Cleric Spell: Magma Whip

Post/Author/DateTimePost
#1

radnovius

May 27, 2006 14:37:26
Another magma spell. As always, let me know what you think.

Magma Whip
Conjuration (Creation) [Magma]
Level: Magma 2
Components: V, S, DF
Casting Time: 1 action
Range: Short (10 ft.)
Effect: Whiplike cord
Duration: 1 minute/level
Saving Throw: None
Spell Resistance: Yes

A 10-foot long cord of magma springs forth from your hand. You wield this cord as if it were a whip. The whip acts as a master's whip but deals additional magma (half fire/half acid) damage (ranged touch) of 1d6 points +1 point per 2 caster levels (maximum 1d6 +10). The magma whip can ignite combustible materials. Also creatures or objects continue to take the magma damage for each round within the grasp of the whip. This spell does not grant the feat exotic weapon proficiency, whip. Therefore, unless you are proficient with a master's whip, you suffer the -4 penalty for using a weapon with which you are unskilled.
This spell does not function under water.
#2

ruhl-than_sage

May 27, 2006 15:26:40
I think I would increase this spell to a 3rd level spell, or reduce its duration to 1/round per level. As it stands right now it seems a little strong for a 2nd level cleric spell. It is a little stronger then the 2nd level Druid spell Flame Blade, because of the whip's superior qualities over a blade (namely its reach and status as a tripping weapon, finesse weapon, and +2 bonus on disarming attempts).
#3

radnovius

May 27, 2006 15:36:20
I considered that, which is why I made it do only 1d6 instead of 1d8 energy damage. Also, in order to weild it without a -4 penalty a magma cleric will have had to spend a feat slot on exotic weapon proficiency, whip.
#4

ruhl-than_sage

May 27, 2006 15:51:14
Hmm... well, I would make a note of that in the spell description for clarity purposes. I guess I didn't notice the slightly smaller damage. OK, other then their not being a type of damage called Magma damage then it all seems fine :P
#5

radnovius

May 27, 2006 16:14:13
I made the edit above.

Included explanation on proficiency.
Defined Magma = 1/2 Fire / 1/2 Acid
#6

Zardnaar

May 27, 2006 16:55:12
I would make it 100% fire damage and let the cleric have proficiency in it. Most spells that conjure weapons let the spellcaster use them. Makes it slightly better than flame blade but not 3rd level in power. Its okay IMHO to make domain spells slightly more powerful than their level would indicate as long as its not a massive change.