Forgotten Realms Modern Superheroes?

Post/Author/DateTimePost
#1

septembervirgin

Oct 29, 2007 17:55:45
One might also consider whether or not D&D might yield a unique and interesting superhero milieu through creating a Forgotten Realms Modern setting and permitting that certain superhero motif exist through exposure to magic, descendence from powerful creatures and beings, or even just superior training. Typical D&D character classes might remain as well.

This would draw people who are fond of superhero comic book RPG -- some of whom are disinterested in Mutants and Masterminds, also it would appeal to players of Forgotten Realms who like that setting, and it would appeal to people who want to play superhero based games with the Electronic Tabletop being released through Wizards/Gleemax.

I do not think D20 rules should be used, as D20 only has up to ten levels -- thirty is more descriptive of a range of power for a superhero based game -- and perhaps both hitpoints and "vitality points" should appear. D20 is also unsatisfactory because D&D has a list of spells associated with it and its rules are almost ideal for a superhero take on the existing game.

(Note: This is in no way related to the "Superhero Effect in the Realms" thread, which discusses superpowerful NPC in FR. Nor had I read that thread before posting this, which is influenced by two threads, one of which is a comment on what character class a certain DC hero would be and the other is an initiative to revise Gothic Earth to include Allan Moore's League of Extraordinary Gentlemen and Philip Jose Farmer's Wold-Newton family).
#2

MechaPilot

Nov 06, 2007 15:04:10
I love the idea of advancing D&D settings to the modern era. I once ran a Modern Ravenloft campaign where the internet was a domain ruled by an evil AI. This is one of the biggest reasons why I want to see D&D 4e compatible with any upgrade planned for D20 Modern (in 2009, I think). I thought I was alone on this one. Keep the faith.
#3

dclinejr

Nov 09, 2007 8:54:43
I would like complete compatibility too. I always wanted both games to be nearly interchangeable.

And I was very excited about d20 Spectaculars (the d20 modern Superhero expansion book) until they canceled it.
#4

MechaPilot

Nov 09, 2007 15:41:45
And I was very excited about d20 Spectaculars (the d20 modern Superhero expansion book) until they canceled it.

I thought they just put it on hold until after the release of 4e. Did you actually read somewhere that it's been canceled?
#5

MechaPilot

Nov 09, 2007 16:02:59
I would like complete compatibility too. I always wanted both games to be nearly interchangeable.

Ya hear that moderator? Please, pass... it... on. We're not alone in this, and I don't think anyone is on the side of keeping them incompatible (they may not care about compatability, but they probably aren't pro-incompatability).
#6

dclinejr

Nov 17, 2007 17:35:55
I thought they just put it on hold until after the release of 4e. Did you actually read somewhere that it's been canceled?

You could be right, but I read that it had been canceled. This was before 4E was announced, though, so that may have been the reason and we may still see it.
#7

dclinejr

Nov 17, 2007 17:44:13
I thought they just put it on hold until after the release of 4e. Did you actually read somewhere that it's been canceled?

OK, I looked into it, and here is the best info I could find on the question. They don't say they're definitely getting back to it, but that they hope to. Which is better than nothing, I suppose.
#8

MechaPilot

Nov 18, 2007 1:07:58
OK, I looked into it, and here is the best info I could find on the question. They don't say they're definitely getting back to it, but that they hope to. Which is better than nothing, I suppose.

Thanks for looking into it, and for the link. I've learned however, not to expect much when it comes to Modern (the red-headed step-child of the D20 system). But hope springs eternal, I suppose.
#9

RPGpundit

Nov 19, 2007 9:46:56
Why not? I mean, D&D is now a superhero game anyways, right?

I mean, that is what the guys were going for right? They aren't actually trying to pretend its a medieval fantasy game anymore are they?

RPGPundit
#10

snarls_at_fleas

Nov 19, 2007 10:50:26
I once ran a Modern Ravenloft campaign where the internet was a domain ruled by an evil AI.

Jeez...
And I thought myself to be such a creative genius ...
#11

MechaPilot

Nov 19, 2007 21:20:48
Jeez...
And I thought myself to be such a creative genius ...

Is that a jab or a compliment? It's hard to tell without a tone of voice to go with it. If it was a compliment, thank you.
#12

Luis_Carlos

Nov 20, 2007 5:51:28
I support a Modern D&D setting, in a 100% fictional world/universe. I suggest a look of 30-50s years (pulp, golden age of comic, retro, art-decó....).

But a modern setting with high fatasy + sci-fi would need a lot of playtesting to doing a balance of power between character with fire arms and superpowers. And what if in the setting the aliens try invadiring the Earth (equivalent)? I meant if in the campaing there is elements from differents progress levels? Could my PC being a autobot (transfomers) of 1sr levle?

But I sure WotC has plans making a Modern Age -collectable miniatures game!!
#13

MechaPilot

Nov 20, 2007 14:38:48
But I sure WotC has plans making a Modern Age -collectable miniatures game!!

With all due respect, I doubt they will. Those of us who love Modern should have realised it was going to be neglected by WotC when nearly all the monsters in the Modern book were just D&D monsters with modern gear. Also, if they had any intention of trying to make Modern what it could be, it would have three core books like D&D does (just look how long we had to wait for the Menace Manual). And don't forget that the Modern website hasn't had any new, original, Modern-only content for almost a year.
#14

dclinejr

Nov 20, 2007 15:37:05
Thanks for looking into it, and for the link. I've learned however, not to expect much when it comes to Modern (the red-headed step-child of the D20 system). But hope springs eternal, I suppose.

No problem at all. I'd noticed the same thing about d20 Modern. I liked it and was hoping for a little more - not very much more, mind you, just sort of a bare minimum to do the following:

  • Modern Adventures
  • WWII Era or Pulp Adventures
  • Outer Space Sci-Fi Adventures (which Star Wars was able to help with as well)
  • Weird Science and Psionic Adventures
  • Post-Apocalyptic Adventures
  • Modern Fantasy Adventures
  • Superhero Adventures

I got everything except the superhero stuff, so I guess I shouldn't complain too much. And admittedly, I think all of the other stuff I listed is a whole lot easier to work in to the d20 rules than are superheroes. If you examine how any superhero RPG managed things, you can see why. The superheroes tend to be on an exponential power scale whereas everything else tends to be on a linear power scale; it's hard to fit both into one system and do both well.
#15

MechaPilot

Nov 20, 2007 18:10:22
I got everything except the superhero stuff, so I guess I shouldn't complain too much. And admittedly, I think all of the other stuff I listed is a whole lot easier to work in to the d20 rules than are superheroes. If you examine how any superhero RPG managed things, you can see why. The superheroes tend to be on an exponential power scale whereas everything else tends to be on a linear power scale; it's hard to fit both into one system and do both well.

If you're looking for a good v3.5 way to allow superheroic powers, I reccommend BESM D20. You can use character points to buy special abilities, and it's so simple a child could do it. I use it for all my race-building and superhero needs.
#16

dclinejr

Nov 26, 2007 1:20:42
If you're looking for a good v3.5 way to allow superheroic powers, I reccommend BESM D20. You can use character points to buy special abilities, and it's so simple a child could do it. I use it for all my race-building and superhero needs.

I'll have to check into that sometime if I get a chance. I wasn't too thrilled with any of the d20 Superhero stuff I looked at (Mutants and Masterminds, Silver Age Sentinels). Even though each had its merits, they had to clip out too many d20 standard rules to seem very compatible with the game as a whole. I'd like to see a d20 Superhero game rule set with all the standard stuff (Level, Class, Ability Scores, Skills, Feats, etc.) that would be compatible with the other games but still really seem like a superhero game.

(Keep in mind I wouldn't really expect it to be balanced against the other games, just compatible. A d20 Superhero at 1st level should probably crush a d20 Modern, Star Wars, or D&D character of several levels higher. So there'd have to be some adjustments to the CR system as well, though hopefully that will be a bit different in 4th Ed anyway.)