Post/Author/DateTime | Post |
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#1zombiegleemaxOct 03, 2006 14:59:22 | Gotta question. I have looked all over in my RC (Rules Cyclopedia) and can not find anything on Natural Healing in the OD&D game. I have located the skill Healng, but nothing on Natural Healing. Can anyone tell me where to look or point me in the right direction? |
#2havardOct 03, 2006 15:22:07 | Gotta question. Its not in there, sadly. You should be able to find it somewhere in this errata: http://web.newsguy.com/a_doom/RCerrata/ Havard |
#3havardOct 03, 2006 15:26:59 | Found it:Complete bed rest (doing nothing but lying in bed) will heal 1-4 Hit Points per day (from However, I recommend stealing the 3E rule stating that characters will regain their level worth of HP per day of rest or twice that per day of full rest. It just doesnt make sense that high level characters need months to recover from near death experiences while low lever characters get back from a similar situation in less than a week. Håvard |
#4zombiegleemaxOct 03, 2006 15:54:22 | I kinda like the 1d4 per day of rest idea. Sure, its not fast, but it lends to great roleplay! Like in the movies, when the hero takes an episode to recover. And the cool thing is, potions and clerics are your friends. Kinda sucks for my PC mage who is in Glantri at the moment. Glantri aint so friendly with the healer types lol! Thanks for the help! |
#5havardOct 04, 2006 10:56:09 | I kinda like the 1d4 per day of rest idea. An episode is fine, but imagine a 36th level fighter withiut access to magical healing? Even at a rate of 36 points per night he would need a week to recover. Also IIRC there is an m-u spell called Heal, which would be available to powerful or wealthy people even in Glantri... Håvard |
#6agathoklesOct 04, 2006 11:09:58 | It just doesnt make sense that high level characters need months to recover from near death experiences while low lever characters get back from a similar situation in less than a week. Well, in 3e a frail wizard recovers faster than a tough warrior anyway. To do it right, you'd have to set the recovery at 25% of max HP per week (or 3.5% per day), or even better (10+Con)% per week. |
#7havardOct 07, 2006 3:44:39 | Well, in 3e a frail wizard recovers faster than a tough warrior anyway. Good point. A bit too complex for me though. If going by the 1HP/level rule for Classic DnD, I might consider stopping that progression at 9th level since Classic characters dont get fewer HPs beyond that than 3E characters. Havard |
#8gazza555Oct 07, 2006 7:21:45 | Been awhile since I played BD&D but... How about recovering your Hit Dice type per day of rest. So a magic-user would get 4 hp back, a fighter 8 hp etc. With possibly your Con modifier thrown in. Regards Gary |
#9havardOct 07, 2006 9:00:56 | Been awhile since I played BD&D but... That would mean low level characters would recover at crazy speed, so it doesnt really fix the "problem". Håvard |
#10gazza555Oct 07, 2006 9:23:22 | That would mean low level characters would recover at crazy speed, so it doesnt really fix the "problem". True. How about borrowing the hit point increases at higher levels for the value. So a magic user would get 1 hp, a thief and cleric get 2 and a fighter 3. Again you could use the Con modifier if you wish to complicate matters. Depending on how quick you want healing to take place you could either set the rate as daily or weekly. Regards Gary |
#11phoenixmclOct 08, 2006 14:33:31 | Role Playing damage with hit points never really made any sense. I always liked the MERP rules for realistic combat. Hit points aren't the same as lameness. If you had a one armed fighter would he always have less hit points than a fighter with two arms? HP are designed as an aid to provide the game feature of showing how much a character can withstand before exhausted in battle. This is why fighters have more than wizards. A wizard may recover to his max hit points but he still can't take a beating like a fighter. THE RED BOOK 1983 under title p 52 "Players are not Characters” says... "All dice rolls are called "game mechanics," as are other details such as AC, HP, and so forth. These things would not be part of a character's knowledge. The characters would talk about armor, health, and attacks, but never about Ability Scores, Hit Rolls, or other parts of the game." But Characters should have to deal with the problems of adventuring. One of them is that you get beat up. But there are always magic spells and potions for a price. What fun would the game be if you got all the treasure and just got to by the good stuff like +5 maces and castles? No as a D&D character you are an adventure and Potions of Healing are your Gatorade. |
#12chatdemonOct 16, 2006 3:30:14 | I personally use 1d4+con bonus per day of rest. It helps the PCs out at low level, especially 1st level where magical healing is almost non-existant. I see the logic in the argument about this being unfair to high level characters, but in actual experience, I find the likelihood of high level PCs not having access to magical healing so slim that it's able to be ignored. |
#13chatdemonOct 16, 2006 3:34:16 | But there are always magic spells and potions for a price. What fun would the game be if you got all the treasure and just got to by the good stuff like +5 maces and castles? No as a D&D character you are an adventure and Potions of Healing are your Gatorade. Until you're waist deep in a dungeon crawl, out of potions, the cleric is dead or out of spells for the day, and the orcs are about ready to break down the door you've barricaded yourself behind... |