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#1nomadiccMay 01, 2007 13:05:54 | This may be of limited usefulness to some, since my campaign is set 25 years after the death of Kalak. Still, you can probably just drop a few levels of Shadow Wizard to account for an earlier campaign. In the campaign, Timor is one of the major foes, trying to bring about the resurrection of Kalak with the help of the necromancer Dote Mal Payne.
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#2cnahumckMay 01, 2007 13:08:51 | just on a quick glance, there are no illusionists on Athas. You might want to change it to preserver or defiler. they only need to be 5th level to enter into the shadow wizard class. |
#3brun01May 01, 2007 14:41:56 | How come he still has all his templar spells? |
#4ZardnaarMay 01, 2007 17:37:52 | You could also remove all his Templar levels. The PH2 has rules on retraining which lets you replace clas levels with levels in a different class. In your scenario he has had 25 years to do it. |
#5nomadiccMay 01, 2007 23:39:31 | Thanks for the feedback, guys... let me know if you see any blatant errors, too. Here's a bit of what I was thinking...just on a quick glance, there are no illusionists on Athas. You might want to change it to preserver or defiler. they only need to be 5th level to enter into the shadow wizard class. Yeah, according to 2e, there were no Illusionists in DS. With the class changes in 3e and the school specializations branching beyond illusionist-only, I kinda consider that rule OBE. A specialist wizard is still a wizard... even on Athas. Also, no limitation in the DS3 rules, unless I missed it somewhere... Easy conversion if you don't allow specialists; just change to wizard and remove one illusion spell per day from his prepared list. How come he still has all his templar spells? I should have mentioned that in the original post - in this case, he has his spells because (in my campaign) Kalak is semi-alive and able to grant his former templars spells. Obviously campaign specific, so just remove those if you're not doing something along the same lines. The loss of the templar spells doesn't significantly affect his power or CR. |
#6kalthandrixMay 02, 2007 9:00:37 | There were specialists and illusionists in 2e - so that comment about there being none is incorrect. Also, templars that cannot cast spells have their CR reduced by 1, so this feller would be a CR 21 I believe. There are a few tweeks in the placement of some of the abilities, minor things really, but... For attack options chill touch should be listed there Shadespeaker in languages Shadowjump in movement Thats it - looks cool, so thanks! I do not know if I would use it in relation to Kalak rising from the dead, but it is always nice to have a few extra bad guys laying around. |
#7nomadiccMay 02, 2007 12:08:15 | There were specialists and illusionists in 2e - so that comment about there being none is incorrect. True, but the original DS rules only had Preservers and Defilers, no specialist wizards. Since the specific preserver/defiler classes are covered by Wizard now, I saw no problem with using the specialist rules. There are a few tweeks in the placement of some of the abilities, minor things really, but... Thanks!! Edited original post with your findings... |
#8kalthandrixMay 02, 2007 12:16:18 | There were several specialist wizards stated out in the adventures - preservers and defilers only notate "how" one powers their arcane magic - there was never any statement made about there not being specialists, which is how one studies magic. No big deal though. |
#9kalthandrixMay 02, 2007 12:17:35 | Oh - and I see that you made the edits, but if an item appears in one section, like the chill touch, than it does not get reshown in the SU section. Just an FYI |
#10PennarinMay 02, 2007 12:48:23 | Just warning you Nomadicc that the first thing the board members will say is There are no illusionists on Athas!...oh, wait, I'm too late.........and they did say it first chance. Mmm, then you ought to be warned the next step will be There were illusionist wizards in 2E, but no other specialists!...ah good lord, too late again. I'll shut up now and let these cyclical events happen on their own...cannot stop fate, no no! Darn, my psychic powers are getting so well honed, man! /sarcasm end |
#11SysaneMay 02, 2007 14:04:33 | You could also remove all his Templar levels. The PH2 has rules on retraining which lets you replace clas levels with levels in a different class. In your scenario he has had 25 years to do it. Correction. Retraining allows you to change feats, skill points, spells/powers, and class features. It does not allow you to switch a level in to another class. |
#12kalthandrixMay 02, 2007 14:34:28 | Correction. Retraining allows you to change feats, skill points, spells/powers, and class features. It does not allow you to switch a level in to another class. Are you sure? I was under the impression that the rebuild rules in the PHB2 DID allow for one to change class levels - I remember this because there is some very nice artwork in the book showing a dude switching from a warrior to a wizard or somethinng like that. |
#13SysaneMay 02, 2007 16:08:30 | Are you sure? There's a mechanic that allows for it, but its not the retraining rules. It requires a character to go on a major quest to some obscure location and under go a magical ritual. Its pretty bad. |
#14ZardnaarMay 02, 2007 16:30:00 | Oops my bad those were the rules I was thinking of. I knew you ould do it though. Maybe I'm to lenient and I'll often allow someone to retrain if they've made a bad decision or if a new book comes out with stuff they want but don't qualify for. |
#15SysaneMay 02, 2007 16:46:57 | I personally love the retraining rules. They offer a lot to players who chose unwisely in their character creation and open up the option to use feats found in newely released builder books. The rebuilding rules I'm not so much a fan of. They reek of mozzarella if you catch my meaning. |
#16ZardnaarMay 02, 2007 17:23:43 | Yeah I like them to Sysane. PHB2 has been one of the best D&D books I've bought in the last year or so. |
#17nomadiccMay 02, 2007 22:56:02 | There were several specialist wizards stated out in the adventures - preservers and defilers only notate "how" one powers their arcane magic - there was never any statement made about there not being specialists, which is how one studies magic. No big deal though. << removes foot from mouth>> Yeah, I should have checked my old sourcebooks before arguing. Regardless, the 3e edition overrules any restrictions against specialists. << goes to find new ways to insert foot in mouth >> Oh - and I see that you made the edits, but if an item appears in one section, like the chill touch, than it does not get reshown in the SU section. Just an FYI Fixed, again... Respect the Stat Block! I also added a bit more backstory regarding Timor's relation with DMP. |