Post/Author/DateTime | Post |
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#1CmdrCorsikenOct 20, 2007 15:30:57 | Has anyone created a prestige class based on the Darokin Merchant class in GAZ 11? I have tried a couple times, but can't get a good balance of flavor and playability. Troy |
#2havardOct 20, 2007 19:57:30 | Not yet. I am actually starting to wonder if it would work better as a Core Class, based on the Bard. A few of the low level spells, like Count Coins could be turned into class abilities to replace the Bard's musical abilities and the spell list would be altered, but otherwise the class would pretty much resemble the bard. What do you think? Havard |
#3CmdrCorsikenOct 20, 2007 22:28:37 | I haven't thought of making it a base class.... I was actaually trying to avoid it.... Your thoughts about the lower level OD&D spells being turned into class features follow my line of thinking. What about these abilities: Quick Counting: Starting at 1st level, once per day for each class level, a Darokin Merchant can, as a full round action, determine the exact number of coins in a given pile or container. He must either run his hand through the pile or handle the container directly. If the coins are clearly visible, he can also determine what type of coins are present. At sixth level, he can do this as a standard action. I have also initially worked out a basic 4-level prepared arcane spell matrix based on intelligence. Plus a couple bonus feats thrown in. |
#4CmdrCorsikenOct 25, 2007 21:51:01 | It occurred to me, while I was reading through Races of Destiny and Cityscape, that the 'traditional' D&D campaign may not really have a useful place for a Darokin Merchant. By 'traditional,' I'm thinking about the brave adventurers exploring ruins or traveling the wilds slaying evil humanoids, undead, and the like. A Darokin Merchant would be no more or less useful than a Dread Pirate in a deep dungeon campaign. The more 'urban' flavor of the material in Races of Destiny and Cityscape opens up a lot of opportunities for a Darokin Merchant, just like Stormwrack provides for the Dread Pirate. Blend this with the trade and caravan information in GAZ 11, and you have plenty of campaign concepts which would be ideal for a Darokin Merchant player character. So, the question is less about the playability, in general, of a Darokin Merchant presitge class, and more about appropriate balance of the class features relative to other prestige classes that would work in a campaign along side the Darokin Merchant. With that in mind, I'm working on finalizing a proposed Darokin Merchant prestige class. When finished, I would love to hear feedback on it. Stay tuned.... |
#5morphail_oOct 29, 2007 1:36:24 | I have one at the vaults[url=http://www.pandius.com/mercprin.html]here. I made it an NPC class, but it could be taken by PCs (there is a great 'playing a commoner' thread in the general wizards board, for inspiration on NPC classes). I never playtested it, and it is probably not very streamlined. But you can check it out for inspiration. |
#6CmdrCorsikenOct 29, 2007 21:19:11 | Definitely some good inspiration there. I especially like the "Merchant's Knowledge" ability. I'm about ready to share what I've developed; I just need to know how to get the table to display correctly in the post.... |
#7CmdrCorsikenNov 08, 2007 20:13:04 | OK. Here's my first real 'contribution' to the Mystara community. This is the first presentable draft of a Darokin Merchant prestige class. I'm still not sure how playable it would be for a typical player.... Please share your thoughts. Thanks! [u]DAROKIN MERCHANT[/u] |
#8CmdrCorsikenMay 30, 2008 16:43:49 | I'm thinking about adding an ability based on the Resourceful Buyer feat from Races of Destiny. For the Darokin Merchant, it would work both ways, as a buyer and seller. I might call it Resourceful Dealer or something similar. |
#9CthulhudrewMay 30, 2008 17:47:18 | Just a quick glance through, but your PrC seems pretty interesting so far. The thing that I always got hung up on with conversions of the Darokin Merchant and Minrothad Merchant-Prince was just in the nature of class progression (ie, experience). In OD&D both classes (IIRC, I may be wrong about the Merchant-Prince) gain XP through business transactions, rather than combat, which seems about right. 3E doesn't really have a terribly good system for dealing with mercantile transactions (not in terms of complexity like the rules in the Gazetteers, anyway- they are very simple and don't allow for a lot of leeway in 3E as they stand). Given that, and that gaining XP through combat didn't seem in flavor for either class, I wasn't sure how to deal with them adequately. |