Post/Author/DateTime | Post |
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#1gilliard_derosanFeb 21, 2007 10:37:48 | Okay, I was just wondering if I was missing something. Dregoth, as listed in Dregoth Ascending, is immune to cold and various other things. He has Regeneration. Cold and Sonic effects deal normal damage, everything else is non-lethal. In other words, Sonic attacks are the only way to really put the hurt on Dregoth. I understand that the Regen and Cold/Sonic comes from being a Champion of Rajaat, but in the special circumstance of Dregoth's write-up, why bother even mentioning Cold as one of the effects that deal normal damage when he is immune to Cold? Anyway, I am running my group though Dregoth Ascending - with some uptweaks for the monsters. The group is roughly 16th level, and they were all but tearing Dregoth's Bodyguards apart - slowly but sure. So I am increasing ability scores for most of the badguy mobs into the Elite Range instead of generic npc range. I am also going to have a lot of the badguys equipped with potionfruits/oils that apply high enhancement scores to abilities and weapons - My group has high ACs though nice armor, ability scores, magic items and stuff. So, the badguys need the uptweaks, because they are just lacking for a more-powerful-than-average group |
#2KamelionFeb 21, 2007 11:02:14 | Okay, I was just wondering if I was missing something. Dregoth, as listed in Dregoth Ascending, is immune to cold and various other things. He has Regeneration. Cold and Sonic effects deal normal damage, everything else is non-lethal. In other words, Sonic attacks are the only way to really put the hurt on Dregoth. You're not missing anything - he is immune to cold (from being a kaisharga, iirc). It's a cut/paste error - I should have removed the reference to cold damage from the regeneration entry as it is indeed extraneous . (I actually thought that you were going to mention a different, genuine oversight in Dregoth's stat-block which no-one seems to have noticed yet :D. Answers on a postcard, cash prizes to be won!) |
#3squidfur-Feb 21, 2007 22:50:35 | Not a stat block error, but something that always sort of bugged me about that adventure (albeit a small detail) was the pool at the base of the Steeple of Crystals. Shouldn't it have been turned into a brown muck, similar to the events with Sadira and her sister, what with Dregoth casting epic defiling magic in such close proximity? |
#4Ramar_AulinvoxFeb 28, 2007 15:15:46 | You're not missing anything - he is immune to cold (from being a kaisharga, iirc). It's a cut/paste error - I should have removed the reference to cold damage from the regeneration entry as it is indeed extraneous . Do you mean that undead aren't suppose to have regenration (since they don't take subdual damage) but fasthealing? |
#5KamelionFeb 28, 2007 18:03:20 | Do you mean that undead aren't suppose to have regenration (since they don't take subdual damage) but fasthealing? That's actually an interesting synergy between the Champion of Rajaat template and being undead. Effectively it means that Dregoth is immune to all damage except for sonic damage. All other damage becomes nonlethal, to which he is immune. I'd keep it that way - but it's out of my hands now :D. The one I am thinking of is much simpler than that, though. It's really more of an oversight in the statblock than an error, as anyone who has tried to run Dregoth as written will have noticed... To up the stakes, I'll throw in a crunchy chocolate frog as well as a bonus prize... |
#6elonarcFeb 28, 2007 18:35:36 | Do you refer to the damage reduction? |
#7KamelionFeb 28, 2007 18:46:26 | Do you refer to the damage reduction? Heh, nope. That's fine, afaik. A non-magical weapon suffers 15 points of damage reduction, while a magical, non-epic weapon suffers 10 points of damage reduction. Only an epic weapon (which is magical by default) deals normal damage... or not, due to the regeneration/undead combo. But there you go ;)... |
#8cnahumckMar 01, 2007 9:46:30 | Is it the paragraph break in the first section of the stat block? |
#9KamelionMar 01, 2007 13:09:08 | Is it the paragraph break in the first section of the stat block? No, that's just formatting to make it easier to read. Run an encounter with him. You'll see what I mean. It's not a biggie - just something I noticed I'd left out... |
#10Ramar_AulinvoxMar 01, 2007 13:37:07 | There is no damage listed for his breath weapon right. |
#11SysaneMar 01, 2007 14:51:10 | I got it! He's listed as being female. Dregoth, the Trans-gender Tyrant ;) |
#12KamelionMar 01, 2007 14:52:02 | There is no damage listed for his breath weapon right. We have a winner :D Have three ceramic pieces and one crunchy chocolate frog (slightly soiled)! It should be 19d12. You could dig this out of the Dragon advanced being writeup, I suppose, but it should have gone into his statblock. Oh well... :embarrass |
#13gilliard_derosanJul 15, 2007 14:52:50 | We have a winner :D My group is just getting ready to face Dregoth at the conclusion of DA, and I was checking out his stats, and indeed, no Breath weapon damage. Which isn't a problem, because I figured it out with the first draft long ago when I ran them through City by the Silt Sea... but yeah, it would be nice if the 19d12 was listed somewhere handy.. LOL... And oh, about the Regeneration. . . Being a Champion allows Dregtoh to have Regen I assume, since Regen is typically disallowed to those without Con scores? Anyway, my group is going to have fun when nothing they do infictes damage.. "I hit him with a fireball for. . . umm. . . 90 points" "Okay, sure.. ... Okay, who's next?" |
#14ZardnaarJul 15, 2007 15:02:12 | Personally I don't like all but unkillable monsters. Its kinda like a Half Black Dragon Troll with a ring of fire resistence. The stats for Dregoth were a big mess and just wrong on so many levels. |
#15gilliard_derosanJul 15, 2007 15:07:55 | Yeah, I am thinking of what I can alter to make him at least somehwat of a killable foe.. granted, my group is only 18th levelish, and while on the powerful side, I don't want them killing Dregoth yet in any case.. I might take off the Regen tag, and turn it into Fast healing or something, with the stipulation that he can reattach limbs and the like. As it is he is immune to cold, I might also give him high resists for the other elements. At least that way the group eventually has a chance at doing some harm, and if they can whittle him down and outlast his attacks, they have a chance. |
#16JaysynJul 16, 2007 9:00:45 | So he's undead but straight Divine / Holy damage doesn't hurt him at all? |
#17zombiegleemaxAug 02, 2007 23:39:59 | Yeah, I am thinking of what I can alter to make him at least somehwat of a killable foe.. granted, my group is only 18th levelish, and while on the powerful side, I don't want them killing Dregoth yet in any case.. You don't need to make him utterly invinsible.. Beings like Dregoth are supposed to be extremely smart.. Take for example Borys the Dragon. IMO they shouldn't have never been able to kill him, he just had A LOT of contingencies set just in case. The worst enemy you can prepare for your game group is the one that can predict the PC's actions.. not the one with the best stats Just my 2 cents |