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#1shadzarSep 27, 2007 7:05:29 | through the years there have been various DM aids and supplements telling how to do certain things, and they go into depth about their little aspects of DMing. Creative Campaigning World Builders Guidebook etc how about a Setting Builder Guidebook? all those little things that matter could be placed into one book that explais to the DMs how a setting is made. no real need for lists of tables telling him how to generate random towns, dungeons, NPCs, etc. but explaining the relevance of these things and the importance of their interactions with each other. explain the importance of the choice of the gods and the types of vegetation and even the climate. most people may run one shot games that go until the adventure end, or even make on the fly campaigns, or even long term games with no real idea what they are doing. a handful of really good DMs can put together the entire universe and how it works and have it run smoothly when dropping those crazy PCs into it to turn it all upside down. for those many people out there that do not have long term experience or experienced DMs they may need a bit of help getting started. i think this would be helpful with a new edition that even the new players could pick the book up and learn that the relatioship of all these things are important and how to tinker with them as the game progresses. i think this kind of thing would only be second to a beginners DM guide that actually gives the novice DM a place to start without feeling daunted by the whole DMG. the Settings Builders Guidebook would probably create many new DMs that would bring in new players of all types. and even DM may not be the only ones to read it as many players would probably be interested in seeing what reall goes into making a setting, and how much work some DMs actually go through. ideas for this hypothetical product? good/bad? things that should be in it or would many individual specialized books about the little things like what has been done 3 or 4 times already be better than one book? |
#2naderionSep 27, 2007 7:12:20 | The Homebrew-Thread is about this: http://forums.gleemax.com/showthread.php?t=915120 So yea, that would be cool. :D |
#3zombiegleemaxSep 27, 2007 7:43:39 | World Builders Guidebook Mmmmm... yummy. I've been reading through this one again recently. Still good stuff! |
#4the_ubbergeekSep 27, 2007 8:18:55 | Well, as Eberron was made to fill a void in 3,X, I could see a new official setting one day.... But not too soon, as Eberron is still much to be covered. |
#5shadzarSep 27, 2007 8:23:49 | Well, as Eberron was made to fill a void in 3,X, I could see a new official setting one day.... But not too soon, as Eberron is still much to be covered. this ain't Hawaii! take your spam elsewhere. eBerron has its own forum. this is about a proposed product that would tell people how to create their own setting like those that are published. |
#6zombiegleemaxSep 27, 2007 11:29:51 | Eberron |
#7the_ubbergeekSep 27, 2007 13:30:29 | this ain't Hawaii! take your spam elsewhere. I am not really an Eberron fanatic, and I was maybe unclear. There will be a future setting, but since Eberron have still much juice to be pumped, it will be in a while... When you say 'brand new settings', that should include a possible 4th edition-based official setting, no? |
#8eldritch_lordSep 27, 2007 16:25:32 | Eberron has a certain feel that comes with being made under the 3.x ruleset so everything in 3.x meshes nicely and everything has a place. They'll probably want to do a uniquely 4e setting, because edition transitions tend to have negative a effect on a preexisting setting. |
#9caeruleusSep 27, 2007 16:49:46 | Creative Campaigning Ah yes, this was a great book. I'm not sure if another one is needed, as Creative Campaigning can still be used. But it might be hard to track down, so perhaps another book could be a good idea. |
#10jaidSep 27, 2007 18:56:21 | I am not really an Eberron fanatic, and I was maybe unclear. did you even read the starting post? it's not about WotC making a new setting, it's about *homebrew*. eberron doesn't come into the equation anywhere, except as a possible example of what a finished setting might look like. on a side note (or maybe ending the side note from above?) here is the start of a guide on building a campaign setting, provided free of charge, by one of the top three finishers in WotC's campaign setting search. the rest can be found via the gaming section of his site... it isn't finished (and i have a theory it won't be completed anytime in the near future, i'm afraid), but it does go into quite a bit of the process, totalling 9 articles in all =) |
#11shadzarSep 28, 2007 11:31:43 | I am not really an Eberron fanatic, and I was maybe unclear. i was tlaking along the lines of a product that would tell DMs how to make their own setting, but a new 4E setting might not be bad so eBerron isnt the only offical, jsut as long as this setting wasnt inbred with the core of D&D then a new setting may work depending on its flavor. |
#12zombiegleemaxSep 28, 2007 18:31:45 | A good guide for making a homebrew campaign would be nice. I always feel sorry for people who only ever play in the "official" settings. It's like they're missing out on most of the actual game. Oh, sure, people argue that it's easier and more fun to somehow be part of someone else's vision, but I just find most of the settings boring. And of course anyone can pick up the book and know all the secrets, then argue with the DM about how it doesn't fit in with book X, blah blah blah. |
#13VrecknidjXSep 29, 2007 12:25:58 | Uh oh, I'm having a thought. If WotC could put one of its writers or editors in charge of contacting a few dozen fatasy authors, a book could be put together that shows how to convert several of the author's settings into campaign settings. I, for one, once ran a campaign based on Eddings' Belgariad, and my players loved it. Hmm, I can even think of someone who'd be interesting in tackling such a project... ;) Dave |