retreat spell

Post/Author/DateTimePost
#1

rab-ka-la

Jun 17, 2006 12:36:44
I am looking for a quicker retreat for my often brash adventurers. I haven't found anything of this sort yet, so yell if you know of a similar spell. Please tell me what you think of my idea. Thanks.

Slip stream
Transmutation
Level: Brd 4, Sor/Wiz 4
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 feet + 5 feet level)
Target: One person using a spelljammer helm
Duration: instantaneous
Saving Throw: Fortitude (see text)
Spell Resistance: Yes (harmless)


This allows a ship to break the gravity well created by other ships or spacial bodies for a quick retreat. The helmsman must succeed on a fortitude save DC 10 + 1 per ton of opposing mass beyond their own vessel. Success indicates that the ship has been expelled to the nearest point outside the gravity well where it can regain sj speeds. Failure will alter a ships internal gravity from -.5 standard to + .5 standard (d10) for 2d4 rounds.
Material Component: A small silver ring worth no less than 100gp. It is thrown upward during casting, and is consumed when the spell is finished.
#2

rab-ka-la

Jun 17, 2006 16:05:42
Anybody? It is my understanding that sj speeds can't be reached while in the gravity well of another body. If that is correct, how do ships escape a better ship?

So, here is another rough draft spell to aid my brash party of self appointed protectors of the wildspace lanes. Any thoughts on this?

Boarding Burst
Transmutation
Level: Sor/Wiz 2, Clr 3
Components: V, S, F, M
Casting Time: 1 standard action
Range: touch
Area of effect: One SJ vehicle
Effect: Sudden burst of speed
Duration: 1 round
Saving Throw: None
Spell Resistance: No

The target ship receives a sudden 3 hex increase to their speed by using a minor gravity distortion. The movement must be used to close the gap between spacial bodies. It must be between the target spelljammer and the nearest body over 10 sj tons.
Material component is a bottle of stoppered vacuum which is opened during casting.
#3

rab-ka-la

Jun 17, 2006 17:08:17
Here is a spell proposed by one of my players? It looks balanced to me, but wanted some other opinions.

Caravan Route
Divination (Travel)
Level: Clr 2, Rgr 2
Range: 1 'SJ hour' travel distance per minute
Components: V, S
Duration: 1 minute(s) per 3 levels
Casting time: 1 standard action / concentration
Area of effect: Caster
Saving throw: None
Spell Resistance: No

This spell allows the caster to catch a quick glimpse of their proposed route and heading. For the duration of the spell, the caster's mind is sped along the proposed route ahead. This allows him/her to see the general nature of obstacles which may impede travel or be a danger in order to alter their path. The caster could tell that a large asteroid belt lies ahead, but not a hidden pirate ship behind the moon. This only works in areas of wildspace, but not the rainbow ocean.
#4

rab-ka-la

Jun 17, 2006 17:20:12
How about spells to cloak ships? I was thinking a greater invisibility or an illusion could be altered, but haven't found anything like that either. Am I trying to reinvent the wheel (I no longer have my old sj books)? I wish I hadn't lost them years ago.