Post/Author/DateTime | Post |
---|---|
#1ashantiFeb 27, 2007 7:12:39 | I have taken to using Szatany's Ultimate Classes for the warrior classes as we have started to find that the full casters out perform the foot sloggers at higher levels. This is my version of the Ultimate Gladiator and is based heaveily on the Knight (thanks to Szantany!). To view the Knight go to: http://boards1.wizards.com/showthread.php?t=690116 Anyway, it won't be to everyones taste as it looks nothing like the athas.org version, but I like. We have not play tested it at all so I would be interested in hearing what you all think. Please note that Ultimate classes are more potent than vanilla classes. ULTIMATE GLADIATOR GAME RULE INFORMATION Gladiators (Gld) have the following game statistics. Abilities: Strength is especially important for gladiators because it improves their melee attack and damage rolls. Constitution is important for giving gladiators lots of hit points, which they need in their many battles. Charisma is important to those gladiators that want to be effective leaders and it powers a number of Arena Persona abilities. Alignment: Any. Hit Points per Level: 1d12 + Con modifier. Hit points are maximized at 1st character level. Skill Points per Level: 4 + Int modifier. Skill points are multiplied by 4 at 1st character level. Class Skills: The gladiator’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), Perform (Cha), Sense Motive (Wis). Tumble (Dex). |
#2terminus_vortexaFeb 28, 2007 5:46:12 | I really like what you've created here. *yoink!* |
#3ashantiFeb 28, 2007 18:19:08 | This IS such a RIP that you certainly can't say I created it. We do use it however (it's had a few alterations since posting- to make the Code of Conduct more athas and less altruistic) and it's pretty fun. |