new adventure ideas

Post/Author/DateTimePost
#1

rexaroo

Jun 22, 2007 9:45:06
i'm going to be starting a new DS campaign this weekend and i'm really short on research time.

are there any good adventures out there to break in new dark sun players? i'd like something that really gives the feel nicely. i have collected most of the old resources over the years but i havent been thru them in many years so i dont rememeber what adventure was where.

i plan to be using the new darksun 3 and the terrors of athas. they will be starting at 3rd level. i would like to have a wilderness adventure ready and a city adventure depending where they end up.

even links to homebrews or interesting ideas given here will be welcome.

thanks
#2

rexaroo

Jun 22, 2007 9:51:42
ps--

what is the athas equivilant of an orc?

by that i mean: numerous and good for low level pcs.
#3

korvar

Jun 22, 2007 10:22:31
ps--

what is the athas equivilant of an orc?

by that i mean: numerous and good for low level pcs.

The Gith seem to hold that slot, more or less.
#4

cnahumck

Jun 22, 2007 11:01:10
A good start is to either make them slaves in a caravan that gets attacked by gith, or caravan guards that defend it from gith.

Of course, you could use elves, thri-kreen or trin as well.
#5

zombiegleemax

Jun 22, 2007 14:08:10
A good start is to either make them slaves in a caravan that gets attacked by gith, or caravan guards that defend it from gith.

Of course, you could use elves, thri-kreen or trin as well.

I agree with cnahumck, Caravans always seem to be the best place to start
#6

brun01

Jun 22, 2007 14:47:31
Check out the adventure that comes in the original boxed set. I find it the best way to introduce new players to Dark Sun.
#7

j0lt

Jun 22, 2007 21:53:20
I was gonna run that one, but it focused almost entirely on elves and insects, which would've bored the hell outta my players.
I'm in the middle of working out an original mini-adventure based partially on the Cave of Wonders scenes in Aladdin (I'm cutting down on the song and dance numbers though) :P
#8

cnahumck

Jun 23, 2007 0:36:59
I was gonna run that one, but it focused almost entirely on elves and insects, which would've bored the hell outta my players.

well, athas outside the cities is elves and insects...
#9

j0lt

Jun 23, 2007 2:10:12
...and sandstorms and gith and caravans and ruins and beasts and trade forts and much much more...
edit: ...and power-hungry defilers...
#10

ruhl-than_sage

Jun 24, 2007 9:41:48
Don't forget the slave tribes. They could fill a role similar to Orcs as well.
#11

zombiegleemax

Jun 26, 2007 16:01:39
or just around Tyr, too many places to start, maybe even a small village
#12

pringles

Dec 05, 2007 8:15:29
Just to share a cool idea here.

For my campaign, I ripped off some idea of Dragon Crown and the new Net-book about the Trembling plain.

Basicly, the PC had to make the dangerous journey to the Road of Fire (see Valley of Dust and fire and Dragon Crown). I wanted the make clear it was dangerous and they had basicly no chance of succeeding. So as the PC silt skeemer advanced near the island chain, they saw on a big 300 feet high crag proting out of the silt, a gigantic beasthead Giant looking at them then turning on what looked like an immense drum made from the skin of air drake





IMAGE(http://farm1.static.flickr.com/54/112386335_70561d3000.jpg)

and beggin to beat on it with gigantic stick. The earth was even trembling from the drumming and the skimmer had to dodge rock falling from the crag.
Then, on another crag far away, they saw a second beast head Giant responding the same way and the PC heard a third drum far away and other drumming beginning on the island of the road of fire. It took time, but when the PC realised what these drum meanning (a communication system alerting the whole island chain that intruder are coming) they knew they were in big trouble.

Add scorching heat, scarce water, grey death silt, volcano and molting lava and that how you show your player that Athas is a dangerous epic world.

When the Giants came in big number the next day, the PC were so afraid to lose there character they had no choice but to surrender and hoping to escape after that.

P.S Sorry for my bad english, i'm french.
#13

Pennarin

Dec 05, 2007 13:55:03
Oh, I've got good english and I'm french too! Hehe, nha, just messin' with ya!

Very nice idea! I imagine all silt-dwelling giants would use that, as the low-frequency sounds would pass the best through the silt haze, and might go some distance even in a storm to allow them to find each other.
#14

brun01

Dec 05, 2007 13:58:29
You're not French, you're Canadian. Duh!
#15

Pennarin

Dec 05, 2007 14:03:58
Read his Location, you %@$& Brazilian! :P

Not many people know about Quebec province, or that we're dubbed French-Canadians. It becomes easier to say we're "French".
#16

cnahumck

Dec 05, 2007 16:05:52
Why don't you call yourselves "Freedom"-Canadians?
#17

Pennarin

Dec 05, 2007 17:06:37
Why don't you call yourselves "Freedom"-Canadians?

That would be too inflamatory....NOT!
#18

cnahumck

Dec 05, 2007 22:17:00
First it's Sideshow Bob, now Wayne and Garth?
#19

goricexii

Dec 07, 2007 8:26:47
I kind of like using Western film ideas for Dark Sun.

1. Fistful of Dollars. (town adventure) the pcs are approached by two different merchant houses with a grudge between them, each offering a job. There is a Romeo and Juliet option as well as the temptation to play both sides...

2. Good, Bad and Ugly. (wilderness mostly) in the midst of the Gulg/Nibenay War the pcs discover that a caravan train with the pay in steel pieces for the Gulg Army has been hidden by a dying templar before Nibenay's troops caught up with the caravan. The only trouble is that it is hidden in a ruined temple in the middle of the war zone.
#20

chahir

Dec 07, 2007 10:18:44
I've made a conversion of the NPCs from the first flipbook adventure A Little Knowledge (you can find it on the boards).

I got started on Freedom (the second flipbook adventure), but then my campaign pickedup and I have been too busy between that and work to update it

Chahir

P.S: As for it being about elves and insects, I managed to add an Athasian lion (Phrenic Dire >)), aarakocra scouts, a B'rogh and several types of carnivorous plant into the mix ;)
#21

cnahumck

Dec 07, 2007 14:03:25
I kind of like using Western film ideas for Dark Sun.

1. Fistful of Dollars. (town adventure) the pcs are approached by two different merchant houses with a grudge between them, each offering a job. There is a Romeo and Juliet option as well as the temptation to play both sides...

2. Good, Bad and Ugly. (wilderness mostly) in the midst of the Gulg/Nibenay War the pcs discover that a caravan train with the pay in steel pieces for the Gulg Army has been hidden by a dying templar before Nibenay's troops caught up with the caravan. The only trouble is that it is hidden in a ruined temple in the middle of the war zone.

both these sound great. Consider them stolen, or borrowed, or reborrowed or whatever
#22

Sysane

Dec 07, 2007 15:03:56
No plot for A Few Dollars More? How about this:

An aging bounty hunter approaches the party seeking to enlist their aid. He wishes the PCs to infiltrate a local slave tribe of savage raiders and lure the tribe into a trap under the guise of wanting to collect the bounty on the raider's heads. Unbeknownst to the PCs is that the bounty hunter's true motive is to gain revenge against the slave tribe's leader for a past wrong doing.
#23

RalofTyr

Dec 07, 2007 15:19:13
Run Apocalypto meets Dark Sun.

Have all your PCs from a village, perhaps in the mountain forests that gets raided. The PCs are enslaved and forced to march to the city-state, in which they are not sacrificed, but rather, used as fodder in the Gladitoral arena. The PCs manage to kill an important Noblemen-Tribe's son, in which the Tribe chases the PCs as they manage to escape the city-state. The the Noblemen-Tribe, has numbers and material advantages, like steel weapons, the PCs are huntmens and masters of the barbarian wastes. One by one they manage to kill their hunters. This is more of the weak barbarians vs. the strong city-state.


I'm thinking of making a map for this adventure. It won't take place in the Tyr Region, however, it will be classic Darksun.
#24

goricexii

Dec 07, 2007 15:20:50
I love it--Westerns somehow just resonate for me with DS.

cnahumck: thanks, you should watch the films too, they're fun. Specially the second one, one of my favourite westerns.

The trick is to use ones that are mostly action/intrigue oriented; you can't as easily make use of "Unforgiven" or "The Man Who Shot Liberty Valance" since they are more character driven and existential.

"The Magnificent Seven"/"Seven Samurai" would also make a good DS tale. In a way perfect--a group of down on their luck adventurers are in some city where everything costs a lot, no chance of employment until a group of humble farmers or villagers approach them, offering them 3 square meals a day plus feed for their mounts (if any) if they will defend the place from bandits. You could up the ante in some way by making it an estate, monastery, small farming region as opposed to just one village. Or the pcs' initial defense could prompt other communities to want to hire them till they are actually receiving a decent set of rewards. You could even do the corrupt cattle baron thing by having them find out it is really a local nobleman who is defraying the costs of something he wants to do by allowing slavers to raid his estates...
#25

goricexii

Dec 07, 2007 15:22:34
Run Apocalypto meets Dark Sun.

Have all your PCs from a village, perhaps in the mountain forests that gets raided. The PCs are enslaved and forced to march to the city-state, in which they are not sacrificed, but rather, used as fodder in the Gladitoral arena. The PCs manage to kill an important Noblemen-Tribe's son, in which the Tribe chases the PCs as they manage to escape the city-state. The the Noblemen-Tribe, has numbers and material advantages, like steel weapons, the PCs are huntmens and masters of the barbarian wastes. One by one they manage to kill their hunters. This is more of the weak barbarians vs. the strong city-state.


I'm thinking of making a map for this adventure. It won't take place in the Tyr Region, however, it will be classic Darksun.

One thing to mention--Nibenay has an annual sacrifice to the dragon of more than 1000 people, ideally slaves.
#26

Sysane

Dec 07, 2007 15:27:31
cnahumck: thanks, you should watch the films too, they're fun. Specially the second one, one of my favourite westerns.

I echo this. The Good, The Bad, & The Ugly is one of my favorite all time films.
#27

Sysane

Dec 07, 2007 15:29:45
One thing to mention--Nibenay has an annual sacrifice to the dragon of more than 1000 people, ideally slaves.

All the city-states do.
#28

cnahumck

Dec 07, 2007 16:26:16
I love it--Westerns somehow just resonate for me with DS.

cnahumck: thanks, you should watch the films too, they're fun. Specially the second one, one of my favourite westerns.

The trick is to use ones that are mostly action/intrigue oriented; you can't as easily make use of "Unforgiven" or "The Man Who Shot Liberty Valance" since they are more character driven and existential.

"The Magnificent Seven"/"Seven Samurai" would also make a good DS tale. In a way perfect--a group of down on their luck adventurers are in some city where everything costs a lot, no chance of employment until a group of humble farmers or villagers approach them, offering them 3 square meals a day plus feed for their mounts (if any) if they will defend the place from bandits. You could up the ante in some way by making it an estate, monastery, small farming region as opposed to just one village. Or the pcs' initial defense could prompt other communities to want to hire them till they are actually receiving a decent set of rewards. You could even do the corrupt cattle baron thing by having them find out it is really a local nobleman who is defraying the costs of something he wants to do by allowing slavers to raid his estates...

Seen 'em, just didn't think to using them before now. What other movies can I steal from...

You know, there are only like 7 stories in the world, with many variations of characters.
#29

ruhl-than_sage

Dec 07, 2007 23:50:30
"The Magnificent Seven"/"Seven Samurai" would also make a good DS tale. In a way perfect--a group of down on their luck adventurers are in some city where everything costs a lot, no chance of employment until a group of humble farmers or villagers approach them, offering them 3 square meals a day plus feed for their mounts (if any) if they will defend the place from bandits. You could up the ante in some way by making it an estate, monastery, small farming region as opposed to just one village. Or the pcs' initial defense could prompt other communities to want to hire them till they are actually receiving a decent set of rewards. You could even do the corrupt cattle baron thing by having them find out it is really a local nobleman who is defraying the costs of something he wants to do by allowing slavers to raid his estates...

Great movie. Have you seen the Anime series 7 Samurai loosely based on the original movie. Btw, I think Tyr after the death of Kalak, or Raam (doesn't matter what time period) would make ideal locals for the city. The bandits could easily be the agents of a corrupt militant merchant house like Stel or Shom.
#30

goricexii

Dec 08, 2007 1:14:53
That's a neat idea--House Shom is one of the main antagonists in my upcoming game.
#31

darthazazel

Dec 08, 2007 17:37:22
All the city-states do.

Not anymore. The Dragon is dead so there is no need/way to levy people each year. What problems might this cause I wonder? Perhaps there is an adventure idea right there......?

AZAZEL
#32

Sysane

Dec 10, 2007 6:51:18
Not anymore. The Dragon is dead so there is no need/way to levy people each year.

Yes, I know. This was in response to the statement that Nibenay had a yearly 1000 person sacrifice made to the Dragon.

The way it was presented made it sound as if GoriceXII believed that it was the only city-state that did so.
#33

goricexii

Dec 10, 2007 13:14:02
Actually I do know that, I was just thinking a little obsessively about Nibenay. However there's nothing to say that they wouldn't have the sacrifice survive in some form...after all I'm pretty sure that the original purpose of the 'flowery wars' of the Aztecs died out long before it simply became a tradition to try to take captives in ceremonial battles in order to sacrifice them.
#34

Sysane

Dec 10, 2007 13:30:07
Actually I do know that, I was just thinking a little obsessively about Nibenay. However there's nothing to say that they wouldn't have the sacrifice survive in some form...after all I'm pretty sure that the original purpose of the 'flowery wars' of the Aztecs died out long before it simply became a tradition to try to take captives in ceremonial battles in order to sacrifice them.

Personally, I can see Draj calling for the sacrifice just on the fact that the city-state has deep Aztec civilization flavor.

I feel Nibenay (the SK not the city-state) would continue the levy in order to fuel his own dragon metamorphosis.
#35

chahir

Dec 10, 2007 20:19:02
I think that perhaps the Aztec analogy has been taken too far here.
The economic and population had a lot to do with how many sacrifies were carried out in Tenochtitlan.
Perhaps 10'000 would be too much for the Draji economy.
#36

Pennarin

Dec 11, 2007 10:22:18
Sacrifices on top of the Temples of the Moon and Sun were frequent in Tek's time, and more so now in Atzetuc's. The difference is the 1,000 other people not being killed.

The levy in most cities was in majority not formed of citizens but of slaves, stragglers, prisonners of wars (wars declared just to meet the quota), and desert dwellers that no citizen would ever miss. For most instances and purposes, none of the citizens in any of the cities are seeing a difference, with or without a levy. Slave numbers have the potential to increase dramatically, though.
#37

ishan_wh

Dec 11, 2007 15:13:43
Why not use one the wastelands villages, the characters arrived there yesterday and the next day (when you start the campaign) the village is raided by giths, the pcs must fend the attackers, this way they get to know each other in case none of the characters knows anybody before the session...

You can make some side adventures, maybe the leader of the village ask the pcs to go to a city to get help

Its an idea lol