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#1damajaMar 06, 2007 18:11:17 | Tell how you are running your DL campaign, what timeline it is in, any changes from the books you have made to your own world etc etc etc really looking for new fresh ideas for my campaign, might add some if I see something that is a good idea. Bottom line is I enjoy reading what other players have done in there DL worlds. |
#2leowarMar 07, 2007 10:01:49 | My party exist out of 6 players: male human figther, male kender rogue, male half-elf druid, male human sorcerer/wizard, female human brewing witch and female elf wizard. (they are all level 5 charakters) The party lives in the "age of despair" and the war of the lance has just begon. Solace has already been attack by the draconians and now the Qualnesti elfs are preparing to live there forest. there story will also be linked to the war. They where going to solace when met a human scout that was running for his live. They try to protected him but he was to bathly wounded and he died, with his last powers he told the party to go to Ankatavaka and find there the druid Loper and give him a letter and a mysterieus map. when he was death the brewing witch toke the letter and readedit (this was forbidden but the brewing witch likes to break rules, she is really a big rebel and extraordinary:P) when they where traveling to Ankatavaka, the met Fizban (I love to play this person:D ) how was also travelling to the place. Fizban told them some story's (he didn't finish any story because he forgot most of the time what he was telling to them :D ). He also told them that Solace was attacked by terrible creatures. On there way they were attacked in the morning by some figthers, they demanded that the give them the map and the letter of the scout. the enemy was defeated, they let one enemy live to ask him some questions. But to bath that fizban last spell was a magic-missile attack and destroyed the last enemy (OEPS). After that the sorcerer say to Fizban, "What did you do now he is gone? Fizban: " Ooh euh you want him gone... how was that spell again? ooh yes..." Fizban wanted to cast the person away but he actually teleported him self away:D So the party went on without Fizban, the kender tried a lot of time calling his name so he could come back but it was no use. Ones the arrived Ankatavaka the went to search the druid. They finded him and told there story to him and give him the letter and the map. Because the brewing witch had readed the letter the druid asked that the would come with him and some other persons on a secret expedition to Nostar (they had to come with him because otherwise they would bring the secret expedition in danger). The party traveled to Nostar with the druid Loper, Helena the aprentis of the druid, a group of qualnesti elfs with there elven commander named Keon and Ralf (the Kapation of the ship) and his sister Sintia and some shipmen. The elfs that are travelling with them have helped the druid to transleted the map and the strange symbols on it. The people of Ankantavaka had found 3 months early a elf that was washed ashore. he was death and his eyes where removed, just like his tong. The only thingh he got with him was the strange map. The elfs reconised him, it was one of the elfs that 200 years earlyer went to Nostar but where never seen or hear again.There mission is to try to know what has happend to this elfs. Loper tells them that the must find 3 keys (way the needs this keys they don't know, there are only some sombuls that tells of 3 islands that each has one key) and the way to the ruïne and forgotten city named Kandera. There they could find lost and forgotten knowledge and wisdom, that maybe could help them against the army's of the Dark Queen. If you want to here more just ask;) |
#3damajaMar 07, 2007 17:13:30 | nice read by the way ... where are you from? I am assuming you are not american. very interesting adventure you put down though. thanks for sharing that. |
#4leowarMar 08, 2007 1:05:46 | I am from Belgium, srry for my bath English writing. My party is still playing this adventure, if you want to read more just say so. (it is a really big story I most admit, and there are still some mysterieus things to come :P ) Or would you like to read a other story? |
#5damajaMar 08, 2007 18:43:31 | I love to read anything concerning adventures in Dragonlance. Feel free to tell me all about it ;) |
#6valharicMar 08, 2007 19:20:42 | I love to read anything concerning adventures in Dragonlance. Feel free to tell me all about it ;) If you want to read more, you should go out to the Dragonlance Forums. They have a whole section for people to post their campaign journals. |
#7zombiegleemaxMar 10, 2007 12:44:18 | My old Campaign's journals can be found on the DL Nexus: http://www.dlnexus.com/fan/rules/journalentry.aspx?id=12843 There are a lot of other really cool campaign journals posted up there, too. |
#8zombiegleemaxMar 10, 2007 17:50:42 | The Dragonlance Community page also has campaign journals on it. |
#9mjspawnMar 16, 2007 21:31:37 | The last campaign I ran was a Dragonlance campaign set during the War of the Lance. However, I did it with a twist as the PCs were evil. They were enlistees in the Blue Dragonarmy under Kitiara's command and started with an invading force into Soamnia. There they distinguished themselves and Kitiara decided to give them certain "special ops" types of missions. The party consisted of a human warlock, a human bard (the only non-evil, neutral character), a Minotaur barbarian, a half-ogre fighter, a human sorcerer, and a Silvanesti rogue/ranger/assassin. During the campaign they had a number of side adventures while keeping tabs on the heroes of the Chronicles. It ended up being a real fun campaign for all involved. They: - assassinated a cleric who was in the protection of a Solamnic knight - infiltrated Thorbardin to help a Duergar plot - witnessed the events in Tarsis, Pax Tharkas, Icewall, the high Clerists' Tower, and at the Temple of Takhisis in Neraka - almost killed Tasselhoff.. twice - had to "retrieve" a flying citadel from a rogue Ogre-Mage - killed Berem, at least 4 times (boy they hated it when he kept turning up) - fought a number of gold, bronze, brass and silver dragons - fought on Dragonback against Solamnic knights, culminating in the capturing of Laurana for Kitiara (this was one of the "almost" Tasslehoff deaths, one of them threw him off the dragon he was riding.. lucky he had that ring of feather falling) - killed Dereck Crownguard in the battle of the High Clerists Tower - went on several unsavory missions for Lord Soth It all culminated in the Temple of Neraka... where they found that Kitiara was going to betray them all in a bid for the crown of power. After standing aside to let Raistlin and Tanis kill Arikas (sp?), half the group decided to turn on Kitiara while the other half went after Raistlin. The latter group didn't fare very well (2 died, the bard decided to give up on Raistlin and help Laurana escape). Of the group that went against Kitiara, 2 succeeded and grabbed the Crown of Power to become the next Dragon highlords (the elf and the sorcerer)... while the Minotaur took on Tanis, was able to knock Tanis unconscious, at that point he saw a threatening Lord Soth standing next to him and bravely said "I cleave into Lord Soth!". Alas, they were the last words the character uttered. Those 3 rounds of combat were probably the most climactic/amusing battles I've had playing D&D in a dozen years. |
#10Slavorian_NightrunnerMar 17, 2007 10:12:06 | i have a adventure i ran in Springfest in springfield Missouri. the group started at in a bar, with a hill dwarf, an elf mage and a minotaur resting after a storm. the bar was on a road to solace between solace and haven. anyway the elf and minotaur struck up a converstation and soon both were drunk and began comparing their private parts to each other trying to outdo the other. then they both failed the charisma roll against a unreal bueaty. (an elf maid with a 18 charisma) they both whipped their privates out and put them out on the table. the barmaid patted them both on the head and said "Oh my that must hurt alot" and turned and walked away |
#11zombiegleemaxMar 17, 2007 14:56:02 | The last campaign I ran was a Dragonlance campaign set during the War of the Lance. Sounds like a lot of fun, how did a sorcerer get snuck into the time when they do not exist. |
#12leowarApr 04, 2007 9:14:53 | I will tell you some more but first a most tell you something els of the druid loper; he has only one arm (his left one), the druid of my party asked after the lost of his arm but loper didn't give a answer( bay the way he is a level 7drd). Helena (lopers aprentis) is a sorcerers and a druid (sor4/drd1), she is very beautiful and she uses her charms on the figther in my party to get some "fun":D. The elfen commander Keon is always friendly but also a little bit suspicious (especially a the kender :P). Ralf the captain is a funny pirate-like persone, makes a lot of jokes and loves ale, gold and his pirate-hat (he is a duelist), his sister Sintia is the youngest of the group, and she is a really expert in daggers (rogue level7). Deel2 of campaign: Island 1) The first island on the map is cald "lost stones". This island are only some rocks, in the middle of this rock you can find a kind of stone table with on it a strange golden triangle that have magical symbols on it.(one of the keys).The party is discussing how to take the traingle, buth nobody is watching the kender and the brewing witch. So the two just pick up the key and walks away. Behind them a swarm of crabs, sea-stars and jellyfishs vorms to getter one large swarm of sea-creatures. They party prepare them self to attack buth the creature is so slow that they just walk away. When they almost reach the ship, they large sea-creature swarm attacks ther row-boat ( in the water the swarm is match faster than on land). the kender falls in the water but he got saved by the figther. Everybody gets on time out of the row-boat before it his destroyed by the swarm. Ones on the ship the swarm his gone and the party recovers. Island 2) a few days later, the reach the next island. This island is called "the frozen jungle". This island is match bigger than the group of rock in the sea. On the island there is a giantic tropical jungle with a lot of rare flowers, trees and animals. After some search-time the party finds (of beter say the kender finds) a hiden cave. In the cave the temperature is very cold. A long tunnel brings them in a round room, with in the middle a water-pool. In this pool the can see a other traingle. The sorcerer and the wizard tries to get the triangle with a quaterstaf out of the water (they do not dare to though the water with ther own hands). Without succes the ask the druid Loper of he can help. Loper uses the spell control water and it works. But from the moment the traigle is out of the water, a magical effect is triggerd. The cave is getting colder and the water that the druid controls turns in to ice. The party begins to run out of the room, weal running every where in the cave starts to grow ice kristals. The female elfen wizard cast a fireball spell to destroy the kristals that are blocking the way. The brewing witch drinks a fly potion and takes the kender with here, because he already fall 3 time in the cave. ("Welcome to brewing witch aireline" said the witch:D ). Also the druid Loper fall to the ground, he gets saved just on time by the figther and the druid of the party, before the cave is closed by giant ice kristals. Out of the cave the jungle is also changing, al the flowers and trees are dying and the animals are gone. In a fuw min. the island is gray and death. Ones back at the ship the party notes that Loper is locking sick and he is also not feeling him well. 2 days later his illnes is getting worse. The half-elf druid of the party want to help Loper but Helena tells him that it is only a fever. At night the druid goes to the rooms of Loper, the door is locked. The druid goes searching for the kender and asked him of he can open the door. The door is blocked by a arcane-lock. At that moment Helena appears. The druid ask Helena way the door is locked magicaly, she tell him that the druid asked not to be disturb, he need his sleep. The conversation gets out of hand and the kender is getting the others and the captain. after a lot of talking the half-elf druid Artax and Helena have a ceasefire. The captain command Helena to open the door. There they find Loper very ill. His fever has got worse. The half-elf druid uses his spell detect poison, and indeed loper is poison. The half-elf gives Loper a Neutralize potion. After that the half-elf suspect Helena of poisoning Loper. Helena deny this and a big discution start. The captian restore order and command them to get to there room. The half-elf command that Helena must get lock up, but the captian tells him he cant do that because they don't have any proof that Helena is the culprit.But now the situation is very tense between the two, they don't trust each other anymore. The next morning Loper sits on the breakfasttable, he thanks the half-elf for the potion and he will keep a eye on Helena. But Loper doesn't think that Helena has poison him, if she did it he would be very disappointed and confused. The only thing that Loper and the party certainly know now is that someone want loper death and they also have to consider that the secret mission isn't secret anymore. But how would know it and how would be the enemy??? Loper and Helena stay on the ship, while the rest of the party and the elven commander with his elfs are going to explore the new island. Island 3) This island has a normal forest, where in the middle of the forest stands a beautifell house. The party didn't truste this house at all. The house seems very normal, the door of the house was open and the could see a hall and a very long passage. The fighter and the half-elf druid went first through the door. From the moment the first 2 went through door a force wall blocked the entrance for the rest of the party. After that the illusion of the beautiful house falls away and change in to a horrible house, that is coverd with a lot of gaint spiderwebs. The party out of the house have to fight 3 giant spiders. The 2 party-members in the house cant help ther friends. The two can see at the and of the passage a room where in the middle stands a altaar. First the have to past 3 traps. The half-elf stays behind after the second trap and watch on wath the figther is gonign to do. The fighter reach the altaar where he finds the last key. From the moment that he pick up the key, a trap is activated. Because the trap is activated the integer house is starting to collapsing. the fighter and the druid run as hard as they can to the exit. Out sit the house at that same time the last spider is killed. The figther and the half-elf druid are badly wounded, but still alive. 'Wath toke you so long, pff' says the brewing witch. 'Do you have the last key?' ask the sorcerer went he lift up the druid. 'We surrely have' says the figther, he still trays to catch his breath. the kender agitated as always, runs away and crys 'The last one on the ship is a gully dwarf:P' |
#13zombiegleemaxApr 05, 2007 7:19:07 | Gold does not have much of a value in Ansalon. Steel is more valuable. |
#14leowarApr 05, 2007 8:18:33 | Gold does not have much of a value in Ansalon. Steel is more valuable. For adventures gold is always of much value :P But Where did I say any thing of gold in my story Treymordin? Or is this message of the gold thing not for my??? Explain your self pleas, so that I can follow;) bay the way what do you think of the story??? |
#15zombiegleemaxApr 06, 2007 11:18:43 | Ralf the captain is a funny pirate-like persone, makes a lot of jokes and loves ale, gold and his pirate-hat (he is a duelist. Leowar, it is hard to follow everything you say because of your English. |
#16leowarApr 06, 2007 12:59:31 | sorry I know, I will work on it:embarrass |
#17zombiegleemaxApr 06, 2007 21:27:57 | The grace is in the effort. |