Netheril-style empires?

Post/Author/DateTimePost
#1

zombiegleemax

Feb 02, 2007 8:21:41
Have there ever been any magical empires on Krynn that defied description that reached the uttermost heights of magic? I refer to both arcane and divine magic. Were there any city-states or kingdoms or empires that rivalled the likes of Netheril, on Toril?

--it seems odd that Krynn would never have had such an empire NB
#2

lancereaver

Feb 02, 2007 8:36:09
It would seem that there isn't such a place. I took a minute to think about it, and the only "empire" I could think of was Istar, Pre-Cataclysm, but that wasn't magical. I'll think about it though. I guess the Towers of High Sorcery (pre-cataclysm, pre-kingpriest) could be thought of as empires, but other than that, I don't know. Sorry.
#3

zombiegleemax

Feb 02, 2007 9:19:44
That sucks. Krynn deserves its mighty magical empires!

--hmmmm, now I must invent one! NB
#4

cam_banks

Feb 02, 2007 9:26:09
That sucks. Krynn deserves its mighty magical empires!

--hmmmm, now I must invent one! NB

Krynn's history is full of mysteries. The High Ogres, thousands of years ago, had an impressive and grand civilization dedicated to their glorious Queen of Darkness, but little trace remains. Dauroth, the ogre mage who became the first of the ogre titans, would like to think it was a period of titan dominance over the other firstborn races, but he's mistaken - the ogre titans are a myth. In truth, the original ogres were more like the Irda, without the shapeshifting but very much gifted in magic and blessings of Takhisis. No wizards (or even 5th Age style sorcerers) back then, however, for the Graygem had yet to be released. But the gods of magic weren't so tied to the moons, and those were elder days, so I think you could easily assign them some of Netheril's more decadent qualities.

Cheers,
Cam
#5

zombiegleemax

Feb 02, 2007 18:51:07
I beleive there was on Taladas. They devolved into the Thenolites.
#6

zombiegleemax

Feb 03, 2007 20:17:13
For Divine Magic, you have but to look at the Empire of Istar.
#7

zombiegleemax

Feb 04, 2007 15:46:35
Krynn's history is full of mysteries. The High Ogres, thousands of years ago, had an impressive and grand civilization dedicated to their glorious Queen of Darkness, but little trace remains. Dauroth, the ogre mage who became the first of the ogre titans, would like to think it was a period of titan dominance over the other firstborn races, but he's mistaken - the ogre titans are a myth. In truth, the original ogres were more like the Irda, without the shapeshifting but very much gifted in magic and blessings of Takhisis. No wizards (or even 5th Age style sorcerers) back then, however, for the Graygem had yet to be released. But the gods of magic weren't so tied to the moons, and those were elder days, so I think you could easily assign them some of Netheril's more decadent qualities.

Cheers,
Cam

Bah! Divine-magic empires just don't have the same ooompf behind them as arcane-magic empires.

--by that definition, Age of Dreams elves and humans were magical titans, too NB
#8

Soulsong

Feb 04, 2007 23:30:19
Have there ever been any magical empires on Krynn that defied description that reached the uttermost heights of magic? I refer to both arcane and divine magic. Were there any city-states or kingdoms or empires that rivalled the likes of Netheril, on Toril?

See City of Lost Names, and possible ancient populations/nations/empires of Huldrafolk and Bakali. Ignore problems of magic access, and go nuts... These are all excellent fodder for such empires. Rumor has it that humans originated on a continent other than Ansalon, so they would likely be under represented in these days, but run with whatever works...
#9

zombiegleemax

Feb 05, 2007 8:36:11
See City of Lost Names, and possible ancient populations/nations/empires of Huldrafolk and Bakali. Ignore problems of magic access, and go nuts... These are all excellent fodder for such empires. Rumor has it that humans originated on a continent other than Ansalon, so they would likely be under represented in these days, but run with whatever works...

Yeah, the huldre did have primal sorcery, and the bakali had divine magic first.....but they're not what I'm seeking.

--huldrefolk built no cities, and the bakali had divine magic, not arcane NB
#10

zombiegleemax

Feb 05, 2007 8:37:45
For Divine Magic, you have but to look at the Empire of Istar.

As I said earlier, divine magic empires just aren't what I'm looking for.

--early Silvanesti society was heavily into ambient magic, wasn't it? NB
#11

cam_banks

Feb 05, 2007 9:00:58
As I said earlier, divine magic empires just aren't what I'm looking for.

--early Silvanesti society was heavily into ambient magic, wasn't it? NB

The High Ogres did use arcane magic, but it wasn't the same as the kind used in the current era. You could use sorcerers, warlocks, anything you like - innate spellcasting, I would say. Amulets, talismans, powerful items charged with arcane energy. I think the High Ogres eventually lost all of this as they degenerated, and the only remnants are the minor spell-like abilities of Irda.

Cheers,
Cam
#12

cam_banks

Feb 05, 2007 9:02:36
As I said earlier, divine magic empires just aren't what I'm looking for.

--early Silvanesti society was heavily into ambient magic, wasn't it? NB

Mostly post-Graygem, although the Graygem did wander around for centuries and centuries. There's strong evidence of innate magical talent in elves that is now pretty much limited to occasional empathic talent in House Royal.

Cheers,
Cam
#13

zombiegleemax

Feb 05, 2007 9:03:56
The High Ogres did use arcane magic, but it wasn't the same as the kind used in the current era. You could use sorcerers, warlocks, anything you like - innate spellcasting, I would say. Amulets, talismans, powerful items charged with arcane energy. I think the High Ogres eventually lost all of this as they degenerated, and the only remnants are the minor spell-like abilities of Irda.

Cheers,
Cam

Ahhhhhh! They used ambient magic, then? Interesting! The "pretty-ogres" are what I'm looking for!

--as is early Silvanesti civilization, which also used primal sorcery NB
#14

zombiegleemax

Feb 05, 2007 9:07:25
A related question 'bout the kyrie: It says their favored class is mystic. Was it once cleric, or has it always been mystic?

Also, a similar question about tayfolk: Have taylings always had primal sorcery, or was their favored class pre-Summer of Chaos wizard?

--thanks, Cam! NB
#15

cam_banks

Feb 05, 2007 9:44:29
A related question 'bout the kyrie: It says their favored class is mystic. Was it once cleric, or has it always been mystic?

Always mystic. It's an innate ambient spellcasting thing much like how dragons and the spellcasting draconians use sorcery.

Also, a similar question about tayfolk: Have taylings always had primal sorcery, or was their favored class pre-Summer of Chaos wizard?

I'm going to say that they, too, always had innate sorcery. The trick to all of this is that we've had to retcon in a lot of material following the SAGA period and the development of the nature of magic. Prior to SAGA it was simply arcane magic or divine magic, nothing else. This is popular with a lot of fans, still, but we must work with additional constraints. The solution in many cases is that people always thought these races were using magic the way wizards do (even dragons were considered to be doing that) so the finer details of where they got the magic from were not of concern to 99% of Krynn's population.

Cheers,
Cam
#16

zombiegleemax

Feb 05, 2007 9:59:12
Yay! Now, I am free to create the rare and hidden few ambient magic races and civilizations during earlier Ages!

-- thanks, Cam! NB
#17

cam_banks

Feb 05, 2007 10:11:42
Yay! Now, I am free to create the rare and hidden few ambient magic races and civilizations during earlier Ages!

Why do I always come away from these discussions thinking that I've done nothing but remind you that you could have done that in the first place?

Cheers,
Cam
#18

zombiegleemax

Feb 05, 2007 10:37:27
So, with the above facts established, why had ambient magic faded so thoroughly from Krynn's knowledge by the time Chaos was released from the Greygem? The Conclave is known only on Ansalon. I can understand how thorough they might've been on Ansalon....but that doesn't explain Adlatum, Taladas, the Dragon Isles, the irda isle, and so on.

--surely ambient magic would've survived somewhere, in some widespread format NB
#19

zombiegleemax

Feb 05, 2007 10:38:28
Why do I always come away from these discussions thinking that I've done nothing but remind you that you could have done that in the first place?

Cheers,
Cam

Because, when you say it, it carries more weight with me. I am a stickler for canon, and I like having official writers for a setting giving me ideas.

--it feels more "right" to me, than just winging it on my own NB
#20

Sysane

Feb 05, 2007 11:18:35
How about the Empire of Aurim in Taladas? Prior to the Cataclysm it was the sole power on that continent.
#21

zombiegleemax

Feb 05, 2007 11:20:39
How about the Empire of Aurim in Taladas? Prior to the Cataclysm it was the sole power on that continent.

Alas, I know nothing of Taladas. What was this Aurim Empire like, exactly?

--was it steeped in magical lore? NB
#22

Sysane

Feb 05, 2007 11:31:55
Alas, I know nothing of Taladas. What was this Aurim Empire like, exactly?

--was it steeped in magical lore? NB

Yes. That is if you consider the new Taladas novels canon. Aurim was lorded over by a powerful wizard known as the Faceless One.
#23

zombiegleemax

Feb 05, 2007 12:42:13
Yes. That is if you consider the new Taladas novels canon. Aurim was lorded over by a powerful wizard known as the Faceless One.

So, how high did the Aurim Empire climb, magically speaking? Did it accomplish godlike feats and rival the gods, like Netheril did....or was it just "magic-heavy"?

--Istar, a divine magic empire, sought to de-throne the gods NB
#24

Sysane

Feb 05, 2007 13:42:11
So, how high did the Aurim Empire climb, magically speaking? Did it accomplish godlike feats and rival the gods, like Netheril did....or was it just "magic-heavy"?

--Istar, a divine magic empire, sought to de-throne the gods NB

Can't speak for Aurim as a whole, but the Faceless One was able to preform epic feats of spellcasting per the novels.
#25

zombiegleemax

Feb 05, 2007 14:11:06
Can't speak for Aurim as a whole, but the Faceless One was able to preform epic feats of spellcasting per the novels.

One single epic wizard does not an epic magic empire make, Sysane. If he was the only real spellcaster in Aurim, then his empire was hardly the equal of Netheril or Imaskar, no matter how powerful he himself was.

--Istar, on the other hand, was an all-powerful magical empire NB
#26

Sysane

Feb 05, 2007 14:52:47
One single epic wizard does not an epic magic empire make, Sysane. If he was the only real spellcaster in Aurim, then his empire was hardly the equal of Netheril or Imaskar, no matter how powerful he himself was.

It was powerful enough for the gods to plunge a friey mountain into ;)
#27

zombiegleemax

Feb 05, 2007 15:19:40
It was powerful enough for the gods to plunge a friey mountain into ;)

Oh, do tell more!

--what spell did he cast, that, along with the Kingpriest, damned Krynn? NB
#28

zombiegleemax

Feb 05, 2007 15:22:13
So far, I'm seeing a theme: Mortal magic alarms the gods so much they hurl a gigantic fireball down on Krynn. First the Kingpriest, then the Faceless One, then Fistandantilus....man, late Age of Might mortals really had a hankering to take on the gods, didn't they???!

--:P NB
#29

Sysane

Feb 05, 2007 15:45:05
Oh, do tell more!

Thats all tied to the 2e Taladas boxed set which doesn't mention anything about the Faceless One. He's been somewhat detailed in the new Taladas novels. The boxed set doesn't go into great detail regarding the Empire of Aurim. I can only assume that its might was equal to that of Istar due to the gods' need of causing a Cataclysm there as well.
#30

darthsylver

Feb 05, 2007 20:34:31
You should read my article on the nexus [email=http://www.dl3e.com/fan/rules/11337.aspx]http://www.dl3e.com/fan/rules/11337.aspx[/email] called "The first sorcery academy of Krynn." It tales about the magical academy on Taladas in Aurim.
#31

zombiegleemax

Feb 05, 2007 21:52:45
That is the blessing and curse of vaugeness. D&D gives you a little background and leaves it loose so you can make it fit with your game.
#32

zombiegleemax

Feb 06, 2007 7:04:35
That is the blessing and curse of vaugeness. D&D gives you a little background and leaves it loose so you can make it fit with your game.

True, but I'd rather not have the vagueness, unless it's never going to be unvieled. Not all setting secrets should remain secretive. Look at Scarred Lands, by White Wolf: Once they unvieled the heretofore unknown slarecians, all sorts of setting options opened up. I'd like the same thing to happen with ambient magic.

--if it has been a part of Krynn since the begining, then let's explore that! NB
#33

cam_banks

Feb 06, 2007 8:21:49
--if it has been a part of Krynn since the begining, then let's explore that! NB

It wasn't around in the same way. We don't know exactly how it worked, since we're never going to reveal or explain or detail anything pre-Graygem, but it is true that there were no D&D-style sorcerers or mystics prior to the Graygem. Ambient magic existed, and was available to certain races as an innate, non-Chaos related ability, but how and in what form hasn't been revealed.

Dragons, fey, high ogres, and so forth use the sorcerer class and D&D spell effects to handle their magic but they aren't the same kinds of sorcerers as the post-Graygem and post-Chaos War sorcerers. Make sense?

Cheers,
Cam
#34

zombiegleemax

Feb 06, 2007 8:30:10
You mean, "They used ancient ambient magic that's gone now forever, but superficially resembles primal sorcery and mysticism, as practiced in the Fifth Age"?

--because that's actually fairly cool, and adds a lot to Krynn NB
#35

cam_banks

Feb 06, 2007 8:32:41
You mean, "They used ancient ambient magic that's gone now forever, but superficially resembles primal sorcery and mysticism, as practiced in the Fifth Age"?

--because that's actually fairly cool, and adds a lot to Krynn NB

I think it'd be a great age to experiment with warlocks, truenamers, that kind of thing.

Cheers,
Cam
#36

zombiegleemax

Feb 06, 2007 8:34:37
I think it'd be a great age to experiment with warlocks, truenamers, that kind of thing.

Cheers,
Cam

Could such classes still exist today?

--could binders and truenamers still exist on Krynn? NB
#37

cam_banks

Feb 06, 2007 10:49:32
Could such classes still exist today?

--could binders and truenamers still exist on Krynn? NB

There's no official support for them, so I don't have anything "official" to suggest. All I'm saying is that if you're looking for some means of bringing those into your game, this would be the place to start. The Dragonlance Nexus has a lot of fan-created rules and suggestions for including non-standard D&D races, classes, and PrCs from other WOTC books in your game; I'd take a look there.

Cheers,
Cam
#38

zombiegleemax

Feb 07, 2007 8:28:53
Interesting!

--what would a Krynnish Vestige be like? NB
#39

iltharanos

Feb 13, 2007 18:57:05
To answer the original question:

Yes, the Empire of Aurim on Taladas was a magical society from all indications. The Empire as a whole was run by a series of Emperor-Mages, Maladar the Faceless being the most infamous that we know about. From the Taladas novels we're told that unlike Ansalon the only empire Taladas has ever known was Aurim. Given the apparenty magocratic government of the place you could surmise that power in magic = power in politics there and build on that for roleplaying ideas.
#40

Mortepierre

Feb 14, 2007 10:00:32
I am surprised Cam hasn't mentioned the "Magocracy of Ansalon" alternate timeline described in the Legends of the Twins sourcebook.

Note, it wasn't as "epic" as Netheril was (good thing too, Netheril was powerful to the point of stupidity) but it was a magic-happy government.

Plus, IIRC, the Krynnspace accessory (Spelljammer, 2e) described another planet from Krynn's solar system where civilization had been apparently eradicated by the gods for delving into things they had no business knowing.

Come to think of it, Krynn's gods seem a little too trigger-happy for their own good...
#41

cam_banks

Feb 14, 2007 15:50:12
I am surprised Cam hasn't mentioned the "Magocracy of Ansalon" alternate timeline described in the Legends of the Twins sourcebook.

Well, it isn't part of the mainstream timeline, hence not as immediately useful to Nero's Hardy Footwear here.

Cheers,
Cam
#42

Mortepierre

Feb 14, 2007 16:42:27
Well, it isn't part of the mainstream timeline

Eh, who can really say it isn't the main timeline and ours is the alternate one. Given what happened in this one, I confess the alternative sounds like a much better deal... ;)
#43

cam_banks

Feb 15, 2007 8:24:21
Eh, who can really say it isn't the main timeline and ours is the alternate one. Given what happened in this one, I confess the alternative sounds like a much better deal... ;)

Well, we have to pick one of them or else things get even more confusing than they already are.

Cheers,
Cam