Post/Author/DateTime | Post |
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#1pringlesFeb 02, 2007 0:17:05 | The Athasian goggles. I think they look pretty cool on an athasian character. Did you ever used it? What rule you use with it? For me, its no vision penalty for direct light in the eye and you cant barely get blinded. One of my player had a pair, always put on, except at night. Some Npc in my game also had goggles. |
#2nomadiccFeb 02, 2007 7:15:30 | I don't know about sunglasses... but goggles (per a lot of Baxa art)? Goggles rule! |
#3jon_oracle_of_athasFeb 02, 2007 10:15:58 | They would have to be inuit style sunglasses. I don´t picture transparent obsidian glasses on my mul. :P |
#4dirk00001Feb 02, 2007 12:26:26 | They would have to be inuit style sunglasses. I don´t picture transparent obsidian glasses on my mul. :P On a planet covered with a whole lotta sand you've got to figure there's glass available as well. Definitely not cheap, but anyone who can afford any sort of ground-lens goggles has some cash to spend anyway. |
#5brun01Feb 02, 2007 12:28:39 | I think that in A Little Knowledge, the short story in the original boxed set, glass is almost treated as somehting magical. So I guess it is not that common in Athas. |
#6dirk00001Feb 02, 2007 14:05:52 | I think that in A Little Knowledge, the short story in the original boxed set, glass is almost treated as somehting magical. So I guess it is not that common in Athas. Dune Trader lists glass as 1 sp/lb., with low supplies in Balic and Gulg, easily available in Tyr, and supply-vs-demand balanced elsewhere. At that price, rare or not, acquiring the material wouldn't be that difficult (even for a poor commoner); the cost of paying the lens-crafter, however, probably would be. As for your original post, Pringles, since my current campaign is based in Balic and I'm all for goggles as a fairly common (albeit pricey) commodity, they turn up quite frequently in the game. I consider them, as well as a tight-fitting cloth covering for one's lower face (nose, mouth and ears, if necessary) to be standard "wilderness garb" for silt-ship crews and anyone else who works on or near the silt. The purchase of "silt goggles" (that's how I refer to them - they work for sandstorms as well, but that's never been their primary market in my game) is considered to be a part of "acquiring tools of the trade" for any job that takes place near the silt...in fact, that's part of the reason why demand (and prices) are high for glass in Balic (as noted above) - a large enough segment of the population requires them for their daily lives (and livelyhood) that there's never enough glass to meet the demands of the people. There's been at least one occasion in my game where (IIRC) I "pointed out" an NPC to the characters because he was down at the docks and *not* wearing goggles - the individual's clothing was pricey enough that there was no reason he couldn't afford goggles, so the PC's first assumption was that he had magical and/or psionic protection of some sort from the blowing silt. As for rules, goggles modify the penalties caused by the Gray Death; goggles prevent vision penalties (...and possible permanent loss of eyesight), while the face mask prevents/reduces the chance of suffocation. |
#7netherekFeb 02, 2007 14:17:43 | Dune Trader lists glass as 1 sp/lb., with low supplies in Balic and Gulg, easily available in Tyr, and supply-vs-demand balanced elsewhere. At that price, rare or not, acquiring the material wouldn't be that difficult (even for a poor commoner); the cost of paying the lens-crafter, however, probably would be. Nice, Concealment penalty should still apply though... |
#8dirk00001Feb 02, 2007 15:41:10 | Nice, Concealment penalty should still apply though... Correct - all of that is dependant on the situation, and I pretty much ad-hoc rule on it as it comes up. Here's the rules I use for silt in my game - I honestly can't tell you exactly where I got the initial version from, I think it was from an athas.org document (couldn't find it in the main rules...) or perhaps is a compilation of various rules from SRD material, 2e Dark Sun rules and my own house rules. I really don't know anymore. :P Silt: Note that my rules don't even mention the goggles, and sorta circumvent them by stating that only the mouth-covering matters. In play, however, I normally apply the Spot penalties at full value to anyone not wearing goggles, as well as whatever other random effects I want. And, as you pointed out, there's no mention of concealment or anything within those rules, although I do apply those as well. On a related note, during one adventure the group got into a large, unexpected fight during a silt storm, and since I ended up with a week or so between finding this out (i.e. game session ended) and the battle, I came up with the following "supplemental" rules: (Note: These rules were written based on high winds, ~30mph I think, as well as taking place during the night, although I don't see anything wrong with using them for a daylight "silt storm" situation as well) |
#9ruhl-than_sageFeb 03, 2007 17:27:08 | I've made tinted goggles readily available in my games all along the Sea of Silt and with lesser availability elsewhere. There is no official mechanical effect that they provide, but some of my players just feel better wearing them and they provide a deffinate descriptive impact. |