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#1radnoviusMay 29, 2006 2:19:34 | Alright, my first revision using 3.5. An average Ozar could be summoned using monster summoning IV.
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#2PennarinMay 29, 2006 2:32:17 | A quick comment: Dwarves were created by the Rebirth. Unless you're stating that some of them migrated to the Plane of Magma I suggest you edit your text so that it reads "... are dwarf-like outsiders native to ..." |
#3zombiegleemaxMay 29, 2006 7:40:47 | A quick comment: Dwarves were created by the Rebirth. Unless you're stating that some of them migrated to the Plane of Magma I suggest you edit your text so that it reads "... are dwarf-like outsiders native to ..." I think that's what he's trying to get across: That ozars, azers and such are dwarves that migrated to the fiery Inner Planes. --which isn't that bad an idea NB |
#4mystictheurgeMay 29, 2006 8:38:37 | Monster format did change in some ways with 3.5 Check the 3.5 Azer as presented on the 3.5 SRD. |
#5kalthandrixMay 29, 2006 9:54:54 | Interesting idea - I still am not sold on the paraelemental doing multiple forms of energy damage but that is my only real beef with the material that you have been writing so far. I would also like to point out that the psionics set up has been changed too - there are not longer powers specifically set aside for attack and defence modes and the like. The whole Expanded psionic handbook and all of the core D&D material can be downloaded (fluff free) from the Wizards site HERE totally for free. I would suggest that you just download the All-in-one zip file and then you will have everything from Epic, Divine, Psionic, and Core material - All of the material has been revised to 3.5 (meaning that all of the Epic and Divine material is up to current edition). |
#6radnoviusMay 29, 2006 15:22:25 | Thanks for the input. I did some revision above. I figure that ozars are a little bit hardier but less nimble than azers, and so dispensed with the +2 Dex of the azer to give an extra +1 to Str & Con for the ozar. I know that some might dislike the acid immunity, but it seems reasonable that these creatures, obsidian-like skin would be inert (you can put all the acid you want in glass and it will just sit there). I made them naturally psionic and so they get an extra power point for each level of outsider. I also let them burrow like a thoqqua. I figure that with these extra abilities I'd increase the hit die by one making them 3rd level outsiders to start. |
#7cskMay 29, 2006 17:03:24 | In every race that has statistics presented in official material, all ability score adjustments are multiples of 2 (+2, +4, etc), never odd numbers. This is done so that all adjustments provide the same bonus or penalty to every character. |
#8radnoviusMay 29, 2006 18:26:54 | Good observation. I adjusted Str to +2 and Con to +4. I adjusted skills,attack, and damage accordingly. |