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#1zombiegleemaxOct 30, 2007 1:22:45 | If one of my players did a Tribe of One character (multiple personnalities), like in the Tribe of One trilogy, how long would it take to switch from one personnality to the next? Each one will have a different role/class, so switching is important in combat. |
#2SysaneOct 30, 2007 6:51:42 | I'd say that it was a move action at the very least. If you wanted to be a real stickler, you could require that psionic focus needs to be maintained or expended in order to switch personalities. |
#3phoenix_mOct 30, 2007 8:35:31 | I came across rules someplace, I can't remember what book though - Some 'Splat Book', Unearthed Arcania, or Lords of Madness. If I remember correctly it was a feat or a flaw (if you use those rules). Edit: Those sources may have more information, but I found the Flaw (board source I think). Split Personality: For rules on flaws refer to WotC's Unearthed Arcania |
#4PennarinOct 30, 2007 11:02:31 | I'd leave the tribe of one concept to unqiue individuals and not make it a template. For how to treat the inabiting personality, or the dead spirit (i.e. ghost), then use the Psionic Tenant template - after a few modifications - from Faces of the Forgotten North. Just don't limit the tenant to a psionic one and you should be fine. |
#5SysaneOct 30, 2007 11:43:38 | The psionic host feats from Complete Psionic or the Eberron campaign could also work. |
#6SysaneOct 30, 2007 14:12:25 | Thanks. A move action sound resonnable. A standard-action would of made the character close to useless. Using a psionic focus that sound great. After all his personnaliies are controlled because of is psionic training. If you like, you could later make a feat that would allow the character to change personalities as a swift action. The xp being split between the multiple personalities should keep it in balance. It may even be unpowered. You might want to look into treating the personalities as cohorts and followers per the leadership feat. |
#7SysaneOct 31, 2007 7:25:34 | Genius! I would make him more playable on the long run and it would explain why one personnality is more dominating. To make things even simpler I'd suggest using Living Greyhawk's rules for cohorts over the ones in the SRD. In short, the cohort is treated as being two levels lower than the PCs level. This way there's no need to calculate the cohort's exp. |