Post/Author/DateTime | Post |
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#1oorlofAug 31, 2007 6:41:45 | Me and my group are starting a Dark Sun game this evening, and although we've got no wizards in the group yet, I'm curious about how Defilers cast their spells. Here's what bugging me. Everytime a Defiler uses his magic, he turns the ground he's standing on infertile. So does that happen instantaneously, i.e. does the caster have to move out of the defiled zone to be able to cast a spell again? Or does the affected area merely grow, the two radii added together? |
#2denbyakAug 31, 2007 7:05:02 | There is no more life in his area I think it was like a 5 foot zone. He can draw from farther away but its harder and there are feats to fix that. What always got me was, he drained life when he memorized and then more when he casted. As we are on the topic I would like to say I miss the differences between defilers and preservers from the 2ed material. |
#3brun01Aug 31, 2007 13:23:36 | You don't need to get out of the area. There was a rule for this in the original setting.Casting Multiple Spells from the Same Location: You only need to adapt it a little to work with 3.5 rules... |
#4lyricAug 31, 2007 14:27:44 | And I think they defiled EITHER at memorization (off stage spell power gathering) OR when they cast their spells (on stage spell power gathering).. at least as far as I recall... |
#5flipAug 31, 2007 14:42:17 | And I think they defiled EITHER at memorization (off stage spell power gathering) OR when they cast their spells (on stage spell power gathering).. at least as far as I recall... Actually, defile when preparing only existed in DS2. In DS3, you defile when you cast. Period. |
#6lyricAug 31, 2007 14:48:36 | ahhh.. my bad rusty memory, and I have yet to actually play more than a handful of 3e games, none of which are darksun |
#7PennarinSep 01, 2007 7:56:43 | It's odd that DS3 hasn't incorporated what Bruno quoted. |
#8oorlofSep 01, 2007 9:47:04 | Thanks, that's the kind of ruling I was looking for, Bruno. I'll show it to my DM. I think we'll go for radius = sum (spell levels)*5, so casting two lightning bolts nets you a (3+3)*5=30 feet radius of ash. Cuts down on recalculating when someone casts a higher level spell than he started the defiling with. |
#9ruhl-than_sageSep 02, 2007 9:52:52 | Thanks, that's the kind of ruling I was looking for, Bruno. I'll show it to my DM. I think we'll go for radius = sum (spell levels)*5, so casting two lightning bolts nets you a (3+3)*5=30 feet radius of ash. Cuts down on recalculating when someone casts a higher level spell than he started the defiling with. It might be a good idea to put some sort of limit on how far a defiler can draw energy from. Would suggest 50ft-100ft +5ft-10ft per caster level, for ease of use you could write this on the character sheet under the heading Draw Radius:. Also, two things about how you calculate defiler radius. 1st, you really need to figure the type of terrain into your calculations because the amount of life around you is essentially how much energy is available in a given area. Using the method you have mentioned. I would suggest that you set a per level variable radius based on terrain type Dense Forest/Jungle/Swamp/Water Gardens 1ft Grassland/Crop Fields/Gardens 2-3ft Scrub Plains/Cactus Gardens 5ft Rocky Badlands/Stoney Barrens/Sandy Wastes/Mountains 7-8ft Salt Flats/Boulder Fields/Silt Sea 10ft Second, the reason the radius was calculated the way it was in 2e is because the amount of area in a 5ft radius is only a fraction of the amount of area in a 10' radius. Every time you double the radius you effectively quadruple the total area affected. So subtracting the original radius you get 3 times as much area affected on the second casting of the same spell as if you just add radiuses together. You can either ignore this for simplicity or you can insert a very approximate rule like the one that they used in 2e. Or, here are some other suggestions: 1. If you are using a battlemap you base your calculations on how many squares or hexes would be effected instead of actual radius. An just build out in a approximately circular fashion 2. You can center the radius for each spell just outside of the last effected area. |
#10lyricSep 02, 2007 13:28:32 | hi sage how ya doing :D |
#11terminus_vortexaSep 03, 2007 6:58:57 | Lyric! LONG time, no read! Good to see you back, bro! |
#12lyricSep 03, 2007 14:12:30 | hey! the great Terminus Vortexa!! Wassup bud? :D I'm doing well ;) are you?:P |
#13terminus_vortexaSep 03, 2007 14:35:10 | I'm doing great, bro! I moved to Iowa sometime after your departure from the boards, and am enjoying the country life! Email me at [email]TerminusVortexa@gmail.com[/email], and we'll catch up! |
#14lyricSep 03, 2007 14:53:05 | will do, have done short message away ;) |