Natural Healing - Where is it?

Post/Author/DateTimePost
#1

zombiegleemax

Oct 03, 2006 14:59:22
Gotta question.

I have looked all over in my RC (Rules Cyclopedia) and can not find anything on Natural Healing in the OD&D game.

I have located the skill Healng, but nothing on Natural Healing.

Can anyone tell me where to look or point me in the right direction?
#2

havard

Oct 03, 2006 15:22:07
Gotta question.

I have looked all over in my RC (Rules Cyclopedia) and can not find anything on Natural Healing in the OD&D game.

I have located the skill Healng, but nothing on Natural Healing.

Can anyone tell me where to look or point me in the right direction?

Its not in there, sadly. You should be able to find it somewhere in this errata:

http://web.newsguy.com/a_doom/RCerrata/

Havard
#3

havard

Oct 03, 2006 15:26:59
Found it:

Complete bed rest (doing nothing but lying in bed) will heal 1-4 Hit Points per day (from
the 1991 D&D Game Rulebook, p.28). This is generally used when the character is severely
wounded, and being cared for at a hospital or similar place.
The more typical form of resting can include any non-strenuous, day-to-day activities, such
as going to town, buying things, hanging out in the tavern, studying at the library, etc. This
type of resting can be covered by the following AD&D rules.

For game purposes it is absolutely necessary that the character rest in order to
recuperate, i.e., any combat, spell using, or similar activity does not constitute rest, so no
hit points can be regained. For each day of rest a character will regain 1 hit point, up to
and including 7 days. However a character with a penalty for poor Constitution must deduct
weekly the penalty score from his or her days of healing, i.e., a -2 for a person means that 5
Hit Points healing per week is maximum, and the first two days of rest will restore no hit
points. After the first week of continuous rest, characters with a bonus for high Constitution
add the bonus score to the number of hit points they recover due to resting, i.e., the second
week of rest will restore 10 (7 + 3) Hit Points to a fighter character with an 18
constitution. Regardless of the number of Hit Points a character has, 4 weeks of continuous
rest will restore any character to full strength.

However, I recommend stealing the 3E rule stating that characters will regain their level worth of HP per day of rest or twice that per day of full rest.

It just doesnt make sense that high level characters need months to recover from near death experiences while low lever characters get back from a similar situation in less than a week.

Håvard
#4

zombiegleemax

Oct 03, 2006 15:54:22
I kinda like the 1d4 per day of rest idea.

Sure, its not fast, but it lends to great roleplay!

Like in the movies, when the hero takes an episode to recover.

And the cool thing is, potions and clerics are your friends.

Kinda sucks for my PC mage who is in Glantri at the moment.

Glantri aint so friendly with the healer types lol!

Thanks for the help!
#5

havard

Oct 04, 2006 10:56:09
I kinda like the 1d4 per day of rest idea.

Sure, its not fast, but it lends to great roleplay!

Like in the movies, when the hero takes an episode to recover.

And the cool thing is, potions and clerics are your friends.

Kinda sucks for my PC mage who is in Glantri at the moment.

Glantri aint so friendly with the healer types lol!

Thanks for the help!

An episode is fine, but imagine a 36th level fighter withiut access to magical healing? Even at a rate of 36 points per night he would need a week to recover.

Also IIRC there is an m-u spell called Heal, which would be available to powerful or wealthy people even in Glantri...

Håvard
#6

agathokles

Oct 04, 2006 11:09:58
It just doesnt make sense that high level characters need months to recover from near death experiences while low lever characters get back from a similar situation in less than a week.

Well, in 3e a frail wizard recovers faster than a tough warrior anyway.
To do it right, you'd have to set the recovery at 25% of max HP per week (or 3.5% per day), or even better (10+Con)% per week.
#7

havard

Oct 07, 2006 3:44:39
Well, in 3e a frail wizard recovers faster than a tough warrior anyway.
To do it right, you'd have to set the recovery at 25% of max HP per week (or 3.5% per day), or even better (10+Con)% per week.

Good point.
A bit too complex for me though. If going by the 1HP/level rule for Classic DnD, I might consider stopping that progression at 9th level since Classic characters dont get fewer HPs beyond that than 3E characters.

Havard
#8

gazza555

Oct 07, 2006 7:21:45
Been awhile since I played BD&D but...

How about recovering your Hit Dice type per day of rest. So a magic-user would get 4 hp back, a fighter 8 hp etc. With possibly your Con modifier thrown in.

Regards
Gary
#9

havard

Oct 07, 2006 9:00:56
Been awhile since I played BD&D but...

How about recovering your Hit Dice type per day of rest. So a magic-user would get 4 hp back, a fighter 8 hp etc. With possibly your Con modifier thrown in.

That would mean low level characters would recover at crazy speed, so it doesnt really fix the "problem".

Håvard
#10

gazza555

Oct 07, 2006 9:23:22
That would mean low level characters would recover at crazy speed, so it doesnt really fix the "problem".

True.

How about borrowing the hit point increases at higher levels for the value. So a magic user would get 1 hp, a thief and cleric get 2 and a fighter 3. Again you could use the Con modifier if you wish to complicate matters.

Depending on how quick you want healing to take place you could either set the rate as daily or weekly.

Regards
Gary
#11

phoenixmcl

Oct 08, 2006 14:33:31
Role Playing damage with hit points never really made any sense. I always liked the MERP rules for realistic combat. Hit points aren't the same as lameness. If you had a one armed fighter would he always have less hit points than a fighter with two arms? HP are designed as an aid to provide the game feature of showing how much a character can withstand before exhausted in battle. This is why fighters have more than wizards. A wizard may recover to his max hit points but he still can't take a beating like a fighter. THE RED BOOK 1983 under title p 52 "Players are not Characters” says...

"All dice rolls are called "game mechanics," as are other details such as AC, HP, and so forth. These things would not be part of a character's knowledge. The characters would talk about armor, health, and attacks, but never about Ability Scores, Hit Rolls, or other parts of the game."

But Characters should have to deal with the problems of adventuring. One of them is that you get beat up. But there are always magic spells and potions for a price. What fun would the game be if you got all the treasure and just got to by the good stuff like +5 maces and castles? No as a D&D character you are an adventure and Potions of Healing are your Gatorade.
#12

chatdemon

Oct 16, 2006 3:30:14
I personally use 1d4+con bonus per day of rest. It helps the PCs out at low level, especially 1st level where magical healing is almost non-existant.

I see the logic in the argument about this being unfair to high level characters, but in actual experience, I find the likelihood of high level PCs not having access to magical healing so slim that it's able to be ignored.
#13

chatdemon

Oct 16, 2006 3:34:16
But there are always magic spells and potions for a price. What fun would the game be if you got all the treasure and just got to by the good stuff like +5 maces and castles? No as a D&D character you are an adventure and Potions of Healing are your Gatorade.

Until you're waist deep in a dungeon crawl, out of potions, the cleric is dead or out of spells for the day, and the orcs are about ready to break down the door you've barricaded yourself behind...