jon_oracle_of_athasMay 01, 2006 14:55:21 | From Paizo.com Dungeons & Dragons DDA1: Arena of Thyatis PDF Wizards of the Coast It's Party Time in Thyatis. . . And simply everyone is going to the magnificent Villa Osteroplus, home of the wealthy old senator, Helenites. Raucous fun, exotic food, and even advanced betting on the upcoming Arena games are expected. Even adventurers just in from the outlands may meet the powerful here. So don your festive togas, for in Thyatis City there are important connections to be made and deeds to be done, duels to be fought and fame to be won. This module is designed especially for the DM who want to sharpen his interactive skills. Presenting the detailed layout of a Thyatian noble's mansion and maps of the multi-level Coliseum of Thyatis For four to six characters, levels 2-3 Brief guide to Thyatis legal system New optional class, the Rake Fast unarmed combat system, including disarming attacks Special appendix on creating Thyatian names Featuring the DM Guide to Winging it. --- The cover is also illustrated by Brom and looks familiar. Cover |
#5pringlesMay 01, 2006 15:10:15 | its like the same guy |
#6pringlesMay 01, 2006 15:16:06 | Guess which kind of warrior we found in the Legion of Thyatis? It's look like Dark sun emerged from these two module. Like a ripe-off. That mean, the basic idea creating Dark sun was about a gladiator setting, not a desert setting. |
#7zombiegleemaxMay 01, 2006 15:18:12 | Haven't you guys heard of mystara? Since they share similar cultural inspirations, info for Thyatis from mystara would be useful for Tyr. As for the cover, maybe it was the original inspiration for muls? |
#8eric_anondsonMay 01, 2006 15:40:28 | What's the mystery? As Cap'n mentioned, it takes place in the Known World of Mystara. As for the art, Tim and Troy have both said that they were inspired by the art of Brom and built much of their creative work around already drawn paintings by Brom. Gladiatorial combat in D&D is as old as the game. Greyhawk city has an arena in it. Waterdeep has an arena in it. The Empire of Thyatis is a blend of the Roman Empire and the Byzantine Empire... with some other influences tossed in. I believe trying to link it as some sort of developmental proto-Dark Sun is misguided. I own both of those adventures, in paper form, so I have read them cover to cover. There are similarities to be sure but those Thyatis adventures only built off of hooks that were already hinted at in the Dawn of the Emperors boxed set. |
#9eric_anondsonMay 01, 2006 15:49:23 | That mean, the basic idea creating Dark sun was about a gladiator setting, not a desert setting. Why would Dark Sun have to be exclusive one or the other. The creators of the setting have admitted they were strongly influenced by the John Carter of Mars books by Edgar Rice Burroughs. A world of arena combat, cultures alien (yet familiar) to Earth, the powers of the mind, in a vast planet-spanning desert, where the world is slowly dying. You can read Princess of Mars on the Project Gutenburg for free. Read it and you will be stunned in the similarity... far more than the superficial similarities between that old adventure and Dark Sun. Don't forget (maybe you didn't know it) but the D&D team and the AD&D team at the old TSR didn't coordinate their work almost at all. I would be certainly surprised if there was the link you are proposing purely because it would go against the way things were commonly done back then. |
#10jon_oracle_of_athasMay 01, 2006 16:10:35 | I would also be careful with drawing too many lines between these old D&D products and Dark Sun. Arenas aren´t unique and old Earth cultures have influenced a lot of campaign settings. Brom´s style also influenced Dark Sun, but it wasn´t invented along with Dark Sun. |