Haha! New books for my shelf!

Post/Author/DateTimePost
#1

havard

Oct 24, 2007 11:54:27
Package arrived today containing:
* D&D Adventure Game - The Adventure Begins now!
* First Quest Novel - Rogues to Riches (set in Norwold)
* First Quest Novel - Unicorn Hunt (Possibly set in Karameikos?)

Not exactly high end Mystara products, but still fun for a collecting loonie ;)


Havard
#2

slashnull

Oct 24, 2007 13:21:17
You are such a geek! That's brilliant, I remember when I was a kid waiting for packages to arrive from TSR UK - and I still recall the day I got wrath of the immortals (same day I got my exam results...)
#3

jtrithen

Oct 24, 2007 23:33:11
Yes, Havard is definitely a Mystarophile! Something to be admired on these boards!

I've liked some of the story elements I've looked at and enjoyed in some of the other boxed sets I've gotten over the years (and seeing where they are in Mystara, or if they can be placed in it). I haven't ever purchased the set Havard has just got, though.
#4

twin_campaigns

Oct 25, 2007 1:03:46
Slashnull got me remembering the old times too. It was the summer of 84,
when a small private company at long last began selling rpg items in Finland.
The summer really began when the Basic Set arrived. The thrilling feeling of
filling the numbers of the dice with the wax crayon, the first "adventure" with Bargle and Aleena, and the repeated attempts to get anyone interested in
the game...wow.

I think it was the thing with the wax crayon that really engaged me. (?)
#5

hihama

Oct 25, 2007 1:12:04
Slashnull got me remembering the old times too. It was the summer of 84,
when a small private company at long last began selling rpg items in Finland.
The summer really began when the Basic Set arrived. The thrilling feeling of
filling the numbers of the dice with the wax crayon, the first "adventure" with Bargle and Aleena, and the repeated attempts to get anyone interested in
the game...wow.

I remember the same summer. We already have the Basic Set, one guy have brought it from USA, but we ordered some other things from the same company, at least Expert Set, IRC. We have been first killed by Bargle already year and half earlier, but still those were the good days.
#6

twin_campaigns

Oct 25, 2007 4:00:38
Ha!
I've always though that you must be from the same vintage as me.

I actually didn't manage to get a campaign running until autumn 1988. We had a few failed beginnings (The dismal beginning dungeon in the Basic set - I never managed to get the players to the self-made lower levels! I rewrote that frigging dungeon three times, and never got to use it.) and some one-on-one playing with self-made and independent Finnish RPGs, though.

And the same first campaign is still going on strong, nearly 20 years after get-go! It all started from the very first adventure from the very first Finnish RPG zine, "When a God Awakens..." (DUM-DUMMMM)

(Sorry, couldn't resist a bit of reminiscing.)
#7

hihama

Oct 25, 2007 6:04:44
Same campaign still going, that's amazing. I have lost all contacts for the people I start gaming with, we all left my home town to study in different universities and have seen each others only few times since that.

And when I started a new group with my study mates, it went same way after people graduated and got jobs all over Finland. So my gaming during last years have really occasional. Which is pity, but that happens...
#8

havard

Oct 25, 2007 8:22:24
You are such a geek!

Yeah, totally :D

That's brilliant, I remember when I was a kid waiting for packages to arrive from TSR UK - and I still recall the day I got wrath of the immortals (same day I got my exam results...)

I know, getting stuff like that in the mail is amazing. My best memory of recieving RPG books in the mail is when I got the Hollow World boxed set in the mail from the UK. Opening that box full of poster sized maps, books etc all for Mystara was great.

This time, the only book that was officially Mystaran was the Rogues to Riches one (Unicorn Hunt still remains an open question), but getting new Mystara stuff is hard these days since I own most of it already. Still the D&D Adventure thing was fun because it was a boxed set, and the fact that I had never seen ut before, even in stores AFAIK, was quite cool

JTrithen: Regarding our previous discussions, I think you were right about placing "the Vale", the minisetting for the Adventure Game Edition in Thunder Rift. The funny thing is, going by the official scales for the maps of both settings, the Vale is way bigger than TR. I am tempted to just ignore than though, and place the Vale in the northeastern corner of TR. There are a few different ways to handle it though, it could also be possible to drop the locations, like the town of Haven (or Valehaven as I like to call it to distinquish it from B3s Haven and Alphatia's Haven) somewhere in TR. The maps of the Vale and of Haven were really nice though

Also, Im happy about the ugly dice and ugly yellow dice bag :D

Havard
#9

jtrithen

Oct 25, 2007 22:55:57
Hmmm... never looked at those scales. Can't remember those maps, either (except maybe the old temple in the valley in the 'Minotaur' adventure); I'll get my books back sometimes. I've never worked or played with the Thunder Rift stuff much (though I have most of them); I liked some of the locales/settings for adventures, some of the modules (the map sheets were fun), and the newness of the setting, I guess.

Talking about reminiscing, wow.... about 1980 is when I first saw a friend open up the red box Basic Set at his birthday party, and, looking at the old Keep on the Borderlands' cover, I thought 'how do you play a game that is mostly words...?' But I was definitely intrigued!

Then I tagged along a little at a couple of D&D games with my much-older brother and friends of his.

Not too much later, I got my own sets. I played (mostly DMd) the Caves of Chaos, and some AD&D modules occassionally (just using whatever rules we wanted -- didn't matter).

I was at an American Air Force Base in Germany then, and just before we moved back over to the U.S., I discovered X2 (Castle Amber) in the base book shop. I read it on the plane (what candy!). That was 1982.

I seriously DM'd in Mystara for many years after that, running brothers and friends through campaigns (2 major ones that I recall, and lots of little ones, after PCs got slain). I collected the books as much as I could over the years from age 12 or so to 25....

These days, I only play once in a while, only with the brothers (it's a way for us to get together -- sometimes up to 4 of the brothers, 1 bro-in-law, a son... and sometimes a total of 7 players!). With the brothers, we've restarted campaigns (over the years... must be about 15 or more, since most of us have been grown up), after TPKs (not my fault!:D ).

The memories are great. Mystara has been a fun...!
#10

twin_campaigns

Oct 26, 2007 2:45:21
Also, Im happy about the ugly dice and ugly yellow dice bag :D

Havard

Dice bag! Was there supposed to be a dice bag? Oh my naive youth!
I was shafted!
#11

Hugin

Oct 26, 2007 9:59:43
These days, I only play once in a while, only with the brothers (it's a way for us to get together -- sometimes up to 4 of the brothers, 1 bro-in-law, a son... and sometimes a total of 7 players!). With the brothers, we've restarted campaigns (over the years... must be about 15 or more, since most of us have been grown up), after TPKs (not my fault!:D ).

The memories are great. Mystara has been a fun...!

That's great! I also play with one of my brothers on a regular basis. He's been part of my games now for about 15 years. Always in Mystara!
#12

Cthulhudrew

Oct 27, 2007 2:01:47
Had a chance to look at Unicorn Hunt yet? I'm curious if it drops any Mystaran place names.
#13

havard

Oct 27, 2007 8:08:13
Had a chance to look at Unicorn Hunt yet? I'm curious if it drops any Mystaran place names.

I just started reading it. So far it doesn't look promising. The closest thing to Mystara so far is that the main character is named Korigan, which made me think it coud be set in Karameikos because of characters like Alexius Korrigan, although the spelling is slightly different. Also, Korigan is possibly his first name. The story begins in a village called Sanderstone near a large forest and the Iceflow River. The village is home to a School of Magic, which made me believe Sanderstone could be a Thyatian name for Krakatos, or perhaps a village built near Krakatos after the construction of Magecraft, but most likely we are talking adaption here. The novel was probably written to be generic.

Looks like the adaption to Karameikos should be very easy though, should we wish to do so.

Havard
#14

merrikcale

Oct 27, 2007 9:11:30
i just won the orcs of thar gaz on ebay:P
#15

Hugin

Oct 27, 2007 10:16:17
The story begins in a village called Sanderstone near a large forest and the Iceflow River. The village is home to a School of Magic,...

Didn't we have a discussion on a village between Karamiekos and Darokin that could substitute for Sanderstone. I think it was Armstead but not sure. Anyhow, I believe it had a 'school of magic' or something similar. I suggested that in the past it could've acted like a meeting place for minds of magic and philosophy; not really having a permanent 'school' but hosted many such gatherings. Perhaps a small estate was eventually established for these purposes and still exists even though it's importance has waned in favour of the newer large cities to the south.

i just won the orcs of thar gaz on ebay:P

congrats! That's where I attained my copy as well, along with the other half of the gazes that I couldn't find in shops. I wish I was buying them now instead of when the Canadian dollar was only 80 cents to the US.
#16

havard

Oct 27, 2007 11:17:49
Didn't we have a discussion on a village between Karamiekos and Darokin that could substitute for Sanderstone. I think it was Armstead but not sure. Anyhow, I believe it had a 'school of magic' or something similar. I suggested that in the past it could've acted like a meeting place for minds of magic and philosophy; not really having a permanent 'school' but hosted many such gatherings. Perhaps a small estate was eventually established for these purposes and still exists even though it's importance has waned in favour of the newer large cities to the south.

That was the town from the Penhaligion Trilogy referred to as Armstead. That town was described as a magical center in Karameikos that was destroyed in the last book of the trilogy. The main problem with this one was that whereas there is no town of Armstead in Karameikos, there is a town like that in Karameikos. My sollution there was that the name is dropped for Knosht (from another module) located not far from Threshold.

For Sanderstone (from Unicorn Hunt), Im sticking with my original suggestion of locating it close to Krakatos. The fact that the heroes leave their village and go to explore a goblin infested forest (Dymrak?) also fits with that location. I am still only half-way through the book, so that may change as I read on.

Originally Posted by MerrikCale
i just won the orcs of thar gaz on ebay

That's great!

Havard
#17

slashnull

Oct 27, 2007 12:17:02
i just won the orcs of thar gaz on ebay:P

That's such a great book - I love the various in-character descriptions of the broken lands...brush brush brush...

It really changed me from a 'all humanoids are evil' to a 'those poor guys! They get all the worst land!'
#18

twin_campaigns

Oct 27, 2007 13:02:18
Indeed! We just had a long stretch in the lower Broken Lands, where the
PCs met an isolated cult of Karaash (very Wacoish), learned of the intricate Sindian culture of Ogremoor etc. It was nice to see the players writing their
in-game reality all over.
#19

Cthulhudrew

Oct 27, 2007 17:10:56
The story begins in a village called Sanderstone near a large forest and the Iceflow River.

That name sounds familiar somehow, though I can't recall why exactly. (Iceflow River, that is.)
#20

merrikcale

Oct 27, 2007 22:15:44
now I just snagged the shadow elves gaz on ebay as well.

I have some of the old ones from when they were published like glantri, ierendi, minothrad guilds, five shires, alfeim etc. Just to round out the collection of gazs
#21

havard

Oct 28, 2007 7:07:46
That name sounds familiar somehow, though I can't recall why exactly. (Iceflow River, that is.)

I thought so too. Cant remember where I heard about it though. Actually a quick google search tells me that there is an Iceflow River in Eberron, but since Unicorn Hunt predates that setting by many years, I dont see this as an argument for setting the story in that world.

Actually, Iceflow River as it appears in the novel does not run anywhere near Sanderstone Village, it is only referred to as a location far away.

The novel is sufficiently generic that it could be placed anywhere, but my suggestion is locating Sanderstone near Krakatos, and having Korigans journey be from there through the Dymrak Forest, Across the Kelvin Moors, to the Altan Tepes Mountains, into Haven and then back again.

Havard
#22

Hugin

Oct 29, 2007 10:20:07
Think this could be another case of a story that takes place in the past? The thought that went through my mind was that the Traldar that migrated to their new lands first came across the Highreach River and followed it west and south (this would be why the main river is named after this most easterly tributary).

After splitting in search of good land to settle, one village was founded on the eastern shores of this river which they named the Iceflow River. You could imagine that the river was fed by the melting ice of the mountains as a result of the 1700 BC catastrophe which occurred a mere 200 years before this time and literally brought the sea closer to those mountains.

Sometime after the village was established, the river waters quickly and mysteriously began to wane until the time came when it dried up. Due to the changes in the land caused in 1700 BC, the river found a new path to flow much farther to the west. This wasn't the end of the village however, as they relied on the woodlands more so than the river. Shortly after, the village reclaimed the land which was once the riverbed and grew over it.

I wonder what the future of this village would be?
#23

havard

Oct 29, 2007 14:10:59
Think this could be another case of a story that takes place in the past? The thought that went through my mind was that the Traldar that migrated to their new lands first came across the Highreach River and followed it west and south (this would be why the main river is named after this most easterly tributary).

After splitting in search of good land to settle, one village was founded on the eastern shores of this river which they named the Iceflow River. You could imagine that the river was fed by the melting ice of the mountains as a result of the 1700 BC catastrophe which occurred a mere 200 years before this time and literally brought the sea closer to those mountains.

Sometime after the village was established, the river waters quickly and mysteriously began to wane until the time came when it dried up. Due to the changes in the land caused in 1700 BC, the river found a new path to flow much farther to the west. This wasn't the end of the village however, as they relied on the woodlands more so than the river. Shortly after, the village reclaimed the land which was once the riverbed and grew over it.

I wonder what the future of this village would be?

The general story of the Unicorn Hunt is generic enough to be placed almost anywhere in time and space. That said, I think it is a quite well written novel and I found it quite enjoyable.

I have two problems with setting it in the past: 1) The story starts in a village near a magic school. Although the village doesnt play that much of an important part of the story, it is something to base it on. 2) Setting it in the past would add nothing to the existing setting.

Regarding 2), I think setting it in Karameikos around AC 1012-1015 would add a few things. The story gives some information that can be used to flesh out the druids of Karameikos, both around the time of the story and prior to it. Also, the novel introduces the Travelers, a Gypsy (Rom) -like people travelling across the land. These fit very well with the fan created Darine. The story also hints to a war or conflict between dwarves and mountain folks. While I would tone this down a bit, it could be interesting to link these dwarves to the dwarven mines in the southern Altan Tepes mountains marked off in B10. A conflict between these dwarves and humans in the area could be an interesting adventure hook.

Overall, the story could be placed in Karameikos without creating any controversy IMO.

Havard
#24

Hugin

Oct 29, 2007 15:44:25
It does sound like it would fit in well in a more current timeframe. Perhaps it's just my story that takes place in the past.
#25

traversetravis

Nov 03, 2007 16:51:18
[...] and some one-on-one playing with self-made and independent Finnish RPGs, though.
[...]
It all started from the very first adventure from the very first Finnish RPG zine, "When a God Awakens..."

Was this stuff OD&D or AD&D? Was any of it licensed from TSR, like the Judges Guild material? Did any of it make (legal or illegal) referrences to locations from OD&D rulebooks or modules?

Travis
#26

twin_campaigns

Nov 04, 2007 3:08:46
The one-on-one playing had nothing to do with OD&D or any TRS product. I referred to a time when I still hadn't managed to get a D&D game running.

We played one independent Finnish rpg "Secrets of Raguoc in the Acirema Dungeons" , and later its sequel "Miekka ja Magia", which were quite nice introductory rpgs. I also devised a one-on-one sci-fi game which we played a couple of times. We also tried out MERP at the time, but couldn't get a game going with it either - due to lack of people, not of trying.

"When a God Awakens" (Kun jumala herää) was a module written for OD&D and it made reference to the rules, but not to the official game world. It was written loosely in Greyhawk, I think. I moved the locale to Mystara and after that I started running stuff from B1-9. I wrote quite a few scenarios, most of which were published in Finnish zines. At the time most of the writers were doing stuff for MERP, Rolemaster, Runequest etc., and I think that I'm pretty much the only one here who wrote (published) stuff on Mystara. There were a couple of small modules in a magazine published by the company which translated OD&D,though.

It was a lively scene for a while. We had at best four rpg zines coming out regularly, which was nice for a small country like this.

I have translated most of my Mystaran adventures for the Vaults, if you are interested.
#27

traversetravis

Nov 04, 2007 17:05:39
"When a God Awakens" (Kun jumala herää) was a module written for OD&D and it made reference to the rules, but not to the official game world. It was written loosely in Greyhawk, I think. I moved the locale to Mystara and after that I started running stuff from B1-9.

When I google "Kun jumala herää" all that comes up is a Finnish Conan book. Can you describe this OD&D module and its setting more? And how you adapted it to Mystara?

I wrote quite a few scenarios, most of which were published in Finnish zines. At the time most of the writers were doing stuff for MERP, Rolemaster, Runequest etc., and I think that I'm pretty much the only one here who wrote (published) stuff on Mystara.

When you say zines, do you mean amateur magazines, or semi-official magazines? ...like how White Dwarf magazine published semi-official xD&D material for awhile.

here were a couple of small modules in a magazine published by the company which translated OD&D,though.

Could you find out more about those magazine adventures written by the Finnish OD&D company? Since this was done by an official TSR licensee, it seems it would be semi-official - hence new additions to Mystara! Even if it didn't make reference to Known World locales, it could be fit it somewhere, as Ghyr and Karawenn have been.

t was a lively scene for a while. We had at best four rpg zines coming out regularly, which was nice for a small country like this.

I have translated most of my Mystaran adventures for the Vaults, if you are interested.

This is cool stuff. I found this compilation here: http://pandius.com/vlahde.html

What of your material was previously published in the Finnish zines?

Thanks for the Finnish Mystara lore.

Travis
#28

twin_campaigns

Nov 05, 2007 2:11:56
"Kun jumala herää" was situated in a theoratic kingdom. Either its name was Larta, or that was one of the suggested locales in an official game world. Crystalmist mountains in Greyhawk (?) was the intended locale. The module was published in two parts. In the first the PCs have to rescue a noble lass from a ruined temple from the clutches of evil clerics and an incubus (powerless, as his deity is imprisoned). In the second they have to investigate the old catacombs were the god Aphastes was sleeping. The plot is that if the PCs succeed in finding a certain artefact and delivering it to the Theocrat, the country will slowly be taken over by Aphastes. That's what happened in our game.

My adaptation wasn't very creative. I originally intended to continue creating a campaign around the adventure, but then I bought GAZ1 and B1-9 and wanted to move things to Known World. So: I situated Larta in "the Sea Kingdoms" in the old Master Set Map, and had Thendara, protector of Haven, whisk the PCs away to haven. And from there (after Palace of Silver Princess) to Treshold. I've written the events down in the timeline of "Twin Campaigns" in the Vaults. Later though, Aphastes has become the most important combining element in our campaign, and it's developed an interesting story.

The Finnish zines were "Seikkailija" (Adventurer), "Magus", "Claymore", "Sininen lohikäärme" (Blue Dragon) and "Riimukivi" (Runestone). Riimukivi was a fanzine run by a rpg organisation, Claymore was an independent DIY project. Magus was the longest running (50 issues), and it was published by Ace, an importer and translator of many games. Seikkailija, the first magazine (9 issues), was independent but connected somehow to the first rpf retailer in Finland. Sininen lohikäärme was published by Protocol Productions, the publisher of D&D in Finland. I don't know how to define it, but I guess you could call Sininen Lohikäärme semi-official. It wasn't very good though. My only 1 or 2 pieces in that zine were terrible, at least (boxing rules, perhaps one small adventure). Magus was the most professional in quality.

I don't have copies of Sininen lohikäärme left, and the Finnish wiki article doesn't contain any biographical data. But I'd have to say that nothing of substance was published. (I recall a small module describing an Iron Ring hideout, but I'm not sure... it wasn't good, anyway.)

At the time D&D was published in Finnish, it had to compete with Runequest (translated the same year), and soon with other games. In general, D&D wasn't so popular as in the Anglo world. Rolemaster, Runequest and Cyberpunk were popular during the early 90's. Of course there were many D&D players, but in the zines I think most people saw D&D to be a bit passe.

"The Monolith Adventure" was published in Magus, and it is explicitly Mystaran. I also published the module "The Full Moon", which takes place in a small village north of Krakataos (werewolf and Black Eagle assassins). The third Mystaran article was about deities (Thanatos, ideas on Cymorrak and Taranis, the "sister" of Thanatos from our campaign). I also wrote a module "Guild Wars", but it was generic, although written with Specularum in mind.

The Specularum Series (five adventures) and the Daemon with a Saddened Countenance were published in Claymore.
#29

havard

Nov 05, 2007 12:38:23
Very interesting TC! I will have to check these out

Man, you Finns were quite lucky!

Havard
#30

twin_campaigns

Nov 06, 2007 2:35:39
Well, I was always jealous of you Scandinavians (for the others: Finland doesn't technically apply to that category). Well, my only reference point was Sweden, so in the case of Norway it might have been misdirected. But being from the Fenno-Ugric language group, you all sounded so similar The Swedes had their own RPGs earlier than us (Drakar och Demoner in 1982!), OD&D and other games were translated faster (and better, I gather)...

I've put out a query about other published Finnish Mystaran scenarios, just in
case.

More rememberance:

When I was in high school (16-18 years old), had just began our OD&D campaign, I looked up to a friend of my elder brother. He had been playing OD&D for years already, must have been from the early 80's (actually we both may have bought our games at the same time, I don't know). In teenage terms he was a venerable sage.

Their group had played through the Great Nomad War (man, was I impressed byt the world map and all those counters...), Test of the Warlords, and were embarking on the fantastic Companion modules. The guy also showed be HW boxed set, which was truly amazing, since before that I hadn't even seen a single gazetteer!

Well, he copied be some out-of-print modules: Chateau D'Amberville, War Rafts of Kron - and set me running to the local RPG store to spend all my money on OD&D products.
#31

traversetravis

Nov 09, 2007 0:12:07
Wow Twin Campaigns, that's some interesting stuff! It sounds to me like some of that material could be considered official for Mystara! (Well, at least as official as Karawenn.) Especially the material from BLUE DRAGON magazine, since the publisher was a TSR licensee.

My adaptation wasn't very creative. I originally intended to continue creating a campaign around the adventure, but then I bought GAZ1 and B1-9 and wanted to move things to Known World. So: I situated Larta in "the Sea Kingdoms" in the old Master Set Map, and had Thendara, protector of Haven, whisk the PCs away to haven.

Heck, that sounds creative enough. I like how it makes use of the otherwise ignored Sea Kingdoms. Since it was originally a Greyhawk adventure (yep the Crystalmist Mountains are in the Flanaess), placing the Theocratic Kingdom of Larta in the Sea Kingdoms seems as good as any place to put it. Placing "When a God Awakens" in Mystara is in the tradition of the other OD&D GH adventures having Mystara parallels: the Keep on the Borderlands and the Caverns of Quasqueton. And having it set in the Sea Kingdoms helps explain why the Immortal Aphastes has never been heard of in the Known World. It also gives Thendara something else to do. Her claim to fame was as a deus-ex-machina in the Silver Princess adventure, so why not use her that way again?

I don't have copies of Sininen lohikäärme left, and the Finnish wiki article doesn't contain any biographical data. But I'd have to say that nothing of substance was published. (I recall a small module describing an Iron Ring hideout, but I'm not sure... it wasn't good, anyway.)

Hey now...this BLUE DRAGON magazine stuff is semi-official Mystaran lore! Regardless of how poor it is...if it's a module featuring the Iron Ring, it deserves a place in Mystara. :D

"The Monolith Adventure" was published in Magus, and it is explicitly Mystaran. I also published the module "The Full Moon", which takes place in a small village north of Krakataos (werewolf and Black Eagle assassins). The third Mystaran article was about deities (Thanatos, ideas on Cymorrak and Taranis, the "sister" of Thanatos from our campaign). I also wrote a module "Guild Wars", but it was generic, although written with Specularum in mind.

It sounds like Magus had a similar status as the British magazine White Dwarf, since both were published by established non-TSR RPG companies, yet included original D&D material.

I found "The Monolith Adventure" in the Vaults, but I didn't find "The Full Moon", "Guild Wars", or your Immortals article. Also, did any of your articles include artwork or maps?

The Specularum Series (five adventures) and the Daemon with a Saddened Countenance were published in Claymore.

You didn't mention any OD&D articles in the fifth magazine RIIMUKIVI (Runestone). Do you know of any?

Man, finding out about this Finnish OD&D lore is delightful. If I had a magic ring, I'd wish that PDF scans of all those OD&D articles were available for download at the Vaults, or at least HTML versions.

For you Scandinavians...were there semi-official or amateur-zine OD&D materials unique to your countries too? Havard, I remember you mentioned one or more Norwegian OD&D adventures, but I don't remember what sort of publications they were -- could you go speak more on them?

Same for any Swedes and Danes (and Icelanders??) on the list. For that matter...now I'm wondering if more of this sort of nation-specific OD&D magazine articles were published in other countries, such as Italy.

Travis
#32

twin_campaigns

Nov 09, 2007 2:51:01
I never got around to translating "The Full Moon" or the other missing stuff you mention. Perhaps one day.

Full Moon, Monolith Adventure and the Deamon adventure at least included detailed maps of all areas. I don't have a scanner, so I haven't been able to include them. But I have copies of all the adventures.

To my knowledge I was the only one to write anything on OD&D in Riimukiwi. I wrote a small piece on rules to make living statues and golems. Nothing else, I think. They used to have a net archive, but it's no longer functional, so I cannot check to make sure.

Wow, I just found three issues of Blue Dragon in my RPG shelf! Let's see what OD&D-stuff we find:

Issue 2:
- a small module "Defence of the Inn", world-neutral
- article on sailor boxing matches, world-netural
- in the letters section there's mention of an article on arms&armor in D&D in issue 1

Issue 3:
- "Inn of the Drunken Duck": meant as a waystation for PCs adventuring around Specularum. (not very Gazetteer-Karameikoish, names are anlgo-german for example)
- Rules for brawling for D&D (little old me). Even our group practically never used them...
- "Tower of Thieves", a genuinely Mystaran module. I describes an Iron Ring hideout southeast of Treshold. PCs are hired to kill the magic-user leader. Go in, map the place, kill the baddie. That stuff.

Nothing in Issue 4. Of course they published reviews and introductions of a host of D&D stuff, including the first three Gazetteers.
#33

traversetravis

Nov 09, 2007 13:24:37
Thanks for the research!

"Inn of the Drunken Duck": meant as a waystation for PCs adventuring around Specularum. (not very Gazetteer-Karameikoish, names are anlgo-german for example)

Anglo-German names can work in Karameikos. Sounds like this settlement has a large Hattian population (of which Ludwig von Hendriks is the most infamous example). And English names are found in Karameikos as "fictive translations" of Thyatian names, such as "Highreach" and "Threshold". English names could also represent Darokinian settlement.

Despite TSR's inconsistent attempt to establish a Greek ("Karameikos") and Slavic ("Volaga")/Romanian ("Sulescu")/Hungarian ("Koriszegy") naming system for Karameikos...as the default starting point for Mystaran adventures, Karameikos has lots of "generic fantasy" names (vaguely English-Welsh-Irish-Norse) such as "Bargle" and "Sherlane".

Travis
#34

havard

Nov 09, 2007 13:58:20
Well, I was always jealous of you Scandinavians (for the others: Finland doesn't technically apply to that category). Well, my only reference point was Sweden, so in the case of Norway it might have been misdirected. But being from the Fenno-Ugric language group, you all sounded so similar The Swedes had their own RPGs earlier than us (Drakar och Demoner in 1982!), OD&D and other games were translated faster (and better, I gather)...

Yeah, the Swedes are amazing when it comes to publishing RPGs, at least in Scandinavian terms. AFAIK, there are only two professional Norwegian-made RPGs and two RPGs that were translated into Norwegian ("BECMI D&D" and "Drakar och Demonar").

Since Travis asked, there was that magazine called Sirius that came out over here in the early 90s. I think about 15 issues came out in total. The mag was more of a general sci fi/fantasy mag with short stories, book reviews and the like, but at least two of the issues contained "Adventure Modules" for BECMI D&D written by the guys who had translated the Basic and Expert rules into Norwegian. They seemed to have some sense of "officialness" to them, not the least from their designation as NM1 and NM2.

These two were:
NM1: Risehøvdingens Skatt (Treasure of the Ogre Chieftain)
NM2: Skatten på Krokodilleøya (Treasure on Crocodile Island)

The first was set in Karameikos and the second starts out in a town named Rythal (the module suggests it may be located either in Minrothad or Ierendi) and ends up on Crocodile Island which is located in the Thanegioth Archipelago.

Havard
#35

traversetravis

Nov 09, 2007 17:24:19
Interesting stuff Havard.

I wouldn't be surprised if there was some formal agreement between TSR and some of the magazines (particularly Sirius and Sininen lohikäärme) allowing them to publish OD&D material.

Travis
#36

twin_campaigns

Nov 10, 2007 7:04:06
Some of the names in the Drunken Duck adventure are explained by the backstory: the owner of the inn is a shipwrecked foreign sailor. But the inn is written in very general terms to fit into any campaign world, and references to Karameikos are sparse.

But you are right. Many of the names in Karameikos, especially those that predate the Gazetteer era, are eclectic. B10 was the first product which really tried to make a coherent description of the culture, and it set the Slavic undertones - although some basis was laid by Veiled Society.
#37

havard

Nov 14, 2007 12:10:39
I forgot to mention it, but Eye of the Wyvern and Maze of the Minotaur arrived in my mail last week. I have to admit they both kinda suck :P ;)

Havard
#38

CmdrCorsiken

Nov 14, 2007 21:30:58
I finally got a copy of GAZ 13 The Shadow Elves -- thanks to the generosity of my gaming group. As usual for all the GAZs, the map is my favorite part.

Now, all I still need is the Orc of Thar. I suspect my group is working on that, too....
#39

slashnull

Nov 15, 2007 12:50:28
Those are two of my favourite gaz's - they both are overflowing with adventure ideas! I could play orc campaigns for years
#40

thanael

Nov 19, 2007 6:21:06
Interesting, do you know the Captain Outrageous books? They are titled Yor's Revenge and For Doom the Bell Tolls, both by Roy V. Young. Maybe they can be set in Mystara too?

Which other novels are set in the Known World? Can you point me to more Novel Report threads?
#41

havard

Nov 19, 2007 6:50:49
Interesting, do you know the Captain Outrageous books? They are titled Yor's Revenge and For Doom the Bell Tolls, both by Roy V. Young. Maybe they can be set in Mystara too?

I'm not familiar with those. Maybe you can tell me about them? Where in Mystara do you think they would fit?

Which other novels are set in the Known World? Can you point me to more Novel Report threads?

Thanks for your interest!

Beyond "Unicorn Hunt" and "Summerhill Hounds", I also did alot of work on the "Quest Triad" Trilogy which details the land of Karawenn. That work can be found here.

All of these novels were part of TSR's First Quest series. While one cannot truly claim them to be official Mystara novels, the other two novels in the series were officially set on Mystara. Those were: "Son of Dawn" and "Rogues to Riches".

Other novels set in Mystara were:
Dark Knight of Karameikos (October 1995), by Timothy Brown, (ISBN 0-7869-0307-4)
The Black Vessel (August 1996), by Morris Simon, (ISBN 0-7869-0507-7)

Dragonlord Chronicles
Dragonlord of Mystara (July 1994), by Thorarinn Gunnarsson, (ISBN 1-56076-906-8)
Dragonking of Mystara (July 1995), by Thorarinn Gunnarsson, (ISBN 0-7869-0153-5)
Dragonmage of Mystara (April 1996), by Thorarinn Gunnarsson, (ISBN 0-7869-0488-7)

Penhaligon Trilogy
The Tainted Sword (October 1992), by D.J. Heinrich, (ISBN 1-56076-395-7)
The Dragon's Tomb (April 1993), by D.J. Heinrich, (ISBN 1-56076-592-5)
The Fall of Magic (October 1993), by D.J. Heinrich, (ISBN 1-56076-663-8)

Havard
#42

thanael

Nov 20, 2007 3:50:48
Havard,

I don't know much about Mystara, I'm more a Greyhawk and Ravenloft geek. But I have read most of the books above except for "Unicorn Hunt" and "Summerhill Hounds". So far I liked the Penhaligon books best.

The Captain Outrageous books are similar in tone to Rogues to Riches imo and they are quite funny. I have no idea where to set them in the Known World, but i thought I'd point you to them. Both are available on amazon for real cheap. I think i even have duplicates of both at home in my spares box, so if it might come cheaper than on amazon you can have those.
#43

havard

Nov 20, 2007 6:19:22
Havard,

I don't know much about Mystara, I'm more a Greyhawk and Ravenloft geek. But I have read most of the books above except for "Unicorn Hunt" and "Summerhill Hounds". So far I liked the Penhaligon books best.

Interesting! IMO the Penhaligon books are of varying quality, but the first one is really good.

The Dragonlord Trilogy is more popular among Mystara purists IMO because it is clear that this author was much more familiar with the setting than those who wrote the Penhaligon trilogy.

Dark Knight of Mystara is a quite good book, but sort of annoying to Mystara die hards, because it brings in some concepts from Planescape that IMO actually weakens the otherwise quite interesting story.

My favorite is The Black Vessel which combines a good story with intimate knowledge of the setting both of the Savage Coast and Mystara in general.

Summerhill Hounds and Unicorn Hunt are not explicitly set in Mystara, but I felt that adaptions for them as well as the Quest Triad was appropriate because the other books in the series were set in Mystara and because they are quite easily adapted.

The Captain Outrageous books are similar in tone to Rogues to Riches imo and they are quite funny. I have no idea where to set them in the Known World, but i thought I'd point you to them. Both are available on amazon for real cheap. I think i even have duplicates of both at home in my spares box, so if it might come cheaper than on amazon you can have those.

That would be quite generous! Can you give me some more details though. Are they set in a more or less generic fantasy environment or does it resemble some specific RW culture? Many of Mystara's nations show a clear connection to one or several European countries. Do the novels include maps?

Note that I am primarily using novels that have some quasi-official connection to Mystara, however small. These novels dont seem to have such a connection, but they do sound interesting nonetheless

Havard
#44

thanael

Nov 20, 2007 11:47:31
Well the books goes for a whopping $0.01 on amazon.

As for the content I'll have to check when i'm back home again. There's a bit here: http://members.cox.net/storytellersarchivist/captains.html

I dimly remember that an excerpt was published in an old Dragon magazine, so if you have the Dragon archive you might do a search on Roy V. Young.