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#1methvezemJan 19, 2007 22:46:42 | This is the write-up for an item in a DS product under a NPC listing that wasn't described anywhere in the product itself, or in any other (at least that I am aware of ;)). Did anyone ever notice this ''lost item'' and where it can be found? As always, comments are welcome. And thanks Kal for the editing. Cloak of Fire and Smoke A cloak of fire and smoke gives you protection from fire and allows you to create various effects related to fire. As a last stand ability, the cloak allows you to immolate yourself in powerful flames. Description: Beautifully fashioned from smooth leather strips of fire eel's hide, this cloak has a wide band of tougher fire lizard's scales sewn along it’s edge. Each stitch and seem has been made by using a golden colored thread made from burnflowers' fibers. Every cloak of fire and smoke is further consecrated to the elemental powers of fire at the end of it’s construction. Activation: Simply wearing the cloak grants the wearer the fire resistance provided by this garment. Up to three times per day as a standard action, you can command the cloak (in Ingan) to cast produce flames. When activated, the flames created last for 10 minutes, or less as specified in the produce flames spell description. In addition to the normal spell effects, activating the spell ability of this cloak grants you two additional options beyond the normal spell parameters, which use must be decided when the cloak is activated. The blinding lights effect is instantaneous, while the smoke cloud last for 10 rounds. The ability penalties associated with the smoke last for 1d4+1 rounds after the cloud dissipates or after the creature leaves the area of the cloud. As a standard action, you can activate the blazing wreath ability of the cloak by uttering a command word (in Ignan). This effect will continue until the wearer is completely incinerated or for 170 minutes, whichever comes first. Using this ability completely consumes the cloak of fire and smoke. Effect: The cloak of fire and smoke grants you fire resistance 10. When activated, you can use the flames in your hand as those created by a produce flames spell cast by a 10th level caster. Instead of the normal use for the flames created via the produce flames ability of the cloak, you can choose to activate one of the two following special effects: Blinding Lights: The flames disappears in a flashing, fiery, momentary burst of glowing, colored aerial lights. Creatures within 60 feet in all directions of the wearer must make a DC 16 Will save or becomes blinded for 1d4+1 rounds. These creatures must have line of sight to the wearer to be affected. Spell resistance can prevent blindness and the wearer himself is immune to this effect. Smoke Cloud: A writhing stream of smoke billows from the flames, which then disappears, forming a chocking cloud. The cloud spreads 20 feet in all directions. All sight, even darkvision, is ineffective in or through the cloud. Unless a DC 16 Fortitude is made, all within the cloud take –4 penalties to Strength and Dexterity. Spell resistance does not apply and the wearer is immune to the smoke effects, but not the sight impairment. The last ability of the cloak of fire and smoke can only be used once, as invoking it destroys the cloak and possibly yourself. The cloak is set ablaze and gives you the benefits of a blazing wreath spell. While surrounded by the blaze, you suffers 1d4 points of fire damage per round, which are not subjected to the protection offered by the cloak. Magical protection from fire resulting from spells and items other than the cloak still protect you, but cannot stop the destruction of the cloak. Aura/Caster Level: Strong evocation, moderate abjuration and transmutation. CL 17th. Construction: Requires Craft Wondrous Item, blazing wreath, produce flame, pyrotechnics, resist energy spells, 29,025 Cp, 2,322 XP, 58 days. Weight: 3 lb. Price: 58,050 Cp. |
#2SysaneJan 20, 2007 7:42:34 | I'm not familar with the original item but like what you have so far. One suggestion though. For the smoke cloud effect why not use the smoke effect rules from the DMG?A character who breathes heavy smoke must make Fort saves each round (DC 15, +1 per previous check) or spend that round coughing and choking. A character who chokes for 2 consecutive rounds takes 1d6 oints of nonlethal damage. |
#3methvezemJan 20, 2007 12:01:54 | Thanks Sysane. This item never had a write-up as far as I know. It was mentionned in the NPC's equipment but not described anywhere. I created this item to give a description to go with the name, at least in 3.5. About the smoke effect: I used the pyrotechnics spell description as a basis. I mostly reduced the area of effect because the flames produced via the cloak are much smaller than the ones needed for the spell IIRC. |
#4SysaneJan 20, 2007 13:03:58 | Fair enough. My only other concern is "the wearer is completely incinerated or for 170 minutes, whichever comes first duration of the blazing wreath ability. I'd shorten it to a flat 10 rounds or some other set number of rounds. 170 rounds is a bit excessive IMO. |
#5squidfur-Jan 20, 2007 20:34:16 | Fair enough. My only other concern is "the wearer is completely incinerated or for 170 minutes, whichever comes first duration of the blazing wreath ability. I'd shorten it to a flat 10 rounds or some other set number of rounds. 170 rounds is a bit excessive IMO. 10 rounds seems extremely soft to me. I do agree, however, that 170 rounds is a bit much though, so good call on that. |
#6bengeldornJan 20, 2007 20:59:00 | I just wanted to commet that 170 min 1.700 rounds are, not 170 rounds, but mabye I just understood you wrong. |
#7SysaneJan 20, 2007 21:06:24 | I just wanted to commet that 170 min 1.700 rounds are, not 170 rounds. My bad, but thats even more excessive. 5 to 10 minutes (50-100 rounds) seems fair to me. Anything more would be overkill IMO. |
#8methvezemJan 21, 2007 19:19:15 | I know, 170 minutes is quite long, but blazing wreath duration is 10 minutes per CL, hence 170 minutes. I already used a 10th level CL for the pyrotechnics and produce flames effects, thus reducing the item's price while still having interesting capabilities. Let not forget that the wearer suffers 1d4 fire damage per rounds while surrounded by the wreath, and that this ability destroys the cloak. I could perhaps delete the sentence that the damage can be offset by other magical or psionic protections. What to you think about that? If anyone is still interested about where I found this item, it's in the Road to Urik short story booklet under the NPC Senator Vildeen of Tyrthani listing, on page 15. |
#9j0ltJan 22, 2007 9:28:59 |