Fighter/Gladiator Varient

Post/Author/DateTimePost
#1

Zardnaar

Jun 13, 2007 1:33:39
Personally I've always thought the Fighter kinda sucked and the Gladiator should be a job title not class. Outside of combat a fighter can't really do anything as they have no social skills or even spot/listen which makes them all but useless as guardsmen as well. Anyway heres my varient.

Lose
Meduim Armor Proficency,Heavy Armor Proficiency

Gain
4 skill points/level, bonus feat at level 3. Class Skills. Balance, Bluff, Climb, Craft, Diplomacy, Escape Artist, Jump,Listen,Profession, Sense Motive, Spot,Tumble,Use Rope

Medium Armor and Heavy Armor Proficency may be purchased with bonus fighter feats. A Gladiator is a Fighter and probably takes different skills than another fighter type and puts a few ranks in profession Gladiator. You could almost convince me to put hide and move silently into the class skills as well to allow for sneaky fighter types but a single Rogue/Ranger/Scout level will give you all of that easily enough.

Fighters are generally regarded as underpowered and useless outside combat. My varient powers them up and lets you build them differently if you want. Alot easier to build a swashbuckler/pirate type fighter or a charismatic swordsman with the fighter above. At low level Fighters don't generally wear heavy or medium armor anyway and they can easily get it if they want. Now if I could just wean PC fighters off 2 handed weapoins most of the time.........
#2

ruhl-than_sage

Jun 13, 2007 13:10:49
At low level Fighters don't generally wear heavy or medium armor anyway

especially on Athas.

Thats a nice sensible fix.
#3

Zardnaar

Jun 13, 2007 17:14:45
especially on Athas.

Thats a nice sensible fix.

I started this thread in the classes section. Most ppl don't seem to like the change so for a non DS game the fighter stays as is and gains the skill points and bigger skill list
#4

j0lt

Jun 14, 2007 0:28:50
I'm not sure why you gave Diplomacy as a class skill. Bluff and Sense Motive work though, particularly if they're a non-thug style fighter.

All in all, I like it. Perhaps they should have Heal instead of Diplomacy?
#5

Zardnaar

Jun 14, 2007 0:35:38
I added diplomacy so they could do stuff outside combat. Alot of fantasy heroes are quite persuasive.
#6

j0lt

Jun 14, 2007 0:37:50
That makes sense. What do you think about giving them Heal?
#7

Zardnaar

Jun 14, 2007 0:47:57
That makes sense. What do you think about giving them Heal?

Forgot that one. May as well add it to the list.
#8

j0lt

Jun 23, 2007 3:16:25
I'm trying your variant out for a PC from Draj in my one-shot this summer. Looks pretty good so far, the extra feat at 3 is great, but I'm wondering if this makes the class more "4-level dip" prone, since it's now more front-heavy than it was before?
#9

Zardnaar

Jun 23, 2007 3:44:12
I'm trying your variant out for a PC from Draj in my one-shot this summer. Looks pretty good so far, the extra feat at 3 is great, but I'm wondering if this makes the class more "4-level dip" prone, since it's now more front-heavy than it was before?

4 levels isn't exactly a dip. I'm starting either a new DarkSun or Eberron campaign soon so I'll be testing it out.

I'm tempted to just use the normal fighter and just add 4 skill points/level and the above skill list. Thinking of tweaking a few of the other classes as well due to the Psion/Druid/Cleric/Wizard being more or less better than everything else.