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#1aggilusApr 11, 2007 16:19:28 | Hello list members After reading much of the files (catching up since AD&D) i decided I want to star a new campaing in v3.5 with Sadira of Tyr as the focus of the campaing. She is now so powefull that she can use the sun´s energy to cast spells during the day. I would need the stats in v3.5 of her new level... i can guess she leveled up since the defiler/preserver form in Dragon Kings sourcebook. I haven´t figure Is there a thread stating her whereabouts? Thanks for the help |
#2cnahumckApr 11, 2007 16:50:04 | There has never been anything official done for her. I think on the sticky threads that are forum archieves some people have done some sun wizard templates, but they seem to be more powerful than the champion template at athas.org. You might just want to use the champion template, minus the genocidal focus and only during the day, and have it apply to her. that would be a quick fix. of course, making her genocidal focus dragons would be cool too. |
#3ZardnaarApr 11, 2007 17:00:39 | There is a Shade template floating around. Thats for darkness though but my point is you could reverse engineer it into something for a sun wizard. The last mention of Sadira that I know of had her as a level 18 wizard. Perhaps bumping her up to level 21-22 might be appropriate to give her access to theepic spellcasting feat. |
#4SysaneApr 11, 2007 19:02:44 | This could use some updating but this is what I had come up with awhile back: Sun Wizard (Sun Touched) |
#5brun01Apr 12, 2007 7:41:54 | I did this conversion a while ago, I hope you like it Sadira A dark fog dissipates to reveal a winsome woman standing in its place. She had waves of amber hair spilling over her shoulders, and her skin was as dark as ebony. Her eyes had no pupils and glowed like blue embers, while wisps of black shadow slipped from between her lips whenever she exhaled. Sadira CR 18 Female half-elf wizard (preserver) 5/veiled one 5 N Medium humanoid (elf) Init +4; Senses low-light vision; Listen +4, Spot +4 Languages Common, Elf, Tyrian AC 20, touch 20, flat-footed 10 (+4 Dex, +6 natural) hp 66 (10 HD) Resist fire 10 Fort +6, Ref +6, Will +11 ----------------------------------------------------------- Speed 30 ft. (6 squares) Melee +1 metal dagger +10 (1d4+6/19-20) Base Atk +4; Grp +9 Special Actions Freedom, sun casting Wizard Spells Prepared (CL 18th): 9th—meteor swarm (DC 24), still sunburst (DC 24) 8th—incendiary cloud (DC 24), maximized silent still fireball (DC 24), protection from spells 7th—delayed blast fireball, silent still hold monster (DC 23), maximized silent still scorching ray (DC 23) 6th—acid fog, greater heroism, mage’s lucubration, transformation 5th—cloudkill (DC 20), hold monster (DC 20), magic circle against evil, overland flight, transmute rock to mud 4th—black tentacles (grapple +26), maximized burning hands (DC 19), silent still invisibility (DC 19), phantasmal killer (DC 19), wall of fire 3rd—dedication, dispel magic, nondetection, stinking cloud (DC 18), obscuring mist 2nd—fog cloud, silent disguise self (DC 17), levitate, misdirection (DC 17),web (DC 17) 1st—charm person (DC 16), disguise self (DC 16), mage armor, magic missile, obscuring mist, sleep (DC 16) 0—detect magic, open/close (DC 15), read magic, resistance ----------------------------------------------------------- Abilities Str 21, Dex 18, Con 19, Int 20, Wis 16, Cha 17 SQ alliance secret (battle trained), spell archive, subdual magic, summon familiar Feats Combat Casting, Eschew Materials, Freedom, Maximize Spell, Scribe Scroll B, Silent Spell, Still Spell Skills Bluff +13, Concentration +20 (+24 defensive casting), Decipher Script +13, Diplomacy +5, Disguise +13 (+15 impersonating elves/humans, +15/+17 to act in character), Gather Information +5, Knowledge (arcana) +18, Knowledge (history) +11, Knowledge (local [Tyr]) +15, Knowledge (the planes) +7, Intimidate +5, Listen +4, Spellcraft +20, Spot +4, Survival +5 Possessions gem of seeing Spellbook spells prepared plus 0—all; 1st—X; 2nd—X; 3rd—X; 4th—X; 5th—X ------------------------------------------------------------ Subdual Magic When Sadira prepares a spell that inflicts lethal damage she can choose it to do non-lethal damage instead. Sun Casting (Su) Sadira has gained the ability to draw energy from the Athas’ crimson sun to fuel her spells. During the daylight hours, she can choose whether to utilize plant energy or energy from the sun when casting spells. If using sun energy, the terrain is considered abundant. Sun energy has no impact on the environment. Spells cast using sun casting last only until the sun has set on the horizon, no matter how long their duration are. During the night (or otherwise absence of daylight), Sadira has the following statistics AC 14, touch 14, flat-footed 10 hp 46 Fort +4 Grp +4 Melee +1 metal dagger +5 (1d4+1/19-20) Wizard Spells Prepared (CL 10th): 5th—cloudkill (DC 20), hold monster (DC 20), transmute rock to mud 4th—black tentacles (grapple +26), silent still invisibility (DC 19), phantasmal killer (DC 19), wall of fire 3rd—dedication, dispel magic, nondetection, stinking cloud (DC 18) 2nd—fog cloud, invisibility (DC 17), levitate, misdirection (DC 17),web (DC 17) 1st—charm person (DC 16), disguise self (DC 16), mage armor, magic missile, obscuring mist, sleep (DC 16) 0—detect magic, open/close (DC 15), read magic, resistance Abilities Str 11, Con 15 Skills Concentration +18 ------------------------------------------------------------ Hook “I have the power of the Crimson Sun to call upon. Do you think you can top that?” |
#6aggilusApr 12, 2007 9:15:12 | I did this conversion a while ago, I hope you like it |