Post/Author/DateTime | Post |
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#1ozyburrfootOct 18, 2006 15:03:53 | I'm interested in using Greyhawk as a setting, but it seems like there is just too much setting info to process. What I'd like is to be able to sum up the setting in only a couple pages, describing the main (6 or less) countries and any major geographical areas (again only like 6 or so), such as large mountain ranges, seas or forests. As I understand it, there is issues with the era that effects the setting, but I'm unconcerned with that, either give me ideas based in the most classic of eras, or the current one, as I dont tend to worry too much about history in my games. Can anyone help? Or at least suggest which areas to focus on for as "lite" of a setting as I can get? |
#2grodogOct 18, 2006 20:08:25 | You can pick up the D&D Gazetteer or the 1980 Greyhawk Gaz., which are both 32 page "lite" versions of GH. |
#3ripvanwormerOct 18, 2006 20:12:31 | The D&D Gazetteer is available at Amazon for 74 cents. What a bargain! And it's definitely what you're looking for. |
#4ozyburrfootOct 18, 2006 23:59:07 | Ok, but 32 pages isnt "a couple of pages" like I asked for. |
#5ripvanwormerOct 19, 2006 0:12:19 | Ok, but 32 pages isnt "a couple of pages" like I asked for. I guess you lose, then. |
#6samwiseOct 19, 2006 13:03:11 | Ok, but 32 pages isnt "a couple of pages" like I asked for. Pick up Greyhawk: The Adventure Begins and just refer to the short summaries of the history and various areas. The whole book is more than 6 pages, but that section is about that long. If you want something that is just 6 pages or so long, your options are significantly more limited, especially since you haven't noted what region of Greyhawk you are interested in, or any real guidelines for what you would consider the relevant areas to focus on. You could just pick up the LGG, pick a nation at random, and just read the entry for that nation, the ones surrounding it, any geographical features mentioned, and come up with the kind of summary you want. You could also check out various LG Triad websites and pick one that is appropriate. |
#7ozyburrfootOct 19, 2006 13:16:27 | I guess you lose, then. And I guess you're just being a prick then. Pick up Greyhawk: The Adventure Begins and just refer to the short summaries of the history and various areas. The whole book is more than 6 pages, but that section is about that long. I'll have to look for that. If you want something that is just 6 pages or so long, your options are significantly more limited, especially since you haven't noted what region of Greyhawk you are interested in, or any real guidelines for what you would consider the relevant areas to focus on. But see, I dont know enough about Greyhawk to tell you that. I guess if had to pick somewhere, I'd say the general focus of the game would work around the City of Greyhawk itself. Seems as good as any place to base the game. The point of this is to have something I can hand to players, or read out loud to give them a fairly good overview of the world without taking an hour to read. |
#8vormaerinOct 19, 2006 13:39:09 | Nah, he's not being a prick. You are asking for the impossible. He gave you the best answer (short of 'search fansites on google and hope you get lucky') and your response came across like "Dude, can't you even read what I asked for?" No one has published a six page summary of GH, sorry. They couldn't make enough money to cover the printing costs. The D&D Gazetteer is the most cut down source there is. It takes another 'basic summary text' (The Living Greyhawk Gazetteer) and cuts it down even further. The Adventure Begins is actually longer than the D&D Gaz. Both of them and the LGG have short synopses of the history as well as longer stretches of detail on specific regions. |
#9samwiseOct 19, 2006 13:50:07 | Well then, to be direct . . . It seems you don't want a product that does this, but want one of us to sit down and write you an introduction to the setting for your game. If that is what you want, then ask for it directly, just don't expect to get it. You had a bunch of products named for you. You can pick one up and do the cutting yourself, or go searching for a specific website. As for suggesting where to begin, that's near impossible. Every place in Greyhawk is a great place to start a limited area campaign. Without knowing what kind of campaign you want to run, it would be a waste of effort to go through the effort of describing one only to have you say you wanted to use a different theme. So you are going to have to meet us halfway here. |
#10ozyburrfootOct 19, 2006 13:53:40 | I realize that there arent any published things like what I'm asking for, thats why I was hoping to get help from Greyhawk fans in trying to assemble something to suit my needs from the wikipedia or similar sources. But ripvanwormer's response was unnecessary and seemed to be trying to provoke me. I'd be happy to assemble what I need myself, but all of these products include dozens of areas, if someone could suggest a list of important areas, and geographical features, I'll put it together. I just need help figuring out what to include. I said in my first post, that I'd be happy with suggestions of which areas to include. |
#11MortepierreOct 19, 2006 14:36:07 | Well, then a good way to start would be to use the Metaregions from Living Greyhawk. http://www.wizards.com/default.asp?x=lg/region/regionsystem (right column). They may not be the most perfect division of the Flanaess into separate-yet-linked geographical areas but they do the job. Basically, West: MR1 (Sheldomar Valley) Northwest: MR2 (Trade Route) North: MR3 (Iuz's borders) Northeast: MR4 (Nyrond & Cie) East & Southeast: MR5 (Splintered Suns) Biggest nations of "good": Keoland, Furyondy, and Nyrond Biggest nations of "evil": Iuz's lands, Bandit Kingdoms, North Kingdom, Pomarj, and Scarlet Brotherhood Biggest pain in the *** nations: Bright Lands, Theocracy of the Pale, and United Kingdom of Ahlissa Best known "free" cities: City of Greyhawk and Irongate Nations having gone utterly down the drain: Hold of the Sea Princes and Tenh Beyond that, as Samwise pointed out, you'll have to do your own research. I'm not going to go further into details (if only for copyright issues). Good luck! |
#12ozyburrfootOct 19, 2006 14:37:29 | Thanks, that should be a good start for me to work from, and was all I was really asking for. |
#13falconerOct 19, 2006 14:57:26 | Yeah, what's overwhelming about Greyhawk at first is the geography. I'm here to tell you (and definitely your players) to ignore it! The easiest way, to my mind, would be to pick up a copy of The Temple of Elemental Evil. Even if you don't run the whole dungeon, this will give you a couple of towns to base the adventurers in, and an exciting region to expand outward from. I think it has ample information of all the powers at play to start with. As an introductory handout to your players, I would photograph pp. 8-11 from A Guide to the World of Greyhawk from the old boxed set or pp. 5-6,8 of The World of Greyhawk Gazetteer from the even older folio. That's the chronology and brief history section. It's essentially setup for ToEE. It starts confusing with all the migratory bands, but just skim it. It eventually focuses down on the decline of the Great Kingdom, and on the lands local to the ToEE area. Giving the players a copy of the last four pages of the folio--the Portentious Runes and Glyphs--has proven endlessly handy in my campaign, as well. Note, I wouldn't use the boxed set version. I would also include in the Players' packet the "Player's Background" section of pp. 4-5 of the ToEE. As far as gods, it's easiest and most fitting to the campaign if your cleric chooses St. Cuthbert, in which case you need only include p. 122 from ToEE in the Players' packet. Druids should be followers of the "Old Faith", over all revering Beory the Oerth Mother. If they (or you) want more choices, I would photocopy info on Boccob, St. Cuthbert, Ehlonna, Fharlanghn, Incabulos, Istus, Nerull, Pholtus, Ulaa, Xan Yae, and any others of your choice, from the Guide (or the Dragon magazine archive, even better, if you have it). As a DM, the next thing you'll want to get a hold of is Fate of Istus for its section on Verbobonc. That's the nearest city to the ToEE and you'll want to expand your campaign to include it pretty soon. And that's probably enough advice for now. Regards. |
#14ozyburrfootOct 19, 2006 15:08:35 | In a kind of off-topic question, if I was going to run Expidition to Castle Ravenloft in Greyhawk, where would you suggest placing Barovia? I'm going to be going through the beginning of that this weekend and I havent decided if this going to be the start of a longer campaign, or just a self-contained game. |
#15ozyburrfootOct 19, 2006 15:11:34 | Yeah, what's overwhelming about Greyhawk at first is the geography. I'm here to tell you (and definitely your players) to ignore it! Unfortunately, what I was looking for was specifically the geography. The other details of setting itself I'm just going to make up myself and use tid bits from the core books and such. Mortepierre's suggestion works well for me, I copied those into a word document and printed that out, it's two pages long and suffices for what I needed. But thanks for the suggestions. |
#16ripvanwormerOct 19, 2006 18:02:19 | But ripvanwormer's response was unnecessary and seemed to be trying to provoke me. I think it's just a misunderstanding. Maps of the World of Greyhawk (ENWorld thread) Where is Ravenloft in Greyhawk? (ENWorld thread) |
#17vormaerinOct 19, 2006 23:58:10 | I'm not really sure what the point of grabbing a couple random names and locales from GH for your campaign is. Wouldn't you be able to just make that stuff up faster than it would be to try to find a write up of the places and modify them to suit your particular game. Which is, by your own admission, not going to actually use much if any of the GH material anyway? |
#18ozyburrfootOct 20, 2006 8:02:39 | I think it's just a misunderstanding. Well I'm sorry if I over-reacted to your comment then. Thanks for the links I found a map I really like on there and I think I know what I'm doing with my Ravenloft placement too. I'm not really sure what the point of grabbing a couple random names and locales from GH for your campaign is. Wouldn't you be able to just make that stuff up faster than it would be to try to find a write up of the places and modify them to suit your particular game. Which is, by your own admission, not going to actually use much if any of the GH material anyway? Well its more that I intend on changing alot, so I'd rather keep the pre-existing setting info to a minimum. And I've tried making my own maps/world and its harder than it looks. Also 95% of the prestige classes are designed with Greyhawk in mind and sometimes it would be nice to tell players "oh yeah, you trained over here to learn those particular skills, etc" |
#19AmarilOct 20, 2006 11:16:21 | OB, what happened to using Ptolus? |
#20ozyburrfootOct 20, 2006 11:19:36 | OB, what happened to using Ptolus? I decided I liked the setting better for my Arcana Evolved games, and I thought it'd be too confusing to use it for both. |
#21thanaelOct 26, 2006 14:38:44 | A very good introductory site ...check out the background-section. Another one Annotated History of the Greyhawk Wars And another excellent introductory page, courtesy of the waybackmachine |