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#1Traianus_Decius_AureusJul 25, 2006 10:42:52 | So far, most of the conversion threads have assumed that the Mystara timeline would be in the Gaz, WotI, or Almanac era. What if the conversion pushed forward a large amount of time? What changes would occur? Some of my thoughts: - Alphatia resurrected: Eriadne achieves immortality by returning Alphatia to the surface world. NACE is dissolved and many of its leaders are exiled or executed. Alphatia maintains colonies in HW, and has found magical ways to travel back and forth (Eriadne's work significantly weakened the Spell of Preservation). These are kept in total secrecy to prevent Glantri, and Thyatis from exerting a large influence. -Ierendi: Plagued by Hulean pirates and corsairs, Ierendi is forced to a stronger, more centralized government- constitutional monarchy (?). The navy is redeveloped and turned into the premier fleet in Mystara. This could be similar to the 18th cent British West Indies. This is related to what James Mischler wanted to do with Hackwurld Ierendi. -Norworld: Achieves true independance from Alphatia and Thyatis. Still has extensive wildlands, but settled areas are now well-developed. Major patron of the reformed Heldannic Knights. - Heldannic Knights: After being expelled from the Freeholds, they reform into a large, worldwide sect devoted to Vanya. In return for land and support, they establish frontier garrisons to defend borderland settlements and to protect against monster/humanoid encroachments. Occassionally have undertaken massive military operations against humanoid tribes. Most notably, Darokinian garrisons have led several punitive raids into the Great Crater and Broken Lands. The order has begun to prepare for conflict with Hule. -Hule: Hule strengthened its hold on Sind and taps Sind's vast source of manpower to become a great threat to the Known World. Hulean corsairs plague Ierendi, Minrothad, and the coasts of Karameikos and Thyatis. The Atruaghin Plataeu was next to fall to the Huleans, leaving the path to Darokin unblocked. Currently, there is a non-aggression pact between Darokin and Hule, but it is only time before Hule strikes. -Atruaghin Clans: Quickly fell to the combined forces of Hule and Sind. Atruaghin placed the survivors in Hollow World and destroyed the connection between the plataeu and Hollow World. -Aengmor/Alfheim: Followers of Rafiel invite the Alfheim elves back to save the forest. Through combined efforts, they succeed and an accord is reached to live together. The Followers of Azanteotl revolt and a civil war insues. The followers of Az are pushed back into the old shadowelf territories, but continue to wage a relentless guerilla war against the followers of Rafiel and the surface elves. Anyway, a few ideas to get the ball rolling. What are some of yours? |
#2happylarryJul 25, 2006 13:30:58 | Norwold - some kind of ancient secret is discovered - a lost empire which tapped into tremendous power and was tied into the landscape - developing threads from CM1 and CM3 - but which is also one of the reasons why Norwold hasn't been settled in the same way as other lands. Haven't got so very far with this - but the 'ancient environmental magic secret' might have something to do with the landsplit river - and unlocking it's power might lead to increasing the temperature of the river- with all the knock on effects there. By 1200 there could be a full scale 'land grab' under way by those - excluding Alpahtia?' - who have discovered something about ancioent Norwold. Just my thoughts |
#3havardJul 26, 2006 17:46:19 | Mystara AC 1030 - First Year of the Orc Wars This is something I have been working on for a while. Based on the timeline event saying that in the year AC 1030, Thyatis and Darokin join forces against the Broken Lands or something to that effect. LOST NATIONS: Ylaruam - Conquered by Thyatis. Desert Garden is in effect and their culture is slowly dying. Some faithful followers of al-kalim have resettled in the Sind Desert. Ethengar - The lands south of the Streel River are now part of the new Great Orclands. The lands north of the River are controlled by the Heldannic Knights. The Ethengars themselves have resettled north west of Glantri. One day they will return. The World Mountain has turned into a gateway to the Nightmare Dimension. Alfheim - The elves of King Doriath have resettled in the lands south of the Athruagin Plateau. Aengmoor/Alfheim - The Canolbarth forest has now been lost to both races of elves and become part of the Greater Orclands that now dominate the central parts of the Known World. EXPANDED NATIONS Thyatis - has conquered Ylaruam and Minrothad. The Empire is once again on the rise. They are now ready to attack the Greater Orclands, an event which will bring the entire Known World into war. Heldann - Has expanded into the northern parts of Ethengar. The Black Eagle has gained power within the ranks of the Order. Brokelands - Has become the Greater Orclands, covering southern Ethengar, the Brokenlands, Canolbarth and parts of Darokin. OTHER NATIONS Glantri - Still a center of magic. The Radience now drains wizards directly rather than tapping into magic itself. Bargle has taken control over the Principality of the Crater. Karameikos - King Valen's Karameikos has seen the unification of the two religions under the Reformed Church of Karameikos, whose new leader is Aleena Halaran, now in her 50s. The School of Magecraft has become a place of darkness, as has once again the Barony of Halag, under Prince Justin's rule. Darokin - War torn and more militant than in its past. Has lost large areas to the Greater Orclands and has become separated from the now independent Principality of Selenica. Havard |
#4culture20Jul 26, 2006 21:13:40 | Savage Coast: Korotiku maneuvers the promonant culture of the Sphere of Thought in Ciudad Real to extend the Treaty of Tampicos, which Hule violated in and Narvaez joined when Hule absorbed the Terra Vermelha and more lands north of the Baronies. Now, the Savage Baronies (or Los Guardianos), joined as idependant states in a federation, are known as the United Nations of Brun. Each barony is a feudal monarchical structure, but Almarrón (surprisingly) suggests a democratic structure for the federation. Joining them directly are the Gnollish Barony of Tordegena (El Grande Carrascal), and the Orcish Baronies of Dankut and Kutai (Led by mortal identities of Karaash, who agreed to go to war for Korotiku. Diulanna [his sponser] requested that Karaash lead the Gnolls away from Ranivorus as a stroke against her foe). Also, Odin, Thor and Diulanna promise the might of Eusdria and Robrenn, and Yehm (Korotiku) persuades Herath to act behind the scenes magically. Renardy and Bellayne, while too distant physically, are being considered for application into the UNB. The Confederated City States remained neutral during the war that formed the UNB, but have now sided with Hule since the UNB controls the Gulf of Hule with an iron fist. Broken Lands: Some of the northern most bad magic points from long ago elf magic are converted back, and the Clan of Ellerovyn leave Glantri to take back this ancient elven land. (Broken Lands humanoids just move a little south and expand into the Canolbarth Desert). |
#5happylarryJul 27, 2006 4:49:41 | Would Canolbarth be a desert - or would it just go back to being plains and rolling hills, with 'normal' trees? And if it is a desert - then presumably the rainfall goes back to Ylarium? Thyatis - has conquered Ylaruam and Minrothad. The Empire is once again on the rise. They are now ready to attack the Greater Orclands, an event which will bring the entire Known World into war. and I thought wrath of the immortals was destructive... |
#6Traianus_Decius_AureusJul 27, 2006 8:17:41 | Some great ideas floating around here. I really like the idea of Thyatis taking over Minrothad, and I can see Thyatis conquering coastal Ylaruam as well (I doubt they would mess much in the harsher interior). It is interesting that several of the ideas include increasing the lands and the threat of humanoids. Is this a subconscious reaction to the comic relief that was GAZ10? I always thought they were not given their proper due- the Broken Lands should have been far more dangerous to everything around them. |
#7havardJul 27, 2006 11:28:24 | Would Canolbarth be a desert - or would it just go back to being plains and rolling hills, with 'normal' trees? My Canolbarth AC1030 is still a terrible dead forest filled with evil. It is now part of the Greater Orclands. Much of the rain is indeed returning to Ylaruam which is why that land is gradually becoming more hospitable. Sadly, the disappearance of the desert has a destructive effect on the Ylari culture (inspired by God emperor of Dune). and I thought wrath of the immortals was destructive... I wanted things to be different, or I'd just play in AC1000, but I wanted to make sure that all the changes have alot of roleplaying potential. It should be possible to change everything more or less back to the way it was in AC1000 if the pcs want to and do a really good job trying. We will see though Oh and another change (Stolen by Shane Henry): The Red Curse: The Red Curse is now at Stage 3. At this stage the Curse has spread all over Mystara's Outer World, but it is no longer as devastating in effect as it used to be. Anyone can now potentially have a Legacy Power, and mush use cinnabryl to activate this power, but other than that all negative effects are gone except for some minor changes in appearance. Havard |
#8havardJul 27, 2006 11:43:19 | Some great ideas floating around here. Minrothad have been conquered by Thyatis, but the Guilds are still extremely influencial, perhaps even having the chance to expand their influence throughout the Empire. I still want to be able to make use of the Minrothad gaz, but politically they are subjugated to Thyatis. I never saw a fallen Thyatis as having much potential storywise. I like to have them back strong. Coastal Ylaruam is probably a good place to start, but in my version the Desert is slowly fading. This should make the Thyatians more interested in occupying the rest of those lands. It is interesting that several of the ideas include increasing the lands and the threat of humanoids. Is this a subconscious reaction to the comic relief that was GAZ10? I always thought they were not given their proper due- the Broken Lands should have been far more dangerous to everything around them. Possibly. I also felt that the setting needs a good big and solid threat. The Greater Orclands will do that in my AC1030. Ofcourse the Man vs. Orc reference in the timeline also had some influence on this idea. Havard |
#9happylarryJul 27, 2006 12:55:52 | Much to enjoy here!Minrothad have been conquered by Thyatis, but the Guilds are still extremely influencial, perhaps even having the chance to expand their influence throughout the Empire. This I like alot - gives the Minrothad guilds (as opposed to the Minrothad Guilds) the opportunity to work throughout the empire - and presumably dominate shipping with their better ships / special magic (if you allow it). How would this affect the trading position of Darokin? And how does an already weakened daroking avoid being crushed by the orcs? And would anyone care if it was? Quote: It wasn't a complaint! What are the northern reaches doing all this time? And would the Dwarves be interested in expanding into the Northern Ylari hills? Presumably they are raising armies to fight the orcs. One last thing - what do the expanded orc lands look like - are they orc lands - of whatever colour - all do all the other humanoids also take a share - and is Thar still in charge? And what has anybody else dreamed up for post 1000AD? |
#10Traianus_Decius_AureusJul 27, 2006 13:47:51 | Minrothad have been conquered by Thyatis, but the Guilds are still extremely influencial, perhaps even having the chance to expand their influence throughout the Empire. I still want to be able to make use of the Minrothad gaz, but politically they are subjugated to Thyatis. I never saw a fallen Thyatis as having much potential storywise. I like to have them back strong. I like the strong Thyatis too Politically though, it would be difficult for the Minrothad guilds to exert much influence in Thyatis proper. Thyatis is a very strong, well-organized and centralized government. Guilds have more power when the legal government is weak. Even if you accept the fact that Thyatis may be riff with government corruption, the ultimate goal of the Thyatian government will be to preserve what they have and let the "bread and circuses" keep the masses content. They will not want to upset Thyatian merchants and craftsmen by allowing the Minrothad guild system much more influence. I see Minrothad becoming a protectorate or "ally". They are nominally under Thyatian law and rule, but local affairs are still handled by the guilds (as before). Thyatis provides military protection and Minrothad has access to Thyatian ship designs. Presumably, Minrothad produced/shipped items avoid tariffs and become cheaper to citizens of the Empire. In return, Thyatis gains access, both civilian and military, to Minrothad's harbors, land to build a Thyatian naval station. They receive the "salt tax" on all of Minrothad's tax income, and will likely receive some sort of tribute as well. Thyatis seamen and naval personnel could be trained by Minrothad's seamen, and the available pool of able sailors increases. What does Thyatis do with the influx of cash, and naval know-how? Fund a war with Ylaruam, maybe relook at Thaniagoth and Davinia using naval power to attack and colonize islands and coastal areas. |
#11CthulhudrewJul 27, 2006 14:34:27 | Minrothad have been conquered by Thyatis, but the Guilds are still extremely influencial, perhaps even having the chance to expand their influence throughout the Empire. I still want to be able to make use of the Minrothad gaz, but politically they are subjugated to Thyatis. I never saw a fallen Thyatis as having much potential storywise. I like to have them back strong. I've been reading about the British East India Company lately, and I could really see Minrothad falling into a position like this, particularly in the scenario you envision. Essentially, the Thyatian "takeover" could very well have been due to strategic negotiations on both parts, with the Minrothad traders essentially putting their nation under the protection of Thyatis, but being given what amounts to carte blanche by Thyatis to establish trading connections with other nations (notably Sind, the Davanian coasts, etc.) and profit thereby (while, admittedly, putting some of that profit back in Thyatian coffers). Thus, the Minrothad combine now has Thyatian protection (both actual and implied) in the waters and abroad, in addition to their own military might (merchant-princes and mercenaries). Eventually, these Minrothad guilds would/could establish their own fortresses/outposts/settlements abroad, and become a major power in their own right once more, perhaps even outside of Thyatian influence. Their major competitors, naturally, would be the Texeirans along the Savage Coastal nations. |
#12havardJul 27, 2006 18:34:18 | This I like alot - gives the Minrothad guilds (as opposed to the Minrothad Guilds) the opportunity to work throughout the empire - and presumably dominate shipping with their better ships / special magic (if you allow it). Yeah, I think this has potential. I like Cthulhudrew's more refined analysis of this situation as well. Perhaps Minrothad is more of a protectorate under the condition of being allowed very good trade agreements. This would work well for both parts, and may in fact have been of key importance to the new rise of Thyatis. How would this affect the trading position of Darokin? And how does an already weakened daroking avoid being crushed by the orcs? And would anyone care if it was? Darokin is going through some serious changes. I see Darokin in AC1030 as much more militaristic than it once was. It is still a major supplier of grain and various other products from the heartlands. Now, unlike before Darokin has built up a considerable army. And although they are retaining their diplomatic abilities, they also have some force to put behind their diplomatic efforts. It wasn't a complaint! Lol, okay What are the northern reaches doing all this time? Good questions! Northern Reaches - I am really torn here. At first I was thinking that they have all now been unified into one kingdom, and become more of a feudal country with some Viking/nordic flavour. But I also like good berserkers and random raiding and pillaging. Suggestions? Rockhome - Again, Rockhome has been poorly treated in WotI, the almanacs and even the Net almanacs. I really want to see a stronger Rockhome. Preferably with Everast back in power (ressurrected if neccesary) and perhaps a restored Denwarf working in the background. If the Darokin/Thyatis alliance can get the dwarves fighting with them, they can really stand a chance against the Orclands. One last thing - what do the expanded orc lands look like - are they orc lands - of whatever colour - all do all the other humanoids also take a share - and is Thar still in charge? I call it the Greater Orclands mainly because I think too many humanoids cause confusion. The Orcs are clearly the ones in charge here, but the others are still around. There are still many details to be worked out, but I see Thar as being back as a leader. Thar has now somehow gained independence from Morphail and Jaggar and is acting on his own. He may have some allies up in Denagoth which would help prevent the Heldanners and Wendarians from becoming involved in the coming conflict between men and orcs. Havard |
#13johnbilesJul 27, 2006 19:49:09 | Northern Reaches - I am really torn here. At first I was thinking that they have all now been unified into one kingdom, and become more of a feudal country with some Viking/nordic flavour. But I also like good berserkers and random raiding and pillaging. Suggestions? Given you're only 30 years into the future, the odds of the Northern Reaches uniting in that period is pretty much extremely low, short of some overwhelming outside invasion. My own suggestion would be to have Vestland in the process of cleaning out the Trolllands and growing stronger, Soderfjiord consolidated into a kingdom, but one torn by clan factions and facing say, a possible succession crisis, and Ostlanders as still somewhat savage mercenary reavers who have grown wealthy by hiring out to the various warring nations around them. |
#14CthulhudrewJul 27, 2006 21:48:16 | Yeah, I think this has potential. I like Cthulhudrew's more refined analysis of this situation as well. Perhaps Minrothad is more of a protectorate under the condition of being allowed very good trade agreements. This would work well for both parts, and may in fact have been of key importance to the new rise of Thyatis. Alternatively, Minrothad and Ierendi could enter into a similar arrangement, with the Guilds appealing to the mercantile-minded Tribunal. With Ierendi's navy, and Minrothad's trading clout, the two could become a pretty powerful contender in the Sea of Dread. I think Minrothad is probably more like to ally with Thyatis, though it would probably not happen until/unless Oran Meditor is finally removed from power (for some reason, he doesn't strike me as the type to ally with Thyatis, but I could be wrong.) Darokin is going through some serious changes. I see Darokin in AC1030 as much more militaristic than it once was. It is still a major supplier of grain and various other products from the heartlands. Now, unlike before Darokin has built up a considerable army. And although they are retaining their diplomatic abilities, they also have some force to put behind their diplomatic efforts. Additionally, I wouldn't be surprised to see some smaller divisions made of the land (breaking it into individual states), for better local control of all the large parcels of untamed land in the nation. In particular, the various forts might become more important political entities in the regions in which they reside. (Then again, I kind of equate Darokin a lot with the colonial US). Given what is written about the Borderlands/Heartlands in Gaz11, we might see the Council buying out or otherwise annexing most/all of the Borderlands by that time. At that point, it would be imperative to have stronger local control of those areas, so again, the forts might be the foci of that, or other power structures would come into play. (I don't see all of this coming without internal conflict, either. Doubtless many of the petty barons and lords- the Magistrates of the Borders- not to mention the locals and their fear of "big guv'mint"- would resist, passively and actively. There would probably be some minor uprisings and things as a result.) Northern Reaches - I am really torn here. At first I was thinking that they have all now been unified into one kingdom, and become more of a feudal country with some Viking/nordic flavour. But I also like good berserkers and random raiding and pillaging. Suggestions? The only way I see them becoming one unified kingdom, honestly, is if Ostland raids Vestland and Soderfjord and takes them both over. In which case you'd have a unified kingdom of berserkers and raiders. At some point, I think someone is bound to take Soderfjord over. Whether it be Ostland (most likely), or some other political entity (Heldann, Thyatis), I don't see them being able to sustain their chaotic way of life for long, given all the political upheaval in the region. Were the Heldannic reaches still free (had the Hattians not invaded), I could see that northern region still clinging to its way of life, but recent history shows far too much imperial interest in that area. Vestland is a weird issue. If you go by the Gaz7 timeline, then it becomes even more feudal and monotheistic down the road, finally overcoming the rift between the modernizers and the traditionalists. On the other hand, that timeline is pretty much at odds with the module that it tried to incorporate (X13, which is a really good adventure) and some other sources. I wish they'd incorporated the two better (a subject of threads past), but they didn't. In any case, Vestland is in a really precarious position. Not as bad off as Soderfjord, but still pretty bad off. I suppose if Soderfjord were threatened, they might appeal to Vestland, and possibly the two might be able to reach some common ground and unify, but I don't know. |
#15zombiegleemaxJul 28, 2006 7:44:54 | Essentially, the Thyatian "takeover" could very well have been due to strategic negotiations on both parts, with the Minrothad traders essentially putting their nation under the protection of Thyatis, but being given what amounts to carte blanche by Thyatis to establish trading connections with other nations (notably Sind, the Davanian coasts, etc.) and profit thereby (while, admittedly, putting some of that profit back in Thyatian coffers). I agree with Andrew's analysis here. Taking that into perspective, it makes my initial writeup of the Adakkian Sound region all the more plausible, except that a consortium of Minrothad and Thyatian interests would also be trying to muscle into the region. The Empire's sphere of interest would likely run from the Hinterlands west to Kastelios, with Minrothad establishing trading posts in Garganin (Hule may develop a renewed interest in its former colony, and may object to another empire stepping in - a Minrothaddan company might be an acceptable means of sidestepping the issue); Telos Takesidhi; Kalavronti; and major settlements along the Meghalo Fithi River (especially Ilioloosti). Minrothad may also have trading posts in the Amalur Lowlands (to obtain rare herbs, magical components, and spices from the lizard men), and possibly a few in the Adakkian Sound itself. This is where Vilaverde and Texeiras would draw the line, since they would have trading interests of their own down there. Geoff |
#16havardJul 28, 2006 10:27:35 | Given you're only 30 years into the future, the odds of the Northern Reaches uniting in that period is pretty much extremely low, short of some overwhelming outside invasion. This sounds reasonable to me. The Trolls may have been driven into the Greater Orclands, giving them another edge (they will need it anyway). With the world on the brink of war, the market is indeed good for nothman mercenaries who will fight on any side and do some raiding in between. IMC Helskir will also play a part of this group of northman nations. Havard |
#17havardJul 28, 2006 10:35:23 | Alternatively, Minrothad and Ierendi could enter into a similar arrangement, with the Guilds appealing to the mercantile-minded Tribunal. With Ierendi's navy, and Minrothad's trading clout, the two could become a pretty powerful contender in the Sea of Dread. I see the pirates taking over Ierendi making heavy use of ships being able to travel on the Ethereal Seas. However, Ierendi Pirates may be interested in working as privateers for Thyatis/Minrothad attacking Hulean/Texeiran ships etc. Ochaela (now independent) may also be a player on the Sea of Dread (?). I think Minrothad is probably more like to ally with Thyatis, though it would probably not happen until/unless Oran Meditor is finally removed from power (for some reason, he doesn't strike me as the type to ally with Thyatis, but I could be wrong.) This could happen. Any ideas for who his replacement would be, or what could make him change his mind? DAROKIN: Additionally, I wouldn't be surprised to see some smaller divisions made of the land (breaking it into individual states), for better local control of all the large parcels of untamed land in the nation. In particular, the various forts might become more important political entities in the regions in which they reside. (Then again, I kind of equate Darokin a lot with the colonial US). Given what is written about the Borderlands/Heartlands in Gaz11, we might see the Council buying out or otherwise annexing most/all of the Borderlands by that time. At that point, it would be imperative to have stronger local control of those areas, so again, the forts might be the foci of that, or other power structures would come into play. Lets play along with this US parallell thing. Giving the various regions (i.e. states) more independence could be interesting, but I think they should retain a unified (albeit perhaps weak) government. This way one might even be able to keep Selenica in the fold, becoming like an Alaska/Hawaii in that it is not physically connected to the rest of Darokin. OTOH, the Timeline states that Thyatis and Darokin join forces to deal with the Orcs. It gives me the impression that this is a time of a strong unified Darokinian govt. Division is more likely to come before or after this conflict, wouldnt you say? Havard |
#18havardJul 31, 2006 14:32:09 | That was my take on Mystara AC 1030. I have also been thinking about Mystara AC1120, which is the year of the Great War between Darokin and the Desert Nomads. Ofcourse, this conflict happened during WotI, but I see no reason why AC 1120 couldnt be the time of a rematch. At this time, the Known World could possibly have come full circle, with most changes during the years in between having been restored. Alfheim back as an elven homeland etc. Ofcourse, other changes could have occurred. My main heretical thought about this era is that at this time, gun powder should be readily available in the Known World. Ofcourse Hule has been experimenting with Savage Coast guns for decades at this time... Havard |
#19jakob_pawlowiczJul 31, 2006 15:34:45 | But what about Glantri anno 1030 AC? Is it status quo? Or does the princes snatch land somewhere (Ethengar, Sind, Wendar or Adri Varma)? What will be their response to the expanding orclands? I do not believe that they will sit still while Thar(?)/Kol(?)/or someone unknown(?), takes control and sets the Known World on fire. Will there be a year of war when the Ethengarian horde/people migrate across Glantri or what....? Will Bargle take the title from Kol or ? My 2 cents of questions. |
#20havardJul 31, 2006 16:11:17 | But what about Glantri anno 1030 AC? Is it status quo? Or does the princes snatch land somewhere (Ethengar, Sind, Wendar or Adri Varma)? What will be their response to the expanding orclands? I do not believe that they will sit still while Thar(?)/Kol(?)/or someone unknown(?), takes control and sets the Known World on fire. Good questions! I am open to suggestions on specifics here, but I dont see Glantri expanding much in terms of geography. Possibly, they could regain Gulluvia, the Barony of the Adri Varma, which is something I have always wanted to do. I am unsure to what role Glantri would play in the coming war. They might decide to stay out of it for a while, sincen the conflict will weaken all of their neighbours. If things go really bad, they could get involved on the side of humans at a later stage. Unless ofcourse Bargle manages to take control of Parliament and convinces the other Princes to join Thar.... :evillaugh I will have Bargle take Kol's title, though my idea is that for a long time he stays in the background simply manipulating Kol, but in the end he should become a true Prince himself. At this point Bargle should be a very powerful mage on the level of the other Princes of Glantri, perhaps even getting involved with the Radience. If the Ethengars return, this will probably become another time of war, though this should probably not happen untill long after the Great Orcwar. Alternately, the Ethengars could return as allies to mankind if they are needed. The Great Orcwar should last for years, though I like having the actual playing out of this conflict as quite flexible. The idea would be to make things as challenging as possible for the PCs, though having the possibility to bring in allies or adversaries to keep the conflict balanced. Havard |
#21culture20Jul 31, 2006 17:25:17 | I will have Bargle take Kol's title, though my idea is that for a long time he stays in the background simply manipulating Kol, but in the end he should become a true Prince himself. At this point Bargle should be a very powerful mage on the level of the other Princes of Glantri, perhaps even getting involved with the Radience. So this is something that Von Hendricks probably calculated from the start? We've often heard of evil wizards that plot to overthrow a king and put their own puppet on the throne, but this is quite a role reversal! :evillaugh Maybe Bargle even teaches the Baron a few cantrips so that he is elligible as a Glantrian Baron? |
#22havardJul 31, 2006 17:47:11 | So this is something that Von Hendricks probably calculated from the start? We've often heard of evil wizards that plot to overthrow a king and put their own puppet on the throne, but this is quite a role reversal! :evillaugh Maybe Bargle even teaches the Baron a few cantrips so that he is elligible as a Glantrian Baron? In order to become a Baron, Von Hendriks would have to become a 9th level magic user and graduate from the Great School of Magic. This is why I instead had him move to Heldann and join the order of the Heldannic Knights and become part of one of the more shady factions of that order. Bargle and Von Hendriks are still likely to be allies which allows for the otherwise unlikely possibility of an alliance between Glantri and Heldann.... Havard |
#23culture20Aug 01, 2006 17:31:59 | Darn; I didn't read everything. I thought you had the Black Eagle as the "man behind the throne" for Bargle. The scenario can make sense if Von Hendricks has Bargle buy a barony in New Kolland, especially since Kol will never father a child with his kobold wives... ;) Once Kol disappears, Delores might sway the Council of Princes to set Bargle in place (far more evil than Kol), assuming Delores is still alive. |