Heldannic Adventures

Post/Author/DateTimePost
#1

olddawg

Feb 05, 2007 13:03:58
As I turn to editting the Heldannic Order gazetteer, one of the things that still needs to be done is the adventures.

Does anyone have any ideas for

1) The Knights in Heldann
2) The natives vs the Knights
3) The Knights vs the World

Also - does anyone have an idea for Vanya's endgame? (If she has one) What was she doing in blown up Alphatia?


Let imaginations run wild!

-OldDawg
#2

zombiegleemax

Feb 05, 2007 13:19:25
Here are some preliminary thoughts:

1) The Knights in Heldann

Depending on how the order's secrets are developed, an internal conflict could arise over doctrine (similar in principle to events that played out in the Mystaran Almanac) - this could be a natural lead-in for theme #2.

2) The natives vs the Knights

Geoffrey of Grunturm may forge alliances with sympathic nobles in the Northern Reaches, Oceansend, or elsewhere in an effort to make a concerted push to drive the knights out. Support from other nations could be explained because of ethnic solidarity (Antalian vs. Hattian), or possibly because some of them expect to have a liberated Heldann Freeholds beholden to them. This could become quite nasty if outsiders begin to curry favour with any of the clans.

On a related note, the Norse Immortals may encourage champions to garner support to throw out the devotees of Vanya.

3) The Knights vs the World

The knights' clearly have imperial ambitions in Norwold that should put them at odds with many other nations. However, in an effort to assimilate the Antalian-descended natives, some senior knights might (using propaganda and other means) try to refashion themselves as the true standard-bearers of "the Antalian nation".

Geoff
#3

gawain_viii

Feb 05, 2007 19:03:21
A matter of curiosity...

I was under the assumption that the GazF line was set during AC1000. The Knights of Vanya, as far as I know, didn't split into the Heldannic Knights and invade the Freeholds until the WotI timeline. Am I missing a reference, or will this Gaz represent a turning point? The Vanyan knights have already sent "missionaries" to Heldann, but have not yet subjugated the natives or split off.

Please correct my misconceptions... and/or consider my suggestions.

Roger

P.S. I'll see if I can't come up with a short adventure to submit (0e, right?) in between working on my project. Y'all have helped my project more than enough, but I haven't reciprocated the favor.
#4

zombiegleemax

Feb 06, 2007 7:40:25
A matter of curiosity...

I was under the assumption that the GazF line was set during AC1000. The Knights of Vanya, as far as I know, didn't split into the Heldannic Knights and invade the Freeholds until the WotI timeline. Am I missing a reference, or will this Gaz represent a turning point?

The Heldannic Knights invaded the Heldann Freeholds in AC 952, and conquered the region fully within 10 years or so. IIRC, this detail was revealed in Joshuan's Almanac.

Before that time, Bruce Heard's Voyage of the Princess Ark series had already had the Knights in control by AC 1000, but he did not indicate precisely when the conquest happened.

The WotI period saw the Knights cross the border into Norwold and take Landfall and Oceansend - the explanation being that, with Alphatia sunk, the power vacuum was large enough for them to make their move.

Geoff
#5

yellowdingo

Feb 06, 2007 22:31:05
As I turn to editting the Heldannic Order gazetteer, one of the things that still needs to be done is the adventures.

Does anyone have any ideas for

1) The Knights in Heldann
2) The natives vs the Knights
3) The Knights vs the World

Also - does anyone have an idea for Vanya's endgame? (If she has one) What was she doing in blown up Alphatia?


Let imaginations run wild!

-OldDawg

The Mystaran Almanac has a lot of Heldann Storyline.
There is a schism in the Knights and as Vanya is with the rebel faction the mainstream Knights are probably going to defect to the service of Alphaks
It will provide the future with the Knights of Alphaks vs the Knights of Vanya.

Or ACoven Priestess drops hillseed on castle in southwest heldann-Lord Jon Lek Thun has burned at the stake a couple of old women who criticised his rule so he burned them as witches (Priestess WizardL20).
#6

twin_campaigns

Feb 23, 2007 2:58:01
I wrote an adventure for Heldann in my Caravan Campaign, an it was set in 1000 AC. You can find the outlines in the Vaults (campaign ideas section IIRC)

The main outline:

1) A Veteran of the Heldann conquest begins speaking against the current doctrine. He and his followers are outlawed, and they flee into the wilderness.

2) The Veteran decides to search for a lost Knight of Vanya who took part in the original invasion, believing in the righteousness of the cause. The Lost Knight tried to clear the ruins of an ancient Flaem Mage fortress. He supposedly had some sacred relics with him, taken from Vanya's Tomb perhaps.

3) The Heldannic Knights either send a team of knights or hire outsiders (to keep news away from the Order) to accost the Veteran.

4) The Veteran has entered the tomb but never came out. The PCs have to either befriend or subjugate his followers who have camped outside. This is a good opportunity to discuss the darker side of the Order

5) In the tomb the Veteran has been possessed by the Flaem Mage's ghost, who wishes to gain a body and continue his Master Plan (take you pick, mine was Fleam-Alphatian unification). Ghost of the Lost Knight however is preventing him from leaving. The PCs break the deadlock, and it is up to them what happens to the Mage's ghost and whether the Lost Knight will know peace.

6) But the main this is of course the return with the Veteran, if he hasn't been killed. Have the PCs began to see his side of the story? How will they react at the tribunal? The Veteran wants to become a martyr, and the Order wants to prevent it.

7) What about the ancient artefacts of the Lost Knight? This is an opportunity to dig deeper into Vanyan Lore.