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#1traversetravisAug 30, 2007 12:21:40 | [This is an expansion of a post from the 4E Wish List. The idea of melding the d20 Modern brand into the D&D brand is hashed out here in the "Second Edition of d20 Modern" thread.] I'd like to see d20 Modern brand merged with D&D, to be rules-wise 100% compatible with D&D, and set on Wizards Earth (described here). Wizards Earth is a kind of "D&D Earth", with a "Points of Light" version of Urban Arcana as the default timeline (though other timelines of Wizards Earth exist). I'd also like to see the books (especially d20 Past) broken down into smaller Genre Books. Each Genre Book would have its very own logo consisting of (instead of d20M's "red d20"), 4th edition's abbreviated "D&D" logo (seen paired with the "GLEEMAX" logo on the right side of this page) paired with the other word, such as the black "MODERN" from the d20 Modern logo (visible at the top of this page) for "D&D MODERN", and the red underlined "FUTURE" from the d20 Future logo for "D&D FUTURE", and so on. Each Genre Book would include various Campaign Models, including various countries from D&D shared worlds (Oerth, Toril, etc.) where appropriate. Each Campaign Model would have a campaign map showing political bounds. Also, unlike in the d20 Modern sourcebooks, each Campaign Model's section would have its own logo. Less popular Campaign Models would be included as Digital Initiative web-enhancements. Some of the Genre Books would have "Game Glossaries" giving the words for the appropriate classes, weapons, equipment, monsters, spells (and verbal components) - along with a chart of appropriate PC names - in the various languages of that genre. Importantly, each Wizards Earth Campaign Model would have an equivalent of Department-7, such as an Order of the Seven in Arthurian Britain and Carolingian France. Ideally, all of these books would be OGL so that they could become industry standards in each genre of RPG. I'd like to see:
Addendum: There'd be Campaign Models covering the setting of any new Ravenloft: The Covenant novels that are set on Earth. If any of the abovelisted Campaign Models became especially popular, an entire Campaign Setting book could be published for it. Travis |
#2caeruleusAug 30, 2007 13:25:18 | Not sure if I want to see all of the same things you do, but I think the d20 Modern rules could definitely be cleaned up a bit. |
#3Calestin_KethalAug 30, 2007 15:41:37 | Wow, I'm impressed. I think it might be ... excessive as you describe it, but it might work very very well. Cause currently is seems to be a bit.. World of Darkness. Heck, as presented, I would be interested in certain genres. Though modern fantasy is mixing genres in a way that doesn't seem to be very popular. As always, your mileage may vary. |
#4Scars_UnseenAug 30, 2007 18:23:39 | For D&D Future, I'd just like to see Fantasy Flight Games update Dragonstar. For the most part, I prefer modern be kept seperate, with the option of mixing fantasy and modern being an option as it currently is. |
#5Luis_CarlosAug 31, 2007 6:23:04 | Can you the difficoult of calculating of a kobold of 1st level with a great weapon from future tech? How much PX of reward if PCs defeating a military vehicule like a tank of II W.W. or a attack helicopter? It ins´t the same if a PC is a paladin with sword, shield and armaour against a horde of zombis, or a soldier with a flametrower since the turret of a armoured vehicle? If your PC is a barbarian who kill a dinosaur with a axe, or a marine with a bazooka they have to receiving the same PXs? I think d20 Modern 2.0. is too green or inmature, but I want knowing where I could finding fire arms for D&D. |
#6traversetravisAug 31, 2007 10:56:43 | It ins´t the same if a PC is a paladin with sword, shield and armaour against a horde of zombis, or a soldier with a flametrower since the turret of a armoured vehicle? My answer is that mixing genres is as old as D&D itself, with Original D&D's Barsoomian Mars encounter tables, the hi-tech Blackmoor artifacts, Greyhawk's Expedition to the Barrier Peaks, and so on. I think and hope the Wizards RPG designers are creative enough to figure out a way to give us the tools to mix it up -- to give us a lot of flavors to include in our own Points of Light campaign. Travis |
#7Luis_CarlosAug 31, 2007 12:22:22 | I´m sure the return of d20 Modern is in the plans or diary from WotC but the problem isn´t the design of "gadgets" or hi-tech but find the right balance of power in encounters of factions with diferentes progress levels. Imagine a pulp superheroes + steampunk campaign like the league of extraordinary gentlemen comic (or films) where the villains are the Martians from H.G. Wells the war of the worlds. Or rebember the old comics of Flash Gordon or Buck Rogers. With a ray gan a great monster like King kong or Godzilla would be K.O. with a couple of shots. Othe example, the massive batle like the siege to a castle (with catapults) or a sea battle between ship. How much PX for a PC who is with a canon in a artillery post? |
#8traversetravisAug 31, 2007 14:00:05 | P.S. I updated the post. The various d20 Modern, Future, and Past settings are now explicitly listed, and I included some other ideas, such as various Superhero and Pulp Campaign Models, and expanding the D&D Colonial to D&D Americas. Travis |
#9torielAug 31, 2007 14:11:35 | I would definitely like to see an update of D20 Modern to something similar to STSE with the different settings compatible between them (modern, past, future) and between the "genres" (Urban Arcana, Shadow Chasers etc...) |
#10tfvanguardSep 06, 2007 23:32:04 | Here's a thought... how about making a '4E Modern' guide that ISN'T a lot of extraneous and badly-done rules JUST to arrive at 'here's DND with GUNS - with 20 percent more pretension' and hundreds of pages of slight tweaks to d20 spells... |
#11traversetravisSep 11, 2007 12:44:30 | I added Andy Collins' League of Extraordinary Cowboys to the OP as a fitting Campaign Model for D&D Western. Travis |
#12hellfyreSep 12, 2007 22:04:27 | Personally, I'd love to see the game expand out and bring back some of the old, non-D&D games/settings in the process. This is where PDfs would shine IMHO. Sure, bring out a Modern, Future and Past book ... but have the settings come out as PDFs and support them please. For example: Start with a d20 Future 2.0 and then release a Star Frontiers e-book with a new Zebulon's Guide and maybe some converted module collections. Or, come out with a Gamma World e-book and then support it with a Mutations book, gear book, critters book, etc. I think a Modern/Future/Past book should be right up there on the list. I'd rather play in sci-fi/supers/horror games then fantasy anyday. |
#13traversetravisSep 16, 2007 22:16:00 | I added D&D Timetravel to the OP as another Genre Book. Travis |
#14Luis_CarlosSep 17, 2007 11:44:28 | About time traveling campaings.. Campaigns with differents levels of progress (alien invaders, parrallel worlds, superheroes) is a great headache for designers. Do you imagine a musketeer PC from d20 Past against a ciberwarior from d20 future? With a great diference of ofensive power of weapon (guns, canons, vehicules) the games can be too easy, or too difficoult. And don´t forget History sometimes can be some controversy (battle of Lepanto, for example). |
#15traversetravisSep 17, 2007 18:55:42 | Campaigns with differents progress of levels (alien invaders, parrallel worlds, superheroes) is a great headache for designers. Hey, that's what they get paid for! ;) Travis |
#16trappedsliderMar 03, 2008 12:30:55 | What do you plan to do about power creep by PL,the MAS system? BTW I've possted a link to this thread down in the D20 modern area |
#17nadakaMar 03, 2008 12:41:26 | ug. I think the default setting for d20 modern should remain the same as ever... Somewhere between an action movie, and real life. |
#18khadmusMar 03, 2008 15:51:21 | I fail to see why this is at all necessary. I see no notable advantages; and several minor disadvantages. |
#19riddling-reaverMar 03, 2008 16:13:53 | [QUOTE=TraverseTravis;13606660 [*]D&D Apocalypse: Includes a section on adapting the genre for medieval fantasy settings, with magical mutations and so forth. Campaign Models:
Dark Sun should be included in that list |
#20ranger_regMar 03, 2008 19:22:10 | I'd like to see d20 Modern brand merged with D&D, to be rules-wise 100% compatible with D&D... I disagree, vehemently and violently. |
#21nadakaMar 03, 2008 20:05:23 | I disagree, vehemently and violently. I agree with you. At its core, D@D and D20 modern model different genre's or more accurately model with a different style. In modern I expect an someone to face a perceptible (though not particularly likely) threat of death from even a low level thug with a gun. Meanwhile it isn't very epically heroic if your awe inspiring warrior of legend with the fate of the prime material plane on his shoulders to die from a lone goblins crossbow. |
#22MechaPilotMar 03, 2008 21:07:03 | I shockingly disagree, but only in part. I love the idea of 100% mechanical compatability (having espoused it myself). If you wanna put Jedi and the force in D&D, the rules should seamlessly allow the mechanics to work together. The setting fluff however should be dictated as needed, not force-fed from genre books. Get ready for the onslaught though. Here comes the litanny of "compatability haters" that slapped me down when I mentioned mechanical compatibility. Keep the faith. No matter how much they hate, you're not alone. |
#23trappedsliderMar 03, 2008 23:59:46 | Get ready for the onslaught though. Here comes the litanny of "compatability haters" that slapped me down when I mentioned mechanical compatibility. Keep the faith. No matter how much they hate, you're not alone. D&D d20 + (-) number = <> DC same iwth d20m and SWSE :P I just don't think that d20m should become a psltbook for D&D,I think the next edition in 09 should stand on its own far away from D&D How does one Compatabilitate the Wealth PDC system, other than drop it for D&D Gold Standard? |
#24MechaPilotMar 04, 2008 19:33:18 | D&D d20 + (-) number = <> DC I don't think modern should be a splatbook for D&D either. That's quite a leap you made. Congrats on learning to cast Jump. Mechanical compatibility does not turn the other books into splatbooks. At the risk of reanimating a dead horse, the various 100% compatible games presented by Palladium are complete games in and of themselves; not splatbooks. Before you all jump on me, yes, I know Palladium has balance issues. I only mention them because of their universal compatability across several stand alone games. As for the wealth system in D20 modern/future. You can't make a broken mechanic compatible. The fact is that D20 modern's wealth mechanic is so abstract and surreal that it's easily the Salvador Dahli of wealth systems. I stopped using it after a player asked if his character could buy hundreds of a DC 14 item just so he could sell them when he needed a quick boost in wealth bonus (which due to good modifiers, and insane luck, would have been possible for him to do). |
#25ranger_regMar 05, 2008 2:26:15 | I shockingly disagree, but only in part. I love the idea of 100% mechanical compatability (having espoused it myself). If you wanna put Jedi and the force in D&D, the rules should seamlessly allow the mechanics to work together. The setting fluff however should be dictated as needed, not force-fed from genre books. Why not just use Star Wars rules and do a pre-KOTOR setting? Sorry, but the high-magic high-fantasy level of flavor that D&D puts out is not something I want for d20 Modern games. |
#26MechaPilotMar 05, 2008 22:02:40 | Why not just use Star Wars rules and do a pre-KOTOR setting? And you wouldn't have to have that flavor. How many times do I have to say it? "mechanical compatability"! That means the mechanics are 100% compatible. No one says that 100% mechainical compatability means that your (or even the preponderance of) D20 Modern games must have the flavor of a D&D game. All it means is that if someone wants to do it that way they can. And if you are still anti-compatability that's fine too. I'm not trying to suggest I know how to make your game more enjoyable for you. All I'm saying is that "mechanical" compatability creates more options for people to have the kind of gameplay experience they want. And there is no good reason to deny them that when both games claim to use the same system: the D20 System. |
#27trappedsliderMar 05, 2008 23:31:08 | And you wouldn't have to have that flavor. Flavor tends to be a part of mechaincs and both D&D and d20m and SW have different flavor,which leads to different mechaincs |
#28j0ltMar 06, 2008 6:27:23 | :thumbsdow |
#29MechaPilotMar 06, 2008 14:22:51 | Flavor tends to be a part of mechaincs and both D&D and d20m and SW have different flavor,which leads to different mechaincs I can see how it seems that way; but mechanics is just a means for the flavor to flex it's muscles. |
#30trappedsliderMar 07, 2008 1:19:42 | I can see how it seems that way; but mechanics is just a means for the flavor to flex it's muscles. okay,give me an example of how you would handle wealth mechinicaly wise in a modern setting,if the modern book was 100% mechanicaly compateable with D&D |
#31j0ltMar 07, 2008 3:29:17 | okay,give me an example of how you would handle wealth mechinicaly wise in a modern setting,if the modern book was 100% mechanicaly compateable with D&D Oh, that's easy! When you stop into the Wal-Mart to pick up a Red Ryder BB Gun, you just plunk down about 8 GP! See how well that works? |
#32StazzMar 07, 2008 9:31:34 | So you want Wizards to be the new Palladium? I'm going to have to say no to making rules 100% compatible. The rules of a game contribute to the flavor of the game. Perhaps they could keep them similar enough that you can convert character concepts over from one game to another with a little work. But if we were to use your logic, then we might just as well convert all Wizards games to the Star Wars Saga rules. That ruleset is already finished and play tested in real world games. |
#33trappedsliderMar 07, 2008 11:39:58 | Oh, that's easy! When you stop into the Wal-Mart to pick up a Red Ryder BB Gun, you just plunk down about 8 GP! but if one GP is worth about $20 then that would be 160.00....thats one expensive bb gun..i would rather just take my eye out with a GP... |
#34ranger_regMar 08, 2008 1:24:13 | How many times do I have to say it? "mechanical compatability"! That means the mechanics are 100% compatible. No one says that 100% mechainical compatability means that your (or even the preponderance of) D20 Modern games must have the flavor of a D&D game. All it means is that if someone wants to do it that way they can. Until D&D goes low-magic and less dependent on gears (especially magic arms & armors, items, etc.), I doubt they can be mechanically compatible with d20 Modern games. |
#35ranger_regMar 08, 2008 1:26:41 | [message removed by poster.] |
#36ranger_regMar 08, 2008 1:30:22 | Oh, that's easy! When you stop into the Wal-Mart to pick up a Red Ryder BB Gun, you just plunk down about 8 GP! And where did you get your 8 gp? Are they taxable income? Does your modern-day PC file taxes? Does he have a tax refund? Can you purchase items online with 8 gp and no plastic? How? |
#37MechaPilotMar 09, 2008 22:19:46 | okay,give me an example of how you would handle wealth mechinicaly wise in a modern setting,if the modern book was 100% mechanicaly compateable with D&D Hey, here's an idea. You pay for it with actual money. Whoa. Brand spankin new concept there. The look and style of money is fluff, whether it be gold coins or credit chips. The mechanic is that you pay the cost of an item with money. Now, how about coming up with an example that isn't specious. |
#38MechaPilotMar 09, 2008 22:29:00 | So you want Wizards to be the new Palladium? I'm going to have to say no to making rules 100% compatible. The rules of a game contribute to the flavor of the game. Perhaps they could keep them similar enough that you can convert character concepts over from one game to another with a little work. But if we were to use your logic, then we might just as well convert all Wizards games to the Star Wars Saga rules. That ruleset is already finished and play tested in real world games. I never said I wanted wizards to be the new palladium. I said palladium had a good idea with their universally compatible games. As for characters that require a little work to convert, I'd be happy with that (if that's what it really was). Have you seen the D&D to D20 conversion notes in Urban Arcana? Basically, it says use as is till you lvl; then rewrite your character from scratch. That's not conversion guidelines. What it is, is a slap in the face to those of us who expected better. As for converting all D20 games to Saga, maybe. If the Saga rules are the best balancer of easy-to-play and in-depth-RP-experience; then yes. Maybe the 4E rules will be even better. We just don't know yet, so deciding which would be the standard at this point is a little premature. |
#39MechaPilotMar 09, 2008 22:36:06 | Until D&D goes low-magic and less dependent on gears (especially magic arms & armors, items, etc.), I doubt they can be mechanically compatible with d20 Modern games. From what I've read so far, it seems that the character's reliance on gear is one of the first things going the way of THAC0. As for going low magic; I call foul. Low magic or abundant magic is a personal preference or a campaign setting issue. |
#40trappedsliderMar 09, 2008 23:04:27 | Hey, here's an idea. You pay for it with actual money. Whoa. Brand spankin new concept there. so,we're going to play accountent then with rent,taxes etc? EDIT: In one game D&D thats the mehanic,in the other game D20 modern it you roll a d20 add a modifer |
#41Cyber-DaveMar 10, 2008 1:18:30 | You can stick me in with the WOW THIS IS AN AWFUL idea group. I don't want a d20 Modern that plays like D&D. I want a d20 Modern that feels modern and gritty, a world where a gun is a fearsome thing in ANYBODIES hands. I want a D&D where bigger than life epic heroes change the face of the world. These two very different game styles can not both exist using the exact same rule set. Certain rule variations (such as d20's lower damage thresholds compared to 3.5's damage threshold) are required. Hell, even existing d20 rules were not gritty enough for my style games, and required house rules. If the new d20 Modern were to play exactly like D&D, I would likely not buy it, and instead continue to do what I do now: use a Star Wars SAGA rule system modified to play in a more gritty manner. |
#42MechaPilotMar 10, 2008 17:53:18 | so,we're going to play accountent then with rent,taxes etc? No we're not. We'll have a set monthly amount for different levels of living. Just the way upkeep from the 3.5 DMG covered the besaics of medieval life, this will cover the basics of modern life: food, lodging, and owning a vehicle. That makes it simple, and puts it mostly in the background (where it belongs). |
#43MechaPilotMar 10, 2008 18:04:54 | You can stick me in with the WOW THIS IS AN AWFUL idea group. I don't want a d20 Modern that plays like D&D. I want a d20 Modern that feels modern and gritty, a world where a gun is a fearsome thing in ANYBODIES hands. I want a D&D where bigger than life epic heroes change the face of the world. These two very different game styles can not both exist using the exact same rule set. Certain rule variations (such as d20's lower damage thresholds compared to 3.5's damage threshold) are required. Hell, even existing d20 rules were not gritty enough for my style games, and required house rules. If the new d20 Modern were to play exactly like D&D, I would likely not buy it, and instead continue to do what I do now: use a Star Wars SAGA rule system modified to play in a more gritty manner. That sounds like a matter of personal taste. If you want a low damage threshold for modern and a higher one for D&D, you can just houserule it like you said you did. Or better yet, the gamemastering section of the book will include this information (as it did in modern) so you can choose the type of setting you want to run a game in. The inclusion of "optional rules" is what allows the D20 system to be capable of incredible diversity; and damage threshold is a great example. Set a baseline for an average level of gameplay, but include an optional rule (like a damage threshold table) so you can increase or decrease the lethality of combat as you see fit for your campaign. |
#44Cyber-DaveMar 10, 2008 22:52:43 | What I was getting at is that I believe that the very nature of certain aspects of D&D, such its class system, do not work well for modern games. To get the right feel of Modern certain mechanics will have to differ from standard D&D mechanics. One of the things that d20 Modern players LOVED over 3.5 D&D was its different class system. Something like that system will be needed for a 4e d20 Modern. Having a set of d20 Modern rules based off the 4e D&D rules is cool. Having a game with the same rules will not be. You want a game that is totally 100% compatible. If they do that, I probably won't buy the new version of the Modern game (and I was a HUGE fan of the old Modern game. For a long time I refused to play any other d20 game system after playing Modern. Only when SAGA came out did I finally switch to a different d20 game system). A lot of other d20 Modern fans won't either. Most of us d20 Modern fans don't want Modern D&D, we want a d20 Modern game based of a similar set of core mechanics to that used to build the D&D game. So, one more time, you can add my name to the list of people signing AGAINST your desired incarnation of d20 Modern. Like a lot of other people who have responded to this post, I SERIOUSLY hope they create a SEPARATE Modern game based on the 4e rule set. One thing I am really not interested in seeing in this game is 100% compatibility with D&D. I am very ok, and in fact hope for, differing mechanics in certain areas of the game (such as character creation, and damage threshold). |
#45MechaPilotMar 11, 2008 0:43:32 | Most of us d20 Modern fans don't want Modern D&D, we want a d20 Modern game based of a similar set of core mechanics to that used to build the D&D game. I'm not espousing Modern D&D. I don't know where you got that from; but I'll admit that it's likely an honest mistake, instead of another attempt to hate on the notion of compatability. All I'm asking for is a system where it takes no work, or a minimum of work, for those of us who want classes and monsters from other D20 games in a modern setting (or any other D20 setting). I promote the notion of 100% mechanical compatability, but I would realistically settle for 90% or better. My biggest problem with D20 Modern is they way they misrepresented it's compatability with other D20 games (notably D&D). Once again, I cite Urban Arcana. There is a whole section on how to convert D&D monsters and characters to Modern; but what it really says is to rewrite a character you intend to use for a long term. That is not a conversion guide. Also, I don't see a need for a separate game. Variant and optional rules can handle much of this, and can be shoveled quite readily into either the gamemastering or campaign setting chapters. Frankly, I would even settle for a $20 paperback book (like D20 Past, or D20 Apocalypse, or D20 Cyberscape, etc) that contained the variant rules needed to accomplish the goal of compatability. For those who say that compatability (with the GM reatining the option of disallowing something from another D20 game) ruins the flavor of one game or the other, please, show me an example. In summation: I'm not trying to change your game (and I'm speaking to everyone here). Your game works for you, and the people you play it with. That's great. It is. Furthermore, I don't want any of the games turned into platbooks for one of the other games. That would be horrible. My position is about the option, the flexibility, to do something different... only if you want to. Also, If I have seemed angry or spiteful in my recent posts, I apologize. I am very frustrated, because I am unable to understand why some people here seem dead set against compatability for it's own sake. Some of them going so far as to use specious arguments about a broken wealth mechanic to discredit the notion of compatability. |
#46trappedsliderMar 11, 2008 1:07:22 | Classically Modern |
#47ranger_regMar 11, 2008 2:35:55 | Hey, here's an idea. You pay for it with actual money. Whoa. Brand spankin new concept there. Which goes back to my post. |
#48MechaPilotMar 11, 2008 14:17:17 | Classically Modern Thank you very much. That is the type of thing I was talking about. Although, for the sake of balance, I would prefer if it came in a playtested Wizards book instead of taking the form of internet houserules. Either way however, thank you for bringing that site to my attention. |
#49MechaPilotMar 11, 2008 14:27:22 | And where did you get your 8 gp? Since you referenced this quote I brought it back so we could all have another look. First, the notion that a modern game would use precious metals as money is a fallacy, and I'm fairly certain you know it. The form that money takes in a campaign is all just so much fluff. Using the $20 = 1 gp conversion from Urban Arcana was perfectly suitable. It allowed both game settings to keep their financial fluff, but made it possible to quckly determine prices for items from the other game. As for the taxes, I hope you're being humorous. That kind of humdrum fact of life is best left off-scene (like the notion that adventurers never have to pee) or relegated to something akin to the aforementioned monthly upkeep mechanic. Trying to inject taxes into a game frankly sounds just as silly as making a PC's car run out of gas because he never RP'd putting gas in the tank. There are everyday things that we take for granted so we can get to the fun. |
#50trappedsliderMar 11, 2008 14:53:00 | So,you want take away the mechicanic of rolling a d20 adding a modifer,and isntead deal with the mechianic of coins..... |
#51Cyber-DaveMar 11, 2008 17:31:22 | A lot of us like the wealth mechanic because it realistically kept aspects of modern finance off the game table and in the shadows of unplayed character life. The "coins" (or dollars if you will) mechanic does not. Instead, it highlights the fact that something that does exist in real life is totally ignored in the game. You shouldn't have to play that aspect of a modern game, but it shouldn't be ignored either. I can't quite say what from 4e should not be transfered over to a new iteration of the modern game, and won't until I purchase and read the 4e books. However, in regards to 3.5 to d20 Modern, these are the major aspects of D&D which would ruin the flavor of a Modern game: D&D's damage threshold, D&D's base classes and their class rules. These are some of the minor aspects of D&D that would ruin the flavor a Modern game: D&D's higher level spells, D&D's higher powered magic items (used as anything but artifacts), D&D's high dice sneak attacks. These things should not make the transition from D&D into d20 Modern. Otherwise, d20 Modern was largely compatible with D&D. Indeed, it was very easy to take items or monsters from one to the other. The only real place a direct conversion was impossible was in the area of character classes, and as I said, thats largely how I feel it should be. Thats the game I want to play when I am playing a Modern game. D&D classes have no place in a modern game. They feel too fantasy, and ruin the "modern" flavor of a Modern game. |
#52ranger_regMar 11, 2008 19:01:14 | As for the taxes, I hope you're being humorous. I wish I am, but there is a difference between a character living in a medieval world economy as opposed to a character living in a modern world economy. That kind of humdrum fact of life is best left off-scene (like the notion that adventurers never have to pee) or relegated to something akin to the aforementioned monthly upkeep mechanic. Isn't that what the Wealth system is all about? |
#53MechaPilotMar 12, 2008 13:36:41 | So,you want take away the mechicanic of rolling a d20 adding a modifer,and isntead deal with the mechianic of coins..... Given the choice between the broken and easily-abused wealth bonus mechanic, and the dollars mechanic; I would choose to do away with the wealth bonus mechanic. As for the realism of modern commerce, mentioned by REG, the only thing the wealth bonus does well is represent credit and loans. At that task, it performs with great adequacy. As an adventure reward however, it fails to even stand up on its own. Assume a group of 4 with wealth bonuses of +3 to +5. How much money does each member of this group of characters get from an adventure, if they all get a reward of +1 to their wealth bonus? If the amount of money recieved isn't equal; why are some character's getting a bigger share than their poorer comrades? Do villans carry around little cards in their wallet that say "I owe you a +1 to your wealth bonus. Valid at any Modern bank." Or are the characters just taking the villain's credit cards and committing credit card fraud? Also, I'm not demanding they stop using the wealth bonus system. I would however like to see variant rules for those of us who wish to use actual dollars. The D20 modern book says you can do this if you want, and does provide a chart to convert wealth DC to dollars (though it is intended to be used for conversions in the other direction); but it fails to present a means to determine starting cash. I have my own houserule for this, but I would like a rule that has been playtested to allow for a better balance between dollar users and bonus users. |
#54trappedsliderMar 12, 2008 15:57:01 | Also, I'm not demanding they stop using the wealth bonus system. I would however like to see variant rules for those of us who wish to use actual dollars. The D20 modern book says you can do this if you want, and does provide a chart to convert wealth DC to dollars (though it is intended to be used for conversions in the other direction); but it fails to present a means to determine starting cash. I have my own houserule for this, but I would like a rule that has been playtested to allow for a better balance between dollar users and bonus users. Modern Player's Companion there you go done and play tested by the guys who wrote the CRB and they say don't...but do give you a way to do it. |
#55ranger_regMar 12, 2008 18:21:14 | Also, I'm not demanding they stop using the wealth bonus system. I would however like to see variant rules for those of us who wish to use actual dollars. The D20 modern book says you can do this if you want, and does provide a chart to convert wealth DC to dollars (though it is intended to be used for conversions in the other direction); but it fails to present a means to determine starting cash. I have my own houserule for this, but I would like a rule that has been playtested to allow for a better balance between dollar users and bonus users. Well, if you want to add to the existing Wealth system with a petty cash system (with an easy-to-use conversion guide), then I'm all for that. |
#56MechaPilotMar 12, 2008 22:10:45 | Modern Player's Companion there you go done and play tested by the guys who wrote the CRB and they say don't...but do give you a way to do it. I've never tried Green Ronin's products before. I'll have to check that out. Thank you again. |