Fallout from Expedition to Barrier Peaks

Post/Author/DateTimePost
#1

yellowdingo

Apr 17, 2007 8:01:43
What are your thoughts on a very big war fought over the technology and site of the crashed spaceship and the fallout from technological spread?
#2

elondir

Apr 17, 2007 9:59:56
Sounds interesting. I see more intrigue than outright war. I'm not sure if it would be that unbalancing, though; the technology requires more technology to manufacture it, and nobody on Oerth has that capability. Furthermore, the items are roughly as powerful as wands or staves, making them more curiousities than weapons for an army. If someone figures out how to reverse engineer them (DC >50 on a craft or knowledge check), then the gameplan changes.
#3

vormaerin

Apr 17, 2007 21:39:06
Yup. Even if you manage to get a weapon working, they all have limited lifespans and no realistic way of getting more ammunition after that. Not to mention the ship is in the middle of nowhere. Who's going to be able to fight a war there? I suppose you could have a Keoish/Zeif war going on...again. But I think you'd have a hard time convincing anyone to actually do that. Far more reasonable would be to have competing forces go out and kick some butt to be the first (or second, since someone had to have spread the news) group to loot the place.
#4

maldin

Apr 18, 2007 12:14:51
I had a different kind of fallout from EtBP in my campaign. I didn't want scifi in my Greyhawk, and don't even believe EGG's crossover jokes like EtBP (and its not the only one) belong in the setting. I take my sword-and-sorcery fantasy more seriously then that. So the players "accidentally" played with the wrong equipment, and now the site is a large, radioactive crater.
End of problem. :evillaugh

Denis, aka "Maldin"
=============================
Maldin's Greyhawk http://melkot.com
#5

vormaerin

Apr 19, 2007 1:53:50
Yeah, its an amusing one off adventure but nothing I'd actually use in the campaign. Same with the space ship hints in Hidden Shrine of Tomoachan and things like Murlynd's guns.
#6

yellowdingo

Apr 22, 2007 8:00:34
Appart from such "time travel in a phonebooth with professor Why"-Castle Greyhawk, does anyone know the extent of the Extraterrestrial Penetration of the Greyhawk Setting?
#7

Elendur

Apr 23, 2007 18:19:39
What are your thoughts on a very big war fought over the technology and site of the crashed spaceship and the fallout from technological spread?

When the initial discoverers of the ship (ie the adventurers from the module) return with the tech, they might not realize the stuff has a limited lifespan. It might set off a gold rush before folks clean out the ship and realize the tech is of limited use, leaving behind a semi-ghost town in or around the ship. This might be an interesting place to start a campaign.
#8

yellowdingo

Apr 25, 2007 6:28:36
When the initial discoverers of the ship (ie the adventurers from the module) return with the tech, they might not realize the stuff has a limited lifespan. It might set off a gold rush before folks clean out the ship and realize the tech is of limited use, leaving behind a semi-ghost town in or around the ship. This might be an interesting place to start a campaign.

SITE A: After the Plundering

Option A: A village of Dwarves mining the Duralloy Superstructure to make new and better Armor and Weapons.

Option B: A brutal Overlord interested in living in a Gutted, yet indestructable spaceship for a Fortress sets up residence.

Option C: Both.
#9

zombiegleemax

Apr 25, 2007 14:47:24
I let my PC's play around with the Techno stuff. Then because of the radiation they came to the conclusion it was cursed by a deity. That happened after several of them got sick and stayed sick even with magical healing.
#10

extempus

May 01, 2007 23:03:52
There is technology in my campaign, mostly from other worlds and/or time periods, and some from the ancient past, but it's not like there's a lot of it. The adventurers prefer to use magic rather than techno-weapons, so they are really mostly curiosities stored in a safe place than anything else. Besides, the magic at their disposal is quite sci fi anyway, with vimanas (starships) that have walls of force (shields), can turn invisible (cloaking device), have a magical device known as the bag of the four winds that quadruples their flying speed (warp drive), and they have devices that enable them to communicate with each other over any distance (communicators) and have captured numerous fireball rods (phasers) that they use on special occasions. So... who needs technology??? lol
#11

elberethsilverleaf

May 04, 2007 20:21:59
I let my PC's play around with the Techno stuff. Then because of the radiation they came to the conclusion it was cursed by a deity. That happened after several of them got sick and stayed sick even with magical healing.

Why wouldn't healing from a deity cure radiation sickness?
#12

Cennedi

May 19, 2007 20:02:14
EttBP belongs with dungeonland and beyond the magic mirroe as one off modules but not part of a serious campaign. IMO
#13

extempus

May 23, 2007 20:31:01
How do you define "a serious campaign"?
#14

Cennedi

May 25, 2007 19:49:30
A lack of alice in wonderland references or creatures??
#15

Ishorn

May 25, 2007 20:22:47
I had a serious Greyhawk campaign and the area of Expedition to Barrier Peaks became a kingdom ran by the Androids. They tried to expand their kingdom but were held back by the heroes in my campaign with the help of the Circle of Eight and the Circles allies. It was fun and the players enjoyed it. The players liked the fact that it was their fault that the androids became sentient and built their own Kingdom. This was because the player characters went through the adventure and one of the mages brought some of the androids to life.
#16

elberethsilverleaf

May 26, 2007 1:04:54
I've have had several serious games with this module.
You just have to adapt it to your particular view of how hi-tech meshes in your campaign.

My 1st experience with it, the 1st character I ever created in D&D was killed by Vegepygmies. *sniff sniff*
(this was before resurrection being an every other day experience)

Our team eventually cleared it out and used it as a base of operations.
#17

Cennedi

May 26, 2007 15:11:41
I had a serious Greyhawk campaign and the area of Expedition to Barrier Peaks became a kingdom ran by the Androids. They tried to expand their kingdom but were held back by the heroes in my campaign with the help of the Circle of Eight and the Circles allies. It was fun and the players enjoyed it. The players liked the fact that it was their fault that the androids became sentient and built their own Kingdom. This was because the player characters went through the adventure and one of the mages brought some of the androids to life.

Sounds like a really fun gammaworld campaign I played in once except the wizard was a purestrain human tech-nut and the ship had crashed in the alegheny mountains near pittsburgh.