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#1zombiegleemaxSep 02, 2006 7:16:05 | OK, I have a history of not seeing entries in PDFs that are right in front of my eyes, but in TotDL: "A character can use a spell or power to form a mindscape, in which case it appears as a landmark, building, or room important to the creator." Which spells and powers are those, and where are they listed? |
#2zombiegleemaxSep 03, 2006 20:21:25 | no really, hasn't anyone tried to replicate the cinematics of the Prism Pentad and found 3.x psionics a little wanting in that regard? |
#3burningspearSep 03, 2006 20:44:40 | yes, but how to "rectify" such? |
#4redkank_dupSep 04, 2006 6:28:07 | Check out Mindscapes by Bruce Cordell (published by Malhavoc). Great supplement to the XPH and has mindscape rules that work like the stuff in the Prism Pentad. |
#5zombiegleemaxSep 04, 2006 8:41:34 | So which powers create mindscapes? Using the planar rules, it would seem like a fun idea to have them be ubiquitous in psionic combat, with the Astral Plane trait of auto-quickening all powers. Make psionics into something besides "just another kind of magic". |
#6thebraxSep 04, 2006 9:27:22 | I'll have to check out "mindscapes." Over the years, I've proposed an augmentable powers called "harbinger" or "telepathic harbinger" that work a little like Astral Construct except that take place in the mindscape. The rules aspect was clunky, unfortunately, and no one was interested enough to smoothe it out; there were higher priority issues to tackle. |
#7zombiegleemaxSep 04, 2006 9:42:35 | I'll have to check out "mindscapes." Over the years, I've proposed an augmentable powers called "harbinger" or "telepathic harbinger" that work a little like Astral Construct except that take place in the mindscape. The rules aspect was clunky, unfortunately, and no one was interested enough to smoothe it out; there were higher priority issues to tackle. That was you? I actually playtested those astral construct harbingers for a while in a 3.0 campaign I was running. I was kinda sad to see them go. Harbingers and constructs were always such an integral part of the PP, and in 2e we always did a cinematic description of all psionic combat and used that chart from Will & the Way. Now there is nothing in the mechanics that even remotely approaches the ability to capture that. There's no particular reason for opposing mindbenders to engage in combat, and since most telepathic powers are will save based, there's an active discouragement. If no one can give me a ref to what that quote from TodDL was talking about, I'm thinking of something along the lines of any character with a power point reserve being able to spend a full round action to create a mindscape, mildly aligned to the creator with the astral quickening effect. |
#8redkank_dupSep 04, 2006 10:57:46 | I'll have to check out "mindscapes." Over the years, I've proposed an augmentable powers called "harbinger" or "telepathic harbinger" that work a little like Astral Construct except that take place in the mindscape. The rules aspect was clunky, unfortunately, and no one was interested enough to smoothe it out; there were higher priority issues to tackle. Oh wait, the book I'm thinking of is called "Hyperconscious". "Mindscapes" was the 3.0 version. Sorry about that. "Hyperconscious" updates the "Mindscapes" and "If Thoughts Could Kill" material to 3.5 and is compliant with the XPH. It also has some additional goodies as well. It uses modes that are reminiscent of the harbingers from The Will and the Way. Pretty simple to use and colourful in play. |
#9rjtrotterSep 04, 2006 11:05:17 | You can also try Athas Online. Jon has a document hosted on his site that has a 3.5 psionic combat system using mindscapes. It's also FREE! Later... |
#10burningspearSep 04, 2006 11:07:17 | i am intend on playing a Goua'Uld psion so this sounds all very interesting for fluff |
#11zombiegleemaxSep 08, 2006 16:37:36 | So it's a consensus then? The TotDL passage doesn't actually refer to anything? |
#12zombiegleemaxSep 08, 2006 17:35:47 | It doens't seem to refer to anything that I can see. I'm using the "Psychic's Handbook" It's a skill based psionics system that uses the grappling rules for psychic combat and makes use of the mindscape. I like it. It uses Multiple Ability Dependancy, which weakens psionics users a bit, but I like it. I portray psionics as underpowered compared to magic, but they are more readily found. Raddu |
#13thebraxSep 09, 2006 0:19:24 | So it's a consensus then? The TotDL passage doesn't actually refer to anything? I know I've recently seen monster descriptions that referred to attacks in the mindscape. I believe Athasian Wraiths use such an attack. You might want to rattle Jon and Flip about this, since they are revising core, and might be persuaded to add such spells/powers. |